1. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  2. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  3. 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
  4. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  5. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  6. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
  7. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  8. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  9. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  10. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  11. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  12. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  13. d3206e6 Use the source stride for framebuffer blit. by Nicolas Capens · 9 years ago
  14. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  15. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  16. 56dda25 Fixed D3DQUERYTYPE_TIMESTAMP behaviour. by Branimir Karadžić · 8 years ago
  17. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 7 years ago
  18. 3b9e1ea Fix D3D8, D3D9, and GL builds. by Nicolas Capens · 7 years ago
  19. bf7a814 Fix locking a destroyed mutex. by Nicolas Capens · 7 years ago
  20. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  21. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  22. 17b29fd Add Direct3D 8 implementation. by Nicolas Capens · 8 years ago
  23. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 8 years ago
  24. 02ad0aa Shader cleanup by Alexis Hetu · 8 years ago
  25. a26bade Use static_assert instead of meta macros. by Nicolas Capens · 8 years ago
  26. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 8 years ago
  27. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 8 years ago
  28. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 8 years ago
  29. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 8 years ago
  30. 1e6a5fd Copy d3d9.dll builds to lib directory. by Nicolas Capens · 8 years ago
  31. 981b951 Update D3DCAPS2 descriptions to match MSDN documentation. by Nicolas Capens · 8 years ago
  32. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  33. 518e41a Remove the watermark logo. by Nicolas Capens · 8 years ago
  34. e178000 Move LLVM to /third_party. by Nicolas Capens · 8 years ago
  35. b663f71 Refactor implementation constants. by Nicolas Capens · 8 years ago
  36. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  37. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  38. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  39. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 9 years ago
  40. 360361a Fix GL and D3D9 compilation. by Nicolas Capens · 9 years ago
  41. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  42. 43577b8 Integer types support in Blitter by Alexis Hetu · 9 years ago
  43. 6674726 Improve color clear precision. by Nicolas Capens · 9 years ago
  44. 02a2bb8 Enable glsl integer code by Alexis Hetu · 9 years ago
  45. d9e4c61 Add an attach debugger dialog. by Nicolas Capens · 9 years ago
  46. 8d31422 Reimplement Direct3D GetFunction(). by Nicolas Capens · 9 years ago
  47. 6683943 Adapt D3D9 to Renderer changes. by Nicolas Capens · 9 years ago
  48. 2876e09 Add the D3D9 project to the solution. by Nicolas Capens · 9 years ago
  49. ee16f0d Add back the D3D9 code from before the April 2014 code dump. by Nicolas Capens · 9 years ago
  50. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  51. fefd4f1 Switch SwiftShader to use GDI by John Bauman · 10 years ago
  52. 545afd5 Add vcproj files for swiftshader by John Bauman · 10 years ago
  53. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago