Cody Schuffelen | 124c81a | 2019-03-15 15:21:34 -0700 | [diff] [blame^] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "Renderer.hpp" |
| 16 | |
| 17 | #include "Clipper.hpp" |
| 18 | #include "Surface.hpp" |
| 19 | #include "Primitive.hpp" |
| 20 | #include "Polygon.hpp" |
| 21 | #include "WSI/FrameBuffer.hpp" |
| 22 | #include "Device/SwiftConfig.hpp" |
| 23 | #include "Reactor/Reactor.hpp" |
| 24 | #include "Pipeline/Constants.hpp" |
| 25 | #include "System/MutexLock.hpp" |
| 26 | #include "System/CPUID.hpp" |
| 27 | #include "System/Memory.hpp" |
| 28 | #include "System/Resource.hpp" |
| 29 | #include "System/Half.hpp" |
| 30 | #include "System/Math.hpp" |
| 31 | #include "System/Timer.hpp" |
| 32 | #include "Vulkan/VkDebug.hpp" |
| 33 | |
| 34 | #undef max |
| 35 | |
| 36 | bool disableServer = true; |
| 37 | |
| 38 | #ifndef NDEBUG |
| 39 | unsigned int minPrimitives = 1; |
| 40 | unsigned int maxPrimitives = 1 << 21; |
| 41 | #endif |
| 42 | |
| 43 | namespace sw |
| 44 | { |
| 45 | extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates |
| 46 | extern bool booleanFaceRegister; |
| 47 | extern bool fullPixelPositionRegister; |
| 48 | extern bool leadingVertexFirst; // Flat shading uses first vertex, else last |
| 49 | extern bool secondaryColor; // Specular lighting is applied after texturing |
| 50 | extern bool colorsDefaultToZero; |
| 51 | |
| 52 | extern bool forceWindowed; |
| 53 | extern bool complementaryDepthBuffer; |
| 54 | extern bool postBlendSRGB; |
| 55 | extern bool exactColorRounding; |
| 56 | extern TransparencyAntialiasing transparencyAntialiasing; |
| 57 | extern bool forceClearRegisters; |
| 58 | |
| 59 | extern bool precacheVertex; |
| 60 | extern bool precacheSetup; |
| 61 | extern bool precachePixel; |
| 62 | |
| 63 | static const int batchSize = 128; |
| 64 | AtomicInt threadCount(1); |
| 65 | AtomicInt Renderer::unitCount(1); |
| 66 | AtomicInt Renderer::clusterCount(1); |
| 67 | |
| 68 | TranscendentalPrecision logPrecision = ACCURATE; |
| 69 | TranscendentalPrecision expPrecision = ACCURATE; |
| 70 | TranscendentalPrecision rcpPrecision = ACCURATE; |
| 71 | TranscendentalPrecision rsqPrecision = ACCURATE; |
| 72 | bool perspectiveCorrection = true; |
| 73 | |
| 74 | static void setGlobalRenderingSettings(Conventions conventions, bool exactColorRounding) |
| 75 | { |
| 76 | static bool initialized = false; |
| 77 | |
| 78 | if(!initialized) |
| 79 | { |
| 80 | sw::halfIntegerCoordinates = conventions.halfIntegerCoordinates; |
| 81 | sw::booleanFaceRegister = conventions.booleanFaceRegister; |
| 82 | sw::fullPixelPositionRegister = conventions.fullPixelPositionRegister; |
| 83 | sw::leadingVertexFirst = conventions.leadingVertexFirst; |
| 84 | sw::secondaryColor = conventions.secondaryColor; |
| 85 | sw::colorsDefaultToZero = conventions.colorsDefaultToZero; |
| 86 | sw::exactColorRounding = exactColorRounding; |
| 87 | initialized = true; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | struct Parameters |
| 92 | { |
| 93 | Renderer *renderer; |
| 94 | int threadIndex; |
| 95 | }; |
| 96 | |
| 97 | DrawCall::DrawCall() |
| 98 | { |
| 99 | queries = 0; |
| 100 | |
| 101 | vsDirtyConstF = VERTEX_UNIFORM_VECTORS + 1; |
| 102 | vsDirtyConstI = 16; |
| 103 | vsDirtyConstB = 16; |
| 104 | |
| 105 | psDirtyConstF = FRAGMENT_UNIFORM_VECTORS; |
| 106 | psDirtyConstI = 16; |
| 107 | psDirtyConstB = 16; |
| 108 | |
| 109 | references = -1; |
| 110 | |
| 111 | data = (DrawData*)allocate(sizeof(DrawData)); |
| 112 | data->constants = &constants; |
| 113 | } |
| 114 | |
| 115 | DrawCall::~DrawCall() |
| 116 | { |
| 117 | delete queries; |
| 118 | |
| 119 | deallocate(data); |
| 120 | } |
| 121 | |
| 122 | Renderer::Renderer(Context *context, Conventions conventions, bool exactColorRounding) : VertexProcessor(context), PixelProcessor(context), SetupProcessor(context), context(context), viewport() |
| 123 | { |
| 124 | setGlobalRenderingSettings(conventions, exactColorRounding); |
| 125 | |
| 126 | setRenderTarget(0, nullptr); |
| 127 | clipper = new Clipper; |
| 128 | blitter = new Blitter; |
| 129 | |
| 130 | updateClipPlanes = true; |
| 131 | |
| 132 | #if PERF_HUD |
| 133 | resetTimers(); |
| 134 | #endif |
| 135 | |
| 136 | for(int i = 0; i < 16; i++) |
| 137 | { |
| 138 | vertexTask[i] = nullptr; |
| 139 | |
| 140 | worker[i] = nullptr; |
| 141 | resume[i] = nullptr; |
| 142 | suspend[i] = nullptr; |
| 143 | } |
| 144 | |
| 145 | threadsAwake = 0; |
| 146 | resumeApp = new Event(); |
| 147 | |
| 148 | currentDraw = 0; |
| 149 | nextDraw = 0; |
| 150 | |
| 151 | qHead = 0; |
| 152 | qSize = 0; |
| 153 | |
| 154 | for(int i = 0; i < 16; i++) |
| 155 | { |
| 156 | triangleBatch[i] = nullptr; |
| 157 | primitiveBatch[i] = nullptr; |
| 158 | } |
| 159 | |
| 160 | for(int draw = 0; draw < DRAW_COUNT; draw++) |
| 161 | { |
| 162 | drawCall[draw] = new DrawCall(); |
| 163 | drawList[draw] = drawCall[draw]; |
| 164 | } |
| 165 | |
| 166 | for(int unit = 0; unit < 16; unit++) |
| 167 | { |
| 168 | primitiveProgress[unit].init(); |
| 169 | } |
| 170 | |
| 171 | for(int cluster = 0; cluster < 16; cluster++) |
| 172 | { |
| 173 | pixelProgress[cluster].init(); |
| 174 | } |
| 175 | |
| 176 | clipFlags = 0; |
| 177 | |
| 178 | swiftConfig = new SwiftConfig(disableServer); |
| 179 | updateConfiguration(true); |
| 180 | |
| 181 | sync = new Resource(0); |
| 182 | } |
| 183 | |
| 184 | Renderer::~Renderer() |
| 185 | { |
| 186 | sync->destruct(); |
| 187 | |
| 188 | delete clipper; |
| 189 | clipper = nullptr; |
| 190 | |
| 191 | delete blitter; |
| 192 | blitter = nullptr; |
| 193 | |
| 194 | terminateThreads(); |
| 195 | delete resumeApp; |
| 196 | |
| 197 | for(int draw = 0; draw < DRAW_COUNT; draw++) |
| 198 | { |
| 199 | delete drawCall[draw]; |
| 200 | } |
| 201 | |
| 202 | delete swiftConfig; |
| 203 | } |
| 204 | |
| 205 | // This object has to be mem aligned |
| 206 | void* Renderer::operator new(size_t size) |
| 207 | { |
| 208 | ASSERT(size == sizeof(Renderer)); // This operator can't be called from a derived class |
| 209 | return sw::allocate(sizeof(Renderer), 16); |
| 210 | } |
| 211 | |
| 212 | void Renderer::operator delete(void * mem) |
| 213 | { |
| 214 | sw::deallocate(mem); |
| 215 | } |
| 216 | |
| 217 | void Renderer::draw(DrawType drawType, unsigned int indexOffset, unsigned int count, bool update) |
| 218 | { |
| 219 | #ifndef NDEBUG |
| 220 | if(count < minPrimitives || count > maxPrimitives) |
| 221 | { |
| 222 | return; |
| 223 | } |
| 224 | #endif |
| 225 | |
| 226 | context->drawType = drawType; |
| 227 | |
| 228 | updateConfiguration(); |
| 229 | updateClipper(); |
| 230 | |
| 231 | int ms = context->getMultiSampleCount(); |
| 232 | unsigned int oldMultiSampleMask = context->multiSampleMask; |
| 233 | context->multiSampleMask = context->sampleMask & ((unsigned)0xFFFFFFFF >> (32 - ms)); |
| 234 | |
| 235 | if(!context->multiSampleMask) |
| 236 | { |
| 237 | return; |
| 238 | } |
| 239 | |
| 240 | sync->lock(sw::PRIVATE); |
| 241 | |
| 242 | if(update || oldMultiSampleMask != context->multiSampleMask) |
| 243 | { |
| 244 | vertexState = VertexProcessor::update(drawType); |
| 245 | setupState = SetupProcessor::update(); |
| 246 | pixelState = PixelProcessor::update(); |
| 247 | |
| 248 | vertexRoutine = VertexProcessor::routine(vertexState); |
| 249 | setupRoutine = SetupProcessor::routine(setupState); |
| 250 | pixelRoutine = PixelProcessor::routine(pixelState); |
| 251 | } |
| 252 | |
| 253 | int batch = batchSize / ms; |
| 254 | |
| 255 | int (Renderer::*setupPrimitives)(int batch, int count); |
| 256 | |
| 257 | if(context->isDrawTriangle()) |
| 258 | { |
| 259 | setupPrimitives = &Renderer::setupTriangles; |
| 260 | } |
| 261 | else if(context->isDrawLine()) |
| 262 | { |
| 263 | setupPrimitives = &Renderer::setupLines; |
| 264 | } |
| 265 | else // Point draw |
| 266 | { |
| 267 | setupPrimitives = &Renderer::setupPoints; |
| 268 | } |
| 269 | |
| 270 | DrawCall *draw = nullptr; |
| 271 | |
| 272 | do |
| 273 | { |
| 274 | for(int i = 0; i < DRAW_COUNT; i++) |
| 275 | { |
| 276 | if(drawCall[i]->references == -1) |
| 277 | { |
| 278 | draw = drawCall[i]; |
| 279 | drawList[nextDraw & DRAW_COUNT_BITS] = draw; |
| 280 | |
| 281 | break; |
| 282 | } |
| 283 | } |
| 284 | |
| 285 | if(!draw) |
| 286 | { |
| 287 | resumeApp->wait(); |
| 288 | } |
| 289 | } |
| 290 | while(!draw); |
| 291 | |
| 292 | DrawData *data = draw->data; |
| 293 | |
| 294 | if(queries.size() != 0) |
| 295 | { |
| 296 | draw->queries = new std::list<Query*>(); |
| 297 | bool includePrimitivesWrittenQueries = vertexState.transformFeedbackQueryEnabled && vertexState.transformFeedbackEnabled; |
| 298 | for(auto &query : queries) |
| 299 | { |
| 300 | if(includePrimitivesWrittenQueries || (query->type != Query::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)) |
| 301 | { |
| 302 | ++query->reference; // Atomic |
| 303 | draw->queries->push_back(query); |
| 304 | } |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | draw->drawType = drawType; |
| 309 | draw->batchSize = batch; |
| 310 | |
| 311 | vertexRoutine->bind(); |
| 312 | setupRoutine->bind(); |
| 313 | pixelRoutine->bind(); |
| 314 | |
| 315 | draw->vertexRoutine = vertexRoutine; |
| 316 | draw->setupRoutine = setupRoutine; |
| 317 | draw->pixelRoutine = pixelRoutine; |
| 318 | draw->vertexPointer = (VertexProcessor::RoutinePointer)vertexRoutine->getEntry(); |
| 319 | draw->setupPointer = (SetupProcessor::RoutinePointer)setupRoutine->getEntry(); |
| 320 | draw->pixelPointer = (PixelProcessor::RoutinePointer)pixelRoutine->getEntry(); |
| 321 | draw->setupPrimitives = setupPrimitives; |
| 322 | draw->setupState = setupState; |
| 323 | |
| 324 | for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| 325 | { |
| 326 | draw->vertexStream[i] = context->input[i].resource; |
| 327 | data->input[i] = context->input[i].buffer; |
| 328 | data->stride[i] = context->input[i].stride; |
| 329 | |
| 330 | if(draw->vertexStream[i]) |
| 331 | { |
| 332 | draw->vertexStream[i]->lock(PUBLIC, PRIVATE); |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | if(context->indexBuffer) |
| 337 | { |
| 338 | data->indices = (unsigned char*)context->indexBuffer->lock(PUBLIC, PRIVATE) + indexOffset; |
| 339 | } |
| 340 | |
| 341 | draw->indexBuffer = context->indexBuffer; |
| 342 | |
| 343 | for(int sampler = 0; sampler < TOTAL_IMAGE_UNITS; sampler++) |
| 344 | { |
| 345 | draw->texture[sampler] = 0; |
| 346 | } |
| 347 | |
| 348 | for(int sampler = 0; sampler < TEXTURE_IMAGE_UNITS; sampler++) |
| 349 | { |
| 350 | if(pixelState.sampler[sampler].textureType != TEXTURE_NULL) |
| 351 | { |
| 352 | draw->texture[sampler] = context->texture[sampler]; |
| 353 | draw->texture[sampler]->lock(PUBLIC, isReadWriteTexture(sampler) ? MANAGED : PRIVATE); // If the texure is both read and written, use the same read/write lock as render targets |
| 354 | |
| 355 | data->mipmap[sampler] = context->sampler[sampler].getTextureData(); |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | if(context->pixelShader) |
| 360 | { |
| 361 | if(draw->psDirtyConstF) |
| 362 | { |
| 363 | memcpy(&data->ps.c, PixelProcessor::c, sizeof(float4) * draw->psDirtyConstF); |
| 364 | draw->psDirtyConstF = 0; |
| 365 | } |
| 366 | |
| 367 | if(draw->psDirtyConstI) |
| 368 | { |
| 369 | memcpy(&data->ps.i, PixelProcessor::i, sizeof(int4) * draw->psDirtyConstI); |
| 370 | draw->psDirtyConstI = 0; |
| 371 | } |
| 372 | |
| 373 | if(draw->psDirtyConstB) |
| 374 | { |
| 375 | memcpy(&data->ps.b, PixelProcessor::b, sizeof(bool) * draw->psDirtyConstB); |
| 376 | draw->psDirtyConstB = 0; |
| 377 | } |
| 378 | |
| 379 | PixelProcessor::lockUniformBuffers(data->ps.u, draw->pUniformBuffers); |
| 380 | } |
| 381 | else |
| 382 | { |
| 383 | for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) |
| 384 | { |
| 385 | draw->pUniformBuffers[i] = nullptr; |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | for(int sampler = 0; sampler < VERTEX_TEXTURE_IMAGE_UNITS; sampler++) |
| 390 | { |
| 391 | if(vertexState.sampler[sampler].textureType != TEXTURE_NULL) |
| 392 | { |
| 393 | draw->texture[TEXTURE_IMAGE_UNITS + sampler] = context->texture[TEXTURE_IMAGE_UNITS + sampler]; |
| 394 | draw->texture[TEXTURE_IMAGE_UNITS + sampler]->lock(PUBLIC, PRIVATE); |
| 395 | |
| 396 | data->mipmap[TEXTURE_IMAGE_UNITS + sampler] = context->sampler[TEXTURE_IMAGE_UNITS + sampler].getTextureData(); |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | if(draw->vsDirtyConstF) |
| 401 | { |
| 402 | memcpy(&data->vs.c, VertexProcessor::c, sizeof(float4) * draw->vsDirtyConstF); |
| 403 | draw->vsDirtyConstF = 0; |
| 404 | } |
| 405 | |
| 406 | if(draw->vsDirtyConstI) |
| 407 | { |
| 408 | memcpy(&data->vs.i, VertexProcessor::i, sizeof(int4) * draw->vsDirtyConstI); |
| 409 | draw->vsDirtyConstI = 0; |
| 410 | } |
| 411 | |
| 412 | if(draw->vsDirtyConstB) |
| 413 | { |
| 414 | memcpy(&data->vs.b, VertexProcessor::b, sizeof(bool) * draw->vsDirtyConstB); |
| 415 | draw->vsDirtyConstB = 0; |
| 416 | } |
| 417 | |
| 418 | if(context->vertexShader->isInstanceIdDeclared()) |
| 419 | { |
| 420 | data->instanceID = context->instanceID; |
| 421 | } |
| 422 | |
| 423 | VertexProcessor::lockUniformBuffers(data->vs.u, draw->vUniformBuffers); |
| 424 | VertexProcessor::lockTransformFeedbackBuffers(data->vs.t, data->vs.reg, data->vs.row, data->vs.col, data->vs.str, draw->transformFeedbackBuffers); |
| 425 | |
| 426 | if(pixelState.stencilActive) |
| 427 | { |
| 428 | data->stencil[0] = stencil; |
| 429 | data->stencil[1] = stencilCCW; |
| 430 | } |
| 431 | |
| 432 | if(setupState.isDrawPoint) |
| 433 | { |
| 434 | data->pointSizeMin = pointSizeMin; |
| 435 | data->pointSizeMax = pointSizeMax; |
| 436 | } |
| 437 | |
| 438 | data->lineWidth = context->lineWidth; |
| 439 | |
| 440 | data->factor = factor; |
| 441 | |
| 442 | if(pixelState.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) |
| 443 | { |
| 444 | float ref = context->alphaReference * (1.0f / 255.0f); |
| 445 | float margin = sw::min(ref, 1.0f - ref); |
| 446 | |
| 447 | if(ms == 4) |
| 448 | { |
| 449 | data->a2c0 = replicate(ref - margin * 0.6f); |
| 450 | data->a2c1 = replicate(ref - margin * 0.2f); |
| 451 | data->a2c2 = replicate(ref + margin * 0.2f); |
| 452 | data->a2c3 = replicate(ref + margin * 0.6f); |
| 453 | } |
| 454 | else if(ms == 2) |
| 455 | { |
| 456 | data->a2c0 = replicate(ref - margin * 0.3f); |
| 457 | data->a2c1 = replicate(ref + margin * 0.3f); |
| 458 | } |
| 459 | else ASSERT(false); |
| 460 | } |
| 461 | |
| 462 | if(pixelState.occlusionEnabled) |
| 463 | { |
| 464 | for(int cluster = 0; cluster < clusterCount; cluster++) |
| 465 | { |
| 466 | data->occlusion[cluster] = 0; |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | #if PERF_PROFILE |
| 471 | for(int cluster = 0; cluster < clusterCount; cluster++) |
| 472 | { |
| 473 | for(int i = 0; i < PERF_TIMERS; i++) |
| 474 | { |
| 475 | data->cycles[i][cluster] = 0; |
| 476 | } |
| 477 | } |
| 478 | #endif |
| 479 | |
| 480 | // Viewport |
| 481 | { |
| 482 | float W = 0.5f * viewport.width; |
| 483 | float H = 0.5f * viewport.height; |
| 484 | float X0 = viewport.x + W; |
| 485 | float Y0 = viewport.y + H; |
| 486 | float N = viewport.minDepth; |
| 487 | float F = viewport.maxDepth; |
| 488 | float Z = F - N; |
| 489 | |
| 490 | if(context->isDrawTriangle()) |
| 491 | { |
| 492 | N += context->depthBias; |
| 493 | } |
| 494 | |
| 495 | if(complementaryDepthBuffer) |
| 496 | { |
| 497 | Z = -Z; |
| 498 | N = 1 - N; |
| 499 | } |
| 500 | |
| 501 | data->Wx16 = replicate(W * 16); |
| 502 | data->Hx16 = replicate(H * 16); |
| 503 | data->X0x16 = replicate(X0 * 16 - 8); |
| 504 | data->Y0x16 = replicate(Y0 * 16 - 8); |
| 505 | data->halfPixelX = replicate(0.5f / W); |
| 506 | data->halfPixelY = replicate(0.5f / H); |
| 507 | data->viewportHeight = abs(viewport.height); |
| 508 | data->slopeDepthBias = context->slopeDepthBias; |
| 509 | data->depthRange = Z; |
| 510 | data->depthNear = N; |
| 511 | draw->clipFlags = clipFlags; |
| 512 | |
| 513 | if(clipFlags) |
| 514 | { |
| 515 | if(clipFlags & Clipper::CLIP_PLANE0) data->clipPlane[0] = clipPlane[0]; |
| 516 | if(clipFlags & Clipper::CLIP_PLANE1) data->clipPlane[1] = clipPlane[1]; |
| 517 | if(clipFlags & Clipper::CLIP_PLANE2) data->clipPlane[2] = clipPlane[2]; |
| 518 | if(clipFlags & Clipper::CLIP_PLANE3) data->clipPlane[3] = clipPlane[3]; |
| 519 | if(clipFlags & Clipper::CLIP_PLANE4) data->clipPlane[4] = clipPlane[4]; |
| 520 | if(clipFlags & Clipper::CLIP_PLANE5) data->clipPlane[5] = clipPlane[5]; |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | // Target |
| 525 | { |
| 526 | for(int index = 0; index < RENDERTARGETS; index++) |
| 527 | { |
| 528 | draw->renderTarget[index] = context->renderTarget[index]; |
| 529 | |
| 530 | if(draw->renderTarget[index]) |
| 531 | { |
| 532 | unsigned int layer = context->renderTargetLayer[index]; |
| 533 | data->colorBuffer[index] = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); |
| 534 | data->colorPitchB[index] = context->renderTarget[index]->getInternalPitchB(); |
| 535 | data->colorSliceB[index] = context->renderTarget[index]->getInternalSliceB(); |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | draw->depthBuffer = context->depthBuffer; |
| 540 | draw->stencilBuffer = context->stencilBuffer; |
| 541 | |
| 542 | if(draw->depthBuffer) |
| 543 | { |
| 544 | unsigned int layer = context->depthBufferLayer; |
| 545 | data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); |
| 546 | data->depthPitchB = context->depthBuffer->getInternalPitchB(); |
| 547 | data->depthSliceB = context->depthBuffer->getInternalSliceB(); |
| 548 | } |
| 549 | |
| 550 | if(draw->stencilBuffer) |
| 551 | { |
| 552 | unsigned int layer = context->stencilBufferLayer; |
| 553 | data->stencilBuffer = (unsigned char*)context->stencilBuffer->lockStencil(0, 0, layer, MANAGED); |
| 554 | data->stencilPitchB = context->stencilBuffer->getStencilPitchB(); |
| 555 | data->stencilSliceB = context->stencilBuffer->getStencilSliceB(); |
| 556 | } |
| 557 | } |
| 558 | |
| 559 | // Scissor |
| 560 | { |
| 561 | data->scissorX0 = scissor.x0; |
| 562 | data->scissorX1 = scissor.x1; |
| 563 | data->scissorY0 = scissor.y0; |
| 564 | data->scissorY1 = scissor.y1; |
| 565 | } |
| 566 | |
| 567 | draw->primitive = 0; |
| 568 | draw->count = count; |
| 569 | |
| 570 | draw->references = (count + batch - 1) / batch; |
| 571 | |
| 572 | schedulerMutex.lock(); |
| 573 | ++nextDraw; // Atomic |
| 574 | schedulerMutex.unlock(); |
| 575 | |
| 576 | #ifndef NDEBUG |
| 577 | if(threadCount == 1) // Use main thread for draw execution |
| 578 | { |
| 579 | threadsAwake = 1; |
| 580 | task[0].type = Task::RESUME; |
| 581 | |
| 582 | taskLoop(0); |
| 583 | } |
| 584 | else |
| 585 | #endif |
| 586 | { |
| 587 | if(!threadsAwake) |
| 588 | { |
| 589 | suspend[0]->wait(); |
| 590 | |
| 591 | threadsAwake = 1; |
| 592 | task[0].type = Task::RESUME; |
| 593 | |
| 594 | resume[0]->signal(); |
| 595 | } |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | void Renderer::clear(void *value, VkFormat format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) |
| 600 | { |
| 601 | blitter->clear(value, format, dest, clearRect, rgbaMask); |
| 602 | } |
| 603 | |
| 604 | void Renderer::blit(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil, bool sRGBconversion) |
| 605 | { |
| 606 | blitter->blit(source, sRect, dest, dRect, {filter, isStencil, sRGBconversion}); |
| 607 | } |
| 608 | |
| 609 | void Renderer::blit3D(Surface *source, Surface *dest) |
| 610 | { |
| 611 | blitter->blit3D(source, dest); |
| 612 | } |
| 613 | |
| 614 | void Renderer::threadFunction(void *parameters) |
| 615 | { |
| 616 | Renderer *renderer = static_cast<Parameters*>(parameters)->renderer; |
| 617 | int threadIndex = static_cast<Parameters*>(parameters)->threadIndex; |
| 618 | |
| 619 | if(logPrecision < IEEE) |
| 620 | { |
| 621 | CPUID::setFlushToZero(true); |
| 622 | CPUID::setDenormalsAreZero(true); |
| 623 | } |
| 624 | |
| 625 | renderer->threadLoop(threadIndex); |
| 626 | } |
| 627 | |
| 628 | void Renderer::threadLoop(int threadIndex) |
| 629 | { |
| 630 | while(!exitThreads) |
| 631 | { |
| 632 | taskLoop(threadIndex); |
| 633 | |
| 634 | suspend[threadIndex]->signal(); |
| 635 | resume[threadIndex]->wait(); |
| 636 | } |
| 637 | } |
| 638 | |
| 639 | void Renderer::taskLoop(int threadIndex) |
| 640 | { |
| 641 | while(task[threadIndex].type != Task::SUSPEND) |
| 642 | { |
| 643 | scheduleTask(threadIndex); |
| 644 | executeTask(threadIndex); |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | void Renderer::findAvailableTasks() |
| 649 | { |
| 650 | // Find pixel tasks |
| 651 | for(int cluster = 0; cluster < clusterCount; cluster++) |
| 652 | { |
| 653 | if(!pixelProgress[cluster].executing) |
| 654 | { |
| 655 | for(int unit = 0; unit < unitCount; unit++) |
| 656 | { |
| 657 | if(primitiveProgress[unit].references > 0) // Contains processed primitives |
| 658 | { |
| 659 | if(pixelProgress[cluster].drawCall == primitiveProgress[unit].drawCall) |
| 660 | { |
| 661 | if(pixelProgress[cluster].processedPrimitives == primitiveProgress[unit].firstPrimitive) // Previous primitives have been rendered |
| 662 | { |
| 663 | Task &task = taskQueue[qHead]; |
| 664 | task.type = Task::PIXELS; |
| 665 | task.primitiveUnit = unit; |
| 666 | task.pixelCluster = cluster; |
| 667 | |
| 668 | pixelProgress[cluster].executing = true; |
| 669 | |
| 670 | // Commit to the task queue |
| 671 | qHead = (qHead + 1) & TASK_COUNT_BITS; |
| 672 | qSize++; |
| 673 | |
| 674 | break; |
| 675 | } |
| 676 | } |
| 677 | } |
| 678 | } |
| 679 | } |
| 680 | } |
| 681 | |
| 682 | // Find primitive tasks |
| 683 | if(currentDraw == nextDraw) |
| 684 | { |
| 685 | return; // No more primitives to process |
| 686 | } |
| 687 | |
| 688 | for(int unit = 0; unit < unitCount; unit++) |
| 689 | { |
| 690 | DrawCall *draw = drawList[currentDraw & DRAW_COUNT_BITS]; |
| 691 | |
| 692 | int primitive = draw->primitive; |
| 693 | int count = draw->count; |
| 694 | |
| 695 | if(primitive >= count) |
| 696 | { |
| 697 | ++currentDraw; // Atomic |
| 698 | |
| 699 | if(currentDraw == nextDraw) |
| 700 | { |
| 701 | return; // No more primitives to process |
| 702 | } |
| 703 | |
| 704 | draw = drawList[currentDraw & DRAW_COUNT_BITS]; |
| 705 | } |
| 706 | |
| 707 | if(!primitiveProgress[unit].references) // Task not already being executed and not still in use by a pixel unit |
| 708 | { |
| 709 | primitive = draw->primitive; |
| 710 | count = draw->count; |
| 711 | int batch = draw->batchSize; |
| 712 | |
| 713 | primitiveProgress[unit].drawCall = currentDraw; |
| 714 | primitiveProgress[unit].firstPrimitive = primitive; |
| 715 | primitiveProgress[unit].primitiveCount = count - primitive >= batch ? batch : count - primitive; |
| 716 | |
| 717 | draw->primitive += batch; |
| 718 | |
| 719 | Task &task = taskQueue[qHead]; |
| 720 | task.type = Task::PRIMITIVES; |
| 721 | task.primitiveUnit = unit; |
| 722 | |
| 723 | primitiveProgress[unit].references = -1; |
| 724 | |
| 725 | // Commit to the task queue |
| 726 | qHead = (qHead + 1) & TASK_COUNT_BITS; |
| 727 | qSize++; |
| 728 | } |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | void Renderer::scheduleTask(int threadIndex) |
| 733 | { |
| 734 | schedulerMutex.lock(); |
| 735 | |
| 736 | int curThreadsAwake = threadsAwake; |
| 737 | |
| 738 | if((int)qSize < threadCount - curThreadsAwake + 1) |
| 739 | { |
| 740 | findAvailableTasks(); |
| 741 | } |
| 742 | |
| 743 | if(qSize != 0) |
| 744 | { |
| 745 | task[threadIndex] = taskQueue[(qHead - qSize) & TASK_COUNT_BITS]; |
| 746 | qSize--; |
| 747 | |
| 748 | if(curThreadsAwake != threadCount) |
| 749 | { |
| 750 | int wakeup = qSize - curThreadsAwake + 1; |
| 751 | |
| 752 | for(int i = 0; i < threadCount && wakeup > 0; i++) |
| 753 | { |
| 754 | if(task[i].type == Task::SUSPEND) |
| 755 | { |
| 756 | suspend[i]->wait(); |
| 757 | task[i].type = Task::RESUME; |
| 758 | resume[i]->signal(); |
| 759 | |
| 760 | ++threadsAwake; // Atomic |
| 761 | wakeup--; |
| 762 | } |
| 763 | } |
| 764 | } |
| 765 | } |
| 766 | else |
| 767 | { |
| 768 | task[threadIndex].type = Task::SUSPEND; |
| 769 | |
| 770 | --threadsAwake; // Atomic |
| 771 | } |
| 772 | |
| 773 | schedulerMutex.unlock(); |
| 774 | } |
| 775 | |
| 776 | void Renderer::executeTask(int threadIndex) |
| 777 | { |
| 778 | #if PERF_HUD |
| 779 | int64_t startTick = Timer::ticks(); |
| 780 | #endif |
| 781 | |
| 782 | switch(task[threadIndex].type) |
| 783 | { |
| 784 | case Task::PRIMITIVES: |
| 785 | { |
| 786 | int unit = task[threadIndex].primitiveUnit; |
| 787 | |
| 788 | int input = primitiveProgress[unit].firstPrimitive; |
| 789 | int count = primitiveProgress[unit].primitiveCount; |
| 790 | DrawCall *draw = drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; |
| 791 | int (Renderer::*setupPrimitives)(int batch, int count) = draw->setupPrimitives; |
| 792 | |
| 793 | processPrimitiveVertices(unit, input, count, draw->count, threadIndex); |
| 794 | |
| 795 | #if PERF_HUD |
| 796 | int64_t time = Timer::ticks(); |
| 797 | vertexTime[threadIndex] += time - startTick; |
| 798 | startTick = time; |
| 799 | #endif |
| 800 | |
| 801 | int visible = 0; |
| 802 | |
| 803 | if(!draw->setupState.rasterizerDiscard) |
| 804 | { |
| 805 | visible = (this->*setupPrimitives)(unit, count); |
| 806 | } |
| 807 | |
| 808 | primitiveProgress[unit].visible = visible; |
| 809 | primitiveProgress[unit].references = clusterCount; |
| 810 | |
| 811 | #if PERF_HUD |
| 812 | setupTime[threadIndex] += Timer::ticks() - startTick; |
| 813 | #endif |
| 814 | } |
| 815 | break; |
| 816 | case Task::PIXELS: |
| 817 | { |
| 818 | int unit = task[threadIndex].primitiveUnit; |
| 819 | int visible = primitiveProgress[unit].visible; |
| 820 | |
| 821 | if(visible > 0) |
| 822 | { |
| 823 | int cluster = task[threadIndex].pixelCluster; |
| 824 | Primitive *primitive = primitiveBatch[unit]; |
| 825 | DrawCall *draw = drawList[pixelProgress[cluster].drawCall & DRAW_COUNT_BITS]; |
| 826 | DrawData *data = draw->data; |
| 827 | PixelProcessor::RoutinePointer pixelRoutine = draw->pixelPointer; |
| 828 | |
| 829 | pixelRoutine(primitive, visible, cluster, data); |
| 830 | } |
| 831 | |
| 832 | finishRendering(task[threadIndex]); |
| 833 | |
| 834 | #if PERF_HUD |
| 835 | pixelTime[threadIndex] += Timer::ticks() - startTick; |
| 836 | #endif |
| 837 | } |
| 838 | break; |
| 839 | case Task::RESUME: |
| 840 | break; |
| 841 | case Task::SUSPEND: |
| 842 | break; |
| 843 | default: |
| 844 | ASSERT(false); |
| 845 | } |
| 846 | } |
| 847 | |
| 848 | void Renderer::synchronize() |
| 849 | { |
| 850 | sync->lock(sw::PUBLIC); |
| 851 | sync->unlock(); |
| 852 | } |
| 853 | |
| 854 | void Renderer::finishRendering(Task &pixelTask) |
| 855 | { |
| 856 | int unit = pixelTask.primitiveUnit; |
| 857 | int cluster = pixelTask.pixelCluster; |
| 858 | |
| 859 | DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; |
| 860 | DrawData &data = *draw.data; |
| 861 | int primitive = primitiveProgress[unit].firstPrimitive; |
| 862 | int count = primitiveProgress[unit].primitiveCount; |
| 863 | int processedPrimitives = primitive + count; |
| 864 | |
| 865 | pixelProgress[cluster].processedPrimitives = processedPrimitives; |
| 866 | |
| 867 | if(pixelProgress[cluster].processedPrimitives >= draw.count) |
| 868 | { |
| 869 | ++pixelProgress[cluster].drawCall; // Atomic |
| 870 | pixelProgress[cluster].processedPrimitives = 0; |
| 871 | } |
| 872 | |
| 873 | int ref = primitiveProgress[unit].references--; // Atomic |
| 874 | |
| 875 | if(ref == 0) |
| 876 | { |
| 877 | ref = draw.references--; // Atomic |
| 878 | |
| 879 | if(ref == 0) |
| 880 | { |
| 881 | #if PERF_PROFILE |
| 882 | for(int cluster = 0; cluster < clusterCount; cluster++) |
| 883 | { |
| 884 | for(int i = 0; i < PERF_TIMERS; i++) |
