| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // main.h: Management of thread-local data. |
| |
| #ifndef LIBGLESV2_MAIN_H_ |
| #define LIBGLESV2_MAIN_H_ |
| |
| #include "Context.h" |
| #include "Device.hpp" |
| #include "common/debug.h" |
| #include "libEGL/Display.h" |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| namespace gl |
| { |
| struct Current |
| { |
| Context *context; |
| egl::Display *display; |
| }; |
| |
| void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface); |
| |
| Context *getContext(); |
| egl::Display *getDisplay(); |
| |
| Device *getDevice(); |
| } |
| |
| void error(GLenum errorCode); |
| |
| template<class T> |
| const T &error(GLenum errorCode, const T &returnValue) |
| { |
| error(errorCode); |
| |
| return returnValue; |
| } |
| |
| #endif // LIBGLESV2_MAIN_H_ |