1. 22fbf8f Resolve remaining levels/layers at VkImageView creation time by Nicolas Capens · 5 years ago
  2. 548e366 Plumb constants through to the sampler, and make sRGB work by Chris Forbes · 5 years ago
  3. 2446604 Partial support for input attachments by Chris Forbes · 6 years ago
  4. 72631d3 Fix weird sampled image format query by Chris Forbes · 5 years ago
  5. 1d1720a Produce correct `one` value for integer textures by Chris Forbes · 5 years ago
  6. 3c203531 Wire up texture swizzles by Chris Forbes · 5 years ago
  7. 2527b4d Resolve identity swizzles at VkImageView creation time by Chris Forbes · 5 years ago
  8. a47a516 Implement 1D image sampling by Nicolas Capens · 5 years ago
  9. 125dba0 Implement OpImageSampleExplicitLod by Nicolas Capens · 5 years ago
  10. a94ca18 Fix update of immutable samplers by Nicolas Capens · 5 years ago
  11. 821feba Remove useless const on ImageView::getImageSizeInBytes return value by Chris Forbes · 5 years ago
  12. d6ccc31 Add hwvulkan_headers to Android build by Chris Forbes · 5 years ago
  13. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 5 years ago
  14. 47d879a Include reactor debug functions in Android build by Chris Forbes · 5 years ago
  15. b5d5f47 Refactor common sampler code by Nicolas Capens · 5 years ago
  16. 9e73510 Implement basic sampler parameters by Nicolas Capens · 6 years ago
  17. ef6152e Default to [X,0,0,one] for undefined texture components by Nicolas Capens · 6 years ago
  18. 2d54840 Eliminate fixed-point texture sampling by Nicolas Capens · 6 years ago
  19. 1d514f3 SpirvShader: Combine DivergentPointer and NonDivergentPointer by Ben Clayton · 6 years ago
  20. 0fc611f Reactor: Add Gather and Scatter instructions. by Ben Clayton · 6 years ago
  21. 9e4bc1b SpirvShader: Refactor loads and stores. Consider limits. by Ben Clayton · 6 years ago
  22. 4d1f8d0 Reactor: Hook up atomic load/store intrinsics. by Ben Clayton · 6 years ago
  23. 3c83083 LLVMReactorDebugInfo: Remove REACTOR_LLVM_VERSION check by Ben Clayton · 5 years ago
  24. a161493 Set up input attachment descriptors the same as storage images by Chris Forbes · 6 years ago
  25. ed46cde Synchronize before performing mid-subpass attachment clears by Chris Forbes · 6 years ago
  26. 451cad2 Only do centroid sampling if multisampling by Chris Forbes · 6 years ago
  27. 37f2bd8 Remove more stale renderer plumbing by Chris Forbes · 6 years ago
  28. eae5b96 Wire up alphaToCoverage support by Chris Forbes · 6 years ago
  29. bc694e2 Unify template-based and classic descriptor writes by Chris Forbes · 6 years ago
  30. 0b092cd Add support for indexing into arrays of image descriptors by Chris Forbes · 6 years ago
  31. 621a7bd Clean up storage image descriptor access by Chris Forbes · 6 years ago
  32. 707ed99 Add support for OpAtomicISub, OpAtomicIIncrement, OpAtomicIDecrement by Chris Forbes · 6 years ago
  33. 9869d60 Add support for OpExtension by Chris Forbes · 6 years ago
  34. bcc71a3 Reactor: Remove trailing semicolons. by Ben Clayton · 6 years ago
  35. 5875be5 Remove LLVM 3 from SwiftShader and all references. by Ben Clayton · 6 years ago
  36. 20507fa LLVMReactor: #error if usng LLVM 3 by Ben Clayton · 6 years ago
  37. c9ca99e Fix comment describing compare/exchange behavior by Chris Forbes · 6 years ago
  38. 97035bd Switch SIMD::Pointer::base from a Float* to Byte* by Ben Clayton · 6 years ago
  39. 5f7e911 SpirvRoutine: Use SIMD::Pointers for pointers map. by Ben Clayton · 6 years ago
  40. a16238d Add support for OpAtomicCompareExchange by Chris Forbes · 6 years ago
  41. 1781393 Add support atomic instructions as used with storage images by Chris Forbes · 6 years ago
  42. b51f2c1 Add support for OpImageTexelPointer by Chris Forbes · 6 years ago
  43. 96fbe08 Dynamic dispatch for image samplers by Ben Clayton · 6 years ago
  44. 89c37a4 Factor out GetTexelOffset from EmitImageRead/EmitImageWrite by Chris Forbes · 6 years ago
  45. 2f7f2ec Add support for OpImageRead by Chris Forbes · 6 years ago
  46. 179f014 Add support for OpImageWrite by Chris Forbes · 6 years ago
  47. b0d00ea Implement OpImageQuerySize by Chris Forbes · 6 years ago
  48. 5822882 Specialize descriptor contents for storage images by Chris Forbes · 6 years ago
  49. ac07ed8 Reactor: Implement debug info generation by Ben Clayton · 6 years ago
  50. abaecd5 VkFormat.cpp: Replace ASSERT with UNIMPLEMENTED by Ben Clayton · 6 years ago
  51. d853c12 Reactor: Add support for calling C functions. by Ben Clayton · 6 years ago
  52. c790416 Reactor: Expose Capabilities. by Ben Clayton · 6 years ago
  53. 7945a51 Reactor: Add support for printing Longs. by Ben Clayton · 6 years ago
  54. d1fff58 Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D by Antonio Maiorano · 6 years ago
  55. 84c3a94 Wire up subgroup input builtins in graphics pipe by Chris Forbes · 6 years ago
  56. 7288151 Wire up FragDepth builtin by Chris Forbes · 6 years ago
  57. 91cf5ad Wire up FragCoord builtin by Chris Forbes · 6 years ago
  58. 6407c1a Add support for rendering more formats by Chris Forbes · 6 years ago
  59. d632e6d Android: Always use LLVM 7, delete build files for LLVM 3 by Ben Clayton · 6 years ago
  60. 25be5bb Add support for BuiltInFrontFacing by Chris Forbes · 6 years ago
  61. d4e5e9e Pass baseVertex to vertex shader by Chris Forbes · 6 years ago
  62. eb50d25 Reactor: Copy new debug macros to Reactor. by Ben Clayton · 6 years ago
  63. 6408c55 Add support for shader draw parameters query by Chris Forbes · 6 years ago
  64. 9605776 Support color write mask in pipeline by Chris Forbes · 6 years ago
  65. f993de3 Add support for querying device group present capabilities by Chris Forbes · 6 years ago
  66. 1a9714a Allocation failure fix by Alexis Hetu · 6 years ago
  67. 428c645 Do not attempt to initialize dynamic state vars with pipeline state by Alexis Hetu · 6 years ago
  68. 911b85f Image type and view type compatibility check fix by Alexis Hetu · 6 years ago
  69. e5e33cd vkCmdResolveImage implementation by Alexis Hetu · 6 years ago
  70. db4f3df Revert "SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic" by Ben Clayton · 6 years ago
  71. e339d6c Revert "SprivShader: Replace hand-rolled bitcount with LLVM intrinsic" by Ben Clayton · 6 years ago
  72. 0179e5e SprivShader: Replace hand-rolled bitcount with LLVM intrinsic by Ben Clayton · 6 years ago
  73. a786c4a SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic by Ben Clayton · 6 years ago
  74. 7383243 Dynamic state implementation by Alexis Hetu · 6 years ago
  75. 445a44a SpirvShader: Implement GLSLstd450MatrixInverse by Ben Clayton · 6 years ago
  76. 7d86727 Implement basic SPIR-V texture sampling by Nicolas Capens · 6 years ago
  77. 98e6b96 Adjust matrix addressing to account for RowMajor/ColMajor by Chris Forbes · 6 years ago
  78. 1ba5ba7 Capture RowMajor/ColMajor decorations by Chris Forbes · 6 years ago
  79. e6419ad Fix handling of loads/stores of explicitly-laid-out objects by Chris Forbes · 6 years ago
  80. 09591b8 Pass descriptor sets to SPIR-V compilation by Nicolas Capens · 6 years ago
  81. 82eb22e Propagate descriptor decorations to access-chain and load results by Nicolas Capens · 6 years ago
  82. f41ca6b SpirvShader: Fix unhelpful warning about parentheses on GCC by Ben Clayton · 6 years ago
  83. c38fc12 Build fixes for LLVM 3 backend by Ben Clayton · 6 years ago
  84. da61705 Fix implicit string cast to boolean warning (treated as error) by Nicolas Capens · 6 years ago
  85. 5078d48 Fixed all warnings in the Vulkan build on Windows by Alexis Hetu · 6 years ago
  86. 0083573 External image/buffer/fence/semaphore properties by Alexis Hetu · 6 years ago
  87. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  88. 147c491 Fix Subzero backend builds. by Ben Clayton · 6 years ago
  89. 5d64ec4 Fix windows build. by Ben Clayton · 6 years ago
  90. 3954a0b SpirvShader: Document ops requiring capabilities by Ben Clayton · 6 years ago
  91. 3f007c4 SpirvShader: Implement GLSLstd450FindILsb by Ben Clayton · 6 years ago
  92. 6095826 SpirvShader: Implement GLSLstd450Find[U,S]Msb by Ben Clayton · 6 years ago
  93. 1fb633c SpirvShader: Implement GLSLstd450Determinant by Ben Clayton · 6 years ago
  94. 4d63312 SpirvShader: Implement GLSLstd450NClamp by Ben Clayton · 6 years ago
  95. 02de7e0 SpirvShader: Implement GLSLstd450NMax by Ben Clayton · 6 years ago
  96. ee10bcf SpirvShader: Implement GLSLstd450NMin by Ben Clayton · 6 years ago
  97. 238fec3 SpirvShader: Mark GLSLstd450IMix as unreachable. by Ben Clayton · 6 years ago
  98. 9345185 SpirvShader: Implement GLSLstd450InverseSqrt by Ben Clayton · 6 years ago
  99. 8448cc5 SpirvShader: Handle DecorationRelaxedPrecision decorations by Ben Clayton · 6 years ago
  100. 6517ad2 SpirvShader: Implement GLSLstd450Sqrt by Ben Clayton · 6 years ago