| |
| /*--------------------------------------------------------------------*/ |
| /*--- Arch-specific stuff for the core. amd64/core_arch.h ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| /* |
| This file is part of Valgrind, a dynamic binary instrumentation |
| framework. |
| |
| Copyright (C) 2000-2005 Nicholas Nethercote |
| njn25@cam.ac.uk |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License as |
| published by the Free Software Foundation; either version 2 of the |
| License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA |
| 02111-1307, USA. |
| |
| The GNU General Public License is contained in the file COPYING. |
| */ |
| |
| #ifndef __AMD64_CORE_ARCH_H |
| #define __AMD64_CORE_ARCH_H |
| |
| #include "core_arch_asm.h" // arch-specific asm stuff |
| #include "tool_arch.h" // arch-specific tool stuff |
| |
| #include "libvex_guest_amd64.h" |
| |
| /* --------------------------------------------------------------------- |
| Basic properties |
| ------------------------------------------------------------------ */ |
| |
| #define VGA_ELF_ENDIANNESS ELFDATA2LSB |
| #define VGA_ELF_MACHINE EM_X86_64 |
| #define VGA_ELF_CLASS ELFCLASS64 |
| |
| #define VGA_WORD_SIZE 8 |
| |
| /* --------------------------------------------------------------------- |
| Interesting registers |
| ------------------------------------------------------------------ */ |
| |
| // Vex field names |
| #define VGA_INSTR_PTR guest_RIP |
| #define VGA_STACK_PTR guest_RSP |
| #define VGA_FRAME_PTR guest_RBP |
| |
| #define VGA_CLREQ_ARGS guest_RAX |
| #define VGA_CLREQ_RET guest_RDX |
| |
| // Register numbers, for vg_symtab2.c |
| #define VGA_R_STACK_PTR 4 |
| #define VGA_R_FRAME_PTR 5 |
| |
| // Stack frame layout and linkage |
| #define VGA_FIRST_STACK_FRAME(rbp) (rbp) |
| #define VGA_STACK_FRAME_RET(rbp) (((UWord*)rbp)[1]) |
| #define VGA_STACK_FRAME_NEXT(rbp) (((UWord*)rbp)[0]) |
| |
| // Get stack pointer and frame pointer |
| #define VGA_GET_REAL_STACK_PTR(lval) do { \ |
| asm("movq %%rsp, %0" : "=r" (lval)); \ |
| } while (0) |
| |
| #define VGA_GET_REAL_FRAME_PTR(lval) do { \ |
| asm("movq %%rbp, %0" : "=r" (lval)); \ |
| } while (0) |
| |
| |
| /* --------------------------------------------------------------------- |
| Architecture-specific part of a ThreadState |
| ------------------------------------------------------------------ */ |
| |
| // Architecture-specific part of a ThreadState |
| // XXX: eventually this should be made abstract, ie. the fields not visible |
| // to the core... |
| typedef |
| struct { |
| /* --- BEGIN vex-mandated guest state --- */ |
| |
| /* Saved machine context. */ |
| VexGuestAMD64State vex; |
| |
| /* Saved shadow context. */ |
| VexGuestAMD64State vex_shadow; |
| |
| /* Spill area. */ |
| UChar vex_spill[LibVEX_N_SPILL_BYTES]; |
| |
| /* --- END vex-mandated guest state --- */ |
| } |
| ThreadArchState; |
| |
| typedef VexGuestAMD64State VexGuestArchState; |
| |
| /* --------------------------------------------------------------------- |
| libpthread stuff |
| ------------------------------------------------------------------ */ |
| |
| // ToDo XXX??? not at all sure about this... |
| struct _ThreadArchAux { |
| // void* tls_data; |
| // int tls_segment; |
| // unsigned long sysinfo; |
| }; |
| |
| /* --------------------------------------------------------------------- |
| Miscellaneous constants |
| ------------------------------------------------------------------ */ |
| |
| // Valgrind's signal stack size, in words. |
| #define VGA_SIGSTACK_SIZE_W 10000 |
| |
| // Valgrind's stack size, in words. |
| #define VGA_STACK_SIZE_W 16384 |
| |
| // Base address of client address space. |
| #define VGA_CLIENT_BASE 0x0ul |
| |
| |
| #endif // __AMD64_CORE_ARCH_H |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- end ---*/ |
| /*--------------------------------------------------------------------*/ |
| |