1. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  2. 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 6 years ago
  3. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 6 years ago
  4. 99be318 Load sibling libraries from the same directory by Alexis Hetu · 6 years ago
  5. 1eca243 Also look for sibling libraries in /system by Greg Hartman · 6 years ago
  6. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  7. 96699f1 Fix checking dimensions of surfaces. by Nicolas Capens · 7 years ago
  8. f6a377b Implement eglQueryContext. by Nicolas Capens · 7 years ago
  9. cc5c464 Silence unused private member warning by Alexis Hetu · 8 years ago
  10. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 8 years ago
  11. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  12. fbe8b75 Fix Android emulator library loading on Windows. by Nicolas Capens · 8 years ago
  13. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  14. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  15. b4d30d9 Enable x86-64 builds for Android. by Nicolas Capens · 9 years ago
  16. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 9 years ago
  17. 83c3c96 Dispatch GLES_CM entry functions to avoid resolving to the same symbol. by Nicolas Capens · 9 years ago
  18. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 9 years ago
  19. 46c7093 Fix several compilation warnings. by Greg Hartman · 9 years ago
  20. 2a1c569 Only load a dependent library when it has an expected symbol. by Nicolas Capens · 9 years ago
  21. a230805 Access library dependencies through a single object. by Nicolas Capens · 9 years ago