| /* |
| * Vulkan |
| * |
| * Copyright (C) 2015 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <inttypes.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <assert.h> |
| #include <list> |
| #include <map> |
| using namespace std; |
| |
| #include "loader_platform.h" |
| #include "xgl_dispatch_table_helper.h" |
| #include "xgl_struct_string_helper_cpp.h" |
| #include "mem_tracker.h" |
| #include "layers_config.h" |
| // The following is #included again to catch certain OS-specific functions |
| // being used: |
| #include "loader_platform.h" |
| #include "layers_msg.h" |
| |
| static XGL_LAYER_DISPATCH_TABLE nextTable; |
| static XGL_BASE_LAYER_OBJECT *pCurObj; |
| static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce); |
| // TODO : This can be much smarter, using separate locks for separate global data |
| static int globalLockInitialized = 0; |
| static loader_platform_thread_mutex globalLock; |
| |
| #define MAX_BINDING 0xFFFFFFFF |
| |
| map<XGL_CMD_BUFFER, MT_CB_INFO*> cbMap; |
| map<XGL_GPU_MEMORY, MT_MEM_OBJ_INFO*> memObjMap; |
| map<XGL_OBJECT, MT_OBJ_INFO*> objectMap; |
| map<uint64_t, MT_FENCE_INFO*> fenceMap; // Map fenceId to fence info |
| map<XGL_QUEUE, MT_QUEUE_INFO*> queueMap; |
| |
| // TODO : Add per-device fence completion |
| static uint64_t g_currentFenceId = 1; |
| static XGL_DEVICE globalDevice = NULL; |
| |
| // Add new queue for this device to map container |
| static void addQueueInfo(const XGL_QUEUE queue) |
| { |
| MT_QUEUE_INFO* pInfo = new MT_QUEUE_INFO; |
| pInfo->lastRetiredId = 0; |
| pInfo->lastSubmittedId = 0; |
| queueMap[queue] = pInfo; |
| } |
| |
| static void deleteQueueInfoList(void) |
| { |
| // Process queue list, cleaning up each entry before deleting |
| for (map<XGL_QUEUE, MT_QUEUE_INFO*>::iterator ii=queueMap.begin(); ii!=queueMap.end(); ++ii) { |
| (*ii).second->pQueueCmdBuffers.clear(); |
| } |
| queueMap.clear(); |
| } |
| |
| // Add new CBInfo for this cb to map container |
| static void addCBInfo(const XGL_CMD_BUFFER cb) |
| { |
| MT_CB_INFO* pInfo = new MT_CB_INFO; |
| memset(pInfo, 0, (sizeof(MT_CB_INFO) - sizeof(list<XGL_GPU_MEMORY>))); |
| pInfo->cmdBuffer = cb; |
| cbMap[cb] = pInfo; |
| } |
| |
| // Return ptr to Info in CB map, or NULL if not found |
| static MT_CB_INFO* getCBInfo(const XGL_CMD_BUFFER cb) |
| { |
| MT_CB_INFO* pCBInfo = NULL; |
| if (cbMap.find(cb) != cbMap.end()) { |
| pCBInfo = cbMap[cb]; |
| } |
| return pCBInfo; |
| } |
| |
| // Add a fence, creating one if necessary to our list of fences/fenceIds |
| static uint64_t addFenceInfo(XGL_FENCE fence, XGL_QUEUE queue) |
| { |
| // Create fence object |
| MT_FENCE_INFO* pFenceInfo = new MT_FENCE_INFO; |
| MT_QUEUE_INFO* pQueueInfo = queueMap[queue]; |
| uint64_t fenceId = g_currentFenceId++; |
| memset(pFenceInfo, 0, sizeof(MT_FENCE_INFO)); |
| // If no fence, create an internal fence to track the submissions |
| if (fence == NULL) { |
| XGL_FENCE_CREATE_INFO fci; |
| fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fci.pNext = NULL; |
| fci.flags = 0; |
| nextTable.CreateFence(globalDevice, &fci, &pFenceInfo->fence); |
| pFenceInfo->localFence = XGL_TRUE; |
| } else { |
| pFenceInfo->localFence = XGL_FALSE; |
| pFenceInfo->fence = fence; |
| } |
| pFenceInfo->queue = queue; |
| fenceMap[fenceId] = pFenceInfo; |
| // Update most recently submitted fenceId for Queue |
| pQueueInfo->lastSubmittedId = fenceId; |
| return fenceId; |
| } |
| |
| // Remove a fenceInfo from our list of fences/fenceIds |
| static void deleteFenceInfo(uint64_t fenceId) |
| { |
| if (fenceId != 0) { |
| if (fenceMap.find(fenceId) != fenceMap.end()) { |
| map<uint64_t, MT_FENCE_INFO*>::iterator item; |
| MT_FENCE_INFO* pDelInfo = fenceMap[fenceId]; |
| if (pDelInfo != NULL) { |
| if (pDelInfo->localFence == XGL_TRUE) { |
| nextTable.DestroyObject(pDelInfo->fence); |
| } |
| delete pDelInfo; |
| } |
| item = fenceMap.find(fenceId); |
| fenceMap.erase(item); |
| } |
| } |
| } |
| |
| // Search through list for this fence, deleting all items before it (with lower IDs) and updating lastRetiredId |
| static void updateFenceTracking(XGL_FENCE fence) |
| { |
| MT_FENCE_INFO *pCurFenceInfo = NULL; |
| uint64_t fenceId = 0; |
| XGL_QUEUE queue = NULL; |
| |
| for (map<uint64_t, MT_FENCE_INFO*>::iterator ii=fenceMap.begin(); ii!=fenceMap.end(); ++ii) { |
| if ((*ii).second != NULL) { |
| if (fence == ((*ii).second)->fence) { |
| queue = ((*ii).second)->queue; |
| MT_QUEUE_INFO *pQueueInfo = queueMap[queue]; |
| pQueueInfo->lastRetiredId = (*ii).first; |
| } else { |
| deleteFenceInfo((*ii).first); |
| } |
| } |
| } |
| } |
| |
| // Utility function that determines if a fenceId has been retired yet |
| static bool32_t fenceRetired(uint64_t fenceId) |
| { |
| bool32_t result = XGL_FALSE; |
| if (fenceId == 0) { // Uninitialized fences will have IDs of zero, ignore |
| result = XGL_TRUE; |
| } else if (fenceMap.find(fenceId) != fenceMap.end()) { |
| MT_FENCE_INFO* pFenceInfo = fenceMap[fenceId]; |
| MT_QUEUE_INFO* pQueueInfo = queueMap[pFenceInfo->queue]; |
| if (fenceId <= pQueueInfo->lastRetiredId) { |
| result = XGL_TRUE; |
| } |
| } else { // If not in list, fence has been retired and deleted |
| result = XGL_TRUE; |
| } |
| return result; |
| } |
| |
| // Return the fence associated with a fenceId |
| static XGL_FENCE getFenceFromId(uint64_t fenceId) |
| { |
| XGL_FENCE fence = NULL; |
| if (fenceId != 0) { |
| // Search for an item with this fenceId |
| if (fenceMap.find(fenceId) != fenceMap.end()) { |
| MT_FENCE_INFO* pFenceInfo = fenceMap[fenceId]; |
| if (pFenceInfo != NULL) { |
| MT_QUEUE_INFO* pQueueInfo = queueMap[pFenceInfo->queue]; |
| if (fenceId > pQueueInfo->lastRetiredId) { |
| fence = pFenceInfo->fence; |
| } |
| } |
| } |
| } |
| return fence; |
| } |
| |
| // Helper routine that updates the fence list for a specific queue to all-retired |
| static void retireQueueFences(XGL_QUEUE queue) |
| { |
| MT_QUEUE_INFO *pQueueInfo = queueMap[queue]; |
| pQueueInfo->lastRetiredId = pQueueInfo->lastSubmittedId; |
| // Set Queue's lastRetired to lastSubmitted, free items in queue's fence list |
| map<uint64_t, MT_FENCE_INFO*>::iterator it = fenceMap.begin(); |
| map<uint64_t, MT_FENCE_INFO*>::iterator temp; |
| while (it != fenceMap.end()) { |
| if (((*it).second)->queue == queue) { |
| temp = it; |
| ++temp; |
| deleteFenceInfo((*it).first); |
| it = temp; |
| } else { |
| ++it; |
| } |
| } |
| } |
| |
| // Helper routine that updates fence list for all queues to all-retired |
| static void retireDeviceFences(XGL_DEVICE device) |
| { |
| // Process each queue for device |
| // TODO: Add multiple device support |
| for (map<XGL_QUEUE, MT_QUEUE_INFO*>::iterator ii=queueMap.begin(); ii!=queueMap.end(); ++ii) { |
| retireQueueFences((*ii).first); |
| } |
| } |
| |
| static bool32_t validateCBMemRef(const XGL_CMD_BUFFER cb, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| bool32_t result = XGL_TRUE; |
| MT_CB_INFO* pInfo = getCBInfo(cb); |
| if (!pInfo) { |
| char str[1024]; |
| sprintf(str, "Unable to find info for CB %p in order to check memory references", (void*)cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| // Validate that all actual references are accounted for in pMemRefs |
| uint32_t i; |
| uint8_t found = 0; |
| uint64_t foundCount = 0; |
| |
| for (list<XGL_GPU_MEMORY>::iterator it = pInfo->pMemObjList.begin(); it != pInfo->pMemObjList.end(); ++it) { |
| for (i = 0; i < memRefCount; i++) { |
| if ((*it) == pMemRefs[i].mem) { |
| char str[1024]; |
| sprintf(str, "Found Mem Obj %p binding to CB %p", (*it), cb); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| found = 1; |
| foundCount++; |
| break; |
| } |
| } |
| if (!found) { |
| char str[1024]; |
| sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, (*it)); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str); |
| result = XGL_FALSE; |
| } |
| found = 0; |
| } |
| |
| if (result == XGL_TRUE) { |
| char str[1024]; |
| sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| // TODO : Could report mem refs in pMemRefs that AREN'T in mem list, that would be primarily informational |
| // Currently just noting that there is a difference |
| if (foundCount != memRefCount) { |
| sprintf(str, "There are %u mem refs included in pMemRefs list, but only %lu are required", memRefCount, foundCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| } |
| } |
| return result; |
| } |
| // Return ptr to info in map container containing mem, or NULL if not found |
| // Calls to this function should be wrapped in mutex |
| static MT_MEM_OBJ_INFO* getMemObjInfo(const XGL_GPU_MEMORY mem) |
| { |
| MT_MEM_OBJ_INFO* pMemObjInfo = NULL; |
| |
| if (memObjMap.find(mem) != memObjMap.end()) { |
| pMemObjInfo = memObjMap[mem]; |
| } |
| return pMemObjInfo; |
| } |
| |
| static void addMemObjInfo(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo) |
| { |
| MT_MEM_OBJ_INFO* pInfo = new MT_MEM_OBJ_INFO; |
| pInfo->refCount = 0; |
| memset(&pInfo->allocInfo, 0, sizeof(XGL_MEMORY_ALLOC_INFO)); |
| |
| if (pAllocInfo) { // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct |
| memcpy(&pInfo->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO)); |
| // TODO: Update for real hardware, actually process allocation info structures |
| pInfo->allocInfo.pNext = NULL; |
| } |
| pInfo->mem = mem; |
| memObjMap[mem] = pInfo; |
| } |
| |
| // Find CB Info and add mem binding to list container |
| // Find Mem Obj Info and add CB binding to list container |
| static bool32_t updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem) |
| { |
| bool32_t result = XGL_TRUE; |
| // First update CB binding in MemObj mini CB list |
| MT_MEM_OBJ_INFO* pMemInfo = getMemObjInfo(mem); |
| if (!pMemInfo) { |
| char str[1024]; |
| sprintf(str, "Trying to bind mem obj %p to CB %p but no info for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| // Search for cmd buffer object in memory object's binding list |
| bool32_t found = XGL_FALSE; |
| for (list<XGL_CMD_BUFFER>::iterator it = pMemInfo->pCmdBufferBindings.begin(); it != pMemInfo->pCmdBufferBindings.end(); ++it) { |
| if ((*it) == cb) { |
| found = XGL_TRUE; |
| break; |
| } |
| } |
| // If not present, add to list |
| if (found == XGL_FALSE) { |
| pMemInfo->pCmdBufferBindings.push_front(cb); |
| pMemInfo->refCount++; |
| } |
| |
| // Now update CBInfo's Mem binding list |
| MT_CB_INFO* pCBInfo = getCBInfo(cb); |
| if (!pCBInfo) { |
| char str[1024]; |
| sprintf(str, "Trying to bind mem obj %p to CB %p but no info for that CB. Was it CB incorrectly destroyed?", mem, cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| // Search for memory object in cmd buffer's binding list |
| bool32_t found = XGL_FALSE; |
| for (list<XGL_GPU_MEMORY>::iterator it = pCBInfo->pMemObjList.begin(); it != pCBInfo->pMemObjList.end(); ++it) { |
| if ((*it) == mem) { |
| found = XGL_TRUE; |
| break; |
| } |
| } |
| // If not present, add to list |
| if (found == XGL_FALSE) { |
| pCBInfo->pMemObjList.push_front(mem); |
| } |
| } |
| } |
| return result; |
| } |
| |
| // Clear the CB Binding for mem |
| // Calls to this function should be wrapped in mutex |
| static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem) |
| { |
| MT_MEM_OBJ_INFO* pInfo = getMemObjInfo(mem); |
| // TODO : Having this check is not ideal, really if memInfo was deleted, |
| // its CB bindings should be cleared and then freeCBBindings wouldn't call |
| // us here with stale mem objs |
| if (pInfo) { |
| pInfo->pCmdBufferBindings.remove(cb); |
| pInfo->refCount--; |
| } |
| } |
| |
| // Free bindings related to CB |
| static bool32_t freeCBBindings(const XGL_CMD_BUFFER cb) |
| { |
| bool32_t result = XGL_TRUE; |
| MT_CB_INFO* pCBInfo = getCBInfo(cb); |
| if (!pCBInfo) { |
| char str[1024]; |
| sprintf(str, "Unable to find global CB info %p for deletion", cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if (!fenceRetired(pCBInfo->fenceId)) { |
| deleteFenceInfo(pCBInfo->fenceId); |
| } |
| |
| for (list<XGL_GPU_MEMORY>::iterator it=pCBInfo->pMemObjList.begin(); it!=pCBInfo->pMemObjList.end(); ++it) { |
| clearCBBinding(cb, (*it)); |
| } |
| pCBInfo->pMemObjList.clear(); |
| } |
| return result; |
| } |
| |
| // Delete CBInfo from list along with all of it's mini MemObjInfo |
| // and also clear mem references to CB |
| // TODO : When should this be called? There's no Destroy of CBs that I see |
| static bool32_t deleteCBInfo(const XGL_CMD_BUFFER cb) |
| { |
| bool32_t result = XGL_TRUE; |
| result = freeCBBindings(cb); |
| // Delete the CBInfo info |
| if (result == XGL_TRUE) { |
| if (cbMap.find(cb) != cbMap.end()) { |
| MT_CB_INFO* pDelInfo = cbMap[cb]; |
| delete pDelInfo; |
| cbMap.erase(cb); |
| } |
| } |
| return result; |
| } |
| |
| // Delete the entire CB list |
| static bool32_t deleteCBInfoList() |
| { |
| bool32_t result = XGL_TRUE; |
| for (map<XGL_CMD_BUFFER, MT_CB_INFO*>::iterator ii=cbMap.begin(); ii!=cbMap.end(); ++ii) { |
| freeCBBindings((*ii).first); |
| delete (*ii).second; |
| } |
| return result; |
| } |
| |
| // For given MemObjInfo, report Obj & CB bindings |
| static void reportMemReferences(const MT_MEM_OBJ_INFO* pMemObjInfo) |
| { |
| uint32_t refCount = 0; // Count found references |
| |
| for (list<XGL_CMD_BUFFER>::const_iterator it = pMemObjInfo->pCmdBufferBindings.begin(); it != pMemObjInfo->pCmdBufferBindings.end(); ++it) { |
| refCount++; |
| char str[1024]; |
| sprintf(str, "Command Buffer %p has reference to mem obj %p", (*it), pMemObjInfo->mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (*it), 0, MEMTRACK_NONE, "MEM", str); |
| } |
| for (list<XGL_OBJECT>::const_iterator it = pMemObjInfo->pObjBindings.begin(); it != pMemObjInfo->pObjBindings.end(); ++it) { |
| char str[1024]; |
| sprintf(str, "XGL Object %p has reference to mem obj %p", (*it), pMemObjInfo->mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (*it), 0, MEMTRACK_NONE, "MEM", str); |
| } |
| if (refCount != pMemObjInfo->refCount) { |
| char str[1024]; |
| sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjInfo->refCount, pMemObjInfo->mem, refCount); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pMemObjInfo->mem, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| } |
| |
| static void deleteMemObjInfo(XGL_GPU_MEMORY mem) |
| { |
| MT_MEM_OBJ_INFO* pDelInfo = memObjMap[mem]; |
| if (memObjMap.find(mem) != memObjMap.end()) { |
| MT_MEM_OBJ_INFO* pDelInfo = memObjMap[mem]; |
| delete pDelInfo; |
| memObjMap.erase(mem); |
| } |
| } |
| |
| // Check if fence for given CB is completed |
| static bool32_t checkCBCompleted(const XGL_CMD_BUFFER cb) |
| { |
| bool32_t result = XGL_TRUE; |
| MT_CB_INFO* pCBInfo = getCBInfo(cb); |
| if (!pCBInfo) { |
| char str[1024]; |
| sprintf(str, "Unable to find global CB info %p to check for completion", cb); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if (!fenceRetired(pCBInfo->fenceId)) { |
| char str[1024]; |
| sprintf(str, "FenceId %" PRIx64", fence %p for CB %p has not been checked for completion", pCBInfo->fenceId, getFenceFromId(pCBInfo->fenceId), cb); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str); |
| result = XGL_FALSE; |
| } |
| } |
| return result; |
| } |
| |
| static bool32_t freeMemObjInfo(XGL_GPU_MEMORY mem, bool internal) |
| { |
| bool32_t result = XGL_TRUE; |
| // Parse global list to find info w/ mem |
| MT_MEM_OBJ_INFO* pInfo = getMemObjInfo(mem); |
| if (!pInfo) { |
| char str[1024]; |
| sprintf(str, "Couldn't find mem info object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| if (pInfo->allocInfo.allocationSize == 0 && !internal) { |
| char str[1024]; |
| sprintf(str, "Attempting to free memory associated with a Presentable Image, %p, this should not be explicitly freed\n", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| result = XGL_FALSE; |
| } else { |
| // Clear any CB bindings for completed CBs |
| // TODO : Is there a better place to do this? |
| |
| list<XGL_CMD_BUFFER>::iterator it = pInfo->pCmdBufferBindings.begin(); |
| list<XGL_CMD_BUFFER>::iterator temp; |
| while (it != pInfo->pCmdBufferBindings.end()) { |
| if (XGL_TRUE == checkCBCompleted(*it)) { |
| temp = it; |
| ++temp; |
| freeCBBindings(*it); |
| it = temp; |
| } else { |
| ++it; |
| } |
| } |
| |
| // Now verify that no references to this mem obj remain |
| if (0 != pInfo->refCount) { |
| // If references remain, report the error and can search CB list to find references |
| char str[1024]; |
| sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str); |
| reportMemReferences(pInfo); |
| result = XGL_FALSE; |
| } |
| // Delete mem obj info |
| deleteMemObjInfo(mem); |
| } |
| } |
| return result; |
| } |
| |
| // Return object info for 'object' or return NULL if no info exists |
| static MT_OBJ_INFO* getObjectInfo(const XGL_OBJECT object) |
| { |
| MT_OBJ_INFO* pObjInfo = NULL; |
| |
| if (objectMap.find(object) != objectMap.end()) { |
| pObjInfo = objectMap[object]; |
| } |
| return pObjInfo; |
| } |
| |
| static MT_OBJ_INFO* addObjectInfo(XGL_OBJECT object, XGL_STRUCTURE_TYPE sType, const void *pCreateInfo, const int struct_size, const char *name_prefix) |
| { |
| MT_OBJ_INFO* pInfo = new MT_OBJ_INFO; |
| memset(pInfo, 0, sizeof(MT_OBJ_INFO)); |
| memcpy(&pInfo->create_info, pCreateInfo, struct_size); |
| sprintf(pInfo->object_name, "%s_%p", name_prefix, object); |
| |
| pInfo->object = object; |
| pInfo->ref_count = 1; |
| pInfo->sType = sType; |
| objectMap[object] = pInfo; |
| |
| return pInfo; |
| } |
| |
| // Remove object binding performs 3 tasks: |
| // 1. Remove ObjectInfo from MemObjInfo list container of obj bindings & free it |
| // 2. Decrement refCount for MemObjInfo |
| // 3. Clear MemObjInfo ptr from ObjectInfo |
| static bool32_t clearObjectBinding(XGL_OBJECT object) |
| { |
| bool32_t result = XGL_FALSE; |
| MT_OBJ_INFO* pObjInfo = getObjectInfo(object); |
| if (!pObjInfo) { |
| char str[1024]; |
| sprintf(str, "Attempting to clear mem binding for object %p: devices, queues, command buffers, shaders and memory objects do not have external memory requirements and it is unneccessary to call bind/unbindObjectMemory on them.", object); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str); |
| } else { |
| if (!pObjInfo->pMemObjInfo) { |
| char str[1024]; |
| sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str); |
| } else { |
| for (list<XGL_OBJECT>::iterator it = pObjInfo->pMemObjInfo->pObjBindings.begin(); it != pObjInfo->pMemObjInfo->pObjBindings.end(); ++it) { |
| pObjInfo->pMemObjInfo->refCount--; |
| pObjInfo->pMemObjInfo = NULL; |
| it = pObjInfo->pMemObjInfo->pObjBindings.erase(it); |
| result = XGL_TRUE; |
| break; |
| } |
| if (result == XGL_FALSE) { |
| char str[1024]; |
| sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p", |
| object, pObjInfo->pMemObjInfo->mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| } |
| } |
| return result; |
| } |
| |
| // For NULL mem case, clear any previous binding Else... |
| // Make sure given object is in global object map |
| // IF a previous binding existed, clear it |
| // Add reference from objectInfo to memoryInfo |
| // Add reference off of objInfo |
| // Return XGL_TRUE if addition is successful, XGL_FALSE otherwise |
| static bool32_t updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem) |
| { |
| bool32_t result = XGL_FALSE; |
| // Handle NULL case separately, just clear previous binding & decrement reference |
| if (mem == XGL_NULL_HANDLE) { |
| clearObjectBinding(object); |
| result = XGL_TRUE; |
| } else { |
| char str[1024]; |
| MT_OBJ_INFO* pObjInfo = getObjectInfo(object); |
| if (!pObjInfo) { |
| sprintf(str, "Attempting to update Binding of Obj(%p) that's not in global list()", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| return XGL_FALSE; |
| } |
| // non-null case so should have real mem obj |
| MT_MEM_OBJ_INFO* pInfo = getMemObjInfo(mem); |
| if (!pInfo) { |
| sprintf(str, "While trying to bind mem for obj %p, couldn't find info for mem obj %p", (void*)object, (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str); |
| } else { |
| // Search for object in memory object's binding list |
| bool32_t found = XGL_FALSE; |
| for (list<XGL_OBJECT>::iterator it = pInfo->pObjBindings.begin(); it != pInfo->pObjBindings.end(); ++it) { |
| if ((*it) == object) { |
| found = XGL_TRUE; |
| break; |
| } |
| } |
| // If not present, add to list |
| if (found == XGL_FALSE) { |
| pInfo->pObjBindings.push_front(object); |
| pInfo->refCount++; |
| } |
| |
| if (pObjInfo->pMemObjInfo) { |
| clearObjectBinding(object); // Need to clear the previous object binding before setting new binding |
| sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pObjInfo->pMemObjInfo->mem, mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| // For image objects, make sure default memory state is correctly set |
| // TODO : What's the best/correct way to handle this? |
| if (XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO == pObjInfo->sType) { |
| if (pObjInfo->create_info.image_create_info.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)) { |
| // TODO:: More memory state transition stuff. |
| } |
| } |
| pObjInfo->pMemObjInfo = pInfo; |
| } |
| } |
| return XGL_TRUE; |
| } |
| |
| // Print details of global Obj tracking list |
| static void printObjList() |
| { |
| MT_OBJ_INFO* pInfo = NULL; |
| char str[1024]; |
| sprintf(str, "Details of Object list of size %lu elements", objectMap.size()); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| for (map<XGL_OBJECT, MT_OBJ_INFO*>::iterator ii=objectMap.begin(); ii!=objectMap.end(); ++ii) { |
| pInfo = (*ii).second; |
| sprintf(str, " ObjInfo %p has object %p, pMemObjInfo %p", pInfo, pInfo->object, pInfo->pMemObjInfo); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pInfo->object, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| } |
| |
| // For given Object, get 'mem' obj that it's bound to or NULL if no binding |
| static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object) |
| { |
| XGL_GPU_MEMORY mem = NULL; |
| MT_OBJ_INFO* pObjInfo = getObjectInfo(object); |
| if (pObjInfo) { |
| if (pObjInfo->pMemObjInfo) { |
| mem = pObjInfo->pMemObjInfo->mem; |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str); |
| printObjList(); |
| } |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str); |
| printObjList(); |
| } |
| return mem; |
| } |
| |
| // Print details of MemObjInfo list |
| static void printMemList() |
| { |
| MT_MEM_OBJ_INFO* pInfo = NULL; |
| // Just printing each msg individually for now, may want to package these into single large print |
| char str[1024]; |
| sprintf(str, "MEM INFO : Details of Memory Object list of size %lu elements", memObjMap.size()); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| |
| for (map<XGL_GPU_MEMORY, MT_MEM_OBJ_INFO*>::iterator ii=memObjMap.begin(); ii!=memObjMap.end(); ++ii) { |
| pInfo = (*ii).second; |
| |
| sprintf(str, " ===MemObjInfo at %p===", (void*)pInfo); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| sprintf(str, " Mem object: %p", (void*)pInfo->mem); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| sprintf(str, " Ref Count: %u", pInfo->refCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| if (0 != pInfo->allocInfo.allocationSize) { |
| string pAllocInfoMsg = xgl_print_xgl_memory_alloc_info(&pInfo->allocInfo, "{MEM}INFO : "); |
| sprintf(str, " Mem Alloc info:\n%s", pAllocInfoMsg.c_str()); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } else { |
| sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| |
| sprintf(str, " XGL OBJECT Binding list of size %lu elements:", pInfo->pObjBindings.size()); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| for (list<XGL_OBJECT>::iterator it = pInfo->pObjBindings.begin(); it != pInfo->pObjBindings.end(); ++it) { |
| sprintf(str, " XGL OBJECT %p", (*it)); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| |
| sprintf(str, " XGL Command Buffer (CB) binding list of size %lu elements", pInfo->pCmdBufferBindings.size()); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| for (list<XGL_CMD_BUFFER>::iterator it = pInfo->pCmdBufferBindings.begin(); it != pInfo->pCmdBufferBindings.end(); ++it) { |
| sprintf(str, " XGL CB %p", (*it)); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| } |
| } |
| |
| static void printCBList() |
| { |
| char str[1024] = {0}; |
| MT_CB_INFO* pCBInfo = NULL; |
| sprintf(str, "Details of CB list of size %lu elements", cbMap.size()); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| |
| for (map<XGL_CMD_BUFFER, MT_CB_INFO*>::iterator ii=cbMap.begin(); ii!=cbMap.end(); ++ii) { |
| pCBInfo = (*ii).second; |
| |
| sprintf(str, " CB Info (%p) has CB %p, fenceId %" PRIx64", and fence %p", |
| (void*)pCBInfo, (void*)pCBInfo->cmdBuffer, pCBInfo->fenceId, |
| (void*)getFenceFromId(pCBInfo->fenceId)); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| |
| for (list<XGL_GPU_MEMORY>::iterator it = pCBInfo->pMemObjList.begin(); it != pCBInfo->pMemObjList.end(); ++it) { |
| sprintf(str, " Mem obj %p", (*it)); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str); |
| } |
| } |
| } |
| |
| static void initMemTracker(void) |
| { |
| const char *strOpt; |
| // initialize MemTracker options |
| getLayerOptionEnum("MemTrackerReportLevel", (uint32_t *) &g_reportingLevel); |
| g_actionIsDefault = getLayerOptionEnum("MemTrackerDebugAction", (uint32_t *) &g_debugAction); |
| |
| if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG) |
| { |
| strOpt = getLayerOption("MemTrackerLogFilename"); |
| if (strOpt) |
| { |
| g_logFile = fopen(strOpt, "w"); |
| } |
| if (g_logFile == NULL) |
| g_logFile = stdout; |
| } |
| |
| // initialize Layer dispatch table |
| // TODO handle multiple GPUs |
| xglGetProcAddrType fpNextGPA; |
| fpNextGPA = pCurObj->pGPA; |
| assert(fpNextGPA); |
| |
| layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject); |
| |
| xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr"); |
| nextTable.GetProcAddr = fpGetProcAddr; |
| |
| if (!globalLockInitialized) |
| { |
| // TODO/TBD: Need to delete this mutex sometime. How??? One |
| // suggestion is to call this during xglCreateInstance(), and then we |
| // can clean it up during xglDestroyInstance(). However, that requires |
| // that the layer have per-instance locks. We need to come back and |
| // address this soon. |
| loader_platform_thread_create_mutex(&globalLock); |
| globalLockInitialized = 1; |
| } |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&g_initOnce, initMemTracker); |
| XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); |
| // Save off device in case we need it to create Fences |
| globalDevice = *pDevice; |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) |
| { |
| char str[1024]; |
| sprintf(str, "Printing List details prior to xglDestroyDevice()"); |
| loader_platform_thread_lock_mutex(&globalLock); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str); |
| printMemList(); |
| printCBList(); |
| printObjList(); |
| if (XGL_FALSE == deleteCBInfoList()) { |
| sprintf(str, "Issue deleting global CB list in xglDestroyDevice()"); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str); |
| } |
| // Report any memory leaks |
| MT_MEM_OBJ_INFO* pInfo = NULL; |
| for (map<XGL_GPU_MEMORY, MT_MEM_OBJ_INFO*>::iterator ii=memObjMap.begin(); ii!=memObjMap.end(); ++ii) { |
| pInfo = (*ii).second; |
| |
| if (pInfo->allocInfo.allocationSize != 0) { |
| sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().", |
| pInfo->mem, pInfo->mem); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pInfo->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str); |
| } |
| } |
| |
| // Queues persist until device is destroyed |
| deleteQueueInfoList(); |
| |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.DestroyDevice(device); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, |
| size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved) |
| { |
| if (gpu != NULL) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&g_initOnce, initMemTracker); |
| XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, |
| maxStringSize, pOutLayerCount, pOutLayers, pReserved); |
| return result; |
| } else |
| { |
| if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL) |
| return XGL_ERROR_INVALID_POINTER; |
| // This layer compatible with all GPUs |
| *pOutLayerCount = 1; |
| strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize); |
| return XGL_SUCCESS; |
| } |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, uint32_t queueNodeIndex, uint32_t queueIndex, XGL_QUEUE* pQueue) |
| { |
| XGL_RESULT result = nextTable.GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue); |
| addQueueInfo(*pQueue); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, |
| uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| // TODO : Need to track fence and clear mem references when fence clears |
| MT_CB_INFO* pCBInfo = NULL; |
| uint64_t fenceId = addFenceInfo(fence, queue); |
| char str[1024]; |
| sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str); |
| printMemList(); |
| printCBList(); |
| for (uint32_t i = 0; i < cmdBufferCount; i++) { |
| pCBInfo = getCBInfo(pCmdBuffers[i]); |
| pCBInfo->fenceId = fenceId; |
| sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str); |
| if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) { |
| sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str); |
| } |
| } |
| printCBList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, getFenceFromId(fenceId)); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| // TODO : Use global mem references as part of list checked on QueueSubmit above |
| XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem) |
| { |
| XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem); |
| // TODO : Track allocations and overall size here |
| loader_platform_thread_lock_mutex(&globalLock); |
| addMemObjInfo(*pMem, pAllocInfo); |
| printMemList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem) |
| { |
| /* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before |
| * freeing a memory object, an application must ensure the memory object is unbound from |
| * all API objects referencing it and that it is not referenced by any queued command buffers |
| */ |
| loader_platform_thread_lock_mutex(&globalLock); |
| if (XGL_FALSE == freeMemObjInfo(mem, false)) { |
| char str[1024]; |
| sprintf(str, "Issue while freeing mem obj %p", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str); |
| } |
| printMemList(); |
| printObjList(); |
| printCBList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.FreeMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority) |
| { |
| // TODO : Update tracking for this alloc |
| // Make sure memory is not pinned, which can't have priority set |
| XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData) |
| { |
| // TODO : Track when memory is mapped |
| loader_platform_thread_lock_mutex(&globalLock); |
| MT_MEM_OBJ_INFO *pMemObj = getMemObjInfo(mem); |
| if ((pMemObj->allocInfo.memProps & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) == 0) { |
| char str[1024]; |
| sprintf(str, "Mapping Memory (%p) without XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT set", (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_STATE, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem) |
| { |
| // TODO : Track as memory gets unmapped, do we want to check what changed following map? |
| // Make sure that memory was ever mapped to begin with |
| XGL_RESULT result = nextTable.UnmapMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| // Verify that memory is actually pinnable |
| XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| // TODO : Track this |
| XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| |
| // First check if this is a CmdBuffer |
| if (NULL != getCBInfo((XGL_CMD_BUFFER)object)) { |
| deleteCBInfo((XGL_CMD_BUFFER)object); |
| } |
| |
| if (objectMap.find(object) != objectMap.end()) { |
| MT_OBJ_INFO* pDelInfo = objectMap[object]; |
| if (pDelInfo->pMemObjInfo) { |
| // Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically |
| if (0 == pDelInfo->pMemObjInfo->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size |
| XGL_GPU_MEMORY memToFree = pDelInfo->pMemObjInfo->mem; |
| clearObjectBinding(object); |
| freeMemObjInfo(memToFree, true); |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE, 0)", object, (void*)pDelInfo->pMemObjInfo->mem, object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str); |
| // From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed. |
| clearObjectBinding(object); |
| } |
| } |
| delete pDelInfo; |
| objectMap.erase(object); |
| } |
| |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.DestroyObject(object); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData) |
| { |
| // TODO : What to track here? |
| // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object |
| // From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects. |
| XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset) |
| { |
| XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset); |
| loader_platform_thread_lock_mutex(&globalLock); |
| // Track objects tied to memory |
| if (XGL_FALSE == updateObjectBinding(object, mem)) { |
| char str[1024]; |
| sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| printObjList(); |
| printMemList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence) |
| { |
| XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pFence, pCreateInfo->sType, pCreateInfo, sizeof(XGL_FENCE_CREATE_INFO), "fence"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence) |
| { |
| XGL_RESULT result = nextTable.GetFenceStatus(fence); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| updateFenceTracking(fence); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, uint32_t fenceCount, const XGL_FENCE* pFences, bool32_t waitAll, uint64_t timeout) |
| { |
| XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout); |
| loader_platform_thread_lock_mutex(&globalLock); |
| |
| if (XGL_SUCCESS == result) { |
| if (waitAll || fenceCount == 1) { // Clear all the fences |
| for(uint32_t i = 0; i < fenceCount; i++) { |
| updateFenceTracking(pFences[i]); |
| } |
| } |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue) |
| { |
| XGL_RESULT result = nextTable.QueueWaitIdle(queue); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| retireQueueFences(queue); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device) |
| { |
| XGL_RESULT result = nextTable.DeviceWaitIdle(device); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| retireDeviceFences(device); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent) |
| { |
| XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pEvent, pCreateInfo->sType, pCreateInfo, sizeof(XGL_EVENT_CREATE_INFO), "event"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool) |
| { |
| XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pQueryPool, pCreateInfo->sType, pCreateInfo, sizeof(XGL_QUERY_POOL_CREATE_INFO), "query_pool"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer) |
| { |
| XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pBuffer, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_CREATE_INFO), "buffer"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO), "buffer_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage) |
| { |
| XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage); |
| if (XGL_SUCCESS == result) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pImage, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_CREATE_INFO), "image"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO), "image_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, |
| XGL_COLOR_ATTACHMENT_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO), "color_attachment_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView) |
| { |
| XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO), "ds_view"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader) |
| { |
| XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipelineDerivative( |
| XGL_DEVICE device, |
| const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, |
| XGL_PIPELINE basePipeline, |
| XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateGraphicsPipelineDerivative(device, pCreateInfo, basePipeline, pPipeline); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO), "compute_pipeline"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler) |
| { |
| XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pSampler, pCreateInfo->sType, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO), "sampler"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, |
| XGL_DYNAMIC_VP_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO), "viewport_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, |
| XGL_DYNAMIC_RS_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO), "raster_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, |
| XGL_DYNAMIC_CB_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO), "cb_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, |
| XGL_DYNAMIC_DS_STATE_OBJECT* pState) |
| { |
| XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO), "ds_state"); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) |
| { |
| XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); |
| // At time of cmd buffer creation, create global cmd buffer info for the returned cmd buffer |
| loader_platform_thread_lock_mutex(&globalLock); |
| if (*pCmdBuffer) |
| addCBInfo(*pCmdBuffer); |
| printCBList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo) |
| { |
| // This implicitly resets the Cmd Buffer so make sure any fence is done and then clear memory references |
| MT_CB_INFO* pCBInfo = getCBInfo(cmdBuffer); |
| if (pCBInfo && (!fenceRetired(pCBInfo->fenceId))) { |
| bool32_t cbDone = checkCBCompleted(cmdBuffer); |
| if (XGL_FALSE == cbDone) { |
| char str[1024]; |
| sprintf(str, "Calling xglBeginCommandBuffer() on active CB %p before it has completed. You must check CB flag before this call.", cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str); |
| } |
| } |
| XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo); |
| loader_platform_thread_lock_mutex(&globalLock); |
| freeCBBindings(cmdBuffer); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| // TODO : Anything to do here? |
| XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| // Verify that CB is complete (not in-flight) |
| MT_CB_INFO* pCBInfo = getCBInfo(cmdBuffer); |
| if (pCBInfo && (!fenceRetired(pCBInfo->fenceId))) { |
| bool32_t cbDone = checkCBCompleted(cmdBuffer); |
| if (XGL_FALSE == cbDone) { |
| char str[1024]; |
| sprintf(str, "Resetting CB %p before it has completed. You must check CB flag before calling xglResetCommandBuffer().", cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str); |
| } |
| } |
| // Clear memory references as this point. |
| loader_platform_thread_lock_mutex(&globalLock); |
| freeCBBindings(cmdBuffer); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer); |
| return result; |
| } |
| // TODO : For any xglCmdBind* calls that include an object which has mem bound to it, |
| // need to account for that mem now having binding to given cmdBuffer |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline) |
| { |
| #if 0 |
| // TODO : If memory bound to pipeline, then need to tie that mem to cmdBuffer |
| if (getPipeline(pipeline)) { |
| MT_CB_INFO *pCBInfo = getCBInfo(cmdBuffer); |
| if (pCBInfo) { |
| pCBInfo->pipelines[pipelineBindPoint] = pipeline; |
| } else { |
| char str[1024]; |
| sprintf(str, "Attempt to bind Pipeline %p to non-existant command buffer %p!", (void*)pipeline, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, (char *) "DS", (char *) str); |
| } |
| } |
| else { |
| char str[1024]; |
| sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, MEMTRACK_INVALID_OBJECT, (char *) "DS", (char *) str); |
| } |
| #endif |
| nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state) |
| { |
| MT_OBJ_INFO *pObjInfo; |
| loader_platform_thread_lock_mutex(&globalLock); |
| MT_CB_INFO *pCmdBuf = getCBInfo(cmdBuffer); |
| if (!pCmdBuf) { |
| char str[1024]; |
| sprintf(str, "Unable to find command buffer object %p, was it ever created?", (void*)cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "DD", str); |
| } |
| pObjInfo = getObjectInfo(state); |
| if (!pObjInfo) { |
| char str[1024]; |
| sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, MEMTRACK_INVALID_OBJECT, "DD", str); |
| } |
| pCmdBuf->pDynamicState[stateBindPoint] = pObjInfo; |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSets( |
| XGL_CMD_BUFFER cmdBuffer, |
| XGL_PIPELINE_BIND_POINT pipelineBindPoint, |
| XGL_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain, |
| uint32_t layoutChainSlot, |
| uint32_t count, |
| const XGL_DESCRIPTOR_SET* pDescriptorSets, |
| const uint32_t* pUserData) |
| { |
| |
| // TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state |
| nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChain, layoutChainSlot, count, pDescriptorSets, pUserData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding) |
| { |
| nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) |
| { |
| nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, |
| uint32_t regionCount, const XGL_BUFFER_COPY* pRegions) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, |
| XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, |
| XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, |
| uint32_t regionCount, const XGL_IMAGE_COPY* pRegions) |
| { |
| // TODO : Each image will have mem mapping so track them |
| nextTable.CmdCopyImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBlitImage(XGL_CMD_BUFFER cmdBuffer, |
| XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, |
| XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, |
| uint32_t regionCount, const XGL_IMAGE_BLIT* pRegions) |
| { |
| // TODO : Each image will have mem mapping so track them |
| nextTable.CmdBlitImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, |
| XGL_BUFFER srcBuffer, |
| XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, |
| uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) |
| { |
| // TODO : Track this |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| |
| mem = getMemBindingFromObject(srcBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, destImageLayout, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, |
| XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, |
| XGL_BUFFER destBuffer, |
| uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) |
| { |
| // TODO : Track this |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, srcImageLayout, destBuffer, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, |
| XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout) |
| { |
| // TODO : Each image will have mem mapping so track them |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdFillMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, |
| XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout, |
| XGL_CLEAR_COLOR color, |
| uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdClearColorImage(cmdBuffer, image, imageLayout, color, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, |
| XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout, |
| float depth, uint32_t stencil, |
| uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| // TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(image); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdClearDepthStencil(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, |
| XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, |
| XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout, |
| uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| mem = getMemBindingFromObject(destImage); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdResolveImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, rectCount, pRects); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdEndQuery(cmdBuffer, queryPool, slot); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool); |
| if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) { |
| char str[1024]; |
| sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| loader_platform_thread_unlock_mutex(&globalLock); |
| nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData) |
| { |
| // This layer intercepts callbacks |
| XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE)); |
| if (!pNewDbgFuncNode) |
| return XGL_ERROR_OUT_OF_MEMORY; |
| pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback; |
| pNewDbgFuncNode->pUserData = pUserData; |
| pNewDbgFuncNode->pNext = g_pDbgFunctionHead; |
| g_pDbgFunctionHead = pNewDbgFuncNode; |
| // force callbacks if DebugAction hasn't been set already other than initial value |
| if (g_actionIsDefault) { |
| g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK; |
| } |
| XGL_RESULT result = nextTable.DbgRegisterMsgCallback(instance, pfnMsgCallback, pUserData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback) |
| { |
| XGL_LAYER_DBG_FUNCTION_NODE *pInfo = g_pDbgFunctionHead; |
| XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pInfo; |
| while (pInfo) { |
| if (pInfo->pfnMsgCallback == pfnMsgCallback) { |
| pPrev->pNext = pInfo->pNext; |
| if (g_pDbgFunctionHead == pInfo) |
| g_pDbgFunctionHead = pInfo->pNext; |
| free(pInfo); |
| break; |
| } |
| pPrev = pInfo; |
| pInfo = pInfo->pNext; |
| } |
| if (g_pDbgFunctionHead == NULL) |
| { |
| if (g_actionIsDefault) { |
| g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG; |
| } else { |
| g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK)); |
| } |
| } |
| XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(instance, pfnMsgCallback); |
| return result; |
| } |
| |
| #if !defined(WIN32) |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, |
| XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem); |
| loader_platform_thread_lock_mutex(&globalLock); |
| if (XGL_SUCCESS == result) { |
| // Add image object, then insert the new Mem Object and then bind it to created image |
| addObjectInfo(*pImage, _XGL_STRUCTURE_TYPE_MAX_ENUM, pCreateInfo, sizeof(XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO), "wsi_x11_image"); |
| addMemObjInfo(*pMem, NULL); |
| if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) { |
| char str[1024]; |
| sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str); |
| } |
| } |
| printObjList(); |
| printMemList(); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence) |
| { |
| loader_platform_thread_lock_mutex(&globalLock); |
| addFenceInfo(fence, queue); |
| char str[1024]; |
| sprintf(str, "In xglWsiX11QueuePresent(), checking queue %p for fence %p", queue, fence); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str); |
| loader_platform_thread_unlock_mutex(&globalLock); |
| XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence); |
| return result; |
| } |
| #endif // WIN32 |
| |
| XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| |
