1. b4d557d Adding instanced drawing by Alexis Hetu · 10 years ago
  2. e501b8b VertexArray Object implementation by Alexis Hetu · 10 years ago
  3. 8e32f7b Constness in Context by Alexis Hetu · 10 years ago
  4. bcac6ff TransformFeedback buffer binding by Alexis Hetu · 10 years ago
  5. 22d0766 Fix compilation regression on Linux. by Nicolas Capens · 10 years ago
  6. f66c110 Initial work to connect gralloc to egl::Image by Greg Hartman · 10 years ago
  7. 46c7093 Fix several compilation warnings. by Greg Hartman · 10 years ago
  8. e56b300 Initial version of the gralloc module for SwiftShader by Greg Hartman · 10 years ago
  9. e8af6d1 Adding draw instanced functions by Alexis Hetu · 10 years ago
  10. 0733469 Implemented glDrawRangeElements by Alexis Hetu · 10 years ago
  11. 82196a2 When X11 is unavailable, default to a headless display. by Nicolas Capens · 10 years ago
  12. f1f0030 Assembly output for NxM matrices by Alexis Hetu · 10 years ago
  13. af1970c Connecting the dots for some built-in functions by Alexis Hetu · 10 years ago
  14. 9ec919a Revise the SwiftShader makefiles to avoid compile errors by Greg Hartman · 10 years ago
  15. 1117115 Remove -fvisibility=protected from Android.mk files. by Nicolas Capens · 10 years ago
  16. d61ac5f Set up Android-specific debugging by Greg Hartman · 10 years ago
  17. 2a1c569 Only load a dependent library when it has an expected symbol. by Nicolas Capens · 10 years ago
  18. 1906d0a Changes to enable compile on Android JellyBean. by Greg Hartman · 10 years ago
  19. 8b5f3ef New builtin function implementations by Alexis Hetu · 10 years ago
  20. 2205c20 Adding new GLES3.0 builtin functions by Alexis Hetu · 10 years ago
  21. f68510d First simplest 3D mipmap implementation by Alexis Hetu · 10 years ago
  22. 55a2cbc Adding new glsl interpolation qualifiers by Alexis Hetu · 10 years ago
  23. 6467b7b Remove unnecessary assert.h includes. by Nicolas Capens · 10 years ago
  24. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  25. 18ad510 Implement glColor4f(). by Nicolas Capens · 10 years ago
  26. 9651718 Renamed Vector4i to Vector4s by Alexis Hetu · 10 years ago
  27. b14178b Completing GLES 3.0 language parser by Alexis Hetu · 10 years ago
  28. f9b7cb1 New Buffers in OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  29. 8f50056 Texture Storage for GLES 3.0 by Alexis Hetu · 10 years ago
  30. 8141d7c Added utility function for OpenGL extension strings by Alexis Hetu · 10 years ago
  31. 93ae103 New VertexAttribute data types by Alexis Hetu · 10 years ago
  32. b6075da Remove -g from LDFLAGS. by Greg Hartman · 10 years ago
  33. 726ee32 Transform Feedback and Sampler API Implemented by Alexis Hetu · 10 years ago
  34. 45f8823 Bump the version number for release. by Nicolas Capens · 10 years ago
  35. a36c990 Manually load X11 and resolve its symbols when needed. by Nicolas Capens · 10 years ago
  36. 83083ec Configure emacs for proper SwiftShader indentation. by Greg Hartman · 10 years ago
  37. a46f1dd Add support for missing pixel formats, primarily RGB565. by Greg Hartman · 10 years ago
  38. 6074f12 Treat the call to getIntegerv as a non-error on Android only. by Greg Hartman · 10 years ago
  39. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 10 years ago
  40. e826ef0 Refactor GL objects into named and unnamed ones. by Nicolas Capens · 10 years ago
  41. 9cc8c96 Refactor using concrete EGL object pointers. by Nicolas Capens · 10 years ago
  42. 6ed0304 Reset TLS when the EGL context is destroyed. by Nicolas Capens · 10 years ago
  43. 8ea8784 Fixed object destruction in context by Alexis Hetu · 10 years ago
  44. 28eef97 Put debug information into the symbols files by Greg Hartman · 10 years ago
  45. 2d234af Adding new object types for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  46. ed30618 Added more OpenGL ES 3.0 cases in front end by Alexis Hetu · 10 years ago
  47. 8c479bc Query objects for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  48. ff7b886 Added OpenGL ES 3.0 parameters to buffers and textures by Alexis Hetu · 10 years ago
  49. d45d14a Fix using an alpha-less GL format for Android's RGBX. by Nicolas Capens · 10 years ago
  50. 36e22de On Android: remove fallbacks that can match system libraries by Greg Hartman · 10 years ago
  51. b7ea984 Move the code generation mutex to Reactor. by Nicolas Capens · 10 years ago
  52. 447ad83 Possibility to call a non-existing display list without error by Maxime Gregoire · 10 years ago
  53. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  54. de6b75c Use matching internal and external formats for RGBA8 images. by Nicolas Capens · 10 years ago
  55. edb2e17 Implement glReadPixels() for RGBA formats. by Nicolas Capens · 10 years ago
  56. ef77ac1 Enable using RGBA as internal formats. by Nicolas Capens · 10 years ago
  57. 10b295c Implement support for RGBA blitting. by Nicolas Capens · 10 years ago
  58. 0c42ee1 Implement support for RGBA render targets. by Nicolas Capens · 10 years ago
  59. b508eaf Implement support for RGBA sampling. by Nicolas Capens · 10 years ago
  60. db799e6 Adding uniform related APIs for GLES3 by Alexis Hetu · 10 years ago
  61. b508ff8 Implement basic ANDROID_image_native_buffer support. by Ping-Hao Wu · 10 years ago
  62. 4e0d6f6 Implement support for RGBA display formats. by Nicolas Capens · 10 years ago
  63. f52c8ed Adding trace and more verifications to new ES3 APi functions by Alexis Hetu · 10 years ago
  64. 5906e98 Added missing stride value. by Greg Hartman · 10 years ago
  65. ab9b365 Add missing external texture type to the sampler uniforms. by Ping-Hao Wu · 10 years ago
  66. 51eede9 Implement EGL_SWAP_BEHAVIOR for eglSurfaceAttrib(). by Nicolas Capens · 10 years ago
  67. ebe6764 Add a critical section for dynamic code generation. by Nicolas Capens · 10 years ago
  68. 8b5b512 Android FrameBuffer implementation. by Greg Hartman · 10 years ago
  69. 7b1f3ab Implement basic GL_OES_draw_texture functionality. by Nicolas Capens · 10 years ago
  70. ef1ac39 Turn on tracing on Android by default. by Greg Hartman · 10 years ago
  71. a5fc519 dlopen() has no NO_LOAD option before Android L. by Ping-Hao Wu · 10 years ago
  72. f5525ca Implement glTexEnvx(). by Nicolas Capens · 10 years ago
  73. efc555d Implement glTexParameterx(). by Nicolas Capens · 10 years ago
  74. 59af4b9 Implement glShadeModel() for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  75. 029d353 Add support for Android window size. by Greg Hartman · 10 years ago
  76. 9a10e06 Update paths for the Android shared libraries by Greg Hartman · 10 years ago
  77. f6df06e Pull in a #include to get std::size_t for Android GCE K by Greg Hartman · 10 years ago
  78. 271c511 Connect tracing and logcat by Greg Hartman · 10 years ago
  79. 7ae353d Work around non-compliant behavior for Google Maps. by Nicolas Capens · 10 years ago
  80. a6fb2e0 Enable the use of samplerExternalOES. by Nicolas Capens · 10 years ago
  81. 129430e Ignore files generated by Code::Blocks by Ping-Hao Wu · 10 years ago
  82. 7d168c4 Wait for threads to exit when destroying them. by Nicolas Capens · 10 years ago
  83. 2028829 Indicate support for Android EGL surface config attributes. by Greg Hartman · 10 years ago
  84. a4b1f62 Use sched_yield() instead of pthread_yield(). by Nicolas Capens · 10 years ago
  85. 3bcd266 LLVM configuration for Android builds. by Ping-Hao Wu · 10 years ago
  86. 67a940b Android's Bionic doesn't support std::sprintf. by Ping-Hao Wu · 10 years ago
  87. c363dab Makefiles for Android integration. by Greg Hartman · 10 years ago
  88. 6d175f4 Remove symbols not available on Android by Nicolas Capens · 10 years ago
  89. 4c5b1a3 Remove uninformative error message details on division by zero. by Greg Hartman · 10 years ago
  90. 6dbd5fe Add missing virtual destructors. by Ping-Hao Wu · 10 years ago
  91. cb09556 Added missing header by Ping-Hao Wu · 10 years ago
  92. db04c06 Use a string format for safer printing. by Ping-Hao Wu · 10 years ago
  93. df84738 Remove unnecessary <exception> includes. by Ping-Hao Wu · 10 years ago
  94. 0300e3c Implement simple OpenGL ES 3.0 parameter checks by Alexis Hetu · 10 years ago
  95. 52e1843 Use a common implementation of the matrix stack for fixed-function OpenGL. by Nicolas Capens · 10 years ago
  96. 7462601 Implement glFrustum() for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  97. fec8129 libGL Frustum implementation by Maxime Gregoire · 10 years ago
  98. 53ff8d8 libGL MultMatrixd implementation by Maxime Gregoire · 10 years ago
  99. e1a8986 Replaced fopen every trace call by a single fopen when tracing/dumping data by Maxime Gregoire · 10 years ago
  100. fceb183 Adding some GLES 3.0 specific enums by Alexis Hetu · 10 years ago