| |
| /*--------------------------------------------------------------------*/ |
| /*--- Arch-specific stuff for the core. arm/core_arch.h ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| /* |
| This file is part of Valgrind, a dynamic binary instrumentation |
| framework. |
| |
| Copyright (C) 2000-2005 Nicholas Nethercote |
| njn@valgrind.org |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License as |
| published by the Free Software Foundation; either version 2 of the |
| License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA |
| 02111-1307, USA. |
| |
| The GNU General Public License is contained in the file COPYING. |
| */ |
| |
| #ifndef __ARM_CORE_ARCH_H |
| #define __ARM_CORE_ARCH_H |
| |
| #include "core_arch_asm.h" // arch-specific asm stuff |
| #include "tool_arch.h" // arch-specific tool stuff |
| |
| #include "libvex_guest_arm.h" |
| |
| |
| /* --------------------------------------------------------------------- |
| Basic properties |
| ------------------------------------------------------------------ */ |
| |
| #define VGA_ELF_ENDIANNESS ELFDATA2LSB |
| #define VGA_ELF_MACHINE EM_ARM |
| #define VGA_ELF_CLASS ELFCLASS32 |
| |
| /* --------------------------------------------------------------------- |
| Interesting registers |
| ------------------------------------------------------------------ */ |
| // Vex field names |
| // XXX: Not sure, but I think: |
| // r11 = frame pointer |
| // r12 = "implicit parameter" (neither caller-save, nor callee-save) |
| // r13 = stack pointer |
| // r14 = link register |
| // r15 = program counter |
| #define VGA_INSTR_PTR guest_R15 |
| #define VGA_STACK_PTR guest_R13 |
| #define VGA_FRAME_PTR guest_R11 |
| |
| #define VGA_CLREQ_ARGS guest_R0 |
| #define VGA_CLREQ_RET guest_R0 |
| |
| // Get stack pointer and frame pointer |
| #define VGA_GET_REAL_STACK_PTR(esp) do { \ |
| I_die_here; \ |
| } while (0) |
| |
| #define VGA_GET_REAL_FRAME_PTR(ebp) do { \ |
| I_die_here; \ |
| } while (0) |
| |
| /* --------------------------------------------------------------------- |
| Architecture-specific part of a ThreadState |
| ------------------------------------------------------------------ */ |
| |
| // Architecture-specific part of a ThreadState |
| // XXX: eventually this should be made abstract, ie. the fields not visible |
| // to the core... ?? |
| typedef struct { |
| /* Saved machine context. */ |
| VexGuestARMState vex; |
| |
| /* Saved shadow context. */ |
| VexGuestARMState vex_shadow; |
| |
| /* Spill area. */ |
| UChar vex_spill[LibVEX_N_SPILL_BYTES]; |
| } |
| ThreadArchState; |
| |
| typedef VexGuestARMState VexGuestArchState; |
| |
| /* --------------------------------------------------------------------- |
| Miscellaneous constants |
| ------------------------------------------------------------------ */ |
| |
| #endif // __ARM_CORE_ARCH_H |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- end ---*/ |
| /*--------------------------------------------------------------------*/ |