1. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  2. 70085ba Added vertex attribute types by Alexis Hetu · 8 years ago
  3. 80d6f17 Add missing license headers. by Nicolas Capens · 8 years ago
  4. 1703e0f Add readme file. by Nicolas Capens · 8 years ago
  5. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 8 years ago
  6. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 8 years ago
  7. 83a5b53 Fix CMake symbolic path and lower version requirement. by Nicolas Capens · 8 years ago
  8. 1e6a5fd Copy d3d9.dll builds to lib directory. by Nicolas Capens · 8 years ago
  9. 6631fb2 Disable all LLVM signal handlers. by Nicolas Capens · 8 years ago
  10. 8487119 Remove MemoryManager. by Nicolas Capens · 8 years ago
  11. 981b951 Update D3DCAPS2 descriptions to match MSDN documentation. by Nicolas Capens · 8 years ago
  12. ff174af Add authors and contributors files. by Nicolas Capens · 8 years ago
  13. 3a4af7e Add contributing instructions. by Nicolas Capens · 8 years ago
  14. 519b657 Fixed expected state when using different images for depth and stencil by Alexis Hetu · 9 years ago
  15. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  16. 518e41a Remove the watermark logo. by Nicolas Capens · 9 years ago
  17. e178000 Move LLVM to /third_party. by Nicolas Capens · 9 years ago
  18. d7c0931 Move PowerVR samples to /third_party/PowerVR_SDK. by Nicolas Capens · 9 years ago
  19. e206543 Fix log2() accuracy. by Nicolas Capens · 9 years ago
  20. a060030 Fix validating the current context on eglSwapInterval. by Nicolas Capens · 9 years ago
  21. eb3e308 Fix validating sync object pointers. by Nicolas Capens · 9 years ago
  22. 7d6b34d modf implementation by Alexis Hetu · 9 years ago
  23. 2ce222c Importing log2f fix for JB-MR1 by Alexis Hetu · 9 years ago
  24. f91d9c1 Fix scoping of function parameters for GLSL ES 1.0 by Nicolas Capens · 9 years ago
  25. c431041 Fix sampler-array-using-loop-index.html regression. by Nicolas Capens · 9 years ago
  26. 77a0f3a Use a wildcard for detecting GCE builds. by Nicolas Capens · 9 years ago
  27. 0704728 Transform feedback buffer assignment by Alexis Hetu · 9 years ago
  28. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 9 years ago
  29. 26ea8f5 Fixed not equal folding by Alexis Hetu · 9 years ago
  30. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  31. 5c26c29 Fix indexing of samplers in structures. by Nicolas Capens · 9 years ago
  32. 197226a Work around LLVM integer vector compare bug. by Nicolas Capens · 9 years ago
  33. de16ffd Texture projection constant folding by Alexis Hetu · 9 years ago
  34. 6c6b470 More constant folding by Alexis Hetu · 9 years ago
  35. fb60399 Struct equality comparison fixed by Alexis Hetu · 9 years ago
  36. f7ae61e Fix implementation read format for RGB formats. by Nicolas Capens · 9 years ago
  37. 5b87ebf Fix operator precedence issue. by Nicolas Capens · 9 years ago
  38. cce6c4e Fix unrolling loops with return statements. by Nicolas Capens · 9 years ago
  39. c364889 Support parsing defined operator generated by macro expansion by Nicolas Capens · 9 years ago
  40. d0e6f68 Unexpected tokens after conditionals should be an error instead of a warning. by Nicolas Capens · 9 years ago
  41. ab4505a Validate that all function-like-macro arguments are unique. by Nicolas Capens · 9 years ago
  42. d39bf99 Fix potentially uninitialized variable warning. by Nicolas Capens · 9 years ago
  43. ab75279 Making proper use of size_t by Alexis Hetu · 9 years ago
  44. 536f791 Fix error code on invalid shader/program operation by Nicolas Capens · 9 years ago
  45. adb305a Fix checking all mipmap levels for padding. by Nicolas Capens · 9 years ago
  46. 31b65a7 Transform feedback varying validation code by Alexis Hetu · 9 years ago
  47. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  48. 889faf0 Fixed a couple of regressions from namespace refactoring by Alexis Hetu · 9 years ago
  49. 094f2bf Fix signed/unsigned compiler warning. by Nicolas Capens · 9 years ago
  50. bc07bf6 Add support for GL_NV_read_depth by John Sheu · 9 years ago
