| |
| /*--------------------------------------------------------------------*/ |
| /*--- OSet: a fast data structure with no dups. pub_tool_oset.h ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| /* |
| This file is part of Valgrind, a dynamic binary instrumentation |
| framework. |
| |
| Copyright (C) 2005-2013 Nicholas Nethercote |
| njn@valgrind.org |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License as |
| published by the Free Software Foundation; either version 2 of the |
| License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA |
| 02111-1307, USA. |
| |
| The GNU General Public License is contained in the file COPYING. |
| */ |
| |
| #ifndef __PUB_TOOL_OSET_H |
| #define __PUB_TOOL_OSET_H |
| |
| #include "pub_tool_basics.h" // Word |
| |
| // This module implements an ordered set, a data structure with fast |
| // (eg. amortised log(n) or better) insertion, lookup and deletion of |
| // elements. It does not allow duplicates, and will assert if you insert a |
| // duplicate to an OSet. |
| // |
| // It has two interfaces. |
| // |
| // - The "OSetWord_" interface provides an easier-to-use interface for the |
| // case where you just want to store UWord-sized values. The user |
| // provides the allocation and deallocation functions, and possibly a |
| // comparison function. |
| // |
| // - The "OSetGen_" interface provides a totally generic interface, which |
| // allows any kind of structure to be put into the set. The user provides |
| // the allocation and deallocation functions. Also, each element has a |
| // key, which the lookup is done with. The key may be the whole element |
| // (eg. in an OSet of integers, each integer serves both as an element and |
| // a key), or it may be only part of it (eg. if the key is a single field |
| // in a struct). The user can provide a function that compares an element |
| // with a key; this is very flexible, and with the right comparison |
| // function even a (non-overlapping) interval list can be created. But |
| // the cost of calling a function for every comparison can be high during |
| // lookup. If no comparison function is provided, we assume that keys are |
| // unsigned words, and that the key is the first word in each |
| // element. This fast comparison is suitable for an OSet containing |
| // structs where the first element is an Addr, for example. |
| // Do not assume fast comparison works properly with signed words. |
| // A.o. iterating over the values will not return them in the correct |
| // order. |
| // |
| // Each OSet interface also has an iterator, which makes it simple to |
| // traverse all the nodes in order. Note that the iterator maintains state |
| // and so is non-reentrant. |
| // |
| // Note that once you insert an element into an OSet, if you modify any part |
| // of it looked at by your cmp() function, this may cause incorrect |
| // behaviour as the sorted order maintained will be wrong. |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Types ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| typedef struct _OSet OSet; |
| |
| // - Cmp: returns -1, 0 or 1 if key is <, == or > elem. |
| // - Alloc: allocates a chunk of memory. |
| // - Free: frees a chunk of memory allocated with Alloc. |
| |
| typedef Word (*OSetCmp_t) ( const void* key, const void* elem ); |
| typedef void* (*OSetAlloc_t) ( const HChar* cc, SizeT szB ); |
| typedef void (*OSetFree_t) ( void* p ); |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Creating and destroying OSets (UWord) ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| // * Create: allocates and initialises the OSet. Arguments: |
| // - alloc The allocation function used internally for allocating the |
| // OSet and all its nodes. |
| // - cc Cost centre string used by 'alloc'. |
| // - free The deallocation function used internally for freeing nodes |
| // called by VG_(OSetWord_Destroy)(). |
| // |
| // * CreateWithCmp: like Create, but you specify your own comparison |
| // function. |
| // |
| // * Destroy: frees all nodes in the table, plus the memory used by |
| // the table itself. The passed-in function is called on each node first |
| // to allow the destruction of any attached resources; if NULL it is not |
| // called. |
| |
| extern OSet* VG_(OSetWord_Create) ( OSetAlloc_t alloc, const HChar* cc, |
| OSetFree_t _free ); |
| extern void VG_(OSetWord_Destroy) ( OSet* os ); |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Operations on OSets (UWord) ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| // In everything that follows, the parameter 'key' is always the *address* |
| // of the key, and 'elem' is *address* of the elem, as are the return values |
| // of the functions that return elems. |
