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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
ecc09c8309747046ef4f06daef951a56fc4e5ad5
/
src
22fbf8f
Resolve remaining levels/layers at VkImageView creation time
by Nicolas Capens
· 5 years ago
548e366
Plumb constants through to the sampler, and make sRGB work
by Chris Forbes
· 5 years ago
2446604
Partial support for input attachments
by Chris Forbes
· 6 years ago
72631d3
Fix weird sampled image format query
by Chris Forbes
· 5 years ago
1d1720a
Produce correct `one` value for integer textures
by Chris Forbes
· 5 years ago
3c203531
Wire up texture swizzles
by Chris Forbes
· 5 years ago
2527b4d
Resolve identity swizzles at VkImageView creation time
by Chris Forbes
· 5 years ago
a47a516
Implement 1D image sampling
by Nicolas Capens
· 5 years ago
125dba0
Implement OpImageSampleExplicitLod
by Nicolas Capens
· 5 years ago
a94ca18
Fix update of immutable samplers
by Nicolas Capens
· 5 years ago
821feba
Remove useless const on ImageView::getImageSizeInBytes return value
by Chris Forbes
· 5 years ago
d6ccc31
Add hwvulkan_headers to Android build
by Chris Forbes
· 5 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 5 years ago
47d879a
Include reactor debug functions in Android build
by Chris Forbes
· 5 years ago
b5d5f47
Refactor common sampler code
by Nicolas Capens
· 5 years ago
9e73510
Implement basic sampler parameters
by Nicolas Capens
· 6 years ago
ef6152e
Default to [X,0,0,one] for undefined texture components
by Nicolas Capens
· 6 years ago
2d54840
Eliminate fixed-point texture sampling
by Nicolas Capens
· 6 years ago
1d514f3
SpirvShader: Combine DivergentPointer and NonDivergentPointer
by Ben Clayton
· 6 years ago
0fc611f
Reactor: Add Gather and Scatter instructions.
by Ben Clayton
· 6 years ago
9e4bc1b
SpirvShader: Refactor loads and stores. Consider limits.
by Ben Clayton
· 6 years ago
4d1f8d0
Reactor: Hook up atomic load/store intrinsics.
by Ben Clayton
· 6 years ago
3c83083
LLVMReactorDebugInfo: Remove REACTOR_LLVM_VERSION check
by Ben Clayton
· 5 years ago
a161493
Set up input attachment descriptors the same as storage images
by Chris Forbes
· 6 years ago
ed46cde
Synchronize before performing mid-subpass attachment clears
by Chris Forbes
· 6 years ago
451cad2
Only do centroid sampling if multisampling
by Chris Forbes
· 6 years ago
37f2bd8
Remove more stale renderer plumbing
by Chris Forbes
· 6 years ago
eae5b96
Wire up alphaToCoverage support
by Chris Forbes
· 6 years ago
bc694e2
Unify template-based and classic descriptor writes
by Chris Forbes
· 6 years ago
0b092cd
Add support for indexing into arrays of image descriptors
by Chris Forbes
· 6 years ago
621a7bd
Clean up storage image descriptor access
by Chris Forbes
· 6 years ago
707ed99
Add support for OpAtomicISub, OpAtomicIIncrement, OpAtomicIDecrement
by Chris Forbes
· 6 years ago
9869d60
Add support for OpExtension
by Chris Forbes
· 6 years ago
bcc71a3
Reactor: Remove trailing semicolons.
by Ben Clayton
· 6 years ago
5875be5
Remove LLVM 3 from SwiftShader and all references.
by Ben Clayton
· 6 years ago
20507fa
LLVMReactor: #error if usng LLVM 3
by Ben Clayton
· 6 years ago
c9ca99e
Fix comment describing compare/exchange behavior
by Chris Forbes
· 6 years ago
97035bd
Switch SIMD::Pointer::base from a Float* to Byte*
by Ben Clayton
· 6 years ago
5f7e911
SpirvRoutine: Use SIMD::Pointers for pointers map.
by Ben Clayton
· 6 years ago
a16238d
Add support for OpAtomicCompareExchange
by Chris Forbes
· 6 years ago
1781393
Add support atomic instructions as used with storage images
by Chris Forbes
· 6 years ago
b51f2c1
Add support for OpImageTexelPointer
by Chris Forbes
· 6 years ago
96fbe08
Dynamic dispatch for image samplers
by Ben Clayton
· 6 years ago
89c37a4
Factor out GetTexelOffset from EmitImageRead/EmitImageWrite
by Chris Forbes
· 6 years ago
2f7f2ec
Add support for OpImageRead
by Chris Forbes
· 6 years ago
179f014
Add support for OpImageWrite
by Chris Forbes
· 6 years ago
b0d00ea
Implement OpImageQuerySize
by Chris Forbes
· 6 years ago
5822882
Specialize descriptor contents for storage images
by Chris Forbes
· 6 years ago
ac07ed8
Reactor: Implement debug info generation
by Ben Clayton
· 6 years ago
abaecd5
VkFormat.cpp: Replace ASSERT with UNIMPLEMENTED
by Ben Clayton
· 6 years ago
d853c12
Reactor: Add support for calling C functions.
