| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_Rasterizer_hpp |
| #define sw_Rasterizer_hpp |
| |
| #include "Context.hpp" |
| |
| #include "PixelProcessor.hpp" |
| #include "Config.hpp" |
| |
| namespace sw |
| { |
| class Rasterizer : public Function<Void(Pointer<Byte>, Int, Int, Pointer<Byte>)> |
| { |
| public: |
| Rasterizer() : primitive(Arg<0>()), count(Arg<1>()), cluster(Arg<2>()), data(Arg<3>()) {} |
| virtual ~Rasterizer() {}; |
| |
| protected: |
| const Pointer<Byte> primitive; |
| const Int count; |
| const Int cluster; |
| const Pointer<Byte> data; |
| }; |
| } |
| |
| #endif // sw_Rasterizer_hpp |