  51. c66f0e3 Implement GL_EXT_draw_buffers. by Nicolas Capens · 9 years ago
  52. 6674747 Fix draw buffers support. by Nicolas Capens · 9 years ago
  53. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  54. c98186a Fix support for variable number of render targets. by Nicolas Capens · 9 years ago
  55. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  56. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  57. 6edaa88 Fixed bad assert by Alexis Hetu · 9 years ago
  58. fed7e89 Allowed BGRA textures to be copied by Alexis Hetu · 9 years ago
  59. d89ef67 Fixed loading UInt textures by Alexis Hetu · 9 years ago
  60. f6f8bf9 Adding task data for transform feedback by Alexis Hetu · 9 years ago
  61. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  62. 69920ad Validate renderability of texture formats. by Nicolas Capens · 9 years ago
  63. 2e90450 Fix renderability test. by Nicolas Capens · 9 years ago
  64. e5f3d7f Fix framebuffer attachment parameter query error. by Nicolas Capens · 9 years ago
  65. b5e346f Validate internalformat and combinations. by Nicolas Capens · 9 years ago
  66. 8bcd9dd Fix error on invalid type/format combination. by Nicolas Capens · 9 years ago
  67. f330190 Fix validation of texture level. by Nicolas Capens · 9 years ago
  68. 0637eac Fix local variable hides function parameter for GLSL ES 1.0 by Nicolas Capens · 9 years ago
  69. 85c4f9e Added floating point formats to glCopyTexImage2D by Alexis Hetu · 9 years ago
  70. f4fbcb8 Transform feedback primitives written query fix by Alexis Hetu · 9 years ago
  71. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 9 years ago
  72. 6cb8c6c Fixed transformFeedbackEnabled in Context by Alexis Hetu · 9 years ago
  73. 91dfb97 Fix min/max constant folding. by Nicolas Capens · 9 years ago
  74. 341afbb Fix constant expression vector indexing. by Nicolas Capens · 9 years ago
  75. d3d9b9c Fix unary operator return type. by Nicolas Capens · 9 years ago
  76. f13a039 Propagate constness. by Nicolas Capens · 9 years ago
  77. 5e0c354 Fix constant folding of vector compares. by Nicolas Capens · 9 years ago
  78. 0863f0d Handle constant expressions that have not been constant folded. by Nicolas Capens · 9 years ago
  79. 3a7b29c Uniform block register allocation by Alexis Hetu · 9 years ago
  80. ffb35eb Half float packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  81. b9a781d Uniform buffer uniform unpacking utility function by Alexis Hetu · 9 years ago
  82. 116bbc5 Build fix by Alexis Hetu · 9 years ago
  83. f1f1279 Renaming UniformBufferBinding to BufferBinding by Alexis Hetu · 9 years ago
  84. 0a8d3d1 Fix potential division by zero. by Nicolas Capens · 9 years ago
  85. 043c19f Fix support for all GL_EXT_read_format_bgra formats. by Nicolas Capens · 9 years ago
  86. 9cde974 Signed and unsigned integer packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  87. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  88. 13c70cd Fix scaling of float color to RGB565. by Nicolas Capens · 9 years ago
  89. 53463f7 Perform texture coordinate projection at shader assembly level. by Nicolas Capens · 9 years ago
  90. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  91. 8776c53 Use a regular STL map instead of unordered_map. by Nicolas Capens · 9 years ago
  92. 0538d11 New uniform block related utility functions by Alexis Hetu · 9 years ago
  93. 2ee8585 Fix performing dynamic component writes on vectors only. by Nicolas Capens · 9 years ago
  94. 60859e3 Fix scalar times matrix. by Nicolas Capens · 9 years ago
  95. fcad1bf Fix short-circuiting in preprocessor. by Nicolas Capens · 9 years ago
  96. 7bd3d39 Fix treating undefined preprocessor identifiers as error. by Nicolas Capens · 9 years ago
  97. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  98. 433ae74 Use a shared namespace for shader and program objects. by Nicolas Capens · 9 years ago
  99. 5669f0d Use the namespace for storing objects. by Nicolas Capens · 9 years ago
  100. fddfe9c Fix reserving user picked object names. by Nicolas Capens · 9 years ago