| // SwiftShader Software Renderer
|
| //
|
| // Copyright(c) 2015 Google Inc.
|
| //
|
| // All rights reserved. No part of this software may be copied, distributed, transmitted,
|
| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of Google Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| //
|
|
|
| #include "PixelPipeline.hpp"
|
| #include "Renderer.hpp"
|
| #include "SamplerCore.hpp"
|
|
|
| namespace sw
|
| {
|
| extern bool postBlendSRGB;
|
|
|
| void PixelPipeline::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
|
| {
|
| Registers& r = *static_cast<Registers*>(&rBase);
|
|
|
| if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.vf[0].x); else r.diffuse.x = Short4(0x1000); |
| if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.vf[0].y); else r.diffuse.y = Short4(0x1000); |
| if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.vf[0].z); else r.diffuse.z = Short4(0x1000); |
| if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.vf[0].w); else r.diffuse.w = Short4(0x1000); |
| |
| if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.vf[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.vf[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.vf[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.vf[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
|
| }
|
|
|
| void PixelPipeline::fixedFunction(Registers& r) |
| {
|
| r.current = r.diffuse; |
| Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000); |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE) |
| { |
| break; |
| } |
| |
| Vector4s texture; |
| |
| if(state.textureStage[stage].usesTexture) |
| { |
| sampleTexture(r, texture, stage, stage); |
| } |
| |
| blendTexture(r, temp, texture, stage); |
| } |
| |
| specularPixel(r.current, r.specular);
|
| }
|
|
|
| void PixelPipeline::applyShader(PixelRoutine::Registers &rBase, Int cMask[4]) |
| { |
| Registers& r = *static_cast<Registers*>(&rBase); |
| |
| if(!shader) |
| { |
| fixedFunction(r); |
| return; |
| } |
| |
| int pad = 0; // Count number of texm3x3pad instructions |
| Vector4s dPairing; // Destination for first pairing instruction |
| |
| for(size_t i = 0; i < shader->getLength(); i++) |
| { |
| const Shader::Instruction *instruction = shader->getInstruction(i); |
| Shader::Opcode opcode = instruction->opcode; |
| |
| // #ifndef NDEBUG // FIXME: Centralize debug output control |
| // shader->printInstruction(i, "debug.txt"); |
| // #endif |
| |
| if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB) |
| { |
| continue; |
| } |
| |
| const Dst &dst = instruction->dst; |
| const Src &src0 = instruction->src[0]; |
| const Src &src1 = instruction->src[1]; |
| const Src &src2 = instruction->src[2]; |
| |
| unsigned short version = shader->getVersion(); |
| bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair |
| bool coissue = instruction->coissue; // Second instruction of pair |
| |
| Vector4s d; |
| Vector4s s0; |
| Vector4s s1; |
| Vector4s s2; |
| |
| if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0); |
| if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1); |
| if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2); |
| |
| Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x; |
| Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y; |
| Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z; |
| Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w; |
| |
| switch(opcode) |
| { |
| case Shader::OPCODE_PS_1_0: break; |
| case Shader::OPCODE_PS_1_1: break; |
| case Shader::OPCODE_PS_1_2: break; |
| case Shader::OPCODE_PS_1_3: break; |
| case Shader::OPCODE_PS_1_4: break; |
| |
| case Shader::OPCODE_DEF: break; |
| |
| case Shader::OPCODE_NOP: break; |
| case Shader::OPCODE_MOV: MOV(d, s0); break; |
| case Shader::OPCODE_ADD: ADD(d, s0, s1); break; |
| case Shader::OPCODE_SUB: SUB(d, s0, s1); break; |
| case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break; |
| case Shader::OPCODE_MUL: MUL(d, s0, s1); break; |
| case Shader::OPCODE_DP3: DP3(d, s0, s1); break; |
| case Shader::OPCODE_DP4: DP4(d, s0, s1); break; |
| case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break; |
| case Shader::OPCODE_TEXCOORD: |
| if(version < 0x0104) |
| { |
| TEXCOORD(d, u, v, s, dst.index); |
| } |
| else |
| { |
| if((src0.swizzle & 0x30) == 0x20) // .xyz |
| { |
| TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| } |
| else // .xyw |
| { |
| TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| } |
| } |
| break; |
| case Shader::OPCODE_TEXKILL: |
| if(version < 0x0104) |
| { |
| TEXKILL(cMask, u, v, s); |
| } |
| else if(version == 0x0104) |
| { |
| if(dst.type == Shader::PARAMETER_TEXTURE) |
| { |
| TEXKILL(cMask, u, v, s); |
| } |
| else |
| { |
| TEXKILL(cMask, r.rs[dst.index]); |
| } |
| } |
| else ASSERT(false); |
| break; |
| case Shader::OPCODE_TEX: |
| if(version < 0x0104) |
| { |
| TEX(r, d, u, v, s, dst.index, false); |
| } |
| else if(version == 0x0104) |
| { |
| if(src0.type == Shader::PARAMETER_TEXTURE) |
| { |
| if((src0.swizzle & 0x30) == 0x20) // .xyz |
| { |
| TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| } |
| else // .xyw |
| { |
| TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| } |
| } |
| else |
| { |
| TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); |
| } |
| } |
| else ASSERT(false); |
| break; |
| case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break; |
| case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break; |
| case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break; |
| case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break; |
| case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break; |
| case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break; |
| case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break; |
| case Shader::OPCODE_CND: CND(d, s0, s1, s2); break; |
| case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break; |
| case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break; |
| case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break; |
| case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break; |
| case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break; |
| case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break; |
| case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break; |
| case Shader::OPCODE_PHASE: break; |
| case Shader::OPCODE_END: break; |
| default: |
| ASSERT(false); |
| } |
| |
| if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL) |
| { |
| if(dst.shift > 0) |
| { |
| if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); } |
| if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); } |
| if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); } |
| if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w); } |
| } |
| else if(dst.shift < 0) |
| { |
| if(dst.mask & 0x1) d.x = d.x >> -dst.shift; |
| if(dst.mask & 0x2) d.y = d.y >> -dst.shift; |
| if(dst.mask & 0x4) d.z = d.z >> -dst.shift; |
| if(dst.mask & 0x8) d.w = d.w >> -dst.shift; |
| } |
| |
| if(dst.saturate) |
| { |
| if(dst.mask & 0x1) { d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| if(dst.mask & 0x2) { d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| if(dst.mask & 0x4) { d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| if(dst.mask & 0x8) { d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); } |
| } |
| |
| if(pairing) |
| { |
| if(dst.mask & 0x1) dPairing.x = d.x; |
| if(dst.mask & 0x2) dPairing.y = d.y; |
| if(dst.mask & 0x4) dPairing.z = d.z; |
| if(dst.mask & 0x8) dPairing.w = d.w; |
| } |
| |
| if(coissue) |
| { |
| const Dst &dst = shader->getInstruction(i - 1)->dst; |
| |
| writeDestination(r, dPairing, dst); |
| } |
| |
| if(!pairing) |
| { |
| writeDestination(r, d, dst); |
| } |
| } |
| } |
| }
|
|
|
| Bool PixelPipeline::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
|
| {
|
| Registers& r = *static_cast<Registers*>(&rBase);
|
|
|
| r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| |
| if(!state.alphaTestActive()) |
| { |
| return true; |
| } |
| |
| Int aMask; |
| |
| if(state.transparencyAntialiasing == TRANSPARENCY_NONE) |
| { |
| PixelRoutine::alphaTest(r, aMask, r.current.w); |
| |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| cMask[q] &= aMask; |
| } |
| } |
| else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) |
| { |
| Float4 alpha = Float4(r.current.w) * Float4(1.0f / 0x1000); |
| |
| alphaToCoverage(r, cMask, alpha); |
| } |
| else ASSERT(false); |
| |
| Int pass = cMask[0]; |
| |
| for(unsigned int q = 1; q < state.multiSample; q++) |
| { |
| pass = pass | cMask[q]; |
| } |
| |
| return pass != 0x0;
|
| }
|
|
|
| void PixelPipeline::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
|
| {
|
| Registers& r = *static_cast<Registers*>(&rBase);
|
|
|
| if(!state.colorWriteActive(0)) |
| { |
| return; |
| } |
| |
| Vector4f oC; |
| |
| switch(state.targetFormat[0]) |
| { |
| case FORMAT_R5G6B5: |
| case FORMAT_X8R8G8B8: |
| case FORMAT_X8B8G8R8: |
| case FORMAT_A8R8G8B8: |
| case FORMAT_A8B8G8R8: |
| case FORMAT_A8: |
| case FORMAT_G16R16: |
| case FORMAT_A16B16G16R16: |
| if(!postBlendSRGB && state.writeSRGB) |
| { |
| linearToSRGB12_16(r, r.current); |
| } |
| else |
| { |
| r.current.x <<= 4; |
| r.current.y <<= 4; |
| r.current.z <<= 4; |
| r.current.w <<= 4; |
| } |
| |
| if(state.targetFormat[0] == FORMAT_R5G6B5) |
| { |
| r.current.x &= Short4(0xF800u); |
| r.current.y &= Short4(0xFC00u); |
| r.current.z &= Short4(0xF800u); |
| } |
| |
| fogBlend(r, r.current, fog, r.z[0], r.rhw); |
| |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0])); |
| Vector4s color = r.current; |
| |
| if(state.multiSampleMask & (1 << q)) |
| { |
| alphaBlend(r, 0, buffer, color, x); |
| logicOperation(r, 0, buffer, color, x); |
| writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| } |
| } |
| break; |
| case FORMAT_R32F: |
| case FORMAT_G32R32F: |
| case FORMAT_A32B32G32R32F: |
| convertSigned12(oC, r.current); |
| PixelRoutine::fogBlend(r, oC, fog, r.z[0], r.rhw); |
| |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0])); |
| Vector4f color = oC; |
| |
| if(state.multiSampleMask & (1 << q)) |
| { |
| alphaBlend(r, 0, buffer, color, x); |
| writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| } |
| } |
| break; |
| default: |
| ASSERT(false); |
| }
|
| }
|
|
|
| void PixelPipeline::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage) |
| { |
| Vector4s *arg1; |
| Vector4s *arg2; |
| Vector4s *arg3; |
| Vector4s res; |
| |
| Vector4s constant; |
| Vector4s tfactor; |
| |
| const TextureStage::State &textureStage = state.textureStage[stage]; |
| |
| if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT || |
| textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT || |
| textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || |
| textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT || |
| textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT || |
| textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT) |
| { |
| constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[0])); |
| constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[1])); |
| constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[2])); |
| constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[3])); |
| } |
| |
| if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR || |
| textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR || |
| textureStage.secondArgument == TextureStage::SOURCE_TFACTOR || |
| textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR || |
| textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR || |
| textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR) |
| { |
| tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[0])); |
| tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[1])); |
| tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[2])); |
| tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3])); |
| } |
| |
| // Premodulate |
| if(stage > 0 && textureStage.usesTexture) |
| { |
| if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE) |
| { |
| r.current.x = MulHigh(r.current.x, texture.x) << 4; |
| r.current.y = MulHigh(r.current.y, texture.y) << 4; |
| r.current.z = MulHigh(r.current.z, texture.z) << 4; |
| } |
| |
| if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE) |
| { |
| r.current.w = MulHigh(r.current.w, texture.w) << 4; |
| } |
| } |
| |
| if(luminance) |
| { |
| texture.x = MulHigh(texture.x, r.L) << 4; |
| texture.y = MulHigh(texture.y, r.L) << 4; |
| texture.z = MulHigh(texture.z, r.L) << 4; |
| |
| luminance = false; |
| } |
| |
| switch(textureStage.firstArgument) |
| { |
| case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; |
| case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; |
| case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break; |
| case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break; |
| case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break; |
| case TextureStage::SOURCE_TEMP: arg1 = &temp; break; |
| case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.secondArgument) |
| { |
| case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; |
| case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; |
| case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break; |
| case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break; |
| case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break; |
| case TextureStage::SOURCE_TEMP: arg2 = &temp; break; |
| case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.thirdArgument) |
| { |
| case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; |
| case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; |
| case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break; |
| case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break; |
| case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break; |
| case TextureStage::SOURCE_TEMP: arg3 = &temp; break; |
