1. 60a3d6f Fix warnings raised during release builds by Ben Clayton · 5 years ago
  2. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
  3. 5cd502b Expose surfaceless context extension strings by Alexis Hetu · 6 years ago
  4. 2ce08b1 Refactor texture binding. by Nicolas Capens · 6 years ago
  5. 3e5f6fd Fix internal format handling for OpenGL ES 1.1. by Nicolas Capens · 6 years ago
  6. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 6 years ago
  7. e5a5788 Fix Chromium build. by Nicolas Capens · 6 years ago
  8. b3f54e8 Search the top level from the base level. by Nicolas Capens · 7 years ago
  9. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  10. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 7 years ago
  11. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 7 years ago
  12. f6a377b Implement eglQueryContext. by Nicolas Capens · 7 years ago
  13. 59dca94 Implement GL_CURRENT_COLOR/NORMAL/TEXTURE_COORDS for glGetFloatv(). by Nicolas Capens · 7 years ago
  14. 2f48bcb Renamed libEGL/Surface.* to libEGL/EGLSurface.* by Alexis Hetu · 8 years ago
  15. cc5c464 Silence unused private member warning by Alexis Hetu · 8 years ago
  16. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 8 years ago
  17. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 8 years ago
  18. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 8 years ago
  19. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  20. b663f71 Refactor implementation constants. by Nicolas Capens · 8 years ago
  21. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 8 years ago
  22. 5669f0d Use the namespace for storing objects. by Nicolas Capens · 8 years ago
  23. fddfe9c Fix reserving user picked object names. by Nicolas Capens · 8 years ago
  24. 9240dac Use the framebuffer object's stencil attachment. by Nicolas Capens · 8 years ago
  25. 7155963 Bind depth and stencil buffers separately. by Nicolas Capens · 8 years ago
  26. ccd9781 Implement glGetPointerv(). by Nicolas Capens · 9 years ago
  27. b8cec70 Fix attribute size queries. by Nicolas Capens · 9 years ago
  28. 895aa62 Eliminate intermediate primitive type translation. by Nicolas Capens · 9 years ago
  29. 3b39646 Fix operator precedence warnings. by Nicolas Capens · 9 years ago
  30. 5524f05 Fix missing abs() declaration. by Nicolas Capens · 9 years ago
  31. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  32. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  33. 8b4ea00 Remove the dependency on GCE for display size. by Nicolas Capens · 9 years ago
  34. 6674726 Improve color clear precision. by Nicolas Capens · 9 years ago
  35. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 9 years ago
  36. 7a57040 Multisampling value of 1 by Alexis Hetu · 9 years ago
  37. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 9 years ago
  38. cf0e85b Fix avoiding VBO use in glDrawTex(). by Nicolas Capens · 9 years ago
  39. 2afcc80 Implement missing state and queries. by Nicolas Capens · 9 years ago
  40. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 9 years ago
  41. f6c1d96 Implement texture environment src, operand, and color. by Nicolas Capens · 9 years ago
  42. d15c3ea Support matrix stack overflow/underflow errors. by Nicolas Capens · 9 years ago
  43. d976274 Implementation of glLogicOp by Maxime Grégoire · 9 years ago
  44. 824e7b3 Implement alpha testing. by Nicolas Capens · 9 years ago
  45. d226414 Implement user clip planes. by Nicolas Capens · 9 years ago
  46. 5ce0ea6 Use the projection matrix to scale z. by Nicolas Capens · 9 years ago
  47. ef6df8f Fix the light position transformation. by Nicolas Capens · 9 years ago
  48. f7ac1a1 Implement materials and lights. by Nicolas Capens · 9 years ago
  49. aad776e Fix support for colorbuffer formats in the texture env. by Nicolas Capens · 9 years ago
  50. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 9 years ago
  51. 70415e4 Fix point rendering. by Nicolas Capens · 9 years ago
  52. e7c4ab0 Fix light position transformation. by Nicolas Capens · 9 years ago
  53. efe9232 Fix unintended switch case fall-through. by Nicolas Capens · 9 years ago
