blob: 08b914915d1a6eb3a56d4543094d4f0e7642fac2 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2015 Google Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of Google Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions.
#include "main.h"
#include "Buffer.h"
#include "Framebuffer.h"
#include "Program.h"
#include "Query.h"
#include "Texture.h"
#include "common/debug.h"
#define GL_APICALL
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
typedef std::map<InternalFormatTypePair, GLenum> FormatMap;
// A helper function to insert data into the format map with fewer characters.
static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type)
{
map[InternalFormatTypePair(internalformat, type)] = format;
}
static bool validImageSize(GLint level, GLsizei width, GLsizei height)
{
if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
{
return false;
}
return true;
}
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
{
if(!texture)
{
return error(GL_INVALID_OPERATION, false);
}
if(compressed != texture->isCompressed(target, level))
{
return error(GL_INVALID_OPERATION, false);
}
if(format != GL_NONE && format != texture->getFormat(target, level))
{
return error(GL_INVALID_OPERATION, false);
}
if(compressed)
{
if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
(height % 4 != 0 && height != texture->getHeight(target, 0)))
{
return error(GL_INVALID_OPERATION, false);
}
}
if(xoffset + width > texture->getWidth(target, level) ||
yoffset + height > texture->getHeight(target, level))
{
return error(GL_INVALID_VALUE, false);
}
return true;
}
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
{
if(!texture)
{
return error(GL_INVALID_OPERATION, false);
}
if(compressed != texture->isCompressed(target, level))
{
return error(GL_INVALID_OPERATION, false);
}
if(format != GL_NONE && format != texture->getFormat(target, level))
{
return error(GL_INVALID_OPERATION, false);
}
if(compressed)
{
if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
(height % 4 != 0 && height != texture->getHeight(target, 0)) ||
(depth % 4 != 0 && depth != texture->getDepth(target, 0)))
{
return error(GL_INVALID_OPERATION, false);
}
}
if(xoffset + width > texture->getWidth(target, level) ||
yoffset + height > texture->getHeight(target, level) ||
zoffset + depth > texture->getDepth(target, level))
{
return error(GL_INVALID_VALUE, false);
}
return true;
}
static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
{
switch(textureFormat)
{
case GL_ALPHA:
if(colorbufferFormat != GL_ALPHA &&
colorbufferFormat != GL_RGBA &&
colorbufferFormat != GL_RGBA4 &&
colorbufferFormat != GL_RGB5_A1 &&
colorbufferFormat != GL_RGBA8)
{
return error(GL_INVALID_OPERATION, false);
}
break;
case GL_LUMINANCE:
case GL_RGB:
if(colorbufferFormat != GL_RGB &&
colorbufferFormat != GL_RGB565 &&
colorbufferFormat != GL_RGB8 &&
colorbufferFormat != GL_RGBA &&
colorbufferFormat != GL_RGBA4 &&
colorbufferFormat != GL_RGB5_A1 &&
colorbufferFormat != GL_RGBA8)
{
return error(GL_INVALID_OPERATION, false);
}
break;
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
if(colorbufferFormat != GL_RGBA &&
colorbufferFormat != GL_RGBA4 &&
colorbufferFormat != GL_RGB5_A1 &&
colorbufferFormat != GL_RGBA8)
{
return error(GL_INVALID_OPERATION, false);
}
break;
case GL_ETC1_RGB8_OES:
return error(GL_INVALID_OPERATION, false);
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
if(S3TC_SUPPORT)
{
return error(GL_INVALID_OPERATION, false);
}
else
{
return error(GL_INVALID_ENUM, false);
}
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL:
return error(GL_INVALID_OPERATION, false);
default:
return error(GL_INVALID_ENUM, false);
}
return true;
}
static FormatMap BuildFormatMap3D()
{
FormatMap map;
// Internal format | Format | Type
InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_R8, GL_RED, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);
InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);
InsertFormatMapping(map, GL_R32F, GL_RED, GL_FLOAT);
InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE);
InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT);
InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT);
InsertFormatMapping(map, GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE);
InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);
InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);
InsertFormatMapping(map, GL_RG32F, GL_RG, GL_FLOAT);
InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE);
InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT);
InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT);
InsertFormatMapping(map, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE);
InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV);
InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT);
InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT);
InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV);
InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT);
InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_FLOAT);
InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT);
InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT);
InsertFormatMapping(map, GL_RGB32F, GL_RGB, GL_FLOAT);
InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE);
InsertFormatMapping(map, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT);
InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);
InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);
InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT);
InsertFormatMapping(map, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
InsertFormatMapping(map, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_FLOAT);
InsertFormatMapping(map, GL_RGBA32F, GL_RGBA, GL_FLOAT);
InsertFormatMapping(map, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE);
InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE);
InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV);
InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT);
InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT);
InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT);
InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
return map;
}
static bool ValidateType3D(GLenum type)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_HALF_FLOAT:
case GL_FLOAT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_UNSIGNED_INT_24_8:
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return true;
default:
break;
}
return false;
}
static bool ValidateFormat3D(GLenum format)
{
switch(format)
{
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_RGBA:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE:
case GL_ALPHA:
case GL_RED_INTEGER:
case GL_RG_INTEGER:
case GL_RGB_INTEGER:
case GL_RGBA_INTEGER:
return true;
default:
break;
}
return false;
}
static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type)
{
static const FormatMap formatMap = BuildFormatMap3D();
FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));
if(iter != formatMap.end())
{
return iter->second == format;
}
return false;
}
static bool ValidateQueryTarget(GLenum target)
{
switch(target)
{
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
break;
default:
return false;
}
return true;
}
static bool ValidateBufferTarget(GLenum target)
{
switch(target)
{
case GL_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return false;
}
return true;
}
extern "C"
{
void GL_APIENTRY glReadBuffer(GLenum src)
{
TRACE("(GLenum src = 0x%X)", src);
es2::Context *context = es2::getContext();
switch(src)
{
case GL_BACK:
case GL_NONE:
break;
case GL_COLOR_ATTACHMENT0:
case GL_COLOR_ATTACHMENT1:
case GL_COLOR_ATTACHMENT2:
case GL_COLOR_ATTACHMENT3:
case GL_COLOR_ATTACHMENT4:
case GL_COLOR_ATTACHMENT5:
case GL_COLOR_ATTACHMENT6:
case GL_COLOR_ATTACHMENT7:
case GL_COLOR_ATTACHMENT8:
case GL_COLOR_ATTACHMENT9:
case GL_COLOR_ATTACHMENT10:
case GL_COLOR_ATTACHMENT11:
case GL_COLOR_ATTACHMENT12:
case GL_COLOR_ATTACHMENT13:
case GL_COLOR_ATTACHMENT14:
case GL_COLOR_ATTACHMENT15:
if((src - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS)
{
return error(GL_INVALID_ENUM);
}
break;
default:
error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "
"GLsizei count = %d, GLenum type = 0x%x, const void* indices = 0x%0.8p)",
mode, start, end, count, type, indices);
switch(mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
break;
default:
return error(GL_INVALID_ENUM);
}
if((count < 0) || (end < start))
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
switch(target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
if(!ValidateType3D(type) || !ValidateFormat3D(format))
{
return error(GL_INVALID_ENUM);
}
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
return error(GL_INVALID_VALUE);
}
const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
{
return error(GL_INVALID_VALUE);
}
if(border != 0)
{
return error(GL_INVALID_VALUE);
}
if(!ValidateInternalFormat3D(internalformat, format, type))
{
return error(GL_INVALID_OPERATION);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Texture3D *texture = context->getTexture3D();
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackAlignment(), pixels);
}
}
void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
switch(target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
if(!ValidateType3D(type) || !ValidateFormat3D(format))
{
return error(GL_INVALID_ENUM);
}
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
return error(GL_INVALID_VALUE);
}
if((width < 0) || (height < 0) || (depth < 0))
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Texture3D *texture = context->getTexture3D();
if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture))
{
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
}
}
}
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, zoffset, x, y, width, height);
switch(target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Framebuffer *framebuffer = context->getReadFramebuffer();
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
return error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
es2::Renderbuffer *source = framebuffer->getColorbuffer();
GLenum colorbufferFormat = source->getFormat();
es2::Texture3D *texture = context->getTexture3D();
if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture))
{
return;
}
GLenum textureFormat = texture->getFormat(target, level);
if(!validateColorBufferFormat(textureFormat, colorbufferFormat))
{
return;
}
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
}
}
void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, imageSize, data);
switch(target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
return error(GL_INVALID_VALUE);
}
const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0))
{
return error(GL_INVALID_VALUE);
}
switch(internalformat)
{
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
if(!S3TC_SUPPORT)
{
return error(GL_INVALID_ENUM);
}
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_STENCIL:
case GL_DEPTH24_STENCIL8:
return error(GL_INVALID_OPERATION);
default:
return error(GL_INVALID_ENUM);
}
if(imageSize != es2::ComputeCompressedSize(width, height, internalformat) * depth)
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Texture3D *texture = context->getTexture3D();
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
}
}
void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
switch(target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
{
return error(GL_INVALID_VALUE);
}
switch(format)
{
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
if(!S3TC_SUPPORT)
{
return error(GL_INVALID_ENUM);
}
break;
default:
return error(GL_INVALID_ENUM);
}
if(width == 0 || height == 0 || depth == 0 || data == NULL)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Texture3D *texture = context->getTexture3D();
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
}
void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
ids[i] = context->createQuery();
}
}
}
void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
context->deleteQuery(ids[i]);
}
}
}
GLboolean GL_APIENTRY glIsQuery(GLuint id)
{
TRACE("(GLuint id = %d)", id);
if(id == 0)
{
return GL_FALSE;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Query *queryObject = context->getQuery(id, false, GL_NONE);
if(queryObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
{
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
if(!ValidateQueryTarget(target))
{
return error(GL_INVALID_ENUM);
}
if(id == 0)
{
return error(GL_INVALID_OPERATION);
}
es2::Context *context = es2::getContext();
if(context)
{
context->beginQuery(target, id);
}
}
void GL_APIENTRY glEndQuery(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
if(!ValidateQueryTarget(target))
{
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
context->endQuery(target);
}
}
void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
target, pname, params);
if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY))
{
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
params[0] = context->getActiveQuery(target);
}
}
void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
id, pname, params);
switch(pname)
{
case GL_QUERY_RESULT:
case GL_QUERY_RESULT_AVAILABLE:
break;
default:
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Query *queryObject = context->getQuery(id, false, GL_NONE);
if(!queryObject)
{
return error(GL_INVALID_OPERATION);
}
if(context->getActiveQuery(queryObject->getType()) == id)
{
return error(GL_INVALID_OPERATION);
}
switch(pname)
{
case GL_QUERY_RESULT:
params[0] = queryObject->getResult();
break;
case GL_QUERY_RESULT_AVAILABLE:
params[0] = queryObject->isResultAvailable();
break;
default:
ASSERT(false);
}
}
}
GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
target, pname, params);
if(!ValidateBufferTarget(target))
{
return error(GL_INVALID_ENUM);
}
if(pname != GL_BUFFER_MAP_POINTER)
{
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
{
TRACE("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs);
UNIMPLEMENTED();
}
void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniformMatrix2x3fv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniformMatrix3x2fv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniformMatrix2x4fv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniformMatrix4x2fv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniformMatrix3x4fv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = 0x%0.8p)", location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniformMatrix4x3fv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
switch(filter)
{
case GL_NEAREST:
case GL_LINEAR:
break;
default:
return error(GL_INVALID_ENUM);
}
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
if(context->getReadFramebufferName() == context->getDrawFramebufferName())
{
ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
return error(GL_INVALID_OPERATION);
}
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
}
}
void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
switch(target)
{
case GL_RENDERBUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
if(!es2::IsColorRenderable(internalformat) && !es2::IsDepthRenderable(internalformat) && !es2::IsStencilRenderable(internalformat))
{
return error(GL_INVALID_ENUM);
}
if(width < 0 || height < 0 || samples < 0)
{
return error(GL_INVALID_VALUE);
}
es2::Context *context = es2::getContext();
if(context)
{
if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
samples > es2::IMPLEMENTATION_MAX_SAMPLES)
{
return error(GL_INVALID_VALUE);
}
GLuint handle = context->getRenderbufferName();
if(handle == 0)
{
return error(GL_INVALID_OPERATION);
}
switch(internalformat)
{
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32F:
context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples));
break;
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_RGB8UI:
case GL_RGB8I:
case GL_RGB16UI:
case GL_RGB16I:
case GL_RGB32UI:
case GL_RGB32I:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32UI:
case GL_RGBA32I:
if(samples > 0)
{
return error(GL_INVALID_OPERATION);
}
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_SRGB8_ALPHA8:
case GL_RGB10_A2:
case GL_R8:
case GL_RG8:
case GL_RGB8:
case GL_RGBA8:
context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
break;
case GL_STENCIL_INDEX8:
context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
break;
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples));
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
switch(target)
{
case GL_DRAW_FRAMEBUFFER:
case GL_READ_FRAMEBUFFER:
case GL_FRAMEBUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(attachment)
{
case GL_COLOR_ATTACHMENT0:
case GL_COLOR_ATTACHMENT1:
case GL_COLOR_ATTACHMENT2:
case GL_COLOR_ATTACHMENT3:
case GL_COLOR_ATTACHMENT4:
case GL_COLOR_ATTACHMENT5:
case GL_COLOR_ATTACHMENT6:
case GL_COLOR_ATTACHMENT7:
case GL_COLOR_ATTACHMENT8:
case GL_COLOR_ATTACHMENT9:
case GL_COLOR_ATTACHMENT10:
case GL_COLOR_ATTACHMENT11:
case GL_COLOR_ATTACHMENT12:
case GL_COLOR_ATTACHMENT13:
case GL_COLOR_ATTACHMENT14:
case GL_COLOR_ATTACHMENT15:
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
case GL_DEPTH_STENCIL_ATTACHMENT:
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",
target, offset, length, access);
GLint bufferSize;
glGetBufferParameteriv(target, GL_BUFFER_SIZE, &bufferSize);
if((offset < 0) || (length<0) || ((offset + length) > bufferSize))
{
error(GL_INVALID_VALUE);
}
if((access & ~(GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT)) != 0)
{
error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
return nullptr;
}
void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)",
target, offset, length);
if(!ValidateBufferTarget(target))
{
return error(GL_INVALID_ENUM);
}
if((offset < 0) || (length<0)) // FIXME: also check if offset + length exceeds the size of the mapping
{
error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glBindVertexArray(GLuint array)
{
TRACE("(GLuint array = %d)", array);
UNIMPLEMENTED();
}
void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
{
TRACE("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
{
TRACE("(GLuint array = %d)", array);
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = 0x%0.8p)",
target, index, data);
es2::Context *context = es2::getContext();
if(context)
{
if(!context->getTransformFeedbackiv(index, target, data) &&
!context->getIntegerv(target, data))
{
GLenum nativeType;
unsigned int numParams = 0;
if(!context->getQueryParameterInfo(target, &nativeType, &numParams))
return error(GL_INVALID_ENUM);
if(numParams == 0)
return; // it is known that target is valid, but there are no parameters to return
if(nativeType == GL_BOOL)
{
GLboolean *boolParams = NULL;
boolParams = new GLboolean[numParams];
context->getBooleanv(target, boolParams);
for(unsigned int i = 0; i < numParams; ++i)
{
data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
}
delete[] boolParams;
}
else if(nativeType == GL_FLOAT)
{
GLfloat *floatParams = NULL;
floatParams = new GLfloat[numParams];
context->getFloatv(target, floatParams);
for(unsigned int i = 0; i < numParams; ++i)
{
if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
{
data[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) * 0.5f);
}
else
{
data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
}
}
delete[] floatParams;
}
}
}
}
void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
{
TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);
switch(primitiveMode)
{
case GL_POINTS:
case GL_LINES:
case GL_TRIANGLES:
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glEndTransformFeedback(void)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
switch(target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",
target, index, buffer);
switch(target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
{
TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
program, index, bufSize, length, size, type, name);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_VALUE);
}
}
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
index, size, type, stride, pointer);
if(index >= es2::MAX_VERTEX_ATTRIBS)
{
return error(GL_INVALID_VALUE);
}
if(size < 1 || size > 4 || stride < 0)
{
return error(GL_INVALID_VALUE);
}
switch(type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
break;
default:
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, stride, pointer);
}
}
void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
index, pname, params);
es2::Context *context = es2::getContext();
if(context)
{
if(index >= es2::MAX_VERTEX_ATTRIBS)
{
return error(GL_INVALID_VALUE);
}
const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
switch(pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = attribState.mSize;
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = attribState.mStride;
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = attribState.mType;
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = attribState.mBoundBuffer.name();
break;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
switch(attribState.mType)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT:
case GL_FIXED:
*params = GL_TRUE;
break;
default:
*params = GL_FALSE;
break;
}
break;
default: return error(GL_INVALID_ENUM);
}
}
}
void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)",
index, pname, params);
es2::Context *context = es2::getContext();
if(context)
{
if(index >= es2::MAX_VERTEX_ATTRIBS)
{
return error(GL_INVALID_VALUE);
}
const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
switch(pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = attribState.mSize;
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = attribState.mStride;
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = attribState.mType;
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = attribState.mBoundBuffer.name();
break;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
switch(attribState.mType)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT:
case GL_FIXED:
*params = GL_TRUE;
break;
default:
*params = GL_FALSE;
break;
}
break;
default: return error(GL_INVALID_ENUM);
}
}
}
void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{
TRACE("(GLuint index = %d, GLint *v = 0x%0.8p)", index, v);
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
TRACE("(GLuint index = %d, GLint *v = 0x%0.8p)", index, v);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = 0x%0.8p)",
program, location, params);
es2::Context *context = es2::getContext();
if(context)
{
if(program == 0)
{
return error(GL_INVALID_VALUE);
}
es2::Program *programObject = context->getProgram(program);
if(!programObject || !programObject->isLinked())
{
return error(GL_INVALID_OPERATION);
}
if(!programObject)
{
return error(GL_INVALID_OPERATION);
}
if(!programObject->getUniformuiv(location, NULL, params))
{
return error(GL_INVALID_OPERATION);
}
}
}
GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
{
TRACE("(GLuint program = %d, const GLchar *name = 0x%0.8p)", program, name);
es2::Context *context = es2::getContext();
if(strstr(name, "gl_") == name)
{
return -1;
}
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
if(context->getShader(program))
{
return error(GL_INVALID_OPERATION, -1);
}
else
{
return error(GL_INVALID_VALUE, -1);
}
}
if(!programObject->isLinked())
{
return error(GL_INVALID_OPERATION, -1);
}
}
UNIMPLEMENTED();
return -1;
}
void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
{
glUniform1uiv(location, 1, &v0);
}
void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
GLuint xy[2] = { v0, v1 };
glUniform2uiv(location, 1, (GLuint*)&xy);
}
void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
GLuint xyz[3] = { v0, v1, v2 };
glUniform3uiv(location, 1, (GLuint*)&xyz);
}
void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLuint xyzw[4] = { v0, v1, v2, v3 };
glUniform4uiv(location, 1, (GLuint*)&xyzw);
}
void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniform1uiv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniform2uiv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniform3uiv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)",
location, count, value);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
if(location == -1)
{
return;
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
if(!program->setUniform4uiv(location, count, value))
{
return error(GL_INVALID_OPERATION);
}
}
}
void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)",
buffer, drawbuffer, value);
switch(buffer)
{
case GL_COLOR:
if(drawbuffer > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
{
return error(GL_INVALID_VALUE);
}
break;
case GL_STENCIL:
if(drawbuffer != 0)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)",
buffer, drawbuffer, value);
switch(buffer)
{
case GL_COLOR:
if(drawbuffer > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)",
buffer, drawbuffer, value);
switch(buffer)
{
case GL_COLOR:
if(drawbuffer > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
{
return error(GL_INVALID_VALUE);
}
break;
case GL_DEPTH:
if(drawbuffer != 0)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
switch(buffer)
{
case GL_DEPTH_STENCIL:
if(drawbuffer != 0)
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
UNIMPLEMENTED();
}
const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
{
TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index);
UNIMPLEMENTED();
return nullptr;
}
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
switch(readTarget)
{
case GL_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(writeTarget)
{
case GL_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
return error(GL_INVALID_ENUM);
}
if(readOffset < 0 || writeOffset < 0 || size < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
{
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = 0x%0.8p, GLuint *uniformIndices = 0x%0.8p)",
program, uniformCount, uniformNames, uniformIndices);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = 0x%0.8p, GLenum pname = 0x%X, GLuint *uniformIndices = 0x%0.8p)",
program, uniformCount, uniformIndices, pname, uniformIndices);
switch(pname)
{
case GL_UNIFORM_TYPE:
case GL_UNIFORM_SIZE:
case GL_UNIFORM_NAME_LENGTH:
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
case GL_UNIFORM_IS_ROW_MAJOR:
break;
default:
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
TRACE("(GLuint program = %d, const GLchar *uniformBlockName = 0x%0.8p)",
program, uniformBlockName);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
}
}
UNIMPLEMENTED();
return GL_INVALID_INDEX;
}
void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
program, uniformBlockIndex, pname, params);
switch(pname)
{
case GL_UNIFORM_BLOCK_BINDING:
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_NAME_LENGTH:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
break;
default:
return error(GL_INVALID_ENUM);
}
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *program = context->getCurrentProgram();
if(!program)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_OPERATION);
}
}
UNIMPLEMENTED();
}
void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)",
program, uniformBlockIndex, uniformBlockBinding);
es2::Context *context = es2::getContext();
if(context)
{
es2::Program *programObject = context->getProgram(program);
if(!programObject)
{
return error(GL_INVALID_VALUE);
}
}
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
mode, first, count, instancecount);
switch(mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
break;
default:
return error(GL_INVALID_ENUM);
}
if(count < 0 || instancecount < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = 0x%0.8p, GLsizei instancecount = %d)",
mode, count, type, indices, instancecount);
switch(mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
break;
default:
return error(GL_INVALID_ENUM);
}
if(count < 0 || instancecount < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{
TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags);
switch(condition)
{
case GL_SYNC_GPU_COMMANDS_COMPLETE:
break;
default:
return error(GL_INVALID_ENUM, nullptr);
}
if(flags != 0)
{
return error(GL_INVALID_VALUE, nullptr);
}
UNIMPLEMENTED();
return nullptr;
}
GLboolean GL_APIENTRY glIsSync(GLsync sync)
{
TRACE("(GLsync sync = 0x%0.8p)", sync);
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glDeleteSync(GLsync sync)
{
TRACE("(GLsync sync = 0x%0.8p)", sync);
UNIMPLEMENTED();
}
GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
TRACE("(GLsync sync = 0x%0.8p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
{
error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
TRACE("(GLsync sync = 0x%0.8p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
if(flags != 0)
{
return error(GL_INVALID_VALUE);
}
if(timeout != GL_TIMEOUT_IGNORED)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
{
TRACE("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
TRACE("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLint *values = 0x%0.8p)",
sync, pname, bufSize, length, values);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = 0x%0.8p)", target, index, data);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname, params);
UNIMPLEMENTED();
}
void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
{
TRACE("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
TRACE("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
UNIMPLEMENTED();
}
GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
{
TRACE("(GLuint sampler = %d)", sampler);
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
{
TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler);
UNIMPLEMENTED();
}
void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
sampler, pname, param);
glSamplerParameteriv(sampler, pname, &param);
}
void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)",
sampler, pname, param);
UNIMPLEMENTED();
}
void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
sampler, pname, param);
glSamplerParameterfv(sampler, pname, &param);
}
void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)",
sampler, pname, param);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
sampler, pname, params);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)",
sampler, pname, params);
UNIMPLEMENTED();
}
void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
{
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
UNIMPLEMENTED();
}
void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
{
TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
UNIMPLEMENTED();
}
void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
UNIMPLEMENTED();
}
void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
UNIMPLEMENTED();
}
GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
{
TRACE("(GLuint id = %d)", id);
UNIMPLEMENTED();
return GL_FALSE;
}
void GL_APIENTRY glPauseTransformFeedback(void)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glResumeTransformFeedback(void)
{
UNIMPLEMENTED();
}
void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum *binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
UNIMPLEMENTED();
}
void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei length = %d)",
program, binaryFormat, binaryFormat, length);
UNIMPLEMENTED();
}
void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
UNIMPLEMENTED();
}
void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)",
target, numAttachments, attachments);
UNIMPLEMENTED();
}
void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
UNIMPLEMENTED();
}
void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
UNIMPLEMENTED();
}
void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
UNIMPLEMENTED();
}
void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = 0x%0.8p)",
target, internalformat, pname, bufSize, params);
UNIMPLEMENTED();
}
}