blob: 294728474db71838efe06eddcb8cddf7f35af672 [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
Nicolas Capensdbf6fc82014-10-23 13:33:20 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
Nicolas Capensdbf6fc82014-10-23 13:33:20 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
Nicolas Capensdbf6fc82014-10-23 13:33:20 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
Nicolas Capensdbf6fc82014-10-23 13:33:20 -040014
15// Buffer.cpp: Implements the Buffer class, representing storage of vertex and/or
16// index data. Implements GL buffer objects and related functionality.
17// [OpenGL ES 2.0.24] section 2.9 page 21.
18
19#include "Buffer.h"
20
21#include "main.h"
22#include "VertexDataManager.h"
23#include "IndexDataManager.h"
24
Nicolas Capens14ee7622014-10-28 23:48:41 -040025namespace es1
Nicolas Capensdbf6fc82014-10-23 13:33:20 -040026{
27
Nicolas Capense826ef02015-04-02 14:43:13 -040028Buffer::Buffer(GLuint name) : NamedObject(name)
Nicolas Capensdbf6fc82014-10-23 13:33:20 -040029{
30 mContents = 0;
31 mSize = 0;
32 mUsage = GL_DYNAMIC_DRAW;
33}
34
35Buffer::~Buffer()
36{
37 if(mContents)
38 {
39 mContents->destruct();
40 }
41}
42
43void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
44{
45 if(mContents)
46 {
47 mContents->destruct();
48 mContents = 0;
49 }
50
51 mSize = size;
52 mUsage = usage;
53
54 if(size > 0)
55 {
56 const int padding = 1024; // For SIMD processing of vertices
57 mContents = new sw::Resource(size + padding);
58
59 if(!mContents)
60 {
61 return error(GL_OUT_OF_MEMORY);
62 }
63
64 if(data)
65 {
Nicolas Capens53fae3e2014-12-03 11:09:40 -050066 memcpy((void*)mContents->data(), data, size);
Nicolas Capensdbf6fc82014-10-23 13:33:20 -040067 }
68 }
69}
70
71void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
72{
73 if(mContents)
74 {
75 char *buffer = (char*)mContents->lock(sw::PUBLIC);
76 memcpy(buffer + offset, data, size);
77 mContents->unlock();
78 }
79}
80
81sw::Resource *Buffer::getResource()
82{
83 return mContents;
84}
85
86}