  54. b2b498e Fix support for BGRA formats in the texture environment. by Nicolas Capens · 9 years ago
  55. 7dfbee6 Update validation for GL_COMBINE. by Nicolas Capens · 9 years ago
  56. 1a5d6ad Implement GL_COMBINE. by Nicolas Capens · 9 years ago
  57. 2be0420 Add state for GL_COMBINE. by Nicolas Capens · 9 years ago
  58. 83f26ff Implement predefined texture functions. by Nicolas Capens · 9 years ago
  59. d6e2fb2 Fix auto generating mipmaps for incomplete textures. by Nicolas Capens · 9 years ago
  60. c0aa94d Implement GL_PERSPECTIVE_CORRECTION_HINT. by Nicolas Capens · 9 years ago
  61. 776b69b Implement glPointSize for OpenGL ES 1.1. by Nicolas Capens · 9 years ago
  62. 75611d0 Fix texture unit enable/disable and binding prioritization. by Nicolas Capens · 9 years ago
  63. 70583fa Fix texture coordinate transformations on OpenGL. by Nicolas Capens · 9 years ago
  64. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 9 years ago
  65. f66c110 Initial work to connect gralloc to egl::Image by Greg Hartman · 9 years ago
  66. 1906d0a Changes to enable compile on Android JellyBean. by Greg Hartman · 9 years ago
  67. a230805 Access library dependencies through a single object. by Nicolas Capens · 9 years ago
  68. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 9 years ago
  69. edb2e17 Implement glReadPixels() for RGBA formats. by Nicolas Capens · 9 years ago
  70. b508ff8 Implement basic ANDROID_image_native_buffer support. by Ping-Hao Wu · 9 years ago
  71. 7b1f3ab Implement basic GL_OES_draw_texture functionality. by Nicolas Capens · 9 years ago
  72. 59af4b9 Implement glShadeModel() for OpenGL ES 1.1. by Nicolas Capens · 9 years ago
  73. 7462601 Implement glFrustum() for OpenGL ES 1.1. by Nicolas Capens · 9 years ago
  74. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  75. d7d9b4b Access binding pointer objects through operators. by Nicolas Capens · 10 years ago
  76. 7cc75e1 Make the Object class independent of the GL version. by Nicolas Capens · 10 years ago
  77. 235781d Implement support for wide lines. by Nicolas Capens · 10 years ago
  78. 1c840bb OpenGL ES environment texture partial implementation by Maxime Gregoire · 10 years ago
  79. 4b8df2f Provide missing OpenGL ES 1.x extension for implementation read format/type. by Nicolas Capens · 10 years ago
  80. 081340f OpenGL ES 1.1 fog implementation by Maxime Gregoire · 10 years ago
  81. 9703d1a Provide framebuffer-specific color read format/type and optimize for them. by Nicolas Capens · 10 years ago
  82. 9f6e888 Provide a faster implementation for reading to RGBA8. by Nicolas Capens · 10 years ago
  83. dddc4ab Retrieve the implementation color read format/type from the framebuffer. by Nicolas Capens · 10 years ago
  84. 53fae3e Eliminate GL buffers. by Nicolas Capens · 10 years ago
  85. 2265824 Implement ETC1 compressed textures support. by Nicolas Capens · 10 years ago
  86. 393e2f9 Create a renderer device per GL context. by Nicolas Capens · 10 years ago
  87. a53bf06 Add libGLES_CM to the Code::Blocks project. by Nicolas Capens · 10 years ago
  88. 42a584d Sending proper GL error on invalid Renderbuffer. by Alexis Hetu · 10 years ago
  89. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  90. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libGLES_CM/Context.cpp]
  91. 9790764 Fix crash on eglDestroyContext. by Nicolas Capens · 10 years ago
  92. 1ea92f8 Fix comparing GL texture target against the GL enum (not EGL enum). by Nicolas Capens · 10 years ago
  93. faa10f0 Implement texturing. by Nicolas Capens · 10 years ago
  94. 89aee72 Track active texture. by Nicolas Capens · 10 years ago
  95. 3779221 Implement texture enable. by Nicolas Capens · 10 years ago
  96. 6b537b7 Implement the fixed-function matrix stacks. by Nicolas Capens · 10 years ago
  97. e1a3282 Implement fixed-function lighting. by Nicolas Capens · 10 years ago
  98. 14ee762 Name the namespaces logically. by Nicolas Capens · 10 years ago
  99. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  100. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago