tests: Add Event test
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index ef66e1f..dc6d983 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -6,7 +6,9 @@
 add_executable(xglAllocMemory xglAllocMemory.c ${COMMON})
 add_executable(xglFence xglFence.c ${COMMON})
 add_executable(xglQueue xglQueue.c ${COMMON})
+add_executable(xglEvent xglEvent.c ${COMMON})
 target_link_libraries(xglinfo XGL)
 target_link_libraries(xglAllocMemory XGL)
 target_link_libraries(xglFence XGL)
 target_link_libraries(xglQueue XGL)
+target_link_libraries(xglEvent XGL)
diff --git a/tests/xglEvent.c b/tests/xglEvent.c
new file mode 100644
index 0000000..fb6c253
--- /dev/null
+++ b/tests/xglEvent.c
@@ -0,0 +1,158 @@
+/*
+ * XGL
+ *
+ * Copyright (C) 2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "common.h"
+#include "debug.h"
+
+int main(int argc, char **argv)
+{
+    static const XGL_APPLICATION_INFO app_info = {
+        .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
+        .pNext = NULL,
+        .pAppName = (const XGL_CHAR *) "xglEvent",
+        .appVersion = 1,
+        .pEngineName = (const XGL_CHAR *) "xglEvent",
+        .engineVersion = 1,
+        .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
+    };
+    struct app_gpu gpus[MAX_GPUS];
+    struct app_gpu *gpu;
+    XGL_PHYSICAL_GPU objs[MAX_GPUS];
+    XGL_UINT gpu_count, i, gpu_idx;
+    XGL_EVENT_CREATE_INFO event_info;
+    XGL_EVENT event;
+    XGL_UINT data_size;
+    XGL_MEMORY_REQUIREMENTS mem_req;
+    XGL_RESULT err;
+
+    err = xglInitAndEnumerateGpus(&app_info, NULL,
+                                  MAX_GPUS, &gpu_count, objs);
+    if (err)
+        ERR_EXIT(err);
+
+    if (gpu_count <= 0) {
+        ERR_MSG_EXIT("No GPU avialable");
+    }
+
+    for (i = 0; i < gpu_count; i++) {
+        app_gpu_init(&gpus[i], i, objs[i]);
+        app_dev_init_queue(&gpus[i].dev, XGL_QUEUE_TYPE_GRAPHICS);
+    }
+
+    for (gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) {
+
+        gpu = &gpus[gpu_idx];
+
+//        typedef struct _XGL_EVENT_CREATE_INFO
+//        {
+//            XGL_STRUCTURE_TYPE                      sType;      // Must be XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO
+//            const XGL_VOID*                         pNext;      // Pointer to next structure
+//            XGL_FLAGS                               flags;      // Reserved
+//        } XGL_EVENT_CREATE_INFO;
+        memset(&event_info, 0, sizeof(event_info));
+        event_info.sType = XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO;
+
+        err = xglCreateEvent(gpu->dev.obj, &event_info, &event);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglCreateEvent: Passed");
+
+        err = xglGetObjectInfo(event, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
+                               &data_size, &mem_req);
+//        XGL_RESULT XGLAPI xglAllocMemory(
+//            XGL_DEVICE                                  device,
+//            const XGL_MEMORY_ALLOC_INFO*                pAllocInfo,
+//