| // |
| // * Size: The number of elements in the set. |
| // |
| // * Contains: Determines if the value is in the set. |
| // |
| // * Insert: Inserts a new element into the set. Duplicates are forbidden, |
| // and will cause assertion failures. |
| // |
| // * Remove: Removes the value from the set, if present. Returns a Bool |
| // indicating if the value was removed. |
| // |
| // * ResetIter: Each OSet has an iterator. This resets it to point to the |
| // first element in the OSet. |
| // |
| // * Next: Copies the next value according to the OSet's iterator into &val, |
| // advances the iterator by one, and returns True; the elements are |
| // visited in increasing order of unsigned words (UWord). Or, returns |
| // False if the iterator has reached the set's end. |
| // |
| // You can thus iterate in order through a set like this: |
| // |
| // Word val; |
| // VG_(OSetWord_ResetIter)(oset); |
| // while ( VG_(OSetWord_Next)(oset, &val) ) { |
| // ... do stuff with 'val' ... |
| // } |
| // |
| // Note that iterators are cleared any time an element is inserted or |
| // removed from the OSet, to avoid possible mayhem caused by the iterator |
| // getting out of sync with the OSet's contents. "Cleared" means that |
| // they will return False if VG_(OSetWord_Next)() is called without an |
| // intervening call to VG_(OSetWord_ResetIter)(). |
| |
| extern Word VG_(OSetWord_Size) ( OSet* os ); |
| extern void VG_(OSetWord_Insert) ( OSet* os, UWord val ); |
| extern Bool VG_(OSetWord_Contains) ( OSet* os, UWord val ); |
| extern Bool VG_(OSetWord_Remove) ( OSet* os, UWord val ); |
| extern void VG_(OSetWord_ResetIter) ( OSet* os ); |
| extern Bool VG_(OSetWord_Next) ( OSet* os, /*OUT*/UWord* val ); |
| |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Creating and destroying OSets and OSet members (Gen) ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| // * Create: allocates and initialises the OSet. Arguments: |
| // - keyOff The offset of the key within the element. |
| // - cmp The comparison function between keys and elements, or NULL |
| // if the OSet should use fast comparisons. |
| // - alloc The allocation function used for allocating the OSet itself; |
| // If a pool allocator is used, it's called to allocate pool of |
| // nodes. |
| // If no pool allocator is used, it's called for each |
| // invocation of VG_(OSetGen_AllocNode)(). |
| // - cc Cost centre string used by 'alloc'. |
| // - free If no pool allocator is used, this is the deallocation |
| // function used by VG_(OSetGen_FreeNode)() and |
| // VG_(OSetGen_Destroy)(). |
| // If a pool allocator is used, the memory used by the nodes is |
| // deallocated when the pool is deleted. |
| // (for more details about pool allocators, see pub_tool_poolalloc.h). |
| // |
| // |
| // If cmp is NULL, keyOff must be zero. This is checked. |
| // |
| // * Destroy: frees all nodes in the table, plus the memory used by |
| // the table itself. The passed-in function is called on each node first |
| // to allow the destruction of any attached resources; if NULL it is not |
| // called. |
| // |
| // * AllocNode: Allocate and zero memory for a node to go into the OSet. |
| // If a pool allocator is used, it uses the pool allocator to allocate a node. |
| // Otherwise, uses the alloc function given to VG_(OSetGen_Create)() to |
| // allocate a node which is big enough for both an element and the OSet |
| // metadata. |
| // Not all elements in one OSet have to be the same size. |
| // However, if a pool allocator is used, elements will all have a size equal |
| // to the max user data size given at creation + the node meta data size. |
| // |
| // Note that the element allocated will be at most word-aligned, which may |
| // be less aligned than the element type would normally be. |
| // |
| // * FreeNode: Deallocate a node allocated with OSetGen_AllocNode(). Using |
| // a deallocation function (such as VG_(free)()) directly will likely |
| // lead to assertions in Valgrind's allocator. |
| |
| extern OSet* VG_(OSetGen_Create) ( PtrdiffT keyOff, OSetCmp_t cmp, |
| OSetAlloc_t alloc, const HChar* cc, |
| OSetFree_t _free); |
| |
| |
| extern OSet* VG_(OSetGen_Create_With_Pool) ( PtrdiffT keyOff, OSetCmp_t cmp, |
| OSetAlloc_t alloc, |
| const HChar* cc, |
| OSetFree_t _free, |
| SizeT poolSize, |
| SizeT maxEltSize); |
| // Same as VG_(OSetGen_Create) but created OSet will use a pool allocator to |
| // allocate the nodes. |
| // The node size is the sum of a fixed small meta data size needed for OSet |
| // + the size of the user data element. |
| // The maximum size for the user data element is specified by maxEltSize. |
| // (if poolSize is 0, maxEltSize is not relevant for the OSet). |
