1. 3d7b7ea Implement a2b10g10r10_unorm_pack32. by Ben Clayton · 5 years ago
  2. 8ab4053 Implement Float16 formats and additional blend modes. by Ben Clayton · 5 years ago
  3. 2cd983d Assign the DeviceIndex builtIn (ext: SPV_KHR_device_group). by Ben Clayton · 5 years ago
  4. 583f642 Add support for spv::BuiltInSampleMask output by Chris Forbes · 5 years ago
  5. b0f3716 Add support for VK_FORMAT_A2B10G10R10_UINT_PACK32 render targets by Chris Forbes · 5 years ago
  6. 390d846 Minor tidying in PixelProgram by Chris Forbes · 5 years ago
  7. 2e04358 Fix killMask initialization by Chris Forbes · 5 years ago
  8. 793050e Fix BuiltInSubgroupSize in graphics pipeline by Chris Forbes · 5 years ago
  9. 548e366 Plumb constants through to the sampler, and make sRGB work by Chris Forbes · 5 years ago
  10. 2446604 Partial support for input attachments by Chris Forbes · 5 years ago
  11. 37f2bd8 Remove more stale renderer plumbing by Chris Forbes · 5 years ago
  12. eae5b96 Wire up alphaToCoverage support by Chris Forbes · 5 years ago
  13. 84c3a94 Wire up subgroup input builtins in graphics pipe by Chris Forbes · 5 years ago
  14. 7288151 Wire up FragDepth builtin by Chris Forbes · 5 years ago
  15. 91cf5ad Wire up FragCoord builtin by Chris Forbes · 5 years ago
  16. 6407c1a Add support for rendering more formats by Chris Forbes · 5 years ago
  17. 25be5bb Add support for BuiltInFrontFacing by Chris Forbes · 5 years ago
  18. 09591b8 Pass descriptor sets to SPIR-V compilation by Nicolas Capens · 5 years ago
  19. 3bb9490 Replace use of ASSERT(false) with UNIMPLEMENTED by Ben Clayton · 5 years ago
  20. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 5 years ago
  21. 97e9589 Add support for OpKill by Chris Forbes · 5 years ago
  22. c0cf68b SpirvShader: Add EmitState by Ben Clayton · 5 years ago
  23. a30de54 Add support for push constants by Chris Forbes · 5 years ago
  24. 989b208 Remove partial logic op support by Chris Forbes · 5 years ago
  25. 2ab34ac Remove alpha test plumbing by Chris Forbes · 5 years ago
  26. c1fd408 Connect fragment shader outputs to raster operations stage by Chris Forbes · 5 years ago
  27. c61271e Add epilog pass to copy outputs out to pipeline by Chris Forbes · 5 years ago
  28. 81d19c9 Remove depthOverride pixel state bit by Chris Forbes · 5 years ago
  29. 78d2e66 Do initial integration of spirv code generation with FS by Chris Forbes · 5 years ago
  30. e757926 Remove various legacy parts of FS plumbing by Chris Forbes · 5 years ago
  31. 1845d5e Replace Shader,VertexShader,PixelShader with SpirvShader by Chris Forbes · 6 years ago
  32. a972758 Work around Subzero constant folding limitation. by Nicolas Capens · 6 years ago
  33. 79d0e56 Fix textureSize for non-uniform samplers. by Nicolas Capens · 6 years ago
  34. dd152e1 Replaced sw::Format with VkFormat by Alexis Hetu · 6 years ago
  35. 8aa74a4 Vulkan image formats by Alexis Hetu · 6 years ago
  36. dc2966a Eliminate legacy functionality. by Nicolas Capens · 6 years ago
  37. 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
  38. 68a8238 Duplicate source files for Vulkan. by Nicolas Capens · 6 years ago