| |
| /*--------------------------------------------------------------------*/ |
| /*--- OSet: a fast data structure with no dups. pub_tool_oset.h ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| /* |
| This file is part of Valgrind, a dynamic binary instrumentation |
| framework. |
| |
| Copyright (C) 2000-2005 Julian Seward |
| jseward@acm.org |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License as |
| published by the Free Software Foundation; either version 2 of the |
| License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA |
| 02111-1307, USA. |
| |
| The GNU General Public License is contained in the file COPYING. |
| */ |
| |
| #ifndef __PUB_TOOL_OSET_H |
| #define __PUB_TOOL_OSET_H |
| |
| // This module implements an ordered set, a data structure with fast |
| // (eg. amortised log(n) or better) insertion, lookup and deletion of |
| // elements. It does not allow duplicates, and will assert if you insert a |
| // duplicate to an OSet. |
| // |
| // The structure is totally generic. The user provides the allocation and |
| // deallocation functions. Also, each element has a key, which the lookup |
| // is done with. The key may be the whole element (eg. in an OSet of |
| // integers, each integer serves both as an element and a key), or it may be |
| // only part of it (eg. if the key is a single field in a struct). The user |
| // can provide a function that compares an element with a key; this is very |
| // flexible, and with the right comparison function even a (non-overlapping) |
| // interval list can be created. But the cost of calling a function for |
| // every comparison can be high during lookup. If no comparison function is |
| // provided, we assume that keys are (signed or unsigned) words, and that |
| // the key is the first word in each element. This fast comparison is |
| // suitable for an OSet of Words, or an OSet containing structs where the |
| // first element is an Addr, for example. |
| // |
| // Each OSet also has an iterator, which makes it simple to traverse all the |
| // nodes in order. Note that the iterator maintains state and so is |
| // non-reentrant. |
| // |
| // Note that once you insert an element into an OSet, if you modify any part |
| // of it looked at by your cmp() function, this may cause incorrect |
| // behaviour as the sorted order maintained will be wrong. |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Types ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| typedef struct _OSet OSet; |
| typedef struct _OSetNode OSetNode; |
| |
| typedef Word (*OSetCmp_t) ( void* key, void* elem ); |
| typedef void* (*OSetAlloc_t) ( SizeT szB ); |
| typedef void (*OSetFree_t) ( void* p ); |
| typedef void (*OSetNodeDestroy_t) ( void* elem ); |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Creating and destroying OSets and OSet members ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| // * Create: allocates and initialises the OSet. Arguments: |
| // - keyOff The offset of the key within the element. |
| // - cmp The comparison function between keys and elements, or NULL |
| // if the OSet should use fast comparisons. |
| // - alloc The allocation function used for allocating the OSet itself; |
| // it's also called for each invocation of VG_(OSet_AllocNode)(). |
| // - free The deallocation function used by VG_(OSet_FreeNode)() and |
| // VG_(OSet_Destroy)(). |
| // |
| // If cmp is NULL, keyOff must be zero. This is checked. |
| // |
| // * Destroy: frees all nodes in the table, plus the memory used by |
| // the table itself. The passed-in function is called on each node first |
| // to allow the destruction of any attached resources; if NULL it is not |
| // called. |
| // |
| // * AllocNode: Allocate and zero memory for a node to go into the OSet. |
| // Uses the alloc function given to VG_(OSet_Create)() to allocated a node |
| // which is big enough for both an element and the OSet metadata. |
| // Not all elements in one OSet have to be the same size. |
| // |
| // Note that the element allocated will be at most word-aligned, which may |
| // be less aligned than the element type would normally be. |
| // |
| // * FreeNode: Deallocate a node allocated with OSet_AllocNode(). Using |
| // a deallocation function (such as VG_(free)()) directly will likely |
| // lead to assertions in Valgrind's allocator. |
| |
| extern OSet* VG_(OSet_Create) ( OffT keyOff, OSetCmp_t cmp, |
| OSetAlloc_t alloc, OSetFree_t free ); |
| extern void VG_(OSet_Destroy) ( OSet* os, OSetNodeDestroy_t destroyNode ); |
| extern void* VG_(OSet_AllocNode) ( OSet* os, SizeT elemSize ); |
| extern void VG_(OSet_FreeNode) ( OSet* os, void* elem ); |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- Operations on OSets ---*/ |
| /*--------------------------------------------------------------------*/ |
| |
| // In everything that follows, the parameter 'key' is always the *address* |
| // of the key, and 'elem' is *address* of the elem, as are the return values |
| // of the functions that return elems. |
| // |
| // * Size: The number of elements in the set. |
| // |
| // * Contains: Determines if any element in the OSet matches the key. |
| // |
| // * Lookup: Returns a pointer to the element matching the key, if there is |
| // one, otherwise returns NULL. |
| // |
| // * LookupWithCmp: Like Lookup, but you specify the comparison function, |
| // which overrides the OSet's normal one. |
| // |
| // * Insert: Inserts a new element into the list. Note that 'elem' must |
| // have been allocated using VG_(OSet_AllocNode)(), otherwise you will get |
| // assertion failures about "bad magic". Duplicates are forbidden, and |
| // will also cause assertion failures. |
| // |
| // * Remove: Removes the element matching the key, if there is one. Returns |
| // NULL if no element matches the key. |
| // |
| // * ResetIter: Each OSet has an iterator. This resets it to point to the |
| // first element in the OSet. |
| // |
| // * Next: Returns a pointer to the element pointed to by the OSet's |
| // iterator, and advances the iterator by one; the elements are visited |
| // in order. Or, returns NULL if the iterator has reached the OSet's end. |
| // |
| // You can thus iterate in order through an OSet like this: |
| // |
| // VG_(OSet_ResetIter)(oset); |
| // while ( (elem = VG_(OSet_Next)(oset)) ) { |
| // ... do stuff with 'elem' ... |
| // } |
| // |
| // Note that iterators are cleared any time an element is inserted or |
| // removed from the OSet, to avoid possible mayhem caused by the iterator |
| // getting out of sync with the OSet's contents. "Cleared" means that |
| // they will return NULL if VG_(OSet_Next)() is called without an |
| // intervening call to VG_(OSet_ResetIter)(). |
| |
| extern Int VG_(OSet_Size) ( OSet* os ); |
| extern void VG_(OSet_Insert) ( OSet* os, void* elem ); |
| extern Bool VG_(OSet_Contains) ( OSet* os, void* key ); |
| extern void* VG_(OSet_Lookup) ( OSet* os, void* key ); |
| extern void* VG_(OSet_LookupWithCmp)( OSet* os, void* key, OSetCmp_t cmp ); |
| extern void* VG_(OSet_Remove) ( OSet* os, void* key ); |
| extern void VG_(OSet_ResetIter) ( OSet* os ); |
| extern void* VG_(OSet_Next) ( OSet* os ); |
| |
| #endif // __PUB_TOOL_OSET_H |
| |
| /*--------------------------------------------------------------------*/ |
| /*--- end ---*/ |
| /*--------------------------------------------------------------------*/ |