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Ben Claytonabb57852019-03-01 14:33:35 +00001// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#include <vulkan/vulkan_core.h>
16
Ben Clayton40f3d982019-03-21 18:26:46 +000017#include <memory>
Ben Claytonabb57852019-03-01 14:33:35 +000018#include <vector>
19
20class Driver;
21
22// Device provides a wrapper around a VkDevice with a number of helper functions
23// for common test operations.
24class Device
25{
26public:
27 Device();
Ben Clayton40f3d982019-03-21 18:26:46 +000028 ~Device();
Ben Claytonabb57852019-03-01 14:33:35 +000029
30 // CreateComputeDevice enumerates the physical devices, looking for a device
31 // that supports compute.
32 // If a compatible physical device is found, then a device is created and
33 // assigned to out.
34 // If a compatible physical device is not found, VK_SUCCESS will still be
35 // returned (as there was no Vulkan error), but calling Device::IsValid()
36 // on this device will return false.
37 static VkResult CreateComputeDevice(
Ben Clayton40f3d982019-03-21 18:26:46 +000038 Driver const *driver, VkInstance instance, std::unique_ptr<Device>& out);
Ben Claytonabb57852019-03-01 14:33:35 +000039
40 // IsValid returns true if the Device is initialized and can be used.
41 bool IsValid() const;
42
43 // CreateBuffer creates a new buffer with the
44 // VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and
45 // VK_SHARING_MODE_EXCLUSIVE sharing mode.
46 VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size,
47 VkDeviceSize offset, VkBuffer *out) const;
48
49 // CreateShaderModule creates a new shader module with the given SPIR-V
50 // code.
51 VkResult CreateShaderModule(const std::vector<uint32_t> &spirv,
52 VkShaderModule *out) const;
53
54 // CreateDescriptorSetLayout creates a new descriptor set layout with the
55 // given bindings.
56 VkResult CreateDescriptorSetLayout(
57 const std::vector<VkDescriptorSetLayoutBinding> &bindings,
58 VkDescriptorSetLayout *out) const;
59
60 // CreatePipelineLayout creates a new single set descriptor set layout.
61 VkResult CreatePipelineLayout(VkDescriptorSetLayout layout,
62 VkPipelineLayout *out) const;
63
64 // CreateComputePipeline creates a new compute pipeline with the entry point
65 // "main".
66 VkResult CreateComputePipeline(VkShaderModule module,
67 VkPipelineLayout pipelineLayout,
68 VkPipeline *out) const;
69
70 // CreateStorageBufferDescriptorPool creates a new descriptor pool that can
71 // hold descriptorCount storage buffers.
72 VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
73 VkDescriptorPool *out) const;
74
75 // AllocateDescriptorSet allocates a single descriptor set with the given
76 // layout from pool.
77 VkResult AllocateDescriptorSet(VkDescriptorPool pool,
78 VkDescriptorSetLayout layout,
79 VkDescriptorSet *out) const;
80
81 // UpdateStorageBufferDescriptorSets updates the storage buffers in
82 // descriptorSet with the given list of VkDescriptorBufferInfos.
83 void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet,
84 const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
85
86 // AllocateMemory allocates size bytes from a memory heap that has all the
87 // given flag bits set.
88 // If memory could not be allocated from any heap then
89 // VK_ERROR_OUT_OF_DEVICE_MEMORY is returned.
90 VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const;
91
92 // MapMemory wraps vkMapMemory, supplying the first VkDevice parameter.
93 VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
94 VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
95
96 // UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter.
97 void UnmapMemory(VkDeviceMemory memory) const;
98
99 // CreateCommandPool creates a new command pool.
100 VkResult CreateCommandPool(VkCommandPool* out) const;
101
102 // AllocateCommandBuffer creates a new command buffer with a primary level.
103 VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer* out) const;
104
105 // BeginCommandBuffer begins writing to commandBuffer.
Nicolas Capensda1ed062019-03-12 11:23:28 -0400106 VkResult BeginCommandBuffer(VkCommandBufferUsageFlags usage, VkCommandBuffer commandBuffer) const;
Ben Claytonabb57852019-03-01 14:33:35 +0000107
108 // QueueSubmitAndWait submits the given command buffer and waits for it to
109 // complete.
110 VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const;
111
112private:
113 Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
114
115 static VkResult GetPhysicalDevices(
116 Driver const *driver, VkInstance instance,
117 std::vector<VkPhysicalDevice> &out);
118
119 static int GetComputeQueueFamilyIndex(
120 Driver const *driver, VkPhysicalDevice device);
121
122 static std::vector<VkQueueFamilyProperties>
123 GetPhysicalDeviceQueueFamilyProperties(
124 Driver const *driver, VkPhysicalDevice device);
125
126 Driver const *driver;
127 VkDevice device;
128 VkPhysicalDevice physicalDevice;
129 uint32_t queueFamilyIndex;
130};