| if (gpu == NULL) |
| return NULL; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&g_initOnce, initMemTracker); |
| |
| if (!strcmp(funcName, "xglGetProcAddr")) |
| return (void *) xglGetProcAddr; |
| if (!strcmp(funcName, "xglCreateDevice")) |
| return (void*) xglCreateDevice; |
| if (!strcmp(funcName, "xglDestroyDevice")) |
| return (void*) xglDestroyDevice; |
| if (!strcmp(funcName, "xglEnumerateLayers")) |
| return (void*) xglEnumerateLayers; |
| if (!strcmp(funcName, "xglQueueSubmit")) |
| return (void*) xglQueueSubmit; |
| if (!strcmp(funcName, "xglQueueSetGlobalMemReferences")) |
| return (void*) xglQueueSetGlobalMemReferences; |
| if (!strcmp(funcName, "xglAllocMemory")) |
| return (void*) xglAllocMemory; |
| if (!strcmp(funcName, "xglFreeMemory")) |
| return (void*) xglFreeMemory; |
| if (!strcmp(funcName, "xglSetMemoryPriority")) |
| return (void*) xglSetMemoryPriority; |
| if (!strcmp(funcName, "xglMapMemory")) |
| return (void*) xglMapMemory; |
| if (!strcmp(funcName, "xglUnmapMemory")) |
| return (void*) xglUnmapMemory; |
| if (!strcmp(funcName, "xglPinSystemMemory")) |
| return (void*) xglPinSystemMemory; |
| if (!strcmp(funcName, "xglOpenSharedMemory")) |
| return (void*) xglOpenSharedMemory; |
| if (!strcmp(funcName, "xglOpenPeerMemory")) |
| return (void*) xglOpenPeerMemory; |
| if (!strcmp(funcName, "xglOpenPeerImage")) |
| return (void*) xglOpenPeerImage; |
| if (!strcmp(funcName, "xglDestroyObject")) |
| return (void*) xglDestroyObject; |
| if (!strcmp(funcName, "xglGetObjectInfo")) |
| return (void*) xglGetObjectInfo; |
| if (!strcmp(funcName, "xglBindObjectMemory")) |
| return (void*) xglBindObjectMemory; |
| if (!strcmp(funcName, "xglCreateFence")) |
| return (void*) xglCreateFence; |
| if (!strcmp(funcName, "xglGetFenceStatus")) |
| return (void*) xglGetFenceStatus; |
| if (!strcmp(funcName, "xglWaitForFences")) |
| return (void*) xglWaitForFences; |
| if (!strcmp(funcName, "xglQueueWaitIdle")) |
| return (void*) xglQueueWaitIdle; |
| if (!strcmp(funcName, "xglDeviceWaitIdle")) |
| return (void*) xglDeviceWaitIdle; |
| if (!strcmp(funcName, "xglCreateEvent")) |
| return (void*) xglCreateEvent; |
| if (!strcmp(funcName, "xglCreateQueryPool")) |
| return (void*) xglCreateQueryPool; |
| if (!strcmp(funcName, "xglCreateBuffer")) |
| return (void*) xglCreateBuffer; |
| if (!strcmp(funcName, "xglCreateBufferView")) |
| return (void*) xglCreateBufferView; |
| if (!strcmp(funcName, "xglCreateImage")) |
| return (void*) xglCreateImage; |
| if (!strcmp(funcName, "xglCreateImageView")) |
| return (void*) xglCreateImageView; |
| if (!strcmp(funcName, "xglCreateColorAttachmentView")) |
| return (void*) xglCreateColorAttachmentView; |
| if (!strcmp(funcName, "xglCreateDepthStencilView")) |
| return (void*) xglCreateDepthStencilView; |
| if (!strcmp(funcName, "xglCreateShader")) |
| return (void*) xglCreateShader; |
| if (!strcmp(funcName, "xglCreateGraphicsPipeline")) |
| return (void*) xglCreateGraphicsPipeline; |
| if (!strcmp(funcName, "xglCreateGraphicsPipelineDerivative")) |
| return (void*) xglCreateGraphicsPipelineDerivative; |
| if (!strcmp(funcName, "xglCreateComputePipeline")) |
| return (void*) xglCreateComputePipeline; |
| if (!strcmp(funcName, "xglCreateSampler")) |
| return (void*) xglCreateSampler; |
| if (!strcmp(funcName, "xglCreateDynamicViewportState")) |
| return (void*) xglCreateDynamicViewportState; |
| if (!strcmp(funcName, "xglCreateDynamicRasterState")) |
| return (void*) xglCreateDynamicRasterState; |
| if (!strcmp(funcName, "xglCreateDynamicColorBlendState")) |
| return (void*) xglCreateDynamicColorBlendState; |
| if (!strcmp(funcName, "xglCreateDynamicDepthStencilState")) |
| return (void*) xglCreateDynamicDepthStencilState; |
| if (!strcmp(funcName, "xglCreateCommandBuffer")) |
| return (void*) xglCreateCommandBuffer; |
| if (!strcmp(funcName, "xglBeginCommandBuffer")) |
| return (void*) xglBeginCommandBuffer; |
| if (!strcmp(funcName, "xglEndCommandBuffer")) |
| return (void*) xglEndCommandBuffer; |
| if (!strcmp(funcName, "xglResetCommandBuffer")) |
| return (void*) xglResetCommandBuffer; |
| if (!strcmp(funcName, "xglCmdBindPipeline")) |
| return (void*) xglCmdBindPipeline; |
| if (!strcmp(funcName, "xglCmdBindDynamicStateObject")) |
| return (void*) xglCmdBindDynamicStateObject; |
| if (!strcmp(funcName, "xglCmdBindDescriptorSets")) |
| return (void*) xglCmdBindDescriptorSets; |
| if (!strcmp(funcName, "xglCmdBindVertexBuffer")) |
| return (void*) xglCmdBindVertexBuffer; |
| if (!strcmp(funcName, "xglCmdBindIndexBuffer")) |
| return (void*) xglCmdBindIndexBuffer; |
| if (!strcmp(funcName, "xglCmdDrawIndirect")) |
| return (void*) xglCmdDrawIndirect; |
| if (!strcmp(funcName, "xglCmdDrawIndexedIndirect")) |
| return (void*) xglCmdDrawIndexedIndirect; |
| if (!strcmp(funcName, "xglCmdDispatchIndirect")) |
| return (void*) xglCmdDispatchIndirect; |
| if (!strcmp(funcName, "xglCmdCopyBuffer")) |
| return (void*) xglCmdCopyBuffer; |
| if (!strcmp(funcName, "xglCmdCopyImage")) |
| return (void*) xglCmdCopyImage; |
| if (!strcmp(funcName, "xglCmdCopyBufferToImage")) |
| return (void*) xglCmdCopyBufferToImage; |
| if (!strcmp(funcName, "xglCmdCopyImageToBuffer")) |
| return (void*) xglCmdCopyImageToBuffer; |
| if (!strcmp(funcName, "xglCmdCloneImageData")) |
| return (void*) xglCmdCloneImageData; |
| if (!strcmp(funcName, "xglCmdUpdateBuffer")) |
| return (void*) xglCmdUpdateBuffer; |
| if (!strcmp(funcName, "xglCmdFillBuffer")) |
| return (void*) xglCmdFillBuffer; |
| if (!strcmp(funcName, "xglCmdClearColorImage")) |
| return (void*) xglCmdClearColorImage; |
| if (!strcmp(funcName, "xglCmdClearDepthStencil")) |
| return (void*) xglCmdClearDepthStencil; |
| if (!strcmp(funcName, "xglCmdResolveImage")) |
| return (void*) xglCmdResolveImage; |
| if (!strcmp(funcName, "xglCmdBeginQuery")) |
| return (void*) xglCmdBeginQuery; |
| if (!strcmp(funcName, "xglCmdEndQuery")) |
| return (void*) xglCmdEndQuery; |
| if (!strcmp(funcName, "xglCmdResetQueryPool")) |
| return (void*) xglCmdResetQueryPool; |
| if (!strcmp(funcName, "xglDbgRegisterMsgCallback")) |
| return (void*) xglDbgRegisterMsgCallback; |
| if (!strcmp(funcName, "xglDbgUnregisterMsgCallback")) |
| return (void*) xglDbgUnregisterMsgCallback; |
| if (!strcmp(funcName, "xglGetDeviceQueue")) |
| return (void*) xglGetDeviceQueue; |
| #if !defined(WIN32) |
| if (!strcmp(funcName, "xglWsiX11CreatePresentableImage")) |
| return (void*) xglWsiX11CreatePresentableImage; |
| if (!strcmp(funcName, "xglWsiX11QueuePresent")) |
| return (void*) xglWsiX11QueuePresent; |
| #endif |
| else { |
| if (gpuw->pGPA == NULL) |
| return NULL; |
| return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName); |
| } |
| } |