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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
9aa83a93a06e1cf09547716d92f3ca82010dcf43
9aa83a9
Switch implementation
by Alexis Hetu
· 9 years ago
70085ba
Added vertex attribute types
by Alexis Hetu
· 8 years ago
80d6f17
Add missing license headers.
by Nicolas Capens
· 8 years ago
1703e0f
Add readme file.
by Nicolas Capens
· 8 years ago
6f89b65
Output builds to top-level obj and bin folder.
by Nicolas Capens
· 8 years ago
aaed636
Move Visual Studio solution to root directory.
by Nicolas Capens
· 8 years ago
83a5b53
Fix CMake symbolic path and lower version requirement.
by Nicolas Capens
· 8 years ago
1e6a5fd
Copy d3d9.dll builds to lib directory.
by Nicolas Capens
· 8 years ago
6631fb2
Disable all LLVM signal handlers.
by Nicolas Capens
· 8 years ago
8487119
Remove MemoryManager.
by Nicolas Capens
· 8 years ago
981b951
Update D3DCAPS2 descriptions to match MSDN documentation.
by Nicolas Capens
· 8 years ago
ff174af
Add authors and contributors files.
by Nicolas Capens
· 8 years ago
3a4af7e
Add contributing instructions.
by Nicolas Capens
· 8 years ago
519b657
Fixed expected state when using different images for depth and stencil
by Alexis Hetu
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
518e41a
Remove the watermark logo.
by Nicolas Capens
· 9 years ago
e178000
Move LLVM to /third_party.
by Nicolas Capens
· 9 years ago
d7c0931
Move PowerVR samples to /third_party/PowerVR_SDK.
by Nicolas Capens
· 9 years ago
e206543
Fix log2() accuracy.
by Nicolas Capens
· 9 years ago
a060030
Fix validating the current context on eglSwapInterval.
by Nicolas Capens
· 9 years ago
eb3e308
Fix validating sync object pointers.
by Nicolas Capens
· 9 years ago
7d6b34d
modf implementation
by Alexis Hetu
· 9 years ago
2ce222c
Importing log2f fix for JB-MR1
by Alexis Hetu
· 9 years ago
f91d9c1
Fix scoping of function parameters for GLSL ES 1.0
by Nicolas Capens
· 9 years ago
c431041
Fix sampler-array-using-loop-index.html regression.
by Nicolas Capens
· 9 years ago
77a0f3a
Use a wildcard for detecting GCE builds.
by Nicolas Capens
· 9 years ago
0704728
Transform feedback buffer assignment
by Alexis Hetu
· 9 years ago
2ff2948
Don't continue looping when having returned from shader function.
by Nicolas Capens
· 9 years ago
26ea8f5
Fixed not equal folding
by Alexis Hetu
· 9 years ago
049a187
SRGB implementation
by Alexis Hetu
· 9 years ago
5c26c29
Fix indexing of samplers in structures.
by Nicolas Capens
· 9 years ago
197226a
Work around LLVM integer vector compare bug.
by Nicolas Capens
· 9 years ago
de16ffd
Texture projection constant folding
by Alexis Hetu
· 9 years ago
6c6b470
More constant folding
by Alexis Hetu
· 9 years ago
fb60399
Struct equality comparison fixed
by Alexis Hetu
· 9 years ago
f7ae61e
Fix implementation read format for RGB formats.
by Nicolas Capens
· 9 years ago
5b87ebf
Fix operator precedence issue.
by Nicolas Capens
· 9 years ago
cce6c4e
Fix unrolling loops with return statements.
by Nicolas Capens
· 9 years ago
c364889
Support parsing defined operator generated by macro expansion
by Nicolas Capens
· 9 years ago
d0e6f68
Unexpected tokens after conditionals should be an error instead of a warning.
by Nicolas Capens
· 9 years ago
ab4505a
Validate that all function-like-macro arguments are unique.
by Nicolas Capens
· 9 years ago
d39bf99
Fix potentially uninitialized variable warning.
by Nicolas Capens
· 9 years ago
ab75279
Making proper use of size_t
by Alexis Hetu
· 9 years ago
536f791
Fix error code on invalid shader/program operation
by Nicolas Capens
· 9 years ago
adb305a
Fix checking all mipmap levels for padding.
by Nicolas Capens
· 9 years ago
31b65a7
Transform feedback varying validation code
by Alexis Hetu
· 9 years ago
2cfadc6
Compute cube LOD from 3D cube intersection distance.
by Nicolas Capens
· 9 years ago
889faf0
Fixed a couple of regressions from namespace refactoring
by Alexis Hetu
· 9 years ago
094f2bf
Fix signed/unsigned compiler warning.
by Nicolas Capens
· 9 years ago
bc07bf6
Add support for GL_NV_read_depth
by John Sheu
· 9 years ago
c66f0e3
Implement GL_EXT_draw_buffers.
by Nicolas Capens
· 9 years ago
6674747
Fix draw buffers support.
by Nicolas Capens
· 9 years ago
8b124c1
Implement broadcasting of gl_FragColor.
by Nicolas Capens
· 9 years ago
c98186a
Fix support for variable number of render targets.
by Nicolas Capens
· 9 years ago
b663f71
Refactor implementation constants.
by Nicolas Capens
· 9 years ago
337f3d5
RGB32F texture sampling fix
by Alexis Hetu
· 9 years ago
6edaa88
Fixed bad assert
by Alexis Hetu
· 9 years ago
fed7e89
Allowed BGRA textures to be copied
by Alexis Hetu
· 9 years ago
d89ef67
Fixed loading UInt textures
by Alexis Hetu
· 9 years ago
f6f8bf9
Adding task data for transform feedback
by Alexis Hetu
· 9 years ago
dbd1a8e
Added FORMAT_X32B32G32R32F as a renderable format
by Alexis Hetu
· 9 years ago
69920ad
Validate renderability of texture formats.
by Nicolas Capens
· 9 years ago
2e90450
Fix renderability test.
by Nicolas Capens
· 9 years ago
e5f3d7f
Fix framebuffer attachment parameter query error.
by Nicolas Capens
· 9 years ago
b5e346f
Validate internalformat and combinations.
by Nicolas Capens
· 9 years ago
8bcd9dd
Fix error on invalid type/format combination.
by Nicolas Capens
· 9 years ago
f330190
Fix validation of texture level.
by Nicolas Capens
· 9 years ago
0637eac
Fix local variable hides function parameter for GLSL ES 1.0
by Nicolas Capens
· 9 years ago
85c4f9e
Added floating point formats to glCopyTexImage2D
by Alexis Hetu
· 9 years ago
f4fbcb8
Transform feedback primitives written query fix
by Alexis Hetu
· 9 years ago
c6a57cb
Renderer side code to lock/unlock transform feedback data
by Alexis Hetu
· 9 years ago
6cb8c6c
Fixed transformFeedbackEnabled in Context
by Alexis Hetu
· 9 years ago
91dfb97
Fix min/max constant folding.
by Nicolas Capens
· 9 years ago
341afbb
Fix constant expression vector indexing.
by Nicolas Capens
· 9 years ago
d3d9b9c
Fix unary operator return type.
by Nicolas Capens
· 9 years ago
f13a039
Propagate constness.
by Nicolas Capens
· 9 years ago
5e0c354
Fix constant folding of vector compares.
by Nicolas Capens
· 9 years ago
0863f0d
Handle constant expressions that have not been constant folded.
by Nicolas Capens
· 9 years ago
3a7b29c
Uniform block register allocation
by Alexis Hetu
· 9 years ago
ffb35eb
Half float packing and unpacking intrinsic functions
by Alexis Hetu
· 9 years ago
b9a781d
Uniform buffer uniform unpacking utility function
by Alexis Hetu
· 9 years ago
116bbc5
Build fix
by Alexis Hetu
· 9 years ago
f1f1279
Renaming UniformBufferBinding to BufferBinding
by Alexis Hetu
· 9 years ago
0a8d3d1
Fix potential division by zero.
by Nicolas Capens
· 9 years ago
043c19f
Fix support for all GL_EXT_read_format_bgra formats.
by Nicolas Capens
· 9 years ago
9cde974
Signed and unsigned integer packing and unpacking intrinsic functions
by Alexis Hetu
· 9 years ago
772d249
Transform Feedback buffer locking utility functions
by Alexis Hetu
· 9 years ago
13c70cd
Fix scaling of float color to RGB565.
by Nicolas Capens
· 9 years ago
53463f7
Perform texture coordinate projection at shader assembly level.
by Nicolas Capens
· 9 years ago
c2534f4
Refactor sampler LOD calculation method into an enum.
by Nicolas Capens
· 9 years ago
8776c53
Use a regular STL map instead of unordered_map.
by Nicolas Capens
· 9 years ago
0538d11
New uniform block related utility functions
by Alexis Hetu
· 9 years ago
2ee8585
Fix performing dynamic component writes on vectors only.
by Nicolas Capens
· 9 years ago
60859e3
Fix scalar times matrix.
by Nicolas Capens
· 9 years ago
fcad1bf
Fix short-circuiting in preprocessor.
by Nicolas Capens
· 9 years ago
7bd3d39
Fix treating undefined preprocessor identifiers as error.
by Nicolas Capens
· 9 years ago
4df0c65
Use namespaces for context owned objects.
by Nicolas Capens
· 9 years ago
433ae74
Use a shared namespace for shader and program objects.
by Nicolas Capens
· 9 years ago
5669f0d
Use the namespace for storing objects.
by Nicolas Capens
· 9 years ago
fddfe9c
Fix reserving user picked object names.
by Nicolas Capens
· 9 years ago
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