1. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 5 years ago
  2. 20eea3c Allow Linux build without X11 dependency by Alexis Hetu · 6 years ago
  3. ce8eb94 Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably. by Nicolas Capens · 6 years ago
  4. c8eedeb Implement missing EGL surface queries. by Nicolas Capens · 6 years ago
  5. c80eada eglCreatePbufferFromClientBuffer implementation by Alexis Hetu · 6 years ago
  6. f9b80fe Check X11 return status. by Nicolas Capens · 6 years ago
  7. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 6 years ago
  8. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  9. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  10. 3911efd Default to libGLESv2 for EGL surface buffer creation. by Nicolas Capens · 7 years ago
  11. 560232a Handle WindowSurface::checkForResize() errors gracefully by Alexis Hetu · 7 years ago
  12. 96699f1 Fix checking dimensions of surfaces. by Nicolas Capens · 7 years ago
  13. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 7 years ago[Renamed (98%) from src/OpenGL/libEGL/EGLSurface.cpp]
  14. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 7 years ago
  15. 147f668 Fixed Mac build by Alexis Hetu · 7 years ago
  16. 2f48bcb Renamed libEGL/Surface.* to libEGL/EGLSurface.* by Alexis Hetu · 8 years ago[Renamed (99%) from src/OpenGL/libEGL/Surface.cpp]
  17. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  18. ae05d65 Fix glReadPixels and glClear memory leaks. by Nicolas Capens · 9 years ago
  19. b4af9f7 Fix memory leaks. by Nicolas Capens · 9 years ago
  20. 26177e9 Statically allocate one EGL display. by Nicolas Capens · 9 years ago
  21. 7154c1c Eliminate duplicate window size query code. by Nicolas Capens · 9 years ago
  22. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  23. 27654c2 Make SwiftShader compile on Mac (with unimplemented functions) by Corentin Wallez · 9 years ago
  24. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  25. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  26. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  27. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  28. b7e6c32 Simplify Android window property queries. by Nicolas Capens · 9 years ago
  29. a60d825 Break the dependency on the wrapper libEGL. by Greg Hartman · 9 years ago
  30. b602f0d Enumerate multisampled EGL configs. by Nicolas Capens · 9 years ago
  31. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 9 years ago
  32. 2c4edc2 Make back buffers non-lockable. by Nicolas Capens · 9 years ago
  33. f16c91a Use the correct internal format for swaps. by Nicolas Capens · 9 years ago
  34. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 9 years ago
  35. a230805 Access library dependencies through a single object. by Nicolas Capens · 9 years ago
  36. a36c990 Manually load X11 and resolve its symbols when needed. by Nicolas Capens · 9 years ago
  37. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 9 years ago
  38. 51eede9 Implement EGL_SWAP_BEHAVIOR for eglSurfaceAttrib(). by Nicolas Capens · 9 years ago
  39. 029d353 Add support for Android window size. by Greg Hartman · 9 years ago
  40. 6ef6d2a Always show the FPS when SwiftConfig is active. by Nicolas Capens · 9 years ago
  41. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  42. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libEGL/Surface.cpp]
  43. 702aabd Call any available function for creating frame buffers. by Nicolas Capens · 10 years ago
  44. 14ee762 Name the namespaces logically. by Nicolas Capens · 10 years ago
  45. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  46. f9b76a8 Rename the GLES2 namespace to gl2. by Nicolas Capens · 10 years ago
  47. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago
  48. b387caa Create the depth/stencil buffer independently from the device. by Nicolas Capens · 10 years ago
  49. 7ce51fc Move the EGL shared image creation implementation to the context. by Nicolas Capens · 10 years ago
  50. eef2c97 Abstract the use of textures in EGL. by Nicolas Capens · 10 years ago
  51. 6899f6c Eliminate the getCurrentContext() dependency. by Nicolas Capens · 10 years ago
  52. 557b14e Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  53. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 10 years ago
  54. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 10 years ago
  55. 6296dbb Check for X11 window resizes. by Nicolas Capens · 10 years ago
  56. 2f24de3 Only open an X11 display when not provided by the application through eglGetDisplay(). by Nicolas Capens · 10 years ago
  57. d4ae863 Update to June 11 2013 code drop. by John Bauman · 10 years ago
  58. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago