| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef D3D9_Direct3DIndexBuffer9_hpp |
| #define D3D9_Direct3DIndexBuffer9_hpp |
| |
| #include "Direct3DResource9.hpp" |
| |
| #include <d3d9.h> |
| |
| namespace sw |
| { |
| class Resource; |
| } |
| |
| namespace D3D9 |
| { |
| class Direct3DIndexBuffer9 : public IDirect3DIndexBuffer9, public Direct3DResource9 |
| { |
| public: |
| Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); |
| |
| virtual ~Direct3DIndexBuffer9(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // IDirect3DResource9 methods |
| long __stdcall FreePrivateData(const GUID &guid); |
| long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); |
| void __stdcall PreLoad(); |
| long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); |
| long __stdcall GetDevice(IDirect3DDevice9 **device); |
| unsigned long __stdcall SetPriority(unsigned long newPriority); |
| unsigned long __stdcall GetPriority(); |
| D3DRESOURCETYPE __stdcall GetType(); |
| |
| // IDirect3DIndexBuffer9 methods |
| long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description); |
| long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags); |
| long __stdcall Unlock(); |
| |
| // Internal methods |
| sw::Resource *getResource() const; |
| bool is32Bit() const; |
| |
| private: |
| // Creation parameters |
| const unsigned int length; |
| const long usage; |
| const D3DFORMAT format; |
| |
| sw::Resource *indexBuffer; |
| int lockCount; |
| }; |
| } |
| |
| #endif // D3D9_Direct3DIndexBuffer9_hpp |