| 885 | { |
| 886 | profiler.cycles[i] += data.cycles[i][cluster]; |
| 887 | } |
| 888 | } |
| 889 | #endif |
| 890 | |
| 891 | if(draw.queries) |
| 892 | { |
| 893 | for(auto &query : *(draw.queries)) |
| 894 | { |
| 895 | switch(query->type) |
| 896 | { |
| 897 | case Query::FRAGMENTS_PASSED: |
| 898 | for(int cluster = 0; cluster < clusterCount; cluster++) |
| 899 | { |
| 900 | query->data += data.occlusion[cluster]; |
| 901 | } |
| 902 | break; |
| 903 | case Query::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: |
| 904 | query->data += processedPrimitives; |
| 905 | break; |
| 906 | default: |
| 907 | break; |
| 908 | } |
| 909 | |
| 910 | --query->reference; // Atomic |
| 911 | } |
| 912 | |
| 913 | delete draw.queries; |
| 914 | draw.queries = 0; |
| 915 | } |
| 916 | |
| 917 | for(int i = 0; i < RENDERTARGETS; i++) |
| 918 | { |
| 919 | if(draw.renderTarget[i]) |
| 920 | { |
| 921 | draw.renderTarget[i]->unlockInternal(); |
| 922 | } |
| 923 | } |
| 924 | |
| 925 | if(draw.depthBuffer) |
| 926 | { |
| 927 | draw.depthBuffer->unlockInternal(); |
| 928 | } |
| 929 | |
| 930 | if(draw.stencilBuffer) |
| 931 | { |
| 932 | draw.stencilBuffer->unlockStencil(); |
| 933 | } |
| 934 | |
| 935 | for(int i = 0; i < TOTAL_IMAGE_UNITS; i++) |
| 936 | { |
| 937 | if(draw.texture[i]) |
| 938 | { |
| 939 | draw.texture[i]->unlock(); |
| 940 | } |
| 941 | } |
| 942 | |
| 943 | for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| 944 | { |
| 945 | if(draw.vertexStream[i]) |
| 946 | { |
| 947 | draw.vertexStream[i]->unlock(); |
| 948 | } |
| 949 | } |
| 950 | |
| 951 | if(draw.indexBuffer) |
| 952 | { |
| 953 | draw.indexBuffer->unlock(); |
| 954 | } |
| 955 | |
| 956 | for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) |
| 957 | { |
| 958 | if(draw.pUniformBuffers[i]) |
| 959 | { |
| 960 | draw.pUniformBuffers[i]->unlock(); |
| 961 | } |
| 962 | if(draw.vUniformBuffers[i]) |
| 963 | { |
| 964 | draw.vUniformBuffers[i]->unlock(); |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | for(int i = 0; i < MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; i++) |
| 969 | { |
| 970 | if(draw.transformFeedbackBuffers[i]) |
| 971 | { |
| 972 | draw.transformFeedbackBuffers[i]->unlock(); |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | draw.vertexRoutine->unbind(); |
| 977 | draw.setupRoutine->unbind(); |
| 978 | draw.pixelRoutine->unbind(); |
| 979 | |
| 980 | sync->unlock(); |
| 981 | |
| 982 | draw.references = -1; |
| 983 | resumeApp->signal(); |
| 984 | } |
| 985 | } |
| 986 | |
| 987 | pixelProgress[cluster].executing = false; |
| 988 | } |
| 989 | |
| 990 | void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int triangleCount, unsigned int loop, int thread) |
| 991 | { |
| 992 | Triangle *triangle = triangleBatch[unit]; |
| 993 | int primitiveDrawCall = primitiveProgress[unit].drawCall; |
| 994 | DrawCall *draw = drawList[primitiveDrawCall & DRAW_COUNT_BITS]; |
| 995 | DrawData *data = draw->data; |
| 996 | VertexTask *task = vertexTask[thread]; |
| 997 | |
| 998 | const void *indices = data->indices; |
| 999 | VertexProcessor::RoutinePointer vertexRoutine = draw->vertexPointer; |
| 1000 | |
| 1001 | if(task->vertexCache.drawCall != primitiveDrawCall) |
| 1002 | { |
| 1003 | task->vertexCache.clear(); |
| 1004 | task->vertexCache.drawCall = primitiveDrawCall; |
| 1005 | } |
| 1006 | |
| 1007 | unsigned int batch[128][3]; // FIXME: Adjust to dynamic batch size |
| 1008 | |
| 1009 | switch(draw->drawType) |
| 1010 | { |
| 1011 | case DRAW_POINTLIST: |
| 1012 | { |
| 1013 | unsigned int index = start; |
| 1014 | |
| 1015 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1016 | { |
| 1017 | batch[i][0] = index; |
| 1018 | batch[i][1] = index; |
| 1019 | batch[i][2] = index; |
| 1020 | |
| 1021 | index += 1; |
| 1022 | } |
| 1023 | } |
| 1024 | break; |
| 1025 | case DRAW_LINELIST: |
| 1026 | { |
| 1027 | unsigned int index = 2 * start; |
| 1028 | |
| 1029 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1030 | { |
| 1031 | batch[i][0] = index + 0; |
| 1032 | batch[i][1] = index + 1; |
| 1033 | batch[i][2] = index + 1; |
| 1034 | |
| 1035 | index += 2; |
| 1036 | } |
| 1037 | } |
| 1038 | break; |
| 1039 | case DRAW_LINESTRIP: |
| 1040 | { |
| 1041 | unsigned int index = start; |
| 1042 | |
| 1043 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1044 | { |
| 1045 | batch[i][0] = index + 0; |
| 1046 | batch[i][1] = index + 1; |
| 1047 | batch[i][2] = index + 1; |
| 1048 | |
| 1049 | index += 1; |
| 1050 | } |
| 1051 | } |
| 1052 | break; |
| 1053 | case DRAW_TRIANGLELIST: |
| 1054 | { |
| 1055 | unsigned int index = 3 * start; |
| 1056 | |
| 1057 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1058 | { |
| 1059 | batch[i][0] = index + 0; |
| 1060 | batch[i][1] = index + 1; |
| 1061 | batch[i][2] = index + 2; |
| 1062 | |
| 1063 | index += 3; |
| 1064 | } |
| 1065 | } |
| 1066 | break; |
| 1067 | case DRAW_TRIANGLESTRIP: |
| 1068 | { |
| 1069 | unsigned int index = start; |
| 1070 | |
| 1071 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1072 | { |
| 1073 | if(leadingVertexFirst) |
| 1074 | { |
| 1075 | batch[i][0] = index + 0; |
| 1076 | batch[i][1] = index + (index & 1) + 1; |
| 1077 | batch[i][2] = index + (~index & 1) + 1; |
| 1078 | } |
| 1079 | else |
| 1080 | { |
| 1081 | batch[i][0] = index + (index & 1); |
| 1082 | batch[i][1] = index + (~index & 1); |
| 1083 | batch[i][2] = index + 2; |
| 1084 | } |
| 1085 | |
| 1086 | index += 1; |
| 1087 | } |
| 1088 | } |
| 1089 | break; |
| 1090 | case DRAW_TRIANGLEFAN: |
| 1091 | { |
| 1092 | unsigned int index = start; |
| 1093 | |
| 1094 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1095 | { |
| 1096 | if(leadingVertexFirst) |
| 1097 | { |
| 1098 | batch[i][0] = index + 1; |
| 1099 | batch[i][1] = index + 2; |
| 1100 | batch[i][2] = 0; |
| 1101 | } |
| 1102 | else |
| 1103 | { |
| 1104 | batch[i][0] = 0; |
| 1105 | batch[i][1] = index + 1; |
| 1106 | batch[i][2] = index + 2; |
| 1107 | } |
| 1108 | |
| 1109 | index += 1; |
| 1110 | } |
| 1111 | } |
| 1112 | break; |
| 1113 | case DRAW_INDEXEDPOINTLIST16: |
| 1114 | { |
| 1115 | const unsigned short *index = (const unsigned short*)indices + start; |
| 1116 | |
| 1117 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1118 | { |
| 1119 | batch[i][0] = *index; |
| 1120 | batch[i][1] = *index; |
| 1121 | batch[i][2] = *index; |
| 1122 | |
| 1123 | index += 1; |
| 1124 | } |
| 1125 | } |
| 1126 | break; |
| 1127 | case DRAW_INDEXEDPOINTLIST32: |
| 1128 | { |
| 1129 | const unsigned int *index = (const unsigned int*)indices + start; |
| 1130 | |
| 1131 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1132 | { |
| 1133 | batch[i][0] = *index; |
| 1134 | batch[i][1] = *index; |
| 1135 | batch[i][2] = *index; |
| 1136 | |
| 1137 | index += 1; |
| 1138 | } |
| 1139 | } |
| 1140 | break; |
| 1141 | case DRAW_INDEXEDLINELIST16: |
| 1142 | { |
| 1143 | const unsigned short *index = (const unsigned short*)indices + 2 * start; |
| 1144 | |
| 1145 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1146 | { |
| 1147 | batch[i][0] = index[0]; |
| 1148 | batch[i][1] = index[1]; |
| 1149 | batch[i][2] = index[1]; |
| 1150 | |
| 1151 | index += 2; |
| 1152 | } |
| 1153 | } |
| 1154 | break; |
| 1155 | case DRAW_INDEXEDLINELIST32: |
| 1156 | { |
| 1157 | const unsigned int *index = (const unsigned int*)indices + 2 * start; |
| 1158 | |
| 1159 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1160 | { |
| 1161 | batch[i][0] = index[0]; |
| 1162 | batch[i][1] = index[1]; |
| 1163 | batch[i][2] = index[1]; |
| 1164 | |
| 1165 | index += 2; |
| 1166 | } |
| 1167 | } |
| 1168 | break; |
| 1169 | case DRAW_INDEXEDLINESTRIP16: |
| 1170 | { |
| 1171 | const unsigned short *index = (const unsigned short*)indices + start; |
| 1172 | |
| 1173 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1174 | { |
| 1175 | batch[i][0] = index[0]; |
| 1176 | batch[i][1] = index[1]; |
| 1177 | batch[i][2] = index[1]; |
| 1178 | |
| 1179 | index += 1; |
| 1180 | } |
| 1181 | } |
| 1182 | break; |
| 1183 | case DRAW_INDEXEDLINESTRIP32: |
| 1184 | { |
| 1185 | const unsigned int *index = (const unsigned int*)indices + start; |
| 1186 | |
| 1187 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1188 | { |
| 1189 | batch[i][0] = index[0]; |
| 1190 | batch[i][1] = index[1]; |
| 1191 | batch[i][2] = index[1]; |
| 1192 | |
| 1193 | index += 1; |
| 1194 | } |
| 1195 | } |
| 1196 | break; |
| 1197 | case DRAW_INDEXEDTRIANGLELIST16: |
| 1198 | { |
| 1199 | const unsigned short *index = (const unsigned short*)indices + 3 * start; |
| 1200 | |
| 1201 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1202 | { |
| 1203 | batch[i][0] = index[0]; |
| 1204 | batch[i][1] = index[1]; |
| 1205 | batch[i][2] = index[2]; |
| 1206 | |
| 1207 | index += 3; |
| 1208 | } |
| 1209 | } |
| 1210 | break; |
| 1211 | case DRAW_INDEXEDTRIANGLELIST32: |
| 1212 | { |
| 1213 | const unsigned int *index = (const unsigned int*)indices + 3 * start; |
| 1214 | |
| 1215 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1216 | { |
| 1217 | batch[i][0] = index[0]; |
| 1218 | batch[i][1] = index[1]; |
| 1219 | batch[i][2] = index[2]; |
| 1220 | |
| 1221 | index += 3; |
| 1222 | } |
| 1223 | } |
| 1224 | break; |
| 1225 | case DRAW_INDEXEDTRIANGLESTRIP16: |
| 1226 | { |
| 1227 | const unsigned short *index = (const unsigned short*)indices + start; |
| 1228 | |
| 1229 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1230 | { |
| 1231 | batch[i][0] = index[0]; |
| 1232 | batch[i][1] = index[((start + i) & 1) + 1]; |
| 1233 | batch[i][2] = index[(~(start + i) & 1) + 1]; |
| 1234 | |
| 1235 | index += 1; |
| 1236 | } |
| 1237 | } |
| 1238 | break; |
| 1239 | case DRAW_INDEXEDTRIANGLESTRIP32: |
| 1240 | { |
| 1241 | const unsigned int *index = (const unsigned int*)indices + start; |
| 1242 | |
| 1243 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1244 | { |
| 1245 | batch[i][0] = index[0]; |
| 1246 | batch[i][1] = index[((start + i) & 1) + 1]; |
| 1247 | batch[i][2] = index[(~(start + i) & 1) + 1]; |
| 1248 | |
| 1249 | index += 1; |
| 1250 | } |
| 1251 | } |
| 1252 | break; |
| 1253 | case DRAW_INDEXEDTRIANGLEFAN16: |
| 1254 | { |
| 1255 | const unsigned short *index = (const unsigned short*)indices; |
| 1256 | |
| 1257 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1258 | { |
| 1259 | batch[i][0] = index[start + i + 1]; |
| 1260 | batch[i][1] = index[start + i + 2]; |
| 1261 | batch[i][2] = index[0]; |
| 1262 | } |
| 1263 | } |
| 1264 | break; |
| 1265 | case DRAW_INDEXEDTRIANGLEFAN32: |
| 1266 | { |
| 1267 | const unsigned int *index = (const unsigned int*)indices; |
| 1268 | |
| 1269 | for(unsigned int i = 0; i < triangleCount; i++) |
| 1270 | { |
| 1271 | batch[i][0] = index[start + i + 1]; |
| 1272 | batch[i][1] = index[start + i + 2]; |
| 1273 | batch[i][2] = index[0]; |
| 1274 | } |
| 1275 | } |
| 1276 | break; |
| 1277 | default: |
| 1278 | ASSERT(false); |
| 1279 | return; |
| 1280 | } |
| 1281 | |
| 1282 | task->primitiveStart = start; |
| 1283 | task->vertexCount = triangleCount * 3; |
| 1284 | vertexRoutine(&triangle->v0, (unsigned int*)&batch, task, data); |
| 1285 | } |
| 1286 | |
| 1287 | int Renderer::setupTriangles(int unit, int count) |
| 1288 | { |
| 1289 | Triangle *triangle = triangleBatch[unit]; |
| 1290 | Primitive *primitive = primitiveBatch[unit]; |
| 1291 | |
| 1292 | DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; |
| 1293 | SetupProcessor::State &state = draw.setupState; |
| 1294 | const SetupProcessor::RoutinePointer &setupRoutine = draw.setupPointer; |
| 1295 | |
| 1296 | int ms = state.multiSample; |
| 1297 | int pos = state.positionRegister; |
| 1298 | const DrawData *data = draw.data; |
| 1299 | int visible = 0; |
| 1300 | |
| 1301 | for(int i = 0; i < count; i++, triangle++) |
| 1302 | { |
| 1303 | Vertex &v0 = triangle->v0; |
| 1304 | Vertex &v1 = triangle->v1; |
| 1305 | Vertex &v2 = triangle->v2; |
| 1306 | |
| 1307 | if((v0.clipFlags & v1.clipFlags & v2.clipFlags) == Clipper::CLIP_FINITE) |
| 1308 | { |
| 1309 | Polygon polygon(&v0.v[pos], &v1.v[pos], &v2.v[pos]); |
| 1310 | |
| 1311 | int clipFlagsOr = v0.clipFlags | v1.clipFlags | v2.clipFlags | draw.clipFlags; |
| 1312 | |
| 1313 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 1314 | { |
| 1315 | if(!clipper->clip(polygon, clipFlagsOr, draw)) |
| 1316 | { |
| 1317 | continue; |
| 1318 | } |
| 1319 | } |
| 1320 | |
| 1321 | if(setupRoutine(primitive, triangle, &polygon, data)) |
| 1322 | { |
| 1323 | primitive += ms; |
| 1324 | visible++; |
| 1325 | } |
| 1326 | } |
| 1327 | } |
| 1328 | |
| 1329 | return visible; |
| 1330 | } |
| 1331 | |
| 1332 | int Renderer::setupLines(int unit, int count) |
| 1333 | { |
| 1334 | Triangle *triangle = triangleBatch[unit]; |
| 1335 | Primitive *primitive = primitiveBatch[unit]; |
| 1336 | int visible = 0; |
| 1337 | |
| 1338 | DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; |
| 1339 | SetupProcessor::State &state = draw.setupState; |
| 1340 | |
| 1341 | int ms = state.multiSample; |
| 1342 | |
| 1343 | for(int i = 0; i < count; i++) |
| 1344 | { |
| 1345 | if(setupLine(*primitive, *triangle, draw)) |
| 1346 | { |
| 1347 | primitive += ms; |
| 1348 | visible++; |
| 1349 | } |
| 1350 | |
| 1351 | triangle++; |
| 1352 | } |
| 1353 | |
| 1354 | return visible; |
| 1355 | } |
| 1356 | |
| 1357 | int Renderer::setupPoints(int unit, int count) |
| 1358 | { |
| 1359 | Triangle *triangle = triangleBatch[unit]; |
| 1360 | Primitive *primitive = primitiveBatch[unit]; |
| 1361 | int visible = 0; |
| 1362 | |
| 1363 | DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; |
| 1364 | SetupProcessor::State &state = draw.setupState; |
| 1365 | |
| 1366 | int ms = state.multiSample; |
| 1367 | |
| 1368 | for(int i = 0; i < count; i++) |
| 1369 | { |
| 1370 | if(setupPoint(*primitive, *triangle, draw)) |
| 1371 | { |
| 1372 | primitive += ms; |
| 1373 | visible++; |
| 1374 | } |
| 1375 | |
| 1376 | triangle++; |
| 1377 | } |
| 1378 | |
| 1379 | return visible; |
| 1380 | } |
| 1381 | |
| 1382 | bool Renderer::setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) |
| 1383 | { |
| 1384 | const SetupProcessor::RoutinePointer &setupRoutine = draw.setupPointer; |
| 1385 | const SetupProcessor::State &state = draw.setupState; |
| 1386 | const DrawData &data = *draw.data; |
| 1387 | |
| 1388 | float lineWidth = data.lineWidth; |
| 1389 | |
| 1390 | Vertex &v0 = triangle.v0; |
| 1391 | Vertex &v1 = triangle.v1; |
| 1392 | |
| 1393 | int pos = state.positionRegister; |
| 1394 | |
| 1395 | const float4 &P0 = v0.v[pos]; |
| 1396 | const float4 &P1 = v1.v[pos]; |
| 1397 | |
| 1398 | if(P0.w <= 0 && P1.w <= 0) |
| 1399 | { |
| 1400 | return false; |
| 1401 | } |
| 1402 | |
| 1403 | const float W = data.Wx16[0] * (1.0f / 16.0f); |
| 1404 | const float H = data.Hx16[0] * (1.0f / 16.0f); |
| 1405 | |
| 1406 | float dx = W * (P1.x / P1.w - P0.x / P0.w); |
| 1407 | float dy = H * (P1.y / P1.w - P0.y / P0.w); |
| 1408 | |
| 1409 | if(dx == 0 && dy == 0) |
| 1410 | { |
| 1411 | return false; |
| 1412 | } |
| 1413 | |
| 1414 | if(state.multiSample > 1) // Rectangle |
| 1415 | { |
| 1416 | float4 P[4]; |
| 1417 | int C[4]; |
| 1418 | |
| 1419 | P[0] = P0; |
| 1420 | P[1] = P1; |
| 1421 | P[2] = P1; |
| 1422 | P[3] = P0; |
| 1423 | |
| 1424 | float scale = lineWidth * 0.5f / sqrt(dx*dx + dy*dy); |
| 1425 | |
| 1426 | dx *= scale; |
| 1427 | dy *= scale; |
| 1428 | |
| 1429 | float dx0h = dx * P0.w / H; |
| 1430 | float dy0w = dy * P0.w / W; |
| 1431 | |
| 1432 | float dx1h = dx * P1.w / H; |
| 1433 | float dy1w = dy * P1.w / W; |
| 1434 | |
| 1435 | P[0].x += -dy0w; |
| 1436 | P[0].y += +dx0h; |
| 1437 | C[0] = clipper->computeClipFlags(P[0]); |
| 1438 | |
| 1439 | P[1].x += -dy1w; |
| 1440 | P[1].y += +dx1h; |
| 1441 | C[1] = clipper->computeClipFlags(P[1]); |
| 1442 | |
| 1443 | P[2].x += +dy1w; |
| 1444 | P[2].y += -dx1h; |
| 1445 | C[2] = clipper->computeClipFlags(P[2]); |
| 1446 | |
| 1447 | P[3].x += +dy0w; |
| 1448 | P[3].y += -dx0h; |
| 1449 | C[3] = clipper->computeClipFlags(P[3]); |
| 1450 | |
| 1451 | if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) |
| 1452 | { |
| 1453 | Polygon polygon(P, 4); |
| 1454 | |
| 1455 | int clipFlagsOr = C[0] | C[1] | C[2] | C[3] | draw.clipFlags; |
| 1456 | |
| 1457 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 1458 | { |
| 1459 | if(!clipper->clip(polygon, clipFlagsOr, draw)) |
| 1460 | { |
| 1461 | return false; |
| 1462 | } |
| 1463 | } |
| 1464 | |
| 1465 | return setupRoutine(&primitive, &triangle, &polygon, &data); |
| 1466 | } |
| 1467 | } |
| 1468 | else // Diamond test convention |
| 1469 | { |
| 1470 | float4 P[8]; |
| 1471 | int C[8]; |
| 1472 | |
| 1473 | P[0] = P0; |
| 1474 | P[1] = P0; |
| 1475 | P[2] = P0; |
| 1476 | P[3] = P0; |
| 1477 | P[4] = P1; |
| 1478 | P[5] = P1; |
| 1479 | P[6] = P1; |
| 1480 | P[7] = P1; |
| 1481 | |
| 1482 | float dx0 = lineWidth * 0.5f * P0.w / W; |
| 1483 | float dy0 = lineWidth * 0.5f * P0.w / H; |
| 1484 | |
| 1485 | float dx1 = lineWidth * 0.5f * P1.w / W; |
| 1486 | float dy1 = lineWidth * 0.5f * P1.w / H; |
| 1487 | |
| 1488 | P[0].x += -dx0; |
| 1489 | C[0] = clipper->computeClipFlags(P[0]); |
| 1490 | |
| 1491 | P[1].y += +dy0; |
| 1492 | C[1] = clipper->computeClipFlags(P[1]); |
| 1493 | |
| 1494 | P[2].x += +dx0; |
| 1495 | C[2] = clipper->computeClipFlags(P[2]); |
| 1496 | |
| 1497 | P[3].y += -dy0; |
| 1498 | C[3] = clipper->computeClipFlags(P[3]); |
| 1499 | |
| 1500 | P[4].x += -dx1; |
| 1501 | C[4] = clipper->computeClipFlags(P[4]); |
| 1502 | |
| 1503 | P[5].y += +dy1; |
| 1504 | C[5] = clipper->computeClipFlags(P[5]); |
| 1505 | |
| 1506 | P[6].x += +dx1; |
| 1507 | C[6] = clipper->computeClipFlags(P[6]); |
| 1508 | |
| 1509 | P[7].y += -dy1; |
| 1510 | C[7] = clipper->computeClipFlags(P[7]); |
| 1511 | |
| 1512 | if((C[0] & C[1] & C[2] & C[3] & C[4] & C[5] & C[6] & C[7]) == Clipper::CLIP_FINITE) |
| 1513 | { |
| 1514 | float4 L[6]; |
| 1515 | |
| 1516 | if(dx > -dy) |
| 1517 | { |
| 1518 | if(dx > dy) // Right |
| 1519 | { |
| 1520 | L[0] = P[0]; |
| 1521 | L[1] = P[1]; |
| 1522 | L[2] = P[5]; |
| 1523 | L[3] = P[6]; |
| 1524 | L[4] = P[7]; |
| 1525 | L[5] = P[3]; |
| 1526 | } |
| 1527 | else // Down |
| 1528 | { |
| 1529 | L[0] = P[0]; |
| 1530 | L[1] = P[4]; |
| 1531 | L[2] = P[5]; |
| 1532 | L[3] = P[6]; |
| 1533 | L[4] = P[2]; |
| 1534 | L[5] = P[3]; |
| 1535 | } |
| 1536 | } |
| 1537 | else |
| 1538 | { |
| 1539 | if(dx > dy) // Up |
| 1540 | { |
| 1541 | L[0] = P[0]; |
| 1542 | L[1] = P[1]; |
| 1543 | L[2] = P[2]; |
| 1544 | L[3] = P[6]; |
| 1545 | L[4] = P[7]; |
| 1546 | L[5] = P[4]; |
| 1547 | } |
| 1548 | else // Left |
| 1549 | { |
| 1550 | L[0] = P[1]; |
| 1551 | L[1] = P[2]; |
| 1552 | L[2] = P[3]; |
| 1553 | L[3] = P[7]; |
| 1554 | L[4] = P[4]; |
| 1555 | L[5] = P[5]; |
| 1556 | } |
| 1557 | } |
| 1558 | |
| 1559 | Polygon polygon(L, 6); |
| 1560 | |
| 1561 | int clipFlagsOr = C[0] | C[1] | C[2] | C[3] | C[4] | C[5] | C[6] | C[7] | draw.clipFlags; |
| 1562 | |
| 1563 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 1564 | { |
| 1565 | if(!clipper->clip(polygon, clipFlagsOr, draw)) |
| 1566 | { |
| 1567 | return false; |
| 1568 | } |
| 1569 | } |
| 1570 | |
| 1571 | return setupRoutine(&primitive, &triangle, &polygon, &data); |
| 1572 | } |
| 1573 | } |
| 1574 | |
| 1575 | return false; |
| 1576 | } |
| 1577 | |
| 1578 | bool Renderer::setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) |
| 1579 | { |
| 1580 | const SetupProcessor::RoutinePointer &setupRoutine = draw.setupPointer; |
| 1581 | const SetupProcessor::State &state = draw.setupState; |
| 1582 | const DrawData &data = *draw.data; |
| 1583 | |
| 1584 | Vertex &v = triangle.v0; |
| 1585 | |
| 1586 | float pSize; |
| 1587 | |
| 1588 | int pts = state.pointSizeRegister; |
| 1589 | |
| 1590 | if(state.pointSizeRegister != Unused) |
| 1591 | { |
| 1592 | pSize = v.v[pts].y; |
| 1593 | } |
| 1594 | else |
| 1595 | { |
| 1596 | pSize = 1.0f; |
| 1597 | } |
| 1598 | |
| 1599 | pSize = clamp(pSize, data.pointSizeMin, data.pointSizeMax); |
| 1600 | |
| 1601 | float4 P[4]; |
| 1602 | int C[4]; |
| 1603 | |
| 1604 | int pos = state.positionRegister; |
| 1605 | |
| 1606 | P[0] = v.v[pos]; |
| 1607 | P[1] = v.v[pos]; |
| 1608 | P[2] = v.v[pos]; |
| 1609 | P[3] = v.v[pos]; |
| 1610 | |
| 1611 | const float X = pSize * P[0].w * data.halfPixelX[0]; |
| 1612 | const float Y = pSize * P[0].w * data.halfPixelY[0]; |
| 1613 | |
| 1614 | P[0].x -= X; |
| 1615 | P[0].y += Y; |
| 1616 | C[0] = clipper->computeClipFlags(P[0]); |
| 1617 | |
| 1618 | P[1].x += X; |
| 1619 | P[1].y += Y; |
| 1620 | C[1] = clipper->computeClipFlags(P[1]); |
| 1621 | |
| 1622 | P[2].x += X; |
| 1623 | P[2].y -= Y; |
| 1624 | C[2] = clipper->computeClipFlags(P[2]); |
| 1625 | |
| 1626 | P[3].x -= X; |
| 1627 | P[3].y -= Y; |
| 1628 | C[3] = clipper->computeClipFlags(P[3]); |
| 1629 | |
| 1630 | triangle.v1 = triangle.v0; |
| 1631 | triangle.v2 = triangle.v0; |
| 1632 | |
| 1633 | triangle.v1.X += iround(16 * 0.5f * pSize); |
| 1634 | triangle.v2.Y -= iround(16 * 0.5f * pSize) * (data.Hx16[0] > 0.0f ? 1 : -1); // Both Direct3D and OpenGL expect (0, 0) in the top-left corner |
| 1635 | |
| 1636 | Polygon polygon(P, 4); |
| 1637 | |
| 1638 | if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) |
| 1639 | { |
| 1640 | int clipFlagsOr = C[0] | C[1] | C[2] | C[3] | draw.clipFlags; |
| 1641 | |
| 1642 | if(clipFlagsOr != Clipper::CLIP_FINITE) |
| 1643 | { |
| 1644 | if(!clipper->clip(polygon, clipFlagsOr, draw)) |
| 1645 | { |
| 1646 | return false; |
| 1647 | } |
| 1648 | } |
| 1649 | |
| 1650 | return setupRoutine(&primitive, &triangle, &polygon, &data); |
| 1651 | } |
| 1652 | |
| 1653 | return false; |
| 1654 | } |
| 1655 | |
| 1656 | void Renderer::initializeThreads() |
| 1657 | { |
| 1658 | unitCount = ceilPow2(threadCount); |
| 1659 | clusterCount = ceilPow2(threadCount); |
| 1660 | |
| 1661 | for(int i = 0; i < unitCount; i++) |
| 1662 | { |
| 1663 | triangleBatch[i] = (Triangle*)allocate(batchSize * sizeof(Triangle)); |
| 1664 | primitiveBatch[i] = (Primitive*)allocate(batchSize * sizeof(Primitive)); |
| 1665 | } |
| 1666 | |
| 1667 | for(int i = 0; i < threadCount; i++) |
| 1668 | { |
| 1669 | vertexTask[i] = (VertexTask*)allocate(sizeof(VertexTask)); |
| 1670 | vertexTask[i]->vertexCache.drawCall = -1; |
| 1671 | |
| 1672 | task[i].type = Task::SUSPEND; |
| 1673 | |
| 1674 | resume[i] = new Event(); |
| 1675 | suspend[i] = new Event(); |
| 1676 | |
| 1677 | Parameters parameters; |
| 1678 | parameters.threadIndex = i; |
| 1679 | parameters.renderer = this; |
| 1680 | |
| 1681 | exitThreads = false; |
| 1682 | worker[i] = new Thread(threadFunction, ¶meters); |
| 1683 | |
| 1684 | suspend[i]->wait(); |
| 1685 | suspend[i]->signal(); |
| 1686 | } |
| 1687 | } |
| 1688 | |
| 1689 | void Renderer::terminateThreads() |
| 1690 | { |
| 1691 | while(threadsAwake != 0) |
| 1692 | { |
| 1693 | Thread::sleep(1); |
| 1694 | } |
| 1695 | |
| 1696 | for(int thread = 0; thread < threadCount; thread++) |
| 1697 | { |
| 1698 | if(worker[thread]) |
| 1699 | { |
| 1700 | exitThreads = true; |
| 1701 | resume[thread]->signal(); |
| 1702 | worker[thread]->join(); |
| 1703 | |
| 1704 | delete worker[thread]; |
| 1705 | worker[thread] = 0; |
| 1706 | delete resume[thread]; |
| 1707 | resume[thread] = 0; |
| 1708 | delete suspend[thread]; |
| 1709 | suspend[thread] = 0; |
| 1710 | } |
| 1711 | |
| 1712 | deallocate(vertexTask[thread]); |
| 1713 | vertexTask[thread] = 0; |
| 1714 | } |
| 1715 | |
| 1716 | for(int i = 0; i < 16; i++) |
| 1717 | { |
| 1718 | deallocate(triangleBatch[i]); |
| 1719 | triangleBatch[i] = 0; |
| 1720 | |
| 1721 | deallocate(primitiveBatch[i]); |
| 1722 | primitiveBatch[i] = 0; |
| 1723 | } |
| 1724 | } |
| 1725 | |
| 1726 | void Renderer::loadConstants(const VertexShader *vertexShader) |
| 1727 | { |
| 1728 | size_t count = vertexShader->getLength(); |
| 1729 | |
| 1730 | for(size_t i = 0; i < count; i++) |
| 1731 | { |
| 1732 | const Shader::Instruction *instruction = vertexShader->getInstruction(i); |
| 1733 | |
| 1734 | if(instruction->opcode == Shader::OPCODE_DEF) |
| 1735 | { |
| 1736 | int index = instruction->dst.index; |
| 1737 | float value[4]; |
| 1738 | |
| 1739 | value[0] = instruction->src[0].value[0]; |
| 1740 | value[1] = instruction->src[0].value[1]; |
| 1741 | value[2] = instruction->src[0].value[2]; |
| 1742 | value[3] = instruction->src[0].value[3]; |
| 1743 | |
| 1744 | setVertexShaderConstantF(index, value); |
| 1745 | } |
| 1746 | else if(instruction->opcode == Shader::OPCODE_DEFI) |
| 1747 | { |
| 1748 | int index = instruction->dst.index; |
| 1749 | int integer[4]; |
| 1750 | |
| 1751 | integer[0] = instruction->src[0].integer[0]; |
| 1752 | integer[1] = instruction->src[0].integer[1]; |
| 1753 | integer[2] = instruction->src[0].integer[2]; |
| 1754 | integer[3] = instruction->src[0].integer[3]; |
| 1755 | |
| 1756 | setVertexShaderConstantI(index, integer); |
| 1757 | } |
| 1758 | else if(instruction->opcode == Shader::OPCODE_DEFB) |
| 1759 | { |
| 1760 | int index = instruction->dst.index; |
| 1761 | int boolean = instruction->src[0].boolean[0]; |
| 1762 | |
| 1763 | setVertexShaderConstantB(index, &boolean); |
| 1764 | } |
| 1765 | } |
| 1766 | } |
| 1767 | |
| 1768 | void Renderer::loadConstants(const PixelShader *pixelShader) |
| 1769 | { |
| 1770 | if(!pixelShader) return; |
| 1771 | |
| 1772 | size_t count = pixelShader->getLength(); |
| 1773 | |
| 1774 | for(size_t i = 0; i < count; i++) |
| 1775 | { |
| 1776 | const Shader::Instruction *instruction = pixelShader->getInstruction(i); |
| 1777 | |
| 1778 | if(instruction->opcode == Shader::OPCODE_DEF) |
| 1779 | { |
| 1780 | int index = instruction->dst.index; |
| 1781 | float value[4]; |
| 1782 | |
| 1783 | value[0] = instruction->src[0].value[0]; |
| 1784 | value[1] = instruction->src[0].value[1]; |
| 1785 | value[2] = instruction->src[0].value[2]; |
| 1786 | value[3] = instruction->src[0].value[3]; |
| 1787 | |
| 1788 | setPixelShaderConstantF(index, value); |
| 1789 | } |
| 1790 | else if(instruction->opcode == Shader::OPCODE_DEFI) |
| 1791 | { |
| 1792 | int index = instruction->dst.index; |
| 1793 | int integer[4]; |
| 1794 | |
| 1795 | integer[0] = instruction->src[0].integer[0]; |
| 1796 | integer[1] = instruction->src[0].integer[1]; |
| 1797 | integer[2] = instruction->src[0].integer[2]; |
| 1798 | integer[3] = instruction->src[0].integer[3]; |
| 1799 | |
| 1800 | setPixelShaderConstantI(index, integer); |
| 1801 | } |
| 1802 | else if(instruction->opcode == Shader::OPCODE_DEFB) |
| 1803 | { |
| 1804 | int index = instruction->dst.index; |
| 1805 | int boolean = instruction->src[0].boolean[0]; |
| 1806 | |
| 1807 | setPixelShaderConstantB(index, &boolean); |
| 1808 | } |
| 1809 | } |
| 1810 | } |
| 1811 | |
| 1812 | void Renderer::setIndexBuffer(Resource *indexBuffer) |
| 1813 | { |
| 1814 | context->indexBuffer = indexBuffer; |
| 1815 | } |
| 1816 | |
| 1817 | void Renderer::setMultiSampleMask(unsigned int mask) |
| 1818 | { |
| 1819 | context->sampleMask = mask; |
| 1820 | } |
| 1821 | |
| 1822 | void Renderer::setTransparencyAntialiasing(TransparencyAntialiasing transparencyAntialiasing) |
| 1823 | { |
| 1824 | sw::transparencyAntialiasing = transparencyAntialiasing; |
| 1825 | } |
| 1826 | |
| 1827 | bool Renderer::isReadWriteTexture(int sampler) |
| 1828 | { |
| 1829 | for(int index = 0; index < RENDERTARGETS; index++) |
| 1830 | { |
| 1831 | if(context->renderTarget[index] && context->texture[sampler] == context->renderTarget[index]->getResource()) |
| 1832 | { |
| 1833 | return true; |
| 1834 | } |
| 1835 | } |
| 1836 | |
| 1837 | if(context->depthBuffer && context->texture[sampler] == context->depthBuffer->getResource()) |
| 1838 | { |
| 1839 | return true; |
| 1840 | } |
| 1841 | |
| 1842 | return false; |
| 1843 | } |
| 1844 | |
| 1845 | void Renderer::updateClipper() |
| 1846 | { |
| 1847 | if(updateClipPlanes) |
| 1848 | { |
| 1849 | if(clipFlags & Clipper::CLIP_PLANE0) clipPlane[0] = userPlane[0]; |
| 1850 | if(clipFlags & Clipper::CLIP_PLANE1) clipPlane[1] = userPlane[1]; |
| 1851 | if(clipFlags & Clipper::CLIP_PLANE2) clipPlane[2] = userPlane[2]; |
| 1852 | if(clipFlags & Clipper::CLIP_PLANE3) clipPlane[3] = userPlane[3]; |
| 1853 | if(clipFlags & Clipper::CLIP_PLANE4) clipPlane[4] = userPlane[4]; |
| 1854 | if(clipFlags & Clipper::CLIP_PLANE5) clipPlane[5] = userPlane[5]; |
| 1855 | |
| 1856 | updateClipPlanes = false; |
| 1857 | } |
| 1858 | } |
| 1859 | |
| 1860 | void Renderer::setTextureResource(unsigned int sampler, Resource *resource) |
| 1861 | { |
| 1862 | ASSERT(sampler < TOTAL_IMAGE_UNITS); |
| 1863 | |
| 1864 | context->texture[sampler] = resource; |
| 1865 | } |
| 1866 | |
| 1867 | void Renderer::setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surface *surface, TextureType type) |
| 1868 | { |
| 1869 | ASSERT(sampler < TOTAL_IMAGE_UNITS && face < 6 && level < MIPMAP_LEVELS); |
| 1870 | |
| 1871 | context->sampler[sampler].setTextureLevel(face, level, surface, type); |
| 1872 | } |
| 1873 | |
| 1874 | void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) |
| 1875 | { |
| 1876 | if(type == SAMPLER_PIXEL) |
| 1877 | { |
| 1878 | PixelProcessor::setTextureFilter(sampler, textureFilter); |
| 1879 | } |
| 1880 | else |
| 1881 | { |
| 1882 | VertexProcessor::setTextureFilter(sampler, textureFilter); |
| 1883 | } |
| 1884 | } |
| 1885 | |
| 1886 | void Renderer::setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter) |
| 1887 | { |
| 1888 | if(type == SAMPLER_PIXEL) |
| 1889 | { |
| 1890 | PixelProcessor::setMipmapFilter(sampler, mipmapFilter); |
| 1891 | } |
| 1892 | else |
| 1893 | { |
| 1894 | VertexProcessor::setMipmapFilter(sampler, mipmapFilter); |
| 1895 | } |
| 1896 | } |
| 1897 | |
| 1898 | void Renderer::setGatherEnable(SamplerType type, int sampler, bool enable) |
| 1899 | { |
| 1900 | if(type == SAMPLER_PIXEL) |
| 1901 | { |
| 1902 | PixelProcessor::setGatherEnable(sampler, enable); |
| 1903 | } |
| 1904 | else |
| 1905 | { |
| 1906 | VertexProcessor::setGatherEnable(sampler, enable); |
| 1907 | } |
| 1908 | } |
| 1909 | |
| 1910 | void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) |
| 1911 | { |
| 1912 | if(type == SAMPLER_PIXEL) |
| 1913 | { |
| 1914 | PixelProcessor::setAddressingModeU(sampler, addressMode); |
| 1915 | } |
| 1916 | else |
| 1917 | { |
| 1918 | VertexProcessor::setAddressingModeU(sampler, addressMode); |
| 1919 | } |
| 1920 | } |
| 1921 | |
| 1922 | void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) |
| 1923 | { |
| 1924 | if(type == SAMPLER_PIXEL) |
| 1925 | { |
| 1926 | PixelProcessor::setAddressingModeV(sampler, addressMode); |
| 1927 | } |
| 1928 | else |
| 1929 | { |
| 1930 | VertexProcessor::setAddressingModeV(sampler, addressMode); |
| 1931 | } |
| 1932 | } |
| 1933 | |
| 1934 | void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) |
| 1935 | { |
| 1936 | if(type == SAMPLER_PIXEL) |
| 1937 | { |
| 1938 | PixelProcessor::setAddressingModeW(sampler, addressMode); |
| 1939 | } |
| 1940 | else |
| 1941 | { |
| 1942 | VertexProcessor::setAddressingModeW(sampler, addressMode); |
| 1943 | } |
| 1944 | } |
| 1945 | |
| 1946 | void Renderer::setReadSRGB(SamplerType type, int sampler, bool sRGB) |
| 1947 | { |
| 1948 | if(type == SAMPLER_PIXEL) |
| 1949 | { |
| 1950 | PixelProcessor::setReadSRGB(sampler, sRGB); |
| 1951 | } |
| 1952 | else |
| 1953 | { |
| 1954 | VertexProcessor::setReadSRGB(sampler, sRGB); |
| 1955 | } |
| 1956 | } |
| 1957 | |
| 1958 | void Renderer::setMipmapLOD(SamplerType type, int sampler, float bias) |
| 1959 | { |
| 1960 | if(type == SAMPLER_PIXEL) |
| 1961 | { |
| 1962 | PixelProcessor::setMipmapLOD(sampler, bias); |
| 1963 | } |
| 1964 | else |
| 1965 | { |
| 1966 | VertexProcessor::setMipmapLOD(sampler, bias); |
| 1967 | } |
| 1968 | } |
| 1969 | |
| 1970 | void Renderer::setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor) |
| 1971 | { |
| 1972 | if(type == SAMPLER_PIXEL) |
| 1973 | { |
| 1974 | PixelProcessor::setBorderColor(sampler, borderColor); |
| 1975 | } |
| 1976 | else |
| 1977 | { |
| 1978 | VertexProcessor::setBorderColor(sampler, borderColor); |
| 1979 | } |
| 1980 | } |
| 1981 | |
| 1982 | void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) |
| 1983 | { |
| 1984 | if(type == SAMPLER_PIXEL) |
| 1985 | { |
| 1986 | PixelProcessor::setMaxAnisotropy(sampler, maxAnisotropy); |
| 1987 | } |
| 1988 | else |
| 1989 | { |
| 1990 | VertexProcessor::setMaxAnisotropy(sampler, maxAnisotropy); |
| 1991 | } |
| 1992 | } |
| 1993 | |
| 1994 | void Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) |
| 1995 | { |
| 1996 | if(type == SAMPLER_PIXEL) |
| 1997 | { |
| 1998 | PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); |
| 1999 | } |
| 2000 | else |
| 2001 | { |
| 2002 | VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); |
| 2003 | } |
| 2004 | } |
| 2005 | |
| 2006 | void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) |
| 2007 | { |
| 2008 | if(type == SAMPLER_PIXEL) |
| 2009 | { |
| 2010 | PixelProcessor::setSwizzleR(sampler, swizzleR); |
| 2011 | } |
| 2012 | else |
| 2013 | { |
| 2014 | VertexProcessor::setSwizzleR(sampler, swizzleR); |
| 2015 | } |
| 2016 | } |
| 2017 | |
| 2018 | void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) |
| 2019 | { |
| 2020 | if(type == SAMPLER_PIXEL) |
| 2021 | { |
| 2022 | PixelProcessor::setSwizzleG(sampler, swizzleG); |
| 2023 | } |
| 2024 | else |
| 2025 | { |
| 2026 | VertexProcessor::setSwizzleG(sampler, swizzleG); |
| 2027 | } |
| 2028 | } |
| 2029 | |
| 2030 | void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) |
| 2031 | { |
| 2032 | if(type == SAMPLER_PIXEL) |
| 2033 | { |
| 2034 | PixelProcessor::setSwizzleB(sampler, swizzleB); |
| 2035 | } |
| 2036 | else |
| 2037 | { |
| 2038 | VertexProcessor::setSwizzleB(sampler, swizzleB); |
| 2039 | } |
| 2040 | } |
| 2041 | |
| 2042 | void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) |
| 2043 | { |
| 2044 | if(type == SAMPLER_PIXEL) |
| 2045 | { |
| 2046 | PixelProcessor::setSwizzleA(sampler, swizzleA); |
| 2047 | } |
| 2048 | else |
| 2049 | { |
| 2050 | VertexProcessor::setSwizzleA(sampler, swizzleA); |
| 2051 | } |
| 2052 | } |
| 2053 | |
| 2054 | void Renderer::setCompareFunc(SamplerType type, int sampler, CompareFunc compFunc) |
| 2055 | { |
| 2056 | if(type == SAMPLER_PIXEL) |
| 2057 | { |
| 2058 | PixelProcessor::setCompareFunc(sampler, compFunc); |
| 2059 | } |
| 2060 | else |
| 2061 | { |
| 2062 | VertexProcessor::setCompareFunc(sampler, compFunc); |
| 2063 | } |
| 2064 | } |
| 2065 | |
| 2066 | void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) |
| 2067 | { |
| 2068 | if(type == SAMPLER_PIXEL) |
| 2069 | { |
| 2070 | PixelProcessor::setBaseLevel(sampler, baseLevel); |
| 2071 | } |
| 2072 | else |
| 2073 | { |
| 2074 | VertexProcessor::setBaseLevel(sampler, baseLevel); |
| 2075 | } |
| 2076 | } |
| 2077 | |
| 2078 | void Renderer::setMaxLevel(SamplerType type, int sampler, int maxLevel) |
| 2079 | { |
| 2080 | if(type == SAMPLER_PIXEL) |
| 2081 | { |
| 2082 | PixelProcessor::setMaxLevel(sampler, maxLevel); |
| 2083 | } |
| 2084 | else |
| 2085 | { |
| 2086 | VertexProcessor::setMaxLevel(sampler, maxLevel); |
| 2087 | } |
| 2088 | } |
| 2089 | |
| 2090 | void Renderer::setMinLod(SamplerType type, int sampler, float minLod) |
| 2091 | { |
| 2092 | if(type == SAMPLER_PIXEL) |
| 2093 | { |
| 2094 | PixelProcessor::setMinLod(sampler, minLod); |
| 2095 | } |
| 2096 | else |
| 2097 | { |
| 2098 | VertexProcessor::setMinLod(sampler, minLod); |
| 2099 | } |
| 2100 | } |
| 2101 | |
| 2102 | void Renderer::setMaxLod(SamplerType type, int sampler, float maxLod) |
| 2103 | { |
| 2104 | if(type == SAMPLER_PIXEL) |
| 2105 | { |
| 2106 | PixelProcessor::setMaxLod(sampler, maxLod); |
| 2107 | } |
| 2108 | else |
| 2109 | { |
| 2110 | VertexProcessor::setMaxLod(sampler, maxLod); |
| 2111 | } |
| 2112 | } |
| 2113 | |
| 2114 | void Renderer::setLineWidth(float width) |
| 2115 | { |
| 2116 | context->lineWidth = width; |
| 2117 | } |
| 2118 | |
| 2119 | void Renderer::setDepthBias(float bias) |
| 2120 | { |
| 2121 | context->depthBias = bias; |
| 2122 | } |
| 2123 | |
| 2124 | void Renderer::setSlopeDepthBias(float slopeBias) |
| 2125 | { |
| 2126 | context->slopeDepthBias = slopeBias; |
| 2127 | } |
| 2128 | |
| 2129 | void Renderer::setRasterizerDiscard(bool rasterizerDiscard) |
| 2130 | { |
| 2131 | context->rasterizerDiscard = rasterizerDiscard; |
| 2132 | } |
| 2133 | |
| 2134 | void Renderer::setPixelShader(const PixelShader *shader) |
| 2135 | { |
| 2136 | context->pixelShader = shader; |
| 2137 | |
| 2138 | loadConstants(shader); |
| 2139 | } |
| 2140 | |
| 2141 | void Renderer::setVertexShader(const VertexShader *shader) |
| 2142 | { |
| 2143 | context->vertexShader = shader; |
| 2144 | |
| 2145 | loadConstants(shader); |
| 2146 | } |
| 2147 | |
| 2148 | void Renderer::setPixelShaderConstantF(unsigned int index, const float value[4], unsigned int count) |
| 2149 | { |
| 2150 | for(unsigned int i = 0; i < DRAW_COUNT; i++) |
| 2151 | { |
| 2152 | if(drawCall[i]->psDirtyConstF < index + count) |
| 2153 | { |
