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/*--------------------------------------------------------------------*/
/*--- Arch-specific stuff for the core. arm/core_arch.h ---*/
/*--------------------------------------------------------------------*/
/*
This file is part of Valgrind, a dynamic binary instrumentation
framework.
Copyright (C) 2000-2005 Nicholas Nethercote
njn@valgrind.org
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307, USA.
The GNU General Public License is contained in the file COPYING.
*/
#ifndef __ARM_CORE_ARCH_H
#define __ARM_CORE_ARCH_H
#include "core_arch_asm.h" // arch-specific asm stuff
#include "tool_arch.h" // arch-specific tool stuff
#include "libvex_guest_arm.h"
/* ---------------------------------------------------------------------
Basic properties
------------------------------------------------------------------ */
#define VGA_ELF_ENDIANNESS ELFDATA2LSB
#define VGA_ELF_MACHINE EM_ARM
#define VGA_ELF_CLASS ELFCLASS32
/* ---------------------------------------------------------------------
Interesting registers
------------------------------------------------------------------ */
// Vex field names
// XXX: Not sure, but I think:
// r11 = frame pointer
// r12 = "implicit parameter" (neither caller-save, nor callee-save)
// r13 = stack pointer
// r14 = link register
// r15 = program counter
#define VGA_INSTR_PTR guest_R15
#define VGA_STACK_PTR guest_R13
#define VGA_FRAME_PTR guest_R11
#define VGA_CLREQ_ARGS guest_R0
#define VGA_CLREQ_RET guest_R0
// Get stack pointer and frame pointer
#define VGA_GET_REAL_STACK_PTR(esp) do { \
I_die_here; \
} while (0)
#define VGA_GET_REAL_FRAME_PTR(ebp) do { \
I_die_here; \
} while (0)
/* ---------------------------------------------------------------------
Architecture-specific part of a ThreadState
------------------------------------------------------------------ */
// Architecture-specific part of a ThreadState
// XXX: eventually this should be made abstract, ie. the fields not visible
// to the core... ??
typedef struct {
/* Saved machine context. */
VexGuestARMState vex;
/* Saved shadow context. */
VexGuestARMState vex_shadow;
/* Spill area. */
UChar vex_spill[LibVEX_N_SPILL_BYTES];
}
ThreadArchState;
typedef VexGuestARMState VexGuestArchState;
/* ---------------------------------------------------------------------
Miscellaneous constants
------------------------------------------------------------------ */
#endif // __ARM_CORE_ARCH_H
/*--------------------------------------------------------------------*/
/*--- end ---*/
/*--------------------------------------------------------------------*/