| /* -*- c -*- |
| ---------------------------------------------------------------- |
| |
| Notice that the following BSD-style license applies to this one |
| file (valgrind.h) only. The entire rest of Valgrind is licensed |
| under the terms of the GNU General Public License, version 2. See |
| the COPYING file in the source distribution for details. |
| |
| ---------------------------------------------------------------- |
| |
| This file is part of Valgrind, a dynamic binary instrumentation |
| framework. |
| |
| Copyright (C) 2000-2005 Julian Seward. All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions |
| are met: |
| |
| 1. Redistributions of source code must retain the above copyright |
| notice, this list of conditions and the following disclaimer. |
| |
| 2. The origin of this software must not be misrepresented; you must |
| not claim that you wrote the original software. If you use this |
| software in a product, an acknowledgment in the product |
| documentation would be appreciated but is not required. |
| |
| 3. Altered source versions must be plainly marked as such, and must |
| not be misrepresented as being the original software. |
| |
| 4. The name of the author may not be used to endorse or promote |
| products derived from this software without specific prior written |
| permission. |
| |
| THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS |
| OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY |
| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
| GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------- |
| |
| Notice that the above BSD-style license applies to this one file |
| (valgrind.h) only. The entire rest of Valgrind is licensed under |
| the terms of the GNU General Public License, version 2. See the |
| COPYING file in the source distribution for details. |
| |
| ---------------------------------------------------------------- |
| */ |
| |
| |
| #ifndef __VALGRIND_H |
| #define __VALGRIND_H |
| |
| #include <stdarg.h> |
| |
| #undef __@VG_ARCH@__ |
| #define __@VG_ARCH@__ 1 // Architecture we're installed on |
| |
| |
| /* If we're not compiling for our target architecture, don't generate |
| any inline asms. This would be a bit neater if we used the same |
| CPP symbols as the compiler for identifying architectures. */ |
| #if !defined(__i386__) && !defined(__amd64__) |
| # ifndef NVALGRIND |
| # define NVALGRIND 1 |
| # endif /* NVALGRIND */ |
| #endif |
| |
| |
| /* This file is for inclusion into client (your!) code. |
| |
| You can use these macros to manipulate and query Valgrind's |
| execution inside your own programs. |
| |
| The resulting executables will still run without Valgrind, just a |
| little bit more slowly than they otherwise would, but otherwise |
| unchanged. When not running on valgrind, each client request |
| consumes very few (eg. < 10) instructions, so the resulting performance |
| loss is negligible unless you plan to execute client requests |
| millions of times per second. Nevertheless, if that is still a |
| problem, you can compile with the NVALGRIND symbol defined (gcc |
| -DNVALGRIND) so that client requests are not even compiled in. */ |
| |
| #ifndef NVALGRIND |
| |
| /* The following defines the magic code sequences which the JITter spots and |
| handles magically. Don't look too closely at them; they will rot |
| your brain. We must ensure that the default value gets put in the return |
| slot, so that everything works when this is executed not under Valgrind. |
| Args are passed in a memory block, and so there's no intrinsic limit to |
| the number that could be passed, but it's currently four. |
| |
| The macro args are: |
| _zzq_rlval result lvalue |
| _zzq_default default value (result returned when running on real CPU) |
| _zzq_request request code |
| _zzq_arg1..4 request params |
| |
| Nb: we put the assembly code sequences for all architectures in this one |
| file. This is because this file must be stand-alone, so we can't rely on |
| eg. x86/ subdirectories like we do within the rest of Valgrind. |
| */ |
| |
| #ifdef __amd64__ |
| extern int printf (__const char *__restrict __format, ...); |
| extern void exit (int __status); |
| #define VALGRIND_MAGIC_SEQUENCE( \ |
| _zzq_rlval, _zzq_default, _zzq_request, \ |
| _zzq_arg1, _zzq_arg2, _zzq_arg3, _zzq_arg4) \ |
| \ |
| { volatile unsigned long long _zzq_args[5]; \ |
| _zzq_args[0] = (volatile unsigned long long)(_zzq_request); \ |
| _zzq_args[1] = (volatile unsigned long long)(_zzq_arg1); \ |
| _zzq_args[2] = (volatile unsigned long long)(_zzq_arg2); \ |
| _zzq_args[3] = (volatile unsigned long long)(_zzq_arg3); \ |
| _zzq_args[4] = (volatile unsigned long long)(_zzq_arg4); \ |
| asm volatile("roll $29, %%eax ; roll $3, %%eax\n\t" \ |
| "rorl $27, %%eax ; rorl $5, %%eax\n\t" \ |
| "roll $13, %%eax ; roll $19, %%eax" \ |
| : "=d" (_zzq_rlval) \ |
| : "a" (&_zzq_args[0]), "0" (_zzq_default) \ |
| : "cc", "memory" \ |
| ); \ |
| } |
| // XXX: make sure that the register holding the args and the register taking |
| // the return value match VGA_CLREQ_ARGS and VGA_CLREQ_RET in |
| // amd64/core_arch.h! |
| #endif // __amd64__ |
| |
| #ifdef __i386__ |
| #define VALGRIND_MAGIC_SEQUENCE( \ |
| _zzq_rlval, _zzq_default, _zzq_request, \ |
| _zzq_arg1, _zzq_arg2, _zzq_arg3, _zzq_arg4) \ |
| \ |
| { unsigned int _zzq_args[5]; \ |
| _zzq_args[0] = (unsigned int)(_zzq_request); \ |
| _zzq_args[1] = (unsigned int)(_zzq_arg1); \ |
| _zzq_args[2] = (unsigned int)(_zzq_arg2); \ |
| _zzq_args[3] = (unsigned int)(_zzq_arg3); \ |
| _zzq_args[4] = (unsigned int)(_zzq_arg4); \ |
| asm volatile("roll $29, %%eax ; roll $3, %%eax\n\t" \ |
| "rorl $27, %%eax ; rorl $5, %%eax\n\t" \ |
| "roll $13, %%eax ; roll $19, %%eax" \ |
| : "=d" (_zzq_rlval) \ |
| : "a" (&_zzq_args[0]), "0" (_zzq_default) \ |
| : "cc", "memory" \ |
| ); \ |
| } |
| #endif // __i386__ |
| // Insert assembly code for other architectures here... |
| |
| #ifdef __arm__ |
| // XXX: terporary, until MAGIC_SEQUENCE is written properly |
| extern int printf (__const char *__restrict __format, ...); |
| extern void exit (int __status); |
| #define VALGRIND_MAGIC_SEQUENCE( \ |
| _zzq_rlval, _zzq_default, _zzq_request, \ |
| _zzq_arg1, _zzq_arg2, _zzq_arg3, _zzq_arg4) \ |
| \ |
| { volatile unsigned int _zzq_args[5]; \ |
| _zzq_args[0] = (volatile unsigned int)(_zzq_request); \ |
| _zzq_args[1] = (volatile unsigned int)(_zzq_arg1); \ |
| _zzq_args[2] = (volatile unsigned int)(_zzq_arg2); \ |
| _zzq_args[3] = (volatile unsigned int)(_zzq_arg3); \ |
| _zzq_args[4] = (volatile unsigned int)(_zzq_arg4); \ |
| (_zzq_rlval) = (_zzq_default);/* temporary only */ \ |
| printf("argh: MAGIC_SEQUENCE"); exit(1); \ |
| asm volatile(""); \ |
| } |
| // XXX: make sure that the register holding the args and the register taking |
| // the return value match VGA_CLREQ_ARGS and VGA_CLREQ_RET in |
| // arm/core_arch.h! |
| #endif // __arm__ |
| |
| #else /* NVALGRIND */ |
| /* Define NVALGRIND to completely remove the Valgrind magic sequence |
| from the compiled code (analogous to NDEBUG's effects on |
| assert()) */ |
| #define VALGRIND_MAGIC_SEQUENCE( \ |
| _zzq_rlval, _zzq_default, _zzq_request, \ |
| _zzq_arg1, _zzq_arg2, _zzq_arg3, _zzq_arg4) \ |
| { \ |
| (_zzq_rlval) = (_zzq_default); \ |
| } |
| #endif /* NVALGRIND */ |
| |
| |
| /* Some request codes. There are many more of these, but most are not |
| exposed to end-user view. These are the public ones, all of the |
| form 0x1000 + small_number. |
| |
| Core ones are in the range 0x00000000--0x0000ffff. The non-public ones |
| start at 0x2000. |
| */ |
| |
| // These macros are used by tools -- they must be public, but don't embed them |
| // into other programs. |
| #define VG_USERREQ_TOOL_BASE(a,b) \ |
| ((unsigned int)(((a)&0xff) << 24 | ((b)&0xff) << 16)) |
| #define VG_IS_TOOL_USERREQ(a, b, v) \ |
| (VG_USERREQ_TOOL_BASE(a,b) == ((v) & 0xffff0000)) |
| |
| typedef |
| enum { VG_USERREQ__RUNNING_ON_VALGRIND = 0x1001, |
| VG_USERREQ__DISCARD_TRANSLATIONS = 0x1002, |
| |
| /* These allow any function to be called from the |
| simulated CPU but run on the real CPU. |
| Nb: the first arg passed to the function is always the ThreadId of |
| the running thread! So CLIENT_CALL0 actually requires a 1 arg |
| function, etc. */ |
| VG_USERREQ__CLIENT_CALL0 = 0x1101, |
| VG_USERREQ__CLIENT_CALL1 = 0x1102, |
| VG_USERREQ__CLIENT_CALL2 = 0x1103, |
| VG_USERREQ__CLIENT_CALL3 = 0x1104, |
| |
| /* Can be useful in regression testing suites -- eg. can send |
| Valgrind's output to /dev/null and still count errors. */ |
| VG_USERREQ__COUNT_ERRORS = 0x1201, |
| |
| /* These are useful and can be interpreted by any tool that tracks |
| malloc() et al, by using vg_replace_malloc.c. */ |
| VG_USERREQ__MALLOCLIKE_BLOCK = 0x1301, |
| VG_USERREQ__FREELIKE_BLOCK = 0x1302, |
| /* Memory pool support. */ |
| VG_USERREQ__CREATE_MEMPOOL = 0x1303, |
| VG_USERREQ__DESTROY_MEMPOOL = 0x1304, |
| VG_USERREQ__MEMPOOL_ALLOC = 0x1305, |
| VG_USERREQ__MEMPOOL_FREE = 0x1306, |
| |
| /* Allow printfs to valgrind log. */ |
| VG_USERREQ__PRINTF = 0x1401, |
| VG_USERREQ__PRINTF_BACKTRACE = 0x1402 |
| } Vg_ClientRequest; |
| |
| #ifndef __GNUC__ |
| #define __extension__ |
| #endif |
| |
| /* Returns 1 if running on Valgrind, 0 if running on the real CPU. |
| Currently implemented but untested. */ |
| #define RUNNING_ON_VALGRIND __extension__ \ |
| ({unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0 /* returned if not */, \ |
| VG_USERREQ__RUNNING_ON_VALGRIND, \ |
| 0, 0, 0, 0); \ |
| _qzz_res; \ |
| }) |
| |
| |
| /* Discard translation of code in the range [_qzz_addr .. _qzz_addr + |
| _qzz_len - 1]. Useful if you are debugging a JITter or some such, |
| since it provides a way to make sure valgrind will retranslate the |
| invalidated area. Returns no value. */ |
| #define VALGRIND_DISCARD_TRANSLATIONS(_qzz_addr,_qzz_len) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__DISCARD_TRANSLATIONS, \ |
| _qzz_addr, _qzz_len, 0, 0); \ |
| } |
| |
| #ifndef NVALGRIND |
| |
| int VALGRIND_PRINTF(const char *format, ...) |
| __attribute__((format(__printf__, 1, 2))); |
| __attribute__((weak)) |
| int |
| VALGRIND_PRINTF(const char *format, ...) |
| { |
| unsigned long _qzz_res; |
| va_list vargs; |
| va_start(vargs, format); |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, VG_USERREQ__PRINTF, |
| (unsigned long)format, (unsigned long)vargs, 0, 0); |
| va_end(vargs); |
| return (int)_qzz_res; |
| } |
| |
| int VALGRIND_PRINTF_BACKTRACE(const char *format, ...) |
| __attribute__((format(__printf__, 1, 2))); |
| __attribute__((weak)) |
| int |
| VALGRIND_PRINTF_BACKTRACE(const char *format, ...) |
| { |
| unsigned long _qzz_res; |
| va_list vargs; |
| va_start(vargs, format); |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, VG_USERREQ__PRINTF_BACKTRACE, |
| (unsigned long)format, (unsigned long)vargs, 0, 0); |
| va_end(vargs); |
| return (int)_qzz_res; |
| } |
| |
| #else /* NVALGRIND */ |
| |
| #define VALGRIND_PRINTF(...) |
| #define VALGRIND_PRINTF_BACKTRACE(...) |
| |
| #endif /* NVALGRIND */ |
| |
| /* These requests allow control to move from the simulated CPU to the |
| real CPU, calling an arbitary function */ |
| #define VALGRIND_NON_SIMD_CALL0(_qyy_fn) \ |
| ({unsigned long _qyy_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \ |
| VG_USERREQ__CLIENT_CALL0, \ |
| _qyy_fn, \ |
| 0, 0, 0); \ |
| _qyy_res; \ |
| }) |
| |
| #define VALGRIND_NON_SIMD_CALL1(_qyy_fn, _qyy_arg1) \ |
| ({unsigned long _qyy_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \ |
| VG_USERREQ__CLIENT_CALL1, \ |
| _qyy_fn, \ |
| _qyy_arg1, 0, 0); \ |
| _qyy_res; \ |
| }) |
| |
| #define VALGRIND_NON_SIMD_CALL2(_qyy_fn, _qyy_arg1, _qyy_arg2) \ |
| ({unsigned long _qyy_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \ |
| VG_USERREQ__CLIENT_CALL2, \ |
| _qyy_fn, \ |
| _qyy_arg1, _qyy_arg2, 0); \ |
| _qyy_res; \ |
| }) |
| |
| #define VALGRIND_NON_SIMD_CALL3(_qyy_fn, _qyy_arg1, _qyy_arg2, _qyy_arg3) \ |
| ({unsigned long _qyy_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \ |
| VG_USERREQ__CLIENT_CALL3, \ |
| _qyy_fn, \ |
| _qyy_arg1, _qyy_arg2, _qyy_arg3); \ |
| _qyy_res; \ |
| }) |
| |
| |
| /* Counts the number of errors that have been recorded by a tool. Nb: |
| the tool must record the errors with VG_(maybe_record_error)() or |
| VG_(unique_error)() for them to be counted. */ |
| #define VALGRIND_COUNT_ERRORS \ |
| ({unsigned int _qyy_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \ |
| VG_USERREQ__COUNT_ERRORS, \ |
| 0, 0, 0, 0); \ |
| _qyy_res; \ |
| }) |
| |
| /* Mark a block of memory as having been allocated by a malloc()-like |
| function. `addr' is the start of the usable block (ie. after any |
| redzone) `rzB' is redzone size if the allocator can apply redzones; |
| use '0' if not. Adding redzones makes it more likely Valgrind will spot |
| block overruns. `is_zeroed' indicates if the memory is zeroed, as it is |
| for calloc(). Put it immediately after the point where a block is |
| allocated. |
| |
| If you're allocating memory via superblocks, and then handing out small |
| chunks of each superblock, if you don't have redzones on your small |
| blocks, it's worth marking the superblock with VALGRIND_MAKE_NOACCESS |
| when it's created, so that block overruns are detected. But if you can |
| put redzones on, it's probably better to not do this, so that messages |
| for small overruns are described in terms of the small block rather than |
| the superblock (but if you have a big overrun that skips over a redzone, |
| you could miss an error this way). See memcheck/tests/custom_alloc.c |
| for an example. |
| |
| Nb: block must be freed via a free()-like function specified |
| with VALGRIND_FREELIKE_BLOCK or mismatch errors will occur. */ |
| #define VALGRIND_MALLOCLIKE_BLOCK(addr, sizeB, rzB, is_zeroed) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__MALLOCLIKE_BLOCK, \ |
| addr, sizeB, rzB, is_zeroed); \ |
| } |
| |
| /* Mark a block of memory as having been freed by a free()-like function. |
| `rzB' is redzone size; it must match that given to |
| VALGRIND_MALLOCLIKE_BLOCK. Memory not freed will be detected by the leak |
| checker. Put it immediately after the point where the block is freed. */ |
| #define VALGRIND_FREELIKE_BLOCK(addr, rzB) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__FREELIKE_BLOCK, \ |
| addr, rzB, 0, 0); \ |
| } |
| |
| /* Create a memory pool. */ |
| #define VALGRIND_CREATE_MEMPOOL(pool, rzB, is_zeroed) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__CREATE_MEMPOOL, \ |
| pool, rzB, is_zeroed, 0); \ |
| } |
| |
| /* Destroy a memory pool. */ |
| #define VALGRIND_DESTROY_MEMPOOL(pool) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__DESTROY_MEMPOOL, \ |
| pool, 0, 0, 0); \ |
| } |
| |
| /* Associate a piece of memory with a memory pool. */ |
| #define VALGRIND_MEMPOOL_ALLOC(pool, addr, size) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__MEMPOOL_ALLOC, \ |
| pool, addr, size, 0); \ |
| } |
| |
| /* Disassociate a piece of memory from a memory pool. */ |
| #define VALGRIND_MEMPOOL_FREE(pool, addr) \ |
| {unsigned int _qzz_res; \ |
| VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \ |
| VG_USERREQ__MEMPOOL_FREE, \ |
| pool, addr, 0, 0); \ |
| } |
| |
| #endif /* __VALGRIND_H */ |