1. 700a1a6 Fix clearing of dirty textures. by Nicolas Capens · 6 years ago
  2. 607771b Prevent 32-bit numeric overflow on image allocation. by Nicolas Capens · 6 years ago
  3. 419a580 Refactor surface buffer size calculation. by Nicolas Capens · 6 years ago
  4. 5fd1cfa Pitch fix for IO surfaces by Alexis Hetu · 6 years ago
  5. 3848876 Guard against clearing null depth/stencil buffers. by Nicolas Capens · 7 years ago
  6. ae7756e Fix assert while updating surface buffers. by Nicolas Capens · 7 years ago
  7. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  8. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  9. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  10. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  11. 1efac52 Implement sRGB conversion for the fallback path. by Nicolas Capens · 7 years ago
  12. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  13. f46493f Fixed EAC failures by Alexis Hetu · 7 years ago
  14. c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 7 years ago
  15. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  16. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  17. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  18. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  19. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  20. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  21. e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 7 years ago
  22. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 7 years ago
  23. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 7 years ago
  24. 027288c Intialize memory to zero to silence MSan. by Nicolas Capens · 7 years ago
  25. fc2b84d Synchronize in ~ImageImplementation by Antoine Labour · 7 years ago
  26. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 7 years ago
  27. bf7a814 Fix locking a destroyed mutex. by Nicolas Capens · 7 years ago
  28. 47dc867 Fix ARM compilation. by Nicolas Capens · 7 years ago
  29. 400667e Fix floating-point color buffer support. by Nicolas Capens · 8 years ago
  30. 492887a Refactor read pixel format/type validation. by Nicolas Capens · 8 years ago
  31. 69bc6e8 Fix GCC build by Tom Anderson · 8 years ago
  32. 147f668 Fixed Mac build by Alexis Hetu · 8 years ago
  33. 2e363b0 Consistently treat non-existant components as unsigned. by Nicolas Capens · 8 years ago
  34. c018e08 Fix missing switch cases for blitting B32G32R32F. by Nicolas Capens · 8 years ago
  35. 48ef125 Don't use Long1 for stencil operations. by Nicolas Capens · 8 years ago
  36. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  37. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  38. 1d67244 Fixed Windows warnings by Alexis Hetu · 8 years ago
  39. 7208e93 Moved or removed unused variables by Alexis Hetu · 8 years ago
  40. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  41. 049a187 SRGB implementation by Alexis Hetu · 8 years ago
  42. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  43. 0a8d3d1 Fix potential division by zero. by Nicolas Capens · 9 years ago
  44. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  45. f389861 Pass the gralloc buffer stride to sw::Surface. by Nicolas Capens · 9 years ago
  46. f999a00 Implemented support for RGB10_A2 in blitter by Alexis Hetu · 9 years ago
  47. 358a144 Fixed stencil clear by Alexis Hetu · 9 years ago
  48. 2b052f8 Fixed stencil masking by Alexis Hetu · 9 years ago
  49. 925c282 Adding RGB support to the blitter by Alexis Hetu · 9 years ago
  50. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  51. d3a2d3d New read/write cases for integer types by Alexis Hetu · 9 years ago
  52. 43577b8 Integer types support in Blitter by Alexis Hetu · 9 years ago
  53. 0de50d4 ETC2 decoder by Alexis Hetu · 9 years ago
  54. 5a86ee9 Enable R5G6B5 as an internal format. by Nicolas Capens · 9 years ago
  55. 0e12a92 Implement RGB565 multisample resolve. by Nicolas Capens · 9 years ago
  56. 6674726 Improve color clear precision. by Nicolas Capens · 9 years ago
  57. 460e41f Handling ETC2, EAC and ASTC related enums by Alexis Hetu · 9 years ago
  58. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 9 years ago
  59. 56dd42f ETC1 fix for npot textures by Alexis Hetu · 9 years ago
  60. 00555c4 Fix ETC1 decoding writing outside of internal buffer. by Nicolas Capens · 9 years ago
  61. 6ea7187 Fix texture sampling buffer overrun. by Nicolas Capens · 9 years ago
  62. db17b5d Remove image size rounding to 4x4 multiple. by Nicolas Capens · 9 years ago
  63. 0085c44 Fixed some warnings by Alexis Hetu · 9 years ago
  64. 477314b Support creating a Surface from a user pointer. by Nicolas Capens · 9 years ago
  65. 8059442 Add support for OpenGL ES 2.0 image formats to Surface. by Nicolas Capens · 9 years ago
  66. 3f43924 Fix color component defaults. by Nicolas Capens · 9 years ago
  67. d61d3a7 Compute clear colors where they'll be used. by Nicolas Capens · 9 years ago
  68. 5ba566b Implement R5G6B5 clear. by Nicolas Capens · 9 years ago
  69. ef77ac1 Enable using RGBA as internal formats. by Nicolas Capens · 10 years ago
  70. 2265824 Implement ETC1 compressed textures support. by Nicolas Capens · 10 years ago
  71. d4ae863 Update to June 11 2013 code drop. by John Bauman · 10 years ago
  72. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago
  73. 8a4f6fc Fix crashes in SwiftShader with PPAPI by John Bauman · 10 years ago
  74. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  75. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago