| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // HandleAllocator.cpp: Implements the HandleAllocator class, which is used |
| // to allocate GL handles. |
| |
| #include "HandleAllocator.h" |
| |
| #include "main.h" |
| |
| namespace gl |
| { |
| |
| HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1) |
| { |
| } |
| |
| HandleAllocator::~HandleAllocator() |
| { |
| } |
| |
| void HandleAllocator::setBaseHandle(GLuint value) |
| { |
| ASSERT(mBaseValue == mNextValue); |
| mBaseValue = value; |
| mNextValue = value; |
| } |
| |
| GLuint HandleAllocator::allocate() |
| { |
| if(mFreeValues.size()) |
| { |
| GLuint handle = mFreeValues.back(); |
| mFreeValues.pop_back(); |
| return handle; |
| } |
| return mNextValue++; |
| } |
| |
| void HandleAllocator::release(GLuint handle) |
| { |
| if(handle == mNextValue - 1) |
| { |
| // Don't drop below base value |
| if(mNextValue > mBaseValue) |
| { |
| mNextValue--; |
| } |
| } |
| else |
| { |
| // Only free handles that we own - don't drop below the base value |
| if(handle >= mBaseValue) |
| { |
| mFreeValues.push_back(handle); |
| } |
| } |
| } |
| |
| } |