| This is a rough guide to porting Valgrind to a new architecture, or a new |
| operating system. It's quite preliminary, but should get you started. |
| |
| ----------------------------------------------------------------------------- |
| Porting Valgrind to a new architecture |
| ----------------------------------------------------------------------------- |
| Note that this implies both a new architecture, and a new platform (ie. arch/OS |
| combination). Please add to this list if it is missing anything. |
| |
| To begin: |
| |
| - Create necessary subdirs (copy x86/ and x86-linux/ subdirs). Yes, even the |
| test subdirectories. (You should make arch-specific tests later to be |
| thorough!) Put in Makefile.am files for them, edit them for the new |
| architecture name. |
| |
| - Update configure.in (use x86 and x86-linux as a guide). Don't forget to |
| update VG_ARCH_ALL, VG_PLATFORM_ALL. |
| |
| Once it configures ok, get it to compile: |
| |
| - Create the Vex guest state type, VexGuest<ARCH>State |
| |
| - Copy all the arch-specific and platform-specific files into the new |
| directories, eg. from x86 and x86-linux. Files like (this list is not |
| exhaustive!): |
| |
| include/x86/core_arch.h |
| include/x86-linux/core_platform.h |
| coregrind/x86/core_arch.h |
| coregrind/x86-linux/core_platform.h |
| coregrind/x86-linux/vki_arch.h |
| coregrind/x86-linux/vki_arch_posixtypes.h |
| |
| Edit obvious things like the file headers, and the #ifdef __X86_TOOL_ARCH_H |
| guards, so they refer to the new architecture, rather than x86. |
| |
| Comment all their contents out. |
| |
| - Try compiling. When it falls over on missing functions/types/constants, just |
| uncomment and fix up the copied ones. Just use stubs that fail (immediately |
| and obviously! -- use the "I_die_here" macro) for functions and macros to get |
| things compiling. |
| |
| For the kernel types, you'll have to copy the types from the kernel source. |
| Use a recent kernel source, please. Don't just pull in all the |
| corresponding types/macros that x86 provides, otherwise you might end up |
| providing more types/macros than the core actually needs; only pull in types |
| as the compiler asks for them. You'll need a lot of the types in |
| vki_arch_posixtypes.h early on. |
| |
| You'll need to update the Makefile.am files if you add/remove files. |
| |
| Once it compiles ok, get it to run: |
| |
| - Try running. When it falls over on stub function/macros, implement them |
| properly. The syscall table and syscall wrappers will be painful; do them |
| individually, on demand. |
| |
| - A lot of the arch-specific stuff has been abstracted out of the core, but |
| there undoubtedly remains some arch-specific stuff in there. Abstract it out |
| as necessary, updating the other archs appropriately. |
| |
| - If it crashes without telling you why, use lots of diagnostic printfs (or |
| OINKs) to track down the exact location of the crash. |
| |
| Once it runs ok: |
| |
| - Add the cpu to the tests/cputest.c file so the reg test script will work. |
| (Don't forget to add it to all_archs[].) |
| |
| - Ensure the regression tests work, and add some arch-specific tests to |
| none/tests directory. |
| |
| - Add the relevant entries to valgrind.spec.in (copy the x86 and x86-linux |
| ones). |
| |
| ----------------------------------------------------------------------------- |
| Porting Valgrind to a new OS |
| ----------------------------------------------------------------------------- |
| Similarly to above, this implies both a new OS, and a new platform. |
| |
| - Create necessary subdirs (copy linux/ and x86-linux/ subdirs). |
| |
| - Update configure.in (use linux and x86-linux as a guide). |
| Don't forget to update VG_OS_ALL, VG_PLATFORM_ALL. |
| |
| - Implement all the necessary OS-specific and platform-specific types, |
| functions, and macros... use the following as templates: |
| |
| include/linux/core_os.h |
| include/x86-linux/core_platform.h |
| coregrind/linux/core_os.h |
| coregrind/x86-linux/core_platform.h |
| |
| - You'll need to copy appropriate kernel types into vki*.h. |
| You'll have to ensure that everywhere that vki_*/VKI_* types and constants |
| are used, that they are suitable for your new OS, otherwise factor their |
| usage out somehow. This will be painful. |
| |
| - In particular, you'll need to implement the VGA_(syscall_table). You may be |
| able to reuse some of the generic (eg. POSIX) syscall wrappers, if the types |
| match. Otherwise, you'll have to write your own new wrappers. Do this |
| incrementally, as system calls are hit, otherwise you'll go crazy. |
| |
| - Probably lots more things; this list should be added to! |
| |
| |