| 2154 | drawCall[i]->psDirtyConstF = index + count; |
| 2155 | } |
| 2156 | } |
| 2157 | |
| 2158 | for(unsigned int i = 0; i < count; i++) |
| 2159 | { |
| 2160 | PixelProcessor::setFloatConstant(index + i, value); |
| 2161 | value += 4; |
| 2162 | } |
| 2163 | } |
| 2164 | |
| 2165 | void Renderer::setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count) |
| 2166 | { |
| 2167 | for(unsigned int i = 0; i < DRAW_COUNT; i++) |
| 2168 | { |
| 2169 | if(drawCall[i]->psDirtyConstI < index + count) |
| 2170 | { |
| 2171 | drawCall[i]->psDirtyConstI = index + count; |
| 2172 | } |
| 2173 | } |
| 2174 | |
| 2175 | for(unsigned int i = 0; i < count; i++) |
| 2176 | { |
| 2177 | PixelProcessor::setIntegerConstant(index + i, value); |
| 2178 | value += 4; |
| 2179 | } |
| 2180 | } |
| 2181 | |
| 2182 | void Renderer::setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count) |
| 2183 | { |
| 2184 | for(unsigned int i = 0; i < DRAW_COUNT; i++) |
| 2185 | { |
| 2186 | if(drawCall[i]->psDirtyConstB < index + count) |
| 2187 | { |
| 2188 | drawCall[i]->psDirtyConstB = index + count; |
| 2189 | } |
| 2190 | } |
| 2191 | |
| 2192 | for(unsigned int i = 0; i < count; i++) |
| 2193 | { |
| 2194 | PixelProcessor::setBooleanConstant(index + i, *boolean); |
| 2195 | boolean++; |
| 2196 | } |
| 2197 | } |
| 2198 | |
| 2199 | void Renderer::setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int count) |
| 2200 | { |
| 2201 | for(unsigned int i = 0; i < DRAW_COUNT; i++) |
| 2202 | { |
| 2203 | if(drawCall[i]->vsDirtyConstF < index + count) |
| 2204 | { |
| 2205 | drawCall[i]->vsDirtyConstF = index + count; |
| 2206 | } |
| 2207 | } |
| 2208 | |
| 2209 | for(unsigned int i = 0; i < count; i++) |
| 2210 | { |
| 2211 | VertexProcessor::setFloatConstant(index + i, value); |
| 2212 | value += 4; |
| 2213 | } |
| 2214 | } |
| 2215 | |
| 2216 | void Renderer::setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count) |
| 2217 | { |
| 2218 | for(unsigned int i = 0; i < DRAW_COUNT; i++) |
| 2219 | { |
| 2220 | if(drawCall[i]->vsDirtyConstI < index + count) |
| 2221 | { |
| 2222 | drawCall[i]->vsDirtyConstI = index + count; |
| 2223 | } |
| 2224 | } |
| 2225 | |
| 2226 | for(unsigned int i = 0; i < count; i++) |
| 2227 | { |
| 2228 | VertexProcessor::setIntegerConstant(index + i, value); |
| 2229 | value += 4; |
| 2230 | } |
| 2231 | } |
| 2232 | |
| 2233 | void Renderer::setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count) |
| 2234 | { |
| 2235 | for(unsigned int i = 0; i < DRAW_COUNT; i++) |
| 2236 | { |
| 2237 | if(drawCall[i]->vsDirtyConstB < index + count) |
| 2238 | { |
| 2239 | drawCall[i]->vsDirtyConstB = index + count; |
| 2240 | } |
| 2241 | } |
| 2242 | |
| 2243 | for(unsigned int i = 0; i < count; i++) |
| 2244 | { |
| 2245 | VertexProcessor::setBooleanConstant(index + i, *boolean); |
| 2246 | boolean++; |
| 2247 | } |
| 2248 | } |
| 2249 | |
| 2250 | void Renderer::addQuery(Query *query) |
| 2251 | { |
| 2252 | queries.push_back(query); |
| 2253 | } |
| 2254 | |
| 2255 | void Renderer::removeQuery(Query *query) |
| 2256 | { |
| 2257 | queries.remove(query); |
| 2258 | } |
| 2259 | |
| 2260 | #if PERF_HUD |
| 2261 | int Renderer::getThreadCount() |
| 2262 | { |
| 2263 | return threadCount; |
| 2264 | } |
| 2265 | |
| 2266 | int64_t Renderer::getVertexTime(int thread) |
| 2267 | { |
| 2268 | return vertexTime[thread]; |
| 2269 | } |
| 2270 | |
| 2271 | int64_t Renderer::getSetupTime(int thread) |
| 2272 | { |
| 2273 | return setupTime[thread]; |
| 2274 | } |
| 2275 | |
| 2276 | int64_t Renderer::getPixelTime(int thread) |
| 2277 | { |
| 2278 | return pixelTime[thread]; |
| 2279 | } |
| 2280 | |
| 2281 | void Renderer::resetTimers() |
| 2282 | { |
| 2283 | for(int thread = 0; thread < threadCount; thread++) |
| 2284 | { |
| 2285 | vertexTime[thread] = 0; |
| 2286 | setupTime[thread] = 0; |
| 2287 | pixelTime[thread] = 0; |
| 2288 | } |
| 2289 | } |
| 2290 | #endif |
| 2291 | |
| 2292 | void Renderer::setContext(const sw::Context& context) |
| 2293 | { |
| 2294 | *(this->context) = context; |
| 2295 | } |
| 2296 | |
| 2297 | void Renderer::setViewport(const VkViewport &viewport) |
| 2298 | { |
| 2299 | this->viewport = viewport; |
| 2300 | } |
| 2301 | |
| 2302 | void Renderer::setScissor(const Rect &scissor) |
| 2303 | { |
| 2304 | this->scissor = scissor; |
| 2305 | } |
| 2306 | |
| 2307 | void Renderer::setClipFlags(int flags) |
| 2308 | { |
| 2309 | clipFlags = flags << 8; // Bottom 8 bits used by legacy frustum |
| 2310 | } |
| 2311 | |
| 2312 | void Renderer::setClipPlane(unsigned int index, const float plane[4]) |
| 2313 | { |
| 2314 | if(index < MAX_CLIP_PLANES) |
| 2315 | { |
| 2316 | userPlane[index] = plane; |
| 2317 | } |
| 2318 | else ASSERT(false); |
| 2319 | |
| 2320 | updateClipPlanes = true; |
| 2321 | } |
| 2322 | |
| 2323 | void Renderer::updateConfiguration(bool initialUpdate) |
| 2324 | { |
| 2325 | bool newConfiguration = swiftConfig->hasNewConfiguration(); |
| 2326 | |
| 2327 | if(newConfiguration || initialUpdate) |
| 2328 | { |
| 2329 | terminateThreads(); |
| 2330 | |
| 2331 | SwiftConfig::Configuration configuration = {}; |
| 2332 | swiftConfig->getConfiguration(configuration); |
| 2333 | |
| 2334 | precacheVertex = !newConfiguration && configuration.precache; |
| 2335 | precacheSetup = !newConfiguration && configuration.precache; |
| 2336 | precachePixel = !newConfiguration && configuration.precache; |
| 2337 | |
| 2338 | VertexProcessor::setRoutineCacheSize(configuration.vertexRoutineCacheSize); |
| 2339 | PixelProcessor::setRoutineCacheSize(configuration.pixelRoutineCacheSize); |
| 2340 | SetupProcessor::setRoutineCacheSize(configuration.setupRoutineCacheSize); |
| 2341 | |
| 2342 | switch(configuration.textureSampleQuality) |
| 2343 | { |
| 2344 | case 0: Sampler::setFilterQuality(FILTER_POINT); break; |
| 2345 | case 1: Sampler::setFilterQuality(FILTER_LINEAR); break; |
| 2346 | case 2: Sampler::setFilterQuality(FILTER_ANISOTROPIC); break; |
| 2347 | default: Sampler::setFilterQuality(FILTER_ANISOTROPIC); break; |
| 2348 | } |
| 2349 | |
| 2350 | switch(configuration.mipmapQuality) |
| 2351 | { |
| 2352 | case 0: Sampler::setMipmapQuality(MIPMAP_POINT); break; |
| 2353 | case 1: Sampler::setMipmapQuality(MIPMAP_LINEAR); break; |
| 2354 | default: Sampler::setMipmapQuality(MIPMAP_LINEAR); break; |
| 2355 | } |
| 2356 | |
| 2357 | setPerspectiveCorrection(configuration.perspectiveCorrection); |
| 2358 | |
| 2359 | switch(configuration.transcendentalPrecision) |
| 2360 | { |
| 2361 | case 0: |
| 2362 | logPrecision = APPROXIMATE; |
| 2363 | expPrecision = APPROXIMATE; |
| 2364 | rcpPrecision = APPROXIMATE; |
| 2365 | rsqPrecision = APPROXIMATE; |
| 2366 | break; |
| 2367 | case 1: |
| 2368 | logPrecision = PARTIAL; |
| 2369 | expPrecision = PARTIAL; |
| 2370 | rcpPrecision = PARTIAL; |
| 2371 | rsqPrecision = PARTIAL; |
| 2372 | break; |
| 2373 | case 2: |
| 2374 | logPrecision = ACCURATE; |
| 2375 | expPrecision = ACCURATE; |
| 2376 | rcpPrecision = ACCURATE; |
| 2377 | rsqPrecision = ACCURATE; |
| 2378 | break; |
| 2379 | case 3: |
| 2380 | logPrecision = WHQL; |
| 2381 | expPrecision = WHQL; |
| 2382 | rcpPrecision = WHQL; |
| 2383 | rsqPrecision = WHQL; |
| 2384 | break; |
| 2385 | case 4: |
| 2386 | logPrecision = IEEE; |
| 2387 | expPrecision = IEEE; |
| 2388 | rcpPrecision = IEEE; |
| 2389 | rsqPrecision = IEEE; |
| 2390 | break; |
| 2391 | default: |
| 2392 | logPrecision = ACCURATE; |
| 2393 | expPrecision = ACCURATE; |
| 2394 | rcpPrecision = ACCURATE; |
| 2395 | rsqPrecision = ACCURATE; |
| 2396 | break; |
| 2397 | } |
| 2398 | |
| 2399 | switch(configuration.transparencyAntialiasing) |
| 2400 | { |
| 2401 | case 0: transparencyAntialiasing = TRANSPARENCY_NONE; break; |
| 2402 | case 1: transparencyAntialiasing = TRANSPARENCY_ALPHA_TO_COVERAGE; break; |
| 2403 | default: transparencyAntialiasing = TRANSPARENCY_NONE; break; |
| 2404 | } |
| 2405 | |
| 2406 | switch(configuration.threadCount) |
| 2407 | { |
| 2408 | case -1: threadCount = CPUID::coreCount(); break; |
| 2409 | case 0: threadCount = CPUID::processAffinity(); break; |
| 2410 | default: threadCount = configuration.threadCount; break; |
| 2411 | } |
| 2412 | |
| 2413 | CPUID::setEnableSSE4_1(configuration.enableSSE4_1); |
| 2414 | CPUID::setEnableSSSE3(configuration.enableSSSE3); |
| 2415 | CPUID::setEnableSSE3(configuration.enableSSE3); |
| 2416 | CPUID::setEnableSSE2(configuration.enableSSE2); |
| 2417 | CPUID::setEnableSSE(configuration.enableSSE); |
| 2418 | |
| 2419 | for(int pass = 0; pass < 10; pass++) |
| 2420 | { |
| 2421 | optimization[pass] = configuration.optimization[pass]; |
| 2422 | } |
| 2423 | |
| 2424 | forceWindowed = configuration.forceWindowed; |
| 2425 | complementaryDepthBuffer = configuration.complementaryDepthBuffer; |
| 2426 | postBlendSRGB = configuration.postBlendSRGB; |
| 2427 | exactColorRounding = configuration.exactColorRounding; |
| 2428 | forceClearRegisters = configuration.forceClearRegisters; |
| 2429 | |
| 2430 | #ifndef NDEBUG |
| 2431 | minPrimitives = configuration.minPrimitives; |
| 2432 | maxPrimitives = configuration.maxPrimitives; |
| 2433 | #endif |
| 2434 | } |
| 2435 | |
| 2436 | if(!initialUpdate && !worker[0]) |
| 2437 | { |
| 2438 | initializeThreads(); |
| 2439 | } |
| 2440 | } |
| 2441 | } |