by Ben Clayton
· 6 years ago
c790416
Reactor: Expose Capabilities.
by Ben Clayton
· 6 years ago
7945a51
Reactor: Add support for printing Longs.
by Ben Clayton
· 6 years ago
d1fff58
Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D
by Antonio Maiorano
· 6 years ago
84c3a94
Wire up subgroup input builtins in graphics pipe
by Chris Forbes
· 6 years ago
7288151
Wire up FragDepth builtin
by Chris Forbes
· 6 years ago
91cf5ad
Wire up FragCoord builtin
by Chris Forbes
· 6 years ago
6407c1a
Add support for rendering more formats
by Chris Forbes
· 6 years ago
d632e6d
Android: Always use LLVM 7, delete build files for LLVM 3
by Ben Clayton
· 6 years ago
25be5bb
Add support for BuiltInFrontFacing
by Chris Forbes
· 6 years ago
d4e5e9e
Pass baseVertex to vertex shader
by Chris Forbes
· 6 years ago
eb50d25
Reactor: Copy new debug macros to Reactor.
by Ben Clayton
· 6 years ago
6408c55
Add support for shader draw parameters query
by Chris Forbes
· 6 years ago
9605776
Support color write mask in pipeline
by Chris Forbes
· 6 years ago
f993de3
Add support for querying device group present capabilities
by Chris Forbes
· 6 years ago
1a9714a
Allocation failure fix
by Alexis Hetu
· 6 years ago
428c645
Do not attempt to initialize dynamic state vars with pipeline state
by Alexis Hetu
· 6 years ago
911b85f
Image type and view type compatibility check fix
by Alexis Hetu
· 6 years ago
e5e33cd
vkCmdResolveImage implementation
by Alexis Hetu
· 6 years ago
db4f3df
Revert "SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic"
by Ben Clayton
· 6 years ago
e339d6c
Revert "SprivShader: Replace hand-rolled bitcount with LLVM intrinsic"
by Ben Clayton
· 6 years ago
0179e5e
SprivShader: Replace hand-rolled bitcount with LLVM intrinsic
by Ben Clayton
· 6 years ago
a786c4a
SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic
by Ben Clayton
· 6 years ago
7383243
Dynamic state implementation
by Alexis Hetu
· 6 years ago
445a44a
SpirvShader: Implement GLSLstd450MatrixInverse
by Ben Clayton
· 6 years ago
7d86727
Implement basic SPIR-V texture sampling
by Nicolas Capens
· 6 years ago
98e6b96
Adjust matrix addressing to account for RowMajor/ColMajor
by Chris Forbes
· 6 years ago
1ba5ba7
Capture RowMajor/ColMajor decorations
by Chris Forbes
· 6 years ago
e6419ad
Fix handling of loads/stores of explicitly-laid-out objects
by Chris Forbes
· 6 years ago
09591b8
Pass descriptor sets to SPIR-V compilation
by Nicolas Capens
· 6 years ago
82eb22e
Propagate descriptor decorations to access-chain and load results
by Nicolas Capens
· 6 years ago
f41ca6b
SpirvShader: Fix unhelpful warning about parentheses on GCC
by Ben Clayton
· 6 years ago
c38fc12
Build fixes for LLVM 3 backend
by Ben Clayton
· 6 years ago
da61705
Fix implicit string cast to boolean warning (treated as error)
by Nicolas Capens
· 6 years ago
5078d48
Fixed all warnings in the Vulkan build on Windows
by Alexis Hetu
· 6 years ago
0083573
External image/buffer/fence/semaphore properties
by Alexis Hetu
· 6 years ago
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 6 years ago
147c491
Fix Subzero backend builds.
by Ben Clayton
· 6 years ago
5d64ec4
Fix windows build.
by Ben Clayton
· 6 years ago
3954a0b
SpirvShader: Document ops requiring capabilities
by Ben Clayton
· 6 years ago
3f007c4
SpirvShader: Implement GLSLstd450FindILsb
by Ben Clayton
· 6 years ago
6095826
SpirvShader: Implement GLSLstd450Find[U,S]Msb
by Ben Clayton
· 6 years ago
1fb633c
SpirvShader: Implement GLSLstd450Determinant
by Ben Clayton
· 6 years ago
4d63312
SpirvShader: Implement GLSLstd450NClamp
by Ben Clayton
· 6 years ago
02de7e0
SpirvShader: Implement GLSLstd450NMax
by Ben Clayton
· 6 years ago
ee10bcf
SpirvShader: Implement GLSLstd450NMin
by Ben Clayton
· 6 years ago
238fec3
SpirvShader: Mark GLSLstd450IMix as unreachable.
by Ben Clayton
· 6 years ago
9345185
SpirvShader: Implement GLSLstd450InverseSqrt
by Ben Clayton
· 6 years ago
8448cc5
SpirvShader: Handle DecorationRelaxedPrecision decorations
by Ben Clayton
· 6 years ago
6517ad2
SpirvShader: Implement GLSLstd450Sqrt
by Ben Clayton
· 6 years ago
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