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// This file was extracted from the TCG Published
// Trusted Platform Module Library
// Part 3: Commands
// Family "2.0"
// Level 00 Revision 01.16
// October 30, 2014
#include "InternalRoutines.h"
#include "PP_Commands_fp.h"
TPM_RC
TPM2_PP_Commands(
PP_Commands_In *in // IN: input parameter list
)
{
UINT32 i;
TPM_RC result;
// The command needs NV update. Check if NV is available.
// A TPM_RC_NV_UNAVAILABLE or TPM_RC_NV_RATE error may be returned at
// this point
result = NvIsAvailable();
if(result != TPM_RC_SUCCESS) return result;
// Internal Data Update
// Process set list
for(i = 0; i < in->setList.count; i++)
// If command is implemented, set it as PP required. If the input
// command is not a PP command, it will be ignored at
// PhysicalPresenceCommandSet().
if(CommandIsImplemented(in->setList.commandCodes[i]))
PhysicalPresenceCommandSet(in->setList.commandCodes[i]);
// Process clear list
for(i = 0; i < in->clearList.count; i++)
// If command is implemented, clear it as PP required. If the input
// command is not a PP command, it will be ignored at
// PhysicalPresenceCommandClear(). If the input command is
// TPM2_PP_Commands, it will be ignored as well
if(CommandIsImplemented(in->clearList.commandCodes[i]))
PhysicalPresenceCommandClear(in->clearList.commandCodes[i]);
// Save the change of PP list
NvWriteReserved(NV_PP_LIST, &gp.ppList);
return TPM_RC_SUCCESS;
}