| case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; |
| default: |
| ASSERT(false); |
| } |
| |
| Vector4s mod1; |
| Vector4s mod2; |
| Vector4s mod3; |
| |
| switch(textureStage.firstModifier) |
| { |
| case TextureStage::MODIFIER_COLOR: |
| break; |
| case TextureStage::MODIFIER_INVCOLOR: |
| mod1.x = SubSat(Short4(0x1000), arg1->x); |
| mod1.y = SubSat(Short4(0x1000), arg1->y); |
| mod1.z = SubSat(Short4(0x1000), arg1->z); |
| mod1.w = SubSat(Short4(0x1000), arg1->w); |
| |
| arg1 = &mod1; |
| break; |
| case TextureStage::MODIFIER_ALPHA: |
| mod1.x = arg1->w; |
| mod1.y = arg1->w; |
| mod1.z = arg1->w; |
| mod1.w = arg1->w; |
| |
| arg1 = &mod1; |
| break; |
| case TextureStage::MODIFIER_INVALPHA: |
| mod1.x = SubSat(Short4(0x1000), arg1->w); |
| mod1.y = SubSat(Short4(0x1000), arg1->w); |
| mod1.z = SubSat(Short4(0x1000), arg1->w); |
| mod1.w = SubSat(Short4(0x1000), arg1->w); |
| |
| arg1 = &mod1; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.secondModifier) |
| { |
| case TextureStage::MODIFIER_COLOR: |
| break; |
| case TextureStage::MODIFIER_INVCOLOR: |
| mod2.x = SubSat(Short4(0x1000), arg2->x); |
| mod2.y = SubSat(Short4(0x1000), arg2->y); |
| mod2.z = SubSat(Short4(0x1000), arg2->z); |
| mod2.w = SubSat(Short4(0x1000), arg2->w); |
| |
| arg2 = &mod2; |
| break; |
| case TextureStage::MODIFIER_ALPHA: |
| mod2.x = arg2->w; |
| mod2.y = arg2->w; |
| mod2.z = arg2->w; |
| mod2.w = arg2->w; |
| |
| arg2 = &mod2; |
| break; |
| case TextureStage::MODIFIER_INVALPHA: |
| mod2.x = SubSat(Short4(0x1000), arg2->w); |
| mod2.y = SubSat(Short4(0x1000), arg2->w); |
| mod2.z = SubSat(Short4(0x1000), arg2->w); |
| mod2.w = SubSat(Short4(0x1000), arg2->w); |
| |
| arg2 = &mod2; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.thirdModifier) |
| { |
| case TextureStage::MODIFIER_COLOR: |
| break; |
| case TextureStage::MODIFIER_INVCOLOR: |
| mod3.x = SubSat(Short4(0x1000), arg3->x); |
| mod3.y = SubSat(Short4(0x1000), arg3->y); |
| mod3.z = SubSat(Short4(0x1000), arg3->z); |
| mod3.w = SubSat(Short4(0x1000), arg3->w); |
| |
| arg3 = &mod3; |
| break; |
| case TextureStage::MODIFIER_ALPHA: |
| mod3.x = arg3->w; |
| mod3.y = arg3->w; |
| mod3.z = arg3->w; |
| mod3.w = arg3->w; |
| |
| arg3 = &mod3; |
| break; |
| case TextureStage::MODIFIER_INVALPHA: |
| mod3.x = SubSat(Short4(0x1000), arg3->w); |
| mod3.y = SubSat(Short4(0x1000), arg3->w); |
| mod3.z = SubSat(Short4(0x1000), arg3->w); |
| mod3.w = SubSat(Short4(0x1000), arg3->w); |
| |
| arg3 = &mod3; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.stageOperation) |
| { |
| case TextureStage::STAGE_DISABLE: |
| break; |
| case TextureStage::STAGE_SELECTARG1: // Arg1 |
| res.x = arg1->x; |
| res.y = arg1->y; |
| res.z = arg1->z; |
| break; |
| case TextureStage::STAGE_SELECTARG2: // Arg2 |
| res.x = arg2->x; |
| res.y = arg2->y; |
| res.z = arg2->z; |
| break; |
| case TextureStage::STAGE_SELECTARG3: // Arg3 |
| res.x = arg3->x; |
| res.y = arg3->y; |
| res.z = arg3->z; |
| break; |
| case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 |
| res.x = MulHigh(arg1->x, arg2->x) << 4; |
| res.y = MulHigh(arg1->y, arg2->y) << 4; |
| res.z = MulHigh(arg1->z, arg2->z) << 4; |
| break; |
| case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 |
| res.x = MulHigh(arg1->x, arg2->x) << 5; |
| res.y = MulHigh(arg1->y, arg2->y) << 5; |
| res.z = MulHigh(arg1->z, arg2->z) << 5; |
| break; |
| case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 |
| res.x = MulHigh(arg1->x, arg2->x) << 6; |
| res.y = MulHigh(arg1->y, arg2->y) << 6; |
| res.z = MulHigh(arg1->z, arg2->z) << 6; |
| break; |
| case TextureStage::STAGE_ADD: // Arg1 + Arg2 |
| res.x = AddSat(arg1->x, arg2->x); |
| res.y = AddSat(arg1->y, arg2->y); |
| res.z = AddSat(arg1->z, arg2->z); |
| break; |
| case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 |
| res.x = AddSat(arg1->x, arg2->x); |
| res.y = AddSat(arg1->y, arg2->y); |
| res.z = AddSat(arg1->z, arg2->z); |
| |
| res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| break; |
| case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 |
| res.x = AddSat(arg1->x, arg2->x); |
| res.y = AddSat(arg1->y, arg2->y); |
| res.z = AddSat(arg1->z, arg2->z); |
| |
| res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| |
| res.x = AddSat(res.x, res.x); |
| res.y = AddSat(res.y, res.y); |
| res.z = AddSat(res.z, res.z); |
| break; |
| case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 |
| res.x = SubSat(arg1->x, arg2->x); |
| res.y = SubSat(arg1->y, arg2->y); |
| res.z = SubSat(arg1->z, arg2->z); |
| break; |
| case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 |
| { |
| Short4 tmp; |
| |
| tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp); |
| tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp); |
| tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp); |
| } |
| break; |
| case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 |
| res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x); |
| res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y); |
| res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z); |
| break; |
| case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 |
| res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x); |
| res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y); |
| res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z); |
| break; |
| case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5) |
| { |
| Short4 tmp; |
| |
| res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp); |
| res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp); |
| res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp); |
| |
| res.x = res.x << 6; |
| res.y = res.y << 6; |
| res.z = res.z << 6; |
| |
| res.x = AddSat(res.x, res.y); |
| res.x = AddSat(res.x, res.z); |
| |
| // Clamp to [0, 1] |
| res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| res.x = Min(res.x, Short4(0x1000)); |
| |
| res.y = res.x; |
| res.z = res.x; |
| res.w = res.x; |
| } |
| break; |
| case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x); |
| res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y); |
| res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z); |
| break; |
| case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x); |
| res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y); |
| res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z); |
| break; |
| case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x); |
| res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y); |
| res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z); |
| break; |
| case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x); |
| res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y); |
| res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z); |
| break; |
| case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) |
| res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); |
| res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); |
| res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); |
| break; |
| case TextureStage::STAGE_PREMODULATE: |
| res.x = arg1->x; |
| res.y = arg1->y; |
| res.z = arg1->z; |
| break; |
| case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2 |
| res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); |
| res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); |
| res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); |
| break; |
| case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w |
| res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w); |
| res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w); |
| res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w); |
| break; |
| case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1 |
| { |
| Short4 tmp; |
| |
| res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp); |
| res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp); |
| res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp); |
| } |
| break; |
| case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w |
| { |
| Short4 tmp; |
| |
| res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp); |
| res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp); |
| res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp); |
| } |
| break; |
| case TextureStage::STAGE_BUMPENVMAP: |
| { |
| r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0); |
| r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0); |
| |
| Float4 du2; |
| Float4 dv2; |
| |
| du2 = r.du; |
| dv2 = r.dv; |
| r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| r.du += dv2; |
| r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| r.dv += du2; |
| |
| perturbate = true; |
| |
| res.x = r.current.x; |
| res.y = r.current.y; |
| res.z = r.current.z; |
| res.w = r.current.w; |
| } |
| break; |
| case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| { |
| r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0); |
| r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0); |
| |
| Float4 du2; |
| Float4 dv2; |
| |
| du2 = r.du; |
| dv2 = r.dv; |
| |
| r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| r.du += dv2; |
| r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| r.dv += du2; |
| |
| perturbate = true; |
| |
| r.L = texture.z; |
| r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); |
| r.L = r.L << 4; |
| r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); |
| r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| r.L = Min(r.L, Short4(0x1000)); |
| |
| luminance = true; |
| |
| res.x = r.current.x; |
| res.y = r.current.y; |
| res.z = r.current.z; |
| res.w = r.current.w; |
| } |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| if(textureStage.stageOperation != TextureStage::STAGE_DOT3) |
| { |
| switch(textureStage.firstArgumentAlpha) |
| { |
| case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; |
| case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; |
| case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break; |
| case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break; |
| case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break; |
| case TextureStage::SOURCE_TEMP: arg1 = &temp; break; |
| case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.secondArgumentAlpha) |
| { |
| case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; |
| case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; |
| case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break; |
| case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break; |
| case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break; |
| case TextureStage::SOURCE_TEMP: arg2 = &temp; break; |
| case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.thirdArgumentAlpha) |
| { |
| case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; |
| case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; |
| case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break; |
| case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break; |
| case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break; |
| case TextureStage::SOURCE_TEMP: arg3 = &temp; break; |
| case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used |
| { |
| case TextureStage::MODIFIER_COLOR: |
| break; |
| case TextureStage::MODIFIER_INVCOLOR: |
| mod1.w = SubSat(Short4(0x1000), arg1->w); |
| |
| arg1 = &mod1; |
| break; |
| case TextureStage::MODIFIER_ALPHA: |
| // Redudant |
| break; |
| case TextureStage::MODIFIER_INVALPHA: |
| mod1.w = SubSat(Short4(0x1000), arg1->w); |
| |
| arg1 = &mod1; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used |
| { |
| case TextureStage::MODIFIER_COLOR: |
| break; |
| case TextureStage::MODIFIER_INVCOLOR: |
| mod2.w = SubSat(Short4(0x1000), arg2->w); |
| |
| arg2 = &mod2; |
| break; |
| case TextureStage::MODIFIER_ALPHA: |
| // Redudant |
| break; |
| case TextureStage::MODIFIER_INVALPHA: |
| mod2.w = SubSat(Short4(0x1000), arg2->w); |
| |
| arg2 = &mod2; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used |
| { |
| case TextureStage::MODIFIER_COLOR: |
| break; |
| case TextureStage::MODIFIER_INVCOLOR: |
| mod3.w = SubSat(Short4(0x1000), arg3->w); |
| |
| arg3 = &mod3; |
| break; |
| case TextureStage::MODIFIER_ALPHA: |
| // Redudant |
| break; |
| case TextureStage::MODIFIER_INVALPHA: |
| mod3.w = SubSat(Short4(0x1000), arg3->w); |
| |
| arg3 = &mod3; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.stageOperationAlpha) |
| { |
| case TextureStage::STAGE_DISABLE: |
| break; |
| case TextureStage::STAGE_SELECTARG1: // Arg1 |
| res.w = arg1->w; |
| break; |
| case TextureStage::STAGE_SELECTARG2: // Arg2 |
| res.w = arg2->w; |
| break; |
| case TextureStage::STAGE_SELECTARG3: // Arg3 |
| res.w = arg3->w; |
| break; |
| case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 |
| res.w = MulHigh(arg1->w, arg2->w) << 4; |
| break; |
| case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 |
| res.w = MulHigh(arg1->w, arg2->w) << 5; |
| break; |
| case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 |
| res.w = MulHigh(arg1->w, arg2->w) << 6; |
| break; |
| case TextureStage::STAGE_ADD: // Arg1 + Arg2 |
| res.w = AddSat(arg1->w, arg2->w); |
| break; |
| case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 |
| res.w = AddSat(arg1->w, arg2->w); |
| res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| break; |
| case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 |
| res.w = AddSat(arg1->w, arg2->w); |
| res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| res.w = AddSat(res.w, res.w); |
| break; |
| case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 |
| res.w = SubSat(arg1->w, arg2->w); |
| break; |
| case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 |
| { |
| Short4 tmp; |
| |
| tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp); |
| } |
| break; |
| case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 |
