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/*--------------------------------------------------------------------*/
/*--- A hash table implementation. pub_tool_hashtable.h ---*/
/*--------------------------------------------------------------------*/
/*
This file is part of Valgrind, a dynamic binary instrumentation
framework.
Copyright (C) 2000-2005 Julian Seward
jseward@acm.org
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307, USA.
The GNU General Public License is contained in the file COPYING.
*/
#ifndef __PUB_TOOL_HASHTABLE_H
#define __PUB_TOOL_HASHTABLE_H
/* Generic type for a separately-chained hash table. Via a kind of dodgy
C-as-C++ style inheritance, tools can extend the VgHashNode type, so long
as the first two fields match the sizes of these two fields. Requires
a bit of casting by the tool. */
// Problems with this data structure:
// - Separate chaining gives bad cache behaviour. Hash tables with linear
// probing give better cache behaviour.
// - It's not very abstract, eg. deleting nodes exposes more internals than
// I'd like.
typedef
struct _VgHashNode {
struct _VgHashNode * next;
UWord key;
}
VgHashNode;
typedef struct _VgHashTable * VgHashTable;
/* Make a new table. Allocates the memory with VG_(calloc)(), so can be freed
with VG_(free)(). n_chains should be prime. */
extern VgHashTable VG_(HT_construct) ( UInt n_chains );
/* Count the number of nodes in a table. */
extern Int VG_(HT_count_nodes) ( VgHashTable table );
/* Add a node to the table. */
extern void VG_(HT_add_node) ( VgHashTable t, void* node );
/* Looks up a node in the hash table. Also returns the address of the
previous node's `next' pointer which allows it to be removed from the
list later without having to look it up again. */
extern void* VG_(HT_get_node) ( VgHashTable t, UWord key,
/*OUT*/VgHashNode*** next_ptr );
/* Looks up a VgHashNode in the table. Returns NULL if not found. */
extern void* VG_(HT_lookup) ( VgHashTable table, UWord key );
/* Removes a VgHashNode from the table. Returns NULL if not found. */
extern void* VG_(HT_remove) ( VgHashTable table, UWord key );
/* Allocates an array of pointers to all the shadow chunks of malloc'd
blocks. Must be freed with VG_(free)(). */
extern VgHashNode** VG_(HT_to_array) ( VgHashTable t, /*OUT*/ UInt* n_shadows );
/* Returns first node that matches predicate `p', or NULL if none do.
Extra arguments can be implicitly passed to `p' using `d' which is an
opaque pointer passed to `p' each time it is called. */
extern void* VG_(HT_first_match) ( VgHashTable t,
Bool (*p)(VgHashNode*, void*),
void* d );
/* Applies a function f() once to each node. Again, `d' can be used
to pass extra information to the function. */
extern void VG_(HT_apply_to_all_nodes)( VgHashTable t,
void (*f)(VgHashNode*, void*),
void* d );
/* Reset the table's iterator to point to the first element. */
extern void VG_(HT_ResetIter) ( VgHashTable table );
/* Return the element pointed to by the iterator and move on to the next
one. Returns NULL if the last one has been passed, or if HT_ResetIter()
has not been called previously. */
extern void* VG_(HT_Next) ( VgHashTable table );
/* Destroy a table. */
extern void VG_(HT_destruct) ( VgHashTable t );
#endif // __PUB_TOOL_HASHTABLE_H
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/*--- end ---*/
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