commit | 9aa83a93a06e1cf09547716d92f3ca82010dcf43 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Mon May 02 17:34:46 2016 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Mon May 16 16:30:57 2016 +0000 |
tree | 2d6a2439c18d03642f761bdb9a21fd8f4d441074 | |
parent | 70085ba50becdb3b19b84e54383725e5cfeab17c [diff] |
Switch implementation Implemented switch/case for glsl in OpenGL ES 3.0. For simplicity, it is implemented as a loop without a condition, so break statements work properly like so: begin switch if(...) // 1st case ... else if(...) // other cases ... else // default case ... end switch // Anchor point for break statements All related dEQP tests pass, except 7 tests where vertex shaders contain a switch or a loop within another switch. These 7 failures have only about 5% of bad pixel and seem to be related to an issue with int(floor(...)), since the equivalent tests inside the fragment shader pass. KNOWN ISSUE: If a switch is within a loop and one of the cases contains a "continue" statement, this will not be handled correctly at the moment. There are no dEQP tests for this at the moment, AFAIK. Change-Id: I3ba34ab06a759d07e8520f6a87d75036a5cdaef5 Reviewed-on: https://swiftshader-review.googlesource.com/5272 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at https://swiftshader-review.googlesource.com
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing
git push origin HEAD:refs/for/master
Public mailing list: swiftshader@googlegroups.com
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.