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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// NameSpace.h: Defines the NameSpace class, which is used to
// allocate GL object names.
#ifndef gl_NameSpace_hpp
#define gl_NameSpace_hpp
#include "Object.hpp"
#include <unordered_set>
#include <algorithm>
typedef unsigned int GLuint;
namespace gl
{
template<class ObjectType, GLuint baseName = 1>
class NameSpace : std::unordered_set<GLuint>
{
public:
NameSpace() : freeName(baseName)
{
}
GLuint allocate()
{
GLuint name = freeName;
while(find(name) != end())
{
name++;
}
insert(name);
freeName = name + 1;
return name;
}
void release(GLuint name)
{
erase(name);
freeName = std::min(name, freeName);
}
private:
GLuint freeName;
};
}
#endif // gl_NameSpace_hpp