| /* | |
| * Vertex shader used by tri demo. | |
| */ | |
| #version 140 | |
| #extension GL_ARB_separate_shader_objects : enable | |
| #extension GL_ARB_shading_language_420pack : enable | |
| layout (location = 0) in vec4 pos; | |
| layout (location = 1) in vec2 attr; | |
| layout (location = 0) out vec2 texcoord; | |
| void main() { | |
| texcoord = attr; | |
| gl_Position = pos; | |
| } |