blob: 7db672a53100d8be28547096064c830d870893fb [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// HandleAllocator.cpp: Implements the HandleAllocator class, which is used
// to allocate GL handles.
#include "HandleAllocator.h"
#include "main.h"
namespace gl
{
HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1)
{
}
HandleAllocator::~HandleAllocator()
{
}
void HandleAllocator::setBaseHandle(GLuint value)
{
ASSERT(mBaseValue == mNextValue);
mBaseValue = value;
mNextValue = value;
}
GLuint HandleAllocator::allocate()
{
if(mFreeValues.size())
{
GLuint handle = mFreeValues.back();
mFreeValues.pop_back();
return handle;
}
return mNextValue++;
}
void HandleAllocator::release(GLuint handle)
{
if(handle == mNextValue - 1)
{
// Don't drop below base value
if(mNextValue > mBaseValue)
{
mNextValue--;
}
}
else
{
// Only free handles that we own - don't drop below the base value
if(handle >= mBaseValue)
{
mFreeValues.push_back(handle);
}
}
}
}