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/*--------------------------------------------------------------------*/
/*--- Arch-specific stuff for the core. x86/core_arch.h ---*/
/*--------------------------------------------------------------------*/
/*
This file is part of Valgrind, a dynamic binary instrumentation
framework.
Copyright (C) 2000-2005 Nicholas Nethercote
njn@valgrind.org
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307, USA.
The GNU General Public License is contained in the file COPYING.
*/
#ifndef __X86_CORE_ARCH_H
#define __X86_CORE_ARCH_H
#include "core_arch_asm.h" // arch-specific asm stuff
#include "tool_arch.h" // arch-specific tool stuff
#include "libvex_guest_x86.h"
/* ---------------------------------------------------------------------
Basic properties
------------------------------------------------------------------ */
#define VGA_ELF_ENDIANNESS ELFDATA2LSB
#define VGA_ELF_MACHINE EM_386
#define VGA_ELF_CLASS ELFCLASS32
/* ---------------------------------------------------------------------
Interesting registers
------------------------------------------------------------------ */
// Vex field names
#define VGA_INSTR_PTR guest_EIP
#define VGA_STACK_PTR guest_ESP
#define VGA_FRAME_PTR guest_EBP
#define VGA_CLREQ_ARGS guest_EAX
#define VGA_CLREQ_RET guest_EDX
// Stack frame layout and linkage
#define VGA_FIRST_STACK_FRAME(ebp) (ebp)
#define VGA_STACK_FRAME_RET(ebp) (((UInt*)ebp)[1])
#define VGA_STACK_FRAME_NEXT(ebp) (((UInt*)ebp)[0])
//extern const Char VG_(helper_wrapper_before)[]; /* in dispatch.S */
//extern const Char VG_(helper_wrapper_return)[]; /* in dispatch.S */
//extern const Char VG_(helper_undefined_instruction)[];
//extern const Char VG_(helper_INT)[];
//extern const Char VG_(helper_breakpoint)[];
/* ---------------------------------------------------------------------
Architecture-specific part of a ThreadState
------------------------------------------------------------------ */
typedef
struct {
/* --- BEGIN vex-mandated guest state --- */
/* Saved machine context. */
VexGuestX86State vex;
/* Saved shadow context. */
VexGuestX86State vex_shadow;
/* Spill area. */
UChar vex_spill[LibVEX_N_SPILL_BYTES];
/* --- END vex-mandated guest state --- */
}
ThreadArchState;
typedef VexGuestX86State VexGuestArchState;
/* ---------------------------------------------------------------------
Miscellaneous constants
------------------------------------------------------------------ */
// Valgrind's stack size, in words.
#define VGA_STACK_SIZE_W 16384
#endif // __X86_CORE_ARCH_H
/*--------------------------------------------------------------------*/
/*--- end ---*/
/*--------------------------------------------------------------------*/