// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// NameSpace.h: Defines the NameSpace class, which is used to | |
// allocate GL object names. | |
#ifndef gl_NameSpace_hpp | |
#define gl_NameSpace_hpp | |
#include "Object.hpp" | |
#include <unordered_set> | |
#include <algorithm> | |
typedef unsigned int GLuint; | |
namespace gl | |
{ | |
template<class ObjectType, GLuint baseName = 1> | |
class NameSpace : std::unordered_set<GLuint> | |
{ | |
public: | |
NameSpace() : freeName(baseName) | |
{ | |
} | |
GLuint allocate() | |
{ | |
GLuint name = freeName; | |
while(find(name) != end()) | |
{ | |
name++; | |
} | |
insert(name); | |
freeName = name + 1; | |
return name; | |
} | |
void release(GLuint name) | |
{ | |
erase(name); | |
freeName = std::min(name, freeName); | |
} | |
private: | |
GLuint freeName; | |
}; | |
} | |
#endif // gl_NameSpace_hpp |