blob: da9ce7db4dda4c442c5c5143c673caa27c97973b [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Memory.hpp"
#include "Types.hpp"
#include "Debug.hpp"
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#else
#include <sys/mman.h>
#include <unistd.h>
#endif
#include <memory.h>
#undef allocate
#undef deallocate
#undef allocateZero
#undef deallocateZero
struct Allocation
{
// size_t bytes;
unsigned char *block;
};
void *allocate(size_t bytes, int alignment)
{
unsigned char *block = new unsigned char[bytes + sizeof(Allocation) + alignment];
unsigned char *aligned = (unsigned char*)((uintptr_t)(block + sizeof(Allocation) + alignment - 1) & -(uintptr_t)alignment);
Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation));
// allocation->bytes = bytes;
allocation->block = block;
return aligned;
}
void *allocateZero(size_t bytes, int alignment)
{
void *memory = allocate(bytes, alignment);
memset(memory, 0, bytes);
return memory;
}
void deallocate(void *memory)
{
if(memory)
{
unsigned char *aligned = (unsigned char*)memory;
Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation));
delete[] allocation->block;
}
}
void *allocateExecutable(size_t bytes)
{
int pageSize = 4096;
#if defined(_WIN32)
SYSTEM_INFO systemInfo;
GetSystemInfo(&systemInfo);
pageSize = systemInfo.dwPageSize;
#else
pageSize = getpagesize();
#endif
return allocate((bytes + pageSize - 1) & -pageSize, pageSize);
}
void markExecutable(void *memory, size_t bytes)
{
#if defined(_WIN32)
unsigned long oldProtection;
VirtualProtect(memory, bytes, PAGE_EXECUTE_READ, &oldProtection);
#else
mprotect(memory, bytes, PROT_READ | PROT_WRITE | PROT_EXEC);
#endif
}
void deallocateExecutable(void *memory, size_t bytes)
{
#if defined(_WIN32)
unsigned long oldProtection;
VirtualProtect(memory, bytes, PAGE_READWRITE, &oldProtection);
#else
mprotect(memory, bytes, PROT_READ | PROT_WRITE);
#endif
deallocate(memory);
}
void *allocate(size_t bytes, const char *function)
{
trace("[0x%0.8X]%s(...)\n", 0xFFFFFFFF, function);
void *memory = allocate(bytes);
trace("\t0x%0.8X = allocate(%d)\n", memory, bytes);
return memory;
}
void *allocateZero(size_t bytes, const char *function)
{
trace("[0x%0.8X]%s(...)\n", 0xFFFFFFFF, function);
void *memory = allocateZero(bytes);
trace("\t0x%0.8X = allocateZero(%d)\n", memory, bytes);
return memory;
}
void deallocate(void *memory, const char *function)
{
if(memory)
{
trace("[0x%0.8X]%s(...)\n", 0xFFFFFFFF, function);
trace("\tdeallocate(0x%0.8X)\n", memory);
deallocate(memory);
}
}