| res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w); |
| break; |
| case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 |
| res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w); |
| break; |
| case TextureStage::STAGE_DOT3: |
| break; // Already computed in color channel |
| case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w); |
| break; |
| case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
| res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w); |
| break; |
| case TextureStage::STAGE_BLENDFACTORALPHA: |
| res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w); |
| break; |
| case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
| res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w); |
| break; |
| case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) |
| res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w); |
| break; |
| case TextureStage::STAGE_PREMODULATE: |
| res.w = arg1->w; |
| break; |
| case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| case TextureStage::STAGE_BUMPENVMAP: |
| case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| break; // Invalid alpha operations |
| default: |
| ASSERT(false); |
| } |
| } |
| |
| // Clamp result to [0, 1] |
| |
| switch(textureStage.stageOperation) |
| { |
| case TextureStage::STAGE_DISABLE: |
| case TextureStage::STAGE_SELECTARG1: |
| case TextureStage::STAGE_SELECTARG2: |
| case TextureStage::STAGE_SELECTARG3: |
| case TextureStage::STAGE_MODULATE: |
| case TextureStage::STAGE_MODULATE2X: |
| case TextureStage::STAGE_MODULATE4X: |
| case TextureStage::STAGE_ADD: |
| case TextureStage::STAGE_MULTIPLYADD: |
| case TextureStage::STAGE_LERP: |
| case TextureStage::STAGE_BLENDCURRENTALPHA: |
| case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| case TextureStage::STAGE_BLENDFACTORALPHA: |
| case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| case TextureStage::STAGE_DOT3: // Already clamped |
| case TextureStage::STAGE_PREMODULATE: |
| case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| case TextureStage::STAGE_BUMPENVMAP: |
| case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| if(state.textureStage[stage].cantUnderflow) |
| { |
| break; // Can't go below zero |
| } |
| case TextureStage::STAGE_ADDSIGNED: |
| case TextureStage::STAGE_ADDSIGNED2X: |
| case TextureStage::STAGE_SUBTRACT: |
| case TextureStage::STAGE_ADDSMOOTH: |
| res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.stageOperationAlpha) |
| { |
| case TextureStage::STAGE_DISABLE: |
| case TextureStage::STAGE_SELECTARG1: |
| case TextureStage::STAGE_SELECTARG2: |
| case TextureStage::STAGE_SELECTARG3: |
| case TextureStage::STAGE_MODULATE: |
| case TextureStage::STAGE_MODULATE2X: |
| case TextureStage::STAGE_MODULATE4X: |
| case TextureStage::STAGE_ADD: |
| case TextureStage::STAGE_MULTIPLYADD: |
| case TextureStage::STAGE_LERP: |
| case TextureStage::STAGE_BLENDCURRENTALPHA: |
| case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| case TextureStage::STAGE_BLENDFACTORALPHA: |
| case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| case TextureStage::STAGE_DOT3: // Already clamped |
| case TextureStage::STAGE_PREMODULATE: |
| case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| case TextureStage::STAGE_BUMPENVMAP: |
| case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| if(state.textureStage[stage].cantUnderflow) |
| { |
| break; // Can't go below zero |
| } |
| case TextureStage::STAGE_ADDSIGNED: |
| case TextureStage::STAGE_ADDSIGNED2X: |
| case TextureStage::STAGE_SUBTRACT: |
| case TextureStage::STAGE_ADDSMOOTH: |
| res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.stageOperation) |
| { |
| case TextureStage::STAGE_DISABLE: |
| case TextureStage::STAGE_SELECTARG1: |
| case TextureStage::STAGE_SELECTARG2: |
| case TextureStage::STAGE_SELECTARG3: |
| case TextureStage::STAGE_MODULATE: |
| case TextureStage::STAGE_SUBTRACT: |
| case TextureStage::STAGE_ADDSMOOTH: |
| case TextureStage::STAGE_LERP: |
| case TextureStage::STAGE_BLENDCURRENTALPHA: |
| case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| case TextureStage::STAGE_BLENDFACTORALPHA: |
| case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| case TextureStage::STAGE_DOT3: // Already clamped |
| case TextureStage::STAGE_PREMODULATE: |
| case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| case TextureStage::STAGE_BUMPENVMAP: |
| case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| break; // Can't go above one |
| case TextureStage::STAGE_MODULATE2X: |
| case TextureStage::STAGE_MODULATE4X: |
| case TextureStage::STAGE_ADD: |
| case TextureStage::STAGE_ADDSIGNED: |
| case TextureStage::STAGE_ADDSIGNED2X: |
| case TextureStage::STAGE_MULTIPLYADD: |
| case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| res.x = Min(res.x, Short4(0x1000)); |
| res.y = Min(res.y, Short4(0x1000)); |
| res.z = Min(res.z, Short4(0x1000)); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.stageOperationAlpha) |
| { |
| case TextureStage::STAGE_DISABLE: |
| case TextureStage::STAGE_SELECTARG1: |
| case TextureStage::STAGE_SELECTARG2: |
| case TextureStage::STAGE_SELECTARG3: |
| case TextureStage::STAGE_MODULATE: |
| case TextureStage::STAGE_SUBTRACT: |
| case TextureStage::STAGE_ADDSMOOTH: |
| case TextureStage::STAGE_LERP: |
| case TextureStage::STAGE_BLENDCURRENTALPHA: |
| case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| case TextureStage::STAGE_BLENDFACTORALPHA: |
| case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| case TextureStage::STAGE_DOT3: // Already clamped |
| case TextureStage::STAGE_PREMODULATE: |
| case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| case TextureStage::STAGE_BUMPENVMAP: |
| case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| break; // Can't go above one |
| case TextureStage::STAGE_MODULATE2X: |
| case TextureStage::STAGE_MODULATE4X: |
| case TextureStage::STAGE_ADD: |
| case TextureStage::STAGE_ADDSIGNED: |
| case TextureStage::STAGE_ADDSIGNED2X: |
| case TextureStage::STAGE_MULTIPLYADD: |
| case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| res.w = Min(res.w, Short4(0x1000)); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(textureStage.destinationArgument) |
| { |
| case TextureStage::DESTINATION_CURRENT: |
| r.current.x = res.x; |
| r.current.y = res.y; |
| r.current.z = res.z; |
| r.current.w = res.w; |
| break; |
| case TextureStage::DESTINATION_TEMP: |
| temp.x = res.x; |
| temp.y = res.y; |
| temp.z = res.z; |
| temp.w = res.w; |
| break; |
| default: |
| ASSERT(false); |
| } |
| }
|
|
|
| void PixelPipeline::fogBlend(Registers &r, Vector4s ¤t, Float4 &f, Float4 &z, Float4 &rhw) |
| { |
| if(!state.fogActive) |
| { |
| return; |
| } |
| |
| if(state.pixelFogMode != FOG_NONE) |
| { |
| pixelFog(r, f, z, rhw); |
| } |
| |
| UShort4 fog = convertFixed16(f, true); |
| |
| current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog)); |
| current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog)); |
| current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog)); |
| |
| UShort4 invFog = UShort4(0xFFFFu) - fog; |
| |
| current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[0])))); |
| current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[1])))); |
| current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[2])))); |
| }
|
|
|
| void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) |
| { |
| if(!state.specularAdd) |
| { |
| return; |
| } |
| |
| current.x = AddSat(current.x, specular.x); |
| current.y = AddSat(current.y, specular.y); |
| current.z = AddSat(current.z, specular.z); |
| }
|
|
|
| void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project) |
| { |
| Float4 u = r.vf[2 + coordinates].x; |
| Float4 v = r.vf[2 + coordinates].y; |
| Float4 w = r.vf[2 + coordinates].z; |
| Float4 q = r.vf[2 + coordinates].w; |
| |
| if(perturbate) |
| { |
| u += r.du; |
| v += r.dv; |
| |
| perturbate = false; |
| } |
| |
| sampleTexture(r, c, stage, u, v, w, q, project); |
| } |
| |
| void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias) |
| { |
| Vector4f dsx; |
| Vector4f dsy; |
| |
| sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false); |
| } |
| |
| void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided) |
| { |
| #if PERF_PROFILE |
| Long texTime = Ticks(); |
| #endif |
| |
| Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture); |
| |
| if(!project) |
| { |
| sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided); |
| } |
| else |
| { |
| Float4 rq = reciprocal(q); |
| |
| Float4 u_q = u * rq; |
| Float4 v_q = v * rq; |
| Float4 w_q = w * rq; |
| |
| sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided); |
| } |
| |
| #if PERF_PROFILE |
| r.cycles[PERF_TEX] += Ticks() - texTime; |
| #endif |
| } |
|
|
| Short4 PixelPipeline::convertFixed12(RValue<Float4> cf) |
| { |
| return RoundShort4(cf * Float4(0x1000)); |
| } |
| |
| void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) |
| { |
| cs.x = convertFixed12(cf.x); |
| cs.y = convertFixed12(cf.y); |
| cs.z = convertFixed12(cf.z); |
| cs.w = convertFixed12(cf.w); |
| } |
| |
| Float4 PixelPipeline::convertSigned12(Short4 &cs) |
| { |
| return Float4(cs) * Float4(1.0f / 0x0FFE); |
| } |
| |
| void PixelPipeline::convertSigned12(Vector4f &cf, Vector4s &cs) |
| { |
| cf.x = convertSigned12(cs.x); |
| cf.y = convertSigned12(cs.y); |
| cf.z = convertSigned12(cs.z); |
| cf.w = convertSigned12(cs.w); |
| } |
|
|
| void PixelPipeline::writeDestination(Registers &r, Vector4s &d, const Dst &dst) |
| { |
| switch(dst.type) |
| { |
| case Shader::PARAMETER_TEMP: |
| if(dst.mask & 0x1) r.rs[dst.index].x = d.x; |
| if(dst.mask & 0x2) r.rs[dst.index].y = d.y; |
| if(dst.mask & 0x4) r.rs[dst.index].z = d.z; |
| if(dst.mask & 0x8) r.rs[dst.index].w = d.w; |
| break; |
| case Shader::PARAMETER_INPUT: |
| if(dst.mask & 0x1) r.vs[dst.index].x = d.x; |
| if(dst.mask & 0x2) r.vs[dst.index].y = d.y; |
| if(dst.mask & 0x4) r.vs[dst.index].z = d.z; |
| if(dst.mask & 0x8) r.vs[dst.index].w = d.w; |
| break; |
| case Shader::PARAMETER_CONST: ASSERT(false); break; |
| case Shader::PARAMETER_TEXTURE: |
| if(dst.mask & 0x1) r.ts[dst.index].x = d.x; |
| if(dst.mask & 0x2) r.ts[dst.index].y = d.y; |
| if(dst.mask & 0x4) r.ts[dst.index].z = d.z; |
| if(dst.mask & 0x8) r.ts[dst.index].w = d.w; |
| break; |
| case Shader::PARAMETER_COLOROUT: |
| if(dst.mask & 0x1) r.vs[dst.index].x = d.x; |
| if(dst.mask & 0x2) r.vs[dst.index].y = d.y; |
| if(dst.mask & 0x4) r.vs[dst.index].z = d.z; |
| if(dst.mask & 0x8) r.vs[dst.index].w = d.w; |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
|
|
| Vector4s PixelPipeline::fetchRegisterS(Registers &r, const Src &src) |
| { |
| Vector4s *reg; |
| int i = src.index; |
| |
| Vector4s c; |
| |
| if(src.type == Shader::PARAMETER_CONST) |
| { |
| c.x = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][0])); |
| c.y = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][1])); |
| c.z = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][2])); |
| c.w = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][3])); |
| } |
| |
| switch(src.type) |
| { |
| case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break; |
| case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break; |
| case Shader::PARAMETER_CONST: reg = &c; break; |
| case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break; |
| case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy |
| case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy |
| default: |
| ASSERT(false); |
| } |
| |
| const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3]; |
| const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3]; |
| const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3]; |
| const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3]; |
| |
| Vector4s mod; |
| |
| switch(src.modifier) |
| { |
| case Shader::MODIFIER_NONE: |
| mod.x = x; |
| mod.y = y; |
| mod.z = z; |
| mod.w = w; |
| break; |
| case Shader::MODIFIER_BIAS: |
| mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| break; |
| case Shader::MODIFIER_BIAS_NEGATE: |
| mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x); |
| mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y); |
| mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z); |
| mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w); |
| break; |
| case Shader::MODIFIER_COMPLEMENT: |
| mod.x = SubSat(Short4(0x1000), x); |
| mod.y = SubSat(Short4(0x1000), y); |
| mod.z = SubSat(Short4(0x1000), z); |
| mod.w = SubSat(Short4(0x1000), w); |
| break; |
| case Shader::MODIFIER_NEGATE: |
| mod.x = -x; |
| mod.y = -y; |
| mod.z = -z; |
| mod.w = -w; |
| break; |
| case Shader::MODIFIER_X2: |
| mod.x = AddSat(x, x); |
| mod.y = AddSat(y, y); |
| mod.z = AddSat(z, z); |
| mod.w = AddSat(w, w); |
| break; |
| case Shader::MODIFIER_X2_NEGATE: |
| mod.x = -AddSat(x, x); |
| mod.y = -AddSat(y, y); |
| mod.z = -AddSat(z, z); |
| mod.w = -AddSat(w, w); |
| break; |
| case Shader::MODIFIER_SIGN: |
| mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| mod.x = AddSat(mod.x, mod.x); |
| mod.y = AddSat(mod.y, mod.y); |
| mod.z = AddSat(mod.z, mod.z); |
| mod.w = AddSat(mod.w, mod.w); |
| break; |
| case Shader::MODIFIER_SIGN_NEGATE: |
| mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x); |
| mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y); |
| mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z); |
| mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w); |
| mod.x = AddSat(mod.x, mod.x); |
| mod.y = AddSat(mod.y, mod.y); |
| mod.z = AddSat(mod.z, mod.z); |
| mod.w = AddSat(mod.w, mod.w); |
| break; |
| case Shader::MODIFIER_DZ: |
| mod.x = x; |
| mod.y = y; |
| mod.z = z; |
| mod.w = w; |
| // Projection performed by texture sampler |
| break; |
| case Shader::MODIFIER_DW: |
| mod.x = x; |
| mod.y = y; |
| mod.z = z; |
| mod.w = w; |
| // Projection performed by texture sampler |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE)) |
| { |
| mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| } |
| |
| return mod; |
| } |
|
|
| void PixelPipeline::MOV(Vector4s &dst, Vector4s &src0) |
| { |
| dst.x = src0.x; |
| dst.y = src0.y; |
| dst.z = src0.z; |
| dst.w = src0.w; |
| } |
| |
| void PixelPipeline::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| { |
| dst.x = AddSat(src0.x, src1.x); |
| dst.y = AddSat(src0.y, src1.y); |
| dst.z = AddSat(src0.z, src1.z); |
| dst.w = AddSat(src0.w, src1.w); |
| } |
| |
| void PixelPipeline::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| { |
| dst.x = SubSat(src0.x, src1.x); |
| dst.y = SubSat(src0.y, src1.y); |
| dst.z = SubSat(src0.z, src1.z); |
| dst.w = SubSat(src0.w, src1.w); |
| } |
| |
| void PixelPipeline::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| { |
| // FIXME: Long fixed-point multiply fixup |
| { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); } |
| { |
| dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); |
| } |
| {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); } |
| {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); } |
| } |
| |
| void PixelPipeline::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| { |
| // FIXME: Long fixed-point multiply fixup |
| { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); } |
| { |
| dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); |
| } |
| {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); } |
| {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); } |
| } |
| |
| void PixelPipeline::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| { |
| Short4 t0; |
| Short4 t1; |
| |
| // FIXME: Long fixed-point multiply fixup |
| t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); |
| t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| t0 = AddSat(t0, t1); |
| t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| t0 = AddSat(t0, t1); |
| |
| dst.x = t0; |
| dst.y = t0; |
| dst.z = t0; |
| dst.w = t0; |
| } |
| |
| void PixelPipeline::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1) |
| { |
| Short4 t0; |
| Short4 t1; |
| |
| // FIXME: Long fixed-point multiply fixup |
| t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); |
| t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| t0 = AddSat(t0, t1); |
| t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| t0 = AddSat(t0, t1); |
| t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| t0 = AddSat(t0, t1); |
| |
| dst.x = t0; |
| dst.y = t0; |
| dst.z = t0; |
| dst.w = t0; |
| } |
| |
| void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| { |
| // FIXME: Long fixed-point multiply fixup |
| { dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); } |
| { |
| dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); |
| } |
| {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); } |
| {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); } |
| } |
| |
| void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate) |
| { |
| Float4 uw; |
| Float4 vw; |
| Float4 sw; |
| |
| if(state.interpolant[2 + coordinate].component & 0x01) |
| { |
| uw = Max(u, Float4(0.0f)); |
| uw = Min(uw, Float4(1.0f)); |
| dst.x = convertFixed12(uw); |
| } |
| else |
| { |
| dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| } |
| |
| if(state.interpolant[2 + coordinate].component & 0x02) |
| { |
| vw = Max(v, Float4(0.0f)); |
| vw = Min(vw, Float4(1.0f)); |
| dst.y = convertFixed12(vw); |
| } |
| else |
| { |
| dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| } |
| |
| if(state.interpolant[2 + coordinate].component & 0x04) |
| { |
| sw = Max(s, Float4(0.0f)); |
| sw = Min(sw, Float4(1.0f)); |
| dst.z = convertFixed12(sw); |
| } |
| else |
| { |
| dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| } |
| |
| dst.w = Short4(0x1000); |
| } |
| |
| void PixelPipeline::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project) |
| { |
| Float4 uw = u; |
| Float4 vw = v; |
| Float4 sw = s; |
| |
| if(project) |
| { |
| uw *= Rcp_pp(s); |
| vw *= Rcp_pp(s); |
| } |
| |
| if(state.interpolant[2 + coordinate].component & 0x01) |
| { |
| uw *= Float4(0x1000); |
| uw = Max(uw, Float4(-0x8000)); |
| uw = Min(uw, Float4(0x7FFF)); |
| dst.x = RoundShort4(uw); |
| } |
| else |
| { |
| dst.x = Short4(0x0000); |
| } |
| |
| if(state.interpolant[2 + coordinate].component & 0x02) |
| { |
| vw *= Float4(0x1000); |
| vw = Max(vw, Float4(-0x8000)); |
| vw = Min(vw, Float4(0x7FFF)); |
| dst.y = RoundShort4(vw); |
| } |
| else |
| { |
| dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| } |
| |
| if(state.interpolant[2 + coordinate].component & 0x04) |
| { |
| sw *= Float4(0x1000); |
| sw = Max(sw, Float4(-0x8000)); |
| sw = Min(sw, Float4(0x7FFF)); |
| dst.z = RoundShort4(sw); |
| } |
| else |
| { |
| dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| } |
| } |
| |
| void PixelPipeline::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src) |
| { |
| TEXM3X3PAD(r, u, v, s, src, 0, false); |
| |
| Short4 t0 = RoundShort4(r.u_ * Float4(0x1000)); |
| |
| dst.x = t0; |
| dst.y = t0; |
| dst.z = t0; |
| dst.w = t0; |
| } |
| |
| void PixelPipeline::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0) |
| { |
| TEXM3X3PAD(r, u, v, s, src0, 0, false); |
| |
| r.v_ = Float4(0.0f); |
| r.w_ = Float4(0.0f); |
| |
| sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| } |
| |
| void PixelPipeline::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s) |
| { |
| Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & |
| SignMask(CmpNLT(v, Float4(0.0f))) & |
| SignMask(CmpNLT(s, Float4(0.0f))); |
| |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| cMask[q] &= kill; |
| } |
| } |
| |
| void PixelPipeline::TEXKILL(Int cMask[4], Vector4s &src) |
| { |
| Short4 test = src.x | src.y | src.z; |
| Int kill = SignMask(Pack(test, test)) ^ 0x0000000F; |
| |
| for(unsigned int q = 0; q < state.multiSample; q++) |
| { |
| cMask[q] &= kill; |
| } |
| } |
| |
| void PixelPipeline::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project) |
| { |
| sampleTexture(r, dst, sampler, u, v, s, s, project); |
| } |
| |
| void PixelPipeline::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project) |
| { |
| Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE); |
| Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE); |
| Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE); |
| |
| sampleTexture(r, dst, sampler, u, v, s, s, project); |
| } |
| |
| void PixelPipeline::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage) |
| { |
| Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE); |
| Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE); |
| |
| Float4 du2 = du; |
| Float4 dv2 = dv; |
| |
| du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| du += dv2; |
| dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| dv += du2; |
| |
| Float4 u_ = u + du; |
| Float4 v_ = v + dv; |
| |
| sampleTexture(r, dst, stage, u_, v_, s, s); |
| } |
| |
| void PixelPipeline::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage) |
