1. 532770b Use aligned allocation for classes with aligned members by Nicolas Capens · 3 years, 6 months ago
  2. 92eb041 Refactor GLES routine cache keys to use Memset<T> by Nicolas Capens · 5 years ago
  3. 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 5 years ago
  4. 377d493 Remove VertexProcessor::multisampling state bit by Chris Forbes · 5 years ago
  5. 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 6 years ago
  6. ac6d505 Fix switch statements in loops. by Nicolas Capens · 7 years ago
  7. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  8. 010a464 Add texture filtering precision hint by Alexis Hetu · 7 years ago
  9. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 8 years ago
  10. 1d67244 Fixed Windows warnings by Alexis Hetu · 8 years ago
  11. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 8 years ago
  12. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 8 years ago
  13. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 8 years ago
  14. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 8 years ago
  15. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 8 years ago
  16. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 8 years ago
  17. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  18. f6f8bf9 Adding task data for transform feedback by Alexis Hetu · 8 years ago
  19. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 8 years ago
  20. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 8 years ago
  21. 16116cb Transform feedback query implementation by Alexis Hetu · 8 years ago
  22. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  23. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 8 years ago
  24. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 8 years ago
  25. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  26. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 9 years ago
  27. 6743bbf gl_InstanceID implementation by Alexis Hetu · 9 years ago
  28. 0b65c5e Replacing numbers by constants by Alexis Hetu · 9 years ago
  29. c50d35d Add support for quad primitives. by Nicolas Capens · 9 years ago
  30. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  31. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  32. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago
  33. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  34. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago