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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_PixelProcessor_hpp
16#define sw_PixelProcessor_hpp
17
18#include "Context.hpp"
19#include "RoutineCache.hpp"
20
21namespace sw
22{
23 class PixelShader;
24 class Rasterizer;
25 struct Texture;
26 struct DrawData;
27
28 class PixelProcessor
29 {
30 public:
31 struct States
32 {
33 unsigned int computeHash();
34
35 int shaderID;
36
37 bool depthOverride : 1;
38 bool shaderContainsKill : 1;
39
40 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST);
41 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST);
42 bool depthWriteEnable : 1;
43 bool quadLayoutDepthBuffer : 1;
44
45 bool stencilActive : 1;
46 StencilCompareMode stencilCompareMode : BITS(STENCIL_LAST);
47 StencilOperation stencilFailOperation : BITS(OPERATION_LAST);
48 StencilOperation stencilPassOperation : BITS(OPERATION_LAST);
49 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST);
50 bool noStencilMask : 1;
51 bool noStencilWriteMask : 1;
52 bool stencilWriteMasked : 1;
53 bool twoSidedStencil : 1;
54 StencilCompareMode stencilCompareModeCCW : BITS(STENCIL_LAST);
55 StencilOperation stencilFailOperationCCW : BITS(OPERATION_LAST);
56 StencilOperation stencilPassOperationCCW : BITS(OPERATION_LAST);
57 StencilOperation stencilZFailOperationCCW : BITS(OPERATION_LAST);
58 bool noStencilMaskCCW : 1;
59 bool noStencilWriteMaskCCW : 1;
60 bool stencilWriteMaskedCCW : 1;
61
62 bool depthTestActive : 1;
63 bool fogActive : 1;
64 FogMode pixelFogMode : BITS(FOG_LAST);
65 bool specularAdd : 1;
66 bool occlusionEnabled : 1;
67 bool wBasedFog : 1;
68 bool perspective : 1;
69
70 bool alphaBlendActive : 1;
71 BlendFactor sourceBlendFactor : BITS(BLEND_LAST);
72 BlendFactor destBlendFactor : BITS(BLEND_LAST);
73 BlendOperation blendOperation : BITS(BLENDOP_LAST);
74 BlendFactor sourceBlendFactorAlpha : BITS(BLEND_LAST);
75 BlendFactor destBlendFactorAlpha : BITS(BLEND_LAST);
76 BlendOperation blendOperationAlpha : BITS(BLENDOP_LAST);
77
78 unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit masks
79 Format targetFormat[RENDERTARGETS];
80 bool writeSRGB : 1;
81 unsigned int multiSample : 3;
82 unsigned int multiSampleMask : 4;
83 TransparencyAntialiasing transparencyAntialiasing : BITS(TRANSPARENCY_LAST);
84 bool centroid : 1;
85
86 LogicalOperation logicalOperation : BITS(LOGICALOP_LAST);
87
88 Sampler::State sampler[TEXTURE_IMAGE_UNITS];
89 TextureStage::State textureStage[8];
90
91 struct Interpolant
92 {
93 unsigned char component : 4;
94 unsigned char flat : 4;
95 unsigned char project : 2;
96 bool centroid : 1;
97 };
98
99 union
100 {
101 struct
102 {
103 Interpolant color[2];
104 Interpolant texture[8];
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400105 Interpolant fog;
Nicolas Capens0bac2852016-05-07 06:09:58 -0400106 };
107
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400108 Interpolant interpolant[MAX_FRAGMENT_INPUTS];
Nicolas Capens0bac2852016-05-07 06:09:58 -0400109 };
Nicolas Capens0bac2852016-05-07 06:09:58 -0400110 };
111
112 struct State : States
113 {
114 State();
115
116 bool operator==(const State &state) const;
117
118 int colorWriteActive(int index) const
119 {
120 return (colorWriteMask >> (index * 4)) & 0xF;
121 }
122
123 bool alphaTestActive() const
124 {
Alexis Hetua9beed32016-12-13 16:48:01 -0500125 return (alphaCompareMode != ALPHA_ALWAYS) || (transparencyAntialiasing != TRANSPARENCY_NONE);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400126 }
127
128 bool pixelFogActive() const
129 {
130 return pixelFogMode != FOG_NONE;
131 }
132
133 unsigned int hash;
134 };
135
136 struct Stencil
137 {
138 int64_t testMaskQ;
139 int64_t referenceMaskedQ;
140 int64_t referenceMaskedSignedQ;
141 int64_t writeMaskQ;
142 int64_t invWriteMaskQ;
143 int64_t referenceQ;
144
145 void set(int reference, int testMask, int writeMask)
146 {
147 referenceQ = replicate(reference);
148 testMaskQ = replicate(testMask);
149 writeMaskQ = replicate(writeMask);
150 invWriteMaskQ = ~writeMaskQ;
151 referenceMaskedQ = referenceQ & testMaskQ;
152 referenceMaskedSignedQ = replicate((reference + 0x80) & 0xFF & testMask);
153 }
154
155 static int64_t replicate(int b)
156 {
157 int64_t w = b & 0xFF;
158
159 return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56);
160 }
161 };
162
163 struct Fog
164 {
165 float4 scale;
166 float4 offset;
167 word4 color4[3];
168 float4 colorF[3];
169 float4 densityE;
170 float4 density2E;
171 };
172
173 struct Factor
174 {
175 word4 textureFactor4[4];
176
177 word4 alphaReference4;
178
179 word4 blendConstant4W[4];
180 float4 blendConstant4F[4];
181 word4 invBlendConstant4W[4];
182 float4 invBlendConstant4F[4];
183 };
184
185 public:
186 typedef void (*RoutinePointer)(const Primitive *primitive, int count, int thread, DrawData *draw);
187
188 PixelProcessor(Context *context);
189
190 virtual ~PixelProcessor();
191
Alexis Hetuc634fb62016-06-02 10:53:13 -0400192 void setFloatConstant(unsigned int index, const float value[4]);
193 void setIntegerConstant(unsigned int index, const int value[4]);
194 void setBooleanConstant(unsigned int index, int boolean);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400195
Alexis Hetuc634fb62016-06-02 10:53:13 -0400196 void setUniformBuffer(int index, sw::Resource* buffer, int offset);
197 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400198
Alexis Hetuc634fb62016-06-02 10:53:13 -0400199 void setRenderTarget(int index, Surface *renderTarget);
200 void setDepthBuffer(Surface *depthBuffer);
201 void setStencilBuffer(Surface *stencilBuffer);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400202
Alexis Hetuc634fb62016-06-02 10:53:13 -0400203 void setTexCoordIndex(unsigned int stage, int texCoordIndex);
204 void setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation);
205 void setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument);
206 void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument);
207 void setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument);
208 void setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha);
209 void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha);
210 void setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha);
211 void setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha);
212 void setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier);
213 void setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier);
214 void setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier);
215 void setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha);
216 void setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha);
217 void setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha);
218 void setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument);
219 void setConstantColor(unsigned int stage, const Color<float> &constantColor);
220 void setBumpmapMatrix(unsigned int stage, int element, float value);
221 void setLuminanceScale(unsigned int stage, float value);
222 void setLuminanceOffset(unsigned int stage, float value);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400223
Alexis Hetuc634fb62016-06-02 10:53:13 -0400224 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
225 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
226 void setGatherEnable(unsigned int sampler, bool enable);
227 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
228 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
229 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
230 void setReadSRGB(unsigned int sampler, bool sRGB);
231 void setMipmapLOD(unsigned int sampler, float bias);
232 void setBorderColor(unsigned int sampler, const Color<float> &borderColor);
233 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
Alexis Hetu010a4642017-07-18 14:33:04 -0400234 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
Alexis Hetuc634fb62016-06-02 10:53:13 -0400235 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
236 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
237 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
238 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
239 void setBaseLevel(unsigned int sampler, int baseLevel);
240 void setMaxLevel(unsigned int sampler, int maxLevel);
241 void setMinLod(unsigned int sampler, float minLod);
242 void setMaxLod(unsigned int sampler, float maxLod);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400243
Alexis Hetuc634fb62016-06-02 10:53:13 -0400244 void setWriteSRGB(bool sRGB);
245 void setDepthBufferEnable(bool depthBufferEnable);
246 void setDepthCompare(DepthCompareMode depthCompareMode);
247 void setAlphaCompare(AlphaCompareMode alphaCompareMode);
248 void setDepthWriteEnable(bool depthWriteEnable);
249 void setAlphaTestEnable(bool alphaTestEnable);
250 void setCullMode(CullMode cullMode);
251 void setColorWriteMask(int index, int rgbaMask);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400252
Alexis Hetuc634fb62016-06-02 10:53:13 -0400253 void setColorLogicOpEnabled(bool colorLogicOpEnabled);
254 void setLogicalOperation(LogicalOperation logicalOperation);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400255
Alexis Hetuc634fb62016-06-02 10:53:13 -0400256 void setStencilEnable(bool stencilEnable);
257 void setStencilCompare(StencilCompareMode stencilCompareMode);
258 void setStencilReference(int stencilReference);
259 void setStencilMask(int stencilMask);
260 void setStencilFailOperation(StencilOperation stencilFailOperation);
261 void setStencilPassOperation(StencilOperation stencilPassOperation);
262 void setStencilZFailOperation(StencilOperation stencilZFailOperation);
263 void setStencilWriteMask(int stencilWriteMask);
264 void setTwoSidedStencil(bool enable);
265 void setStencilCompareCCW(StencilCompareMode stencilCompareMode);
266 void setStencilReferenceCCW(int stencilReference);
267 void setStencilMaskCCW(int stencilMask);
268 void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
269 void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
270 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
271 void setStencilWriteMaskCCW(int stencilWriteMask);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400272
Alexis Hetuc634fb62016-06-02 10:53:13 -0400273 void setTextureFactor(const Color<float> &textureFactor);
274 void setBlendConstant(const Color<float> &blendConstant);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400275
Alexis Hetuc634fb62016-06-02 10:53:13 -0400276 void setFillMode(FillMode fillMode);
277 void setShadingMode(ShadingMode shadingMode);
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400278
Alexis Hetuc634fb62016-06-02 10:53:13 -0400279 void setAlphaBlendEnable(bool alphaBlendEnable);
280 void setSourceBlendFactor(BlendFactor sourceBlendFactor);
281 void setDestBlendFactor(BlendFactor destBlendFactor);
282 void setBlendOperation(BlendOperation blendOperation);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400283
Alexis Hetuc634fb62016-06-02 10:53:13 -0400284 void setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable);
285 void setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha);
286 void setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha);
287 void setBlendOperationAlpha(BlendOperation blendOperationAlpha);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400288
Alexis Hetuc634fb62016-06-02 10:53:13 -0400289 void setAlphaReference(float alphaReference);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400290
Alexis Hetuc634fb62016-06-02 10:53:13 -0400291 void setGlobalMipmapBias(float bias);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400292
Alexis Hetuc634fb62016-06-02 10:53:13 -0400293 void setFogStart(float start);
294 void setFogEnd(float end);
295 void setFogColor(Color<float> fogColor);
296 void setFogDensity(float fogDensity);
297 void setPixelFogMode(FogMode fogMode);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400298
Alexis Hetuc634fb62016-06-02 10:53:13 -0400299 void setPerspectiveCorrection(bool perspectiveCorrection);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400300
Alexis Hetuc634fb62016-06-02 10:53:13 -0400301 void setOcclusionEnabled(bool enable);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400302
303 protected:
304 const State update() const;
305 Routine *routine(const State &state);
306 void setRoutineCacheSize(int routineCacheSize);
307
308 // Shader constants
309 word4 cW[8][4];
310 float4 c[FRAGMENT_UNIFORM_VECTORS];
311 int4 i[16];
312 bool b[16];
313
314 // Other semi-constants
315 Stencil stencil;
316 Stencil stencilCCW;
317 Fog fog;
318 Factor factor;
319
320 private:
321 struct UniformBufferInfo
322 {
323 UniformBufferInfo();
324
325 Resource* buffer;
326 int offset;
327 };
328 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
329
330 void setFogRanges(float start, float end);
331
332 Context *const context;
333
334 RoutineCache<State> *routineCache;
335 };
336}
337
338#endif // sw_PixelProcessor_hpp