| // It is interesting to use a pool allocator when an OSet has many elements, |
| // and these elements have a small fixed size, or have a variable size, but |
| // always <= than a (small) maximum value. |
| // In such a case, allocating the nodes in pools reduces significantly |
| // the memory overhead needed by each node. |
| // When a node is freed (i.e. OsetGen_Freenode is called), the node is |
| // put back in the pool allocator free list (for sub-sequent re-use by |
| // Osetgen_Allocnode). Note that the pool memory is only released when |
| // the pool is destroyed : calls to VG_(OSetGen_Free) do not cause |
| // any calls to OsetFree_t _free function. |
| // If there are several OSet managing similar such elements, it might be |
| // interesting to use a shared pool for these OSet. |
| // To have multiple OSets sharing a pool allocator, create the first OSet |
| // with VG_(OSetGen_Create_With_Pool). Create subsequent OSet with |
| // VG_(OSetGen_EmptyClone). |
| |
| extern void VG_(OSetGen_Destroy) ( OSet* os ); |
| extern void* VG_(OSetGen_AllocNode) ( OSet* os, SizeT elemSize ); |
| extern void VG_(OSetGen_FreeNode) ( OSet* os, void* elem ); |
| |
| extern OSet* VG_(OSetGen_EmptyClone) (OSet* os); |
| // Creates a new empty OSet. |
| // The new OSet will have the same characteristics as os. |
| // If os uses a pool allocator, this pool allocator will be shared with |
| // the new OSet. A shared pool allocator is only deleted (and its memory is |
| // released) when the last OSet using the shared pool is destroyed. |
| |
| /*-------------------------------------------------------------------*/ |
| /*--- Operations on OSets (Gen) ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| // In everything that follows, the parameter 'key' is always the *address* |
| // of the key, and 'elem' is *address* of the elem, as are the return values |
| // of the functions that return elems. |
| // |
| // * Size: The number of elements in the set. |
| // |
| // * Insert: Inserts a new element into the set. Note that 'elem' must |
| // have been allocated using VG_(OSetGen_AllocNode)(), otherwise you will |
| // get assertion failures about "bad magic". Duplicates are forbidden, |
| // and will also cause assertion failures. |
| // |
| // * Contains: Determines if any element in the OSet matches the key. |
| // |
| // * Lookup: Returns a pointer to the element matching the key, if there is |
| // one, otherwise returns NULL. |
| // |
| // * LookupWithCmp: Like Lookup, but you specify the comparison function, |
| // which overrides the OSet's normal one. |
| // |
| // * Remove: Removes the element matching the key, if there is one. Returns |
| // NULL if no element matches the key. |
| // |
| // * ResetIter: Each OSet has an iterator. This resets it to point to the |
| // first element in the OSet. |
| // |
| // * ResetIterAt: Like ResetIter, but instead of resetting the iterator to the |
| // smallest element, it resets the iterator to point to the smallest element |
| // in the set whose key is greater-than-or-equal to the given key. (In many |
| // cases this will be the element whose key equals that of the given key.) |
| // |
| // * Next: Returns a pointer to the element pointed to by the OSet's |
| // iterator, and advances the iterator by one; the elements are visited |
| // in order. Or, returns NULL if the iterator has reached the OSet's end. |
| // |
| // You can thus iterate in order through a set like this: |
| // |
| // VG_(OSetGen_ResetIter)(oset); |
| // while ( (elem = VG_(OSetGen_Next)(oset)) ) { |
| // ... do stuff with 'elem' ... |
| // } |
| // |
| // Note that iterators are cleared any time an element is inserted or |
| // removed from the OSet, to avoid possible mayhem caused by the iterator |
| // getting out of sync with the OSet's contents. "Cleared" means that |
| // they will return NULL if VG_(OSetGen_Next)() is called without an |
| // intervening call to VG_(OSetGen_ResetIter)(). |
| |
| extern Word VG_(OSetGen_Size) ( const OSet* os ); |
| extern void VG_(OSetGen_Insert) ( OSet* os, void* elem ); |
| extern Bool VG_(OSetGen_Contains) ( const OSet* os, const void* key ); |
| extern void* VG_(OSetGen_Lookup) ( const OSet* os, const void* key ); |
| extern void* VG_(OSetGen_LookupWithCmp)( OSet* os, |
| const void* key, OSetCmp_t cmp ); |
| extern void* VG_(OSetGen_Remove) ( OSet* os, const void* key ); |
| extern void VG_(OSetGen_ResetIter) ( OSet* os ); |
| extern void VG_(OSetGen_ResetIterAt) ( OSet* os, const void* key ); |
| extern void* VG_(OSetGen_Next) ( OSet* os ); |
| |
| |
| #endif // __PUB_TOOL_OSET_H |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- end ---*/ |
| /*--------------------------------------------------------------------*/ |