| { |
| Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE); |
| Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE); |
| |
| Float4 du2 = du; |
| Float4 dv2 = dv; |
| |
| du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); |
| dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); |
| du += dv2; |
| dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); |
| du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); |
| dv += du2; |
| |
| Float4 u_ = u + du; |
| Float4 v_ = v + dv; |
| |
| sampleTexture(r, dst, stage, u_, v_, s, s); |
| |
| Short4 L; |
| |
| L = src.z; |
| L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); |
| L = L << 4; |
| L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); |
| L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| L = Min(L, Short4(0x1000)); |
| |
| dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4; |
| dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4; |
| dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4; |
| } |
| |
| void PixelPipeline::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage) |
| { |
| Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE); |
| Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE); |
| Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE); |
| |
| sampleTexture(r, dst, stage, u, v, s, s); |
| } |
| |
| void PixelPipeline::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage) |
| { |
| Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE); |
| Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE); |
| Float4 s = v; |
| |
| sampleTexture(r, dst, stage, u, v, s, s); |
| } |
| |
| void PixelPipeline::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage) |
| { |
| Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE); |
| Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE); |
| Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE); |
| |
| sampleTexture(r, dst, stage, u, v, s, s); |
| } |
| |
| void PixelPipeline::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling) |
| { |
| TEXM3X2PAD(r, u, v, s, src, 1, signedScaling); |
| |
| // z / w |
| r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero |
| |
| r.oDepth = r.u_; |
| } |
| |
| void PixelPipeline::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling) |
| { |
| TEXM3X3PAD(r, u, v, s, src0, component, signedScaling); |
| } |
| |
| void PixelPipeline::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling) |
| { |
| TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling); |
| |
| r.w_ = Float4(0.0f); |
| |
| sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| } |
| |
| void PixelPipeline::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling) |
| { |
| TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling); |
| |
| dst.x = RoundShort4(r.u_ * Float4(0x1000)); |
| dst.y = RoundShort4(r.v_ * Float4(0x1000)); |
| dst.z = RoundShort4(r.w_ * Float4(0x1000)); |
| dst.w = Short4(0x1000); |
| } |
| |
| void PixelPipeline::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling) |
| { |
| if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers? |
| { |
| r.U = Float4(src0.x); |
| r.V = Float4(src0.y); |
| r.W = Float4(src0.z); |
| |
| previousScaling = signedScaling; |
| } |
| |
| Float4 x = r.U * u + r.V * v + r.W * s; |
| |
| x *= Float4(1.0f / 0x1000); |
| |
| switch(component) |
| { |
| case 0: r.u_ = x; break; |
| case 1: r.v_ = x; break; |
| case 2: r.w_ = x; break; |
| default: ASSERT(false); |
| } |
| } |
| |
| void PixelPipeline::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1) |
| { |
| TEXM3X3PAD(r, u, v, s, src0, 2, false); |
| |
| Float4 E[3]; // Eye vector |
| |
| E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE); |
| E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE); |
| E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE); |
| |
| // Reflection |
| Float4 u__; |
| Float4 v__; |
| Float4 w__; |
| |
| // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) |
| u__ = r.u_ * E[0]; |
| v__ = r.v_ * E[1]; |
| w__ = r.w_ * E[2]; |
| u__ += v__ + w__; |
| u__ += u__; |
| v__ = u__; |
| w__ = u__; |
| u__ *= r.u_; |
| v__ *= r.v_; |
| w__ *= r.w_; |
| r.u_ *= r.u_; |
| r.v_ *= r.v_; |
| r.w_ *= r.w_; |
| r.u_ += r.v_ + r.w_; |
| u__ -= E[0] * r.u_; |
| v__ -= E[1] * r.u_; |
| w__ -= E[2] * r.u_; |
| |
| sampleTexture(r, dst, stage, u__, v__, w__, w__); |
| } |
| |
| void PixelPipeline::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling) |
| { |
| TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling); |
| |
| sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| } |
| |
| void PixelPipeline::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0) |
| { |
| TEXM3X3PAD(r, u, v, s, src0, 2, false); |
| |
| Float4 E[3]; // Eye vector |
| |
| E[0] = r.vf[2 + stage - 2].w; |
| E[1] = r.vf[2 + stage - 1].w; |
| E[2] = r.vf[2 + stage - 0].w; |
| |
| // Reflection |
| Float4 u__; |
| Float4 v__; |
| Float4 w__; |
| |
| // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) |
| u__ = r.u_ * E[0]; |
| v__ = r.v_ * E[1]; |
| w__ = r.w_ * E[2]; |
| u__ += v__ + w__; |
| u__ += u__; |
| v__ = u__; |
| w__ = u__; |
| u__ *= r.u_; |
| v__ *= r.v_; |
| w__ *= r.w_; |
| r.u_ *= r.u_; |
| r.v_ *= r.v_; |
| r.w_ *= r.w_; |
| r.u_ += r.v_ + r.w_; |
| u__ -= E[0] * r.u_; |
| v__ -= E[1] * r.u_; |
| w__ -= E[2] * r.u_; |
| |
| sampleTexture(r, dst, stage, u__, v__, w__, w__); |
| } |
| |
| void PixelPipeline::TEXDEPTH(Registers &r) |
| { |
| r.u_ = Float4(r.rs[5].x); |
| r.v_ = Float4(r.rs[5].y); |
| |
| // z / w |
| r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero |
| |
| r.oDepth = r.u_; |
| } |
| |
| void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| { |
| { Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0; }; |
| {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0; }; |
| {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0; }; |
| {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0; }; |
| } |
| |
| void PixelPipeline::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) |
| { |
| { Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0; }; |
| {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0; }; |
| {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0; }; |
| {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0; }; |
| } |
| |
| void PixelPipeline::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage) |
| { |
| Short4 t0; |
| Short4 t1; |
| |
| // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y |
| t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard. |
| t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard. |
| t0 = AddSat(t0, t1); |
| t0 = AddSat(t0, src0.x); |
| dst.x = t0; |
| |
| // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y |
| t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard. |
| t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard. |
| t0 = AddSat(t0, t1); |
| t0 = AddSat(t0, src0.y); |
| dst.y = t0; |
| } |
| }
|
|
|