blob: a76dfe2976138db0a1c11fae4b0d2c77931a430f [file] [log] [blame]
//===- subzero/src/IceLoopAnalyzer.cpp - Loop Analysis --------------------===//
//
// The Subzero Code Generator
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \file
/// \brief Implements the loop analysis on the CFG.
///
//===----------------------------------------------------------------------===//
#include "IceLoopAnalyzer.h"
#include "IceCfg.h"
#include "IceCfgNode.h"
namespace Ice {
void LoopAnalyzer::LoopNode::reset() {
if (Deleted)
return;
Succ = BB->getOutEdges().begin();
Index = LowLink = UndefinedIndex;
OnStack = false;
}
NodeList::const_iterator LoopAnalyzer::LoopNode::successorsEnd() const {
return BB->getOutEdges().end();
}
void LoopAnalyzer::LoopNode::incrementLoopNestDepth() {
BB->incrementLoopNestDepth();
}
bool LoopAnalyzer::LoopNode::hasSelfEdge() const {
for (CfgNode *Succ : BB->getOutEdges()) {
if (Succ == BB)
return true;
}
return false;
}
LoopAnalyzer::LoopAnalyzer(Cfg *Fn) : Func(Fn) {
const NodeList &Nodes = Func->getNodes();
// Allocate memory ahead of time. This is why a vector is used instead of a
// stack which doesn't support reserving (or bulk erasure used below).
AllNodes.reserve(Nodes.size());
WorkStack.reserve(Nodes.size());
LoopStack.reserve(Nodes.size());
// Create the LoopNodes from the function's CFG
for (CfgNode *Node : Nodes)
AllNodes.emplace_back(Node);
}
void LoopAnalyzer::computeLoopNestDepth() {
assert(AllNodes.size() == Func->getNodes().size());
assert(NextIndex == FirstDefinedIndex);
assert(NumDeletedNodes == 0);
while (NumDeletedNodes < AllNodes.size()) {
// Prepare to run Tarjan's
for (LoopNode &Node : AllNodes)
Node.reset();
assert(WorkStack.empty());
assert(LoopStack.empty());
for (LoopNode &Node : AllNodes) {
if (Node.isDeleted() || Node.isVisited())
continue;
WorkStack.push_back(&Node);
while (!WorkStack.empty()) {
LoopNode &WorkNode = *WorkStack.back();
if (LoopNode *Succ = processNode(WorkNode))
WorkStack.push_back(Succ);
else
WorkStack.pop_back();
}
}
}
}
LoopAnalyzer::LoopNode *
LoopAnalyzer::processNode(LoopAnalyzer::LoopNode &Node) {
if (!Node.isVisited()) {
Node.visit(NextIndex++);
LoopStack.push_back(&Node);
Node.setOnStack();
} else {
// Returning to a node after having recursed into Succ so continue
// iterating through successors after using the Succ.LowLink value that was
// computed in the recursion.
LoopNode &Succ = AllNodes[(*Node.currentSuccessor())->getIndex()];
Node.tryLink(Succ.getLowLink());
Node.nextSuccessor();
}
// Visit the successors and recurse into unvisited nodes. The recursion could
// cause the iteration to be suspended but it will resume as the stack is
// unwound.
auto SuccEnd = Node.successorsEnd();
for (; Node.currentSuccessor() != SuccEnd; Node.nextSuccessor()) {
LoopNode &Succ = AllNodes[(*Node.currentSuccessor())->getIndex()];
if (Succ.isDeleted())
continue;
if (!Succ.isVisited())
return &Succ;
else if (Succ.isOnStack())
Node.tryLink(Succ.getIndex());
}
if (Node.getLowLink() != Node.getIndex())
return nullptr;
// Single node means no loop in the CFG
if (LoopStack.back() == &Node) {
LoopStack.back()->setOnStack(false);
if (Node.hasSelfEdge())
LoopStack.back()->incrementLoopNestDepth();
LoopStack.back()->setDeleted();
++NumDeletedNodes;
LoopStack.pop_back();
return nullptr;
}
// Reaching here means a loop has been found! It consists of the nodes on the
// top of the stack, down until the current node being processed, Node, is
// found.
for (auto It = LoopStack.rbegin(); It != LoopStack.rend(); ++It) {
(*It)->setOnStack(false);
(*It)->incrementLoopNestDepth();
// Remove the loop from the stack and delete the head node
if (*It == &Node) {
(*It)->setDeleted();
++NumDeletedNodes;
LoopStack.erase(It.base() - 1, LoopStack.end());
break;
}
}
return nullptr;
}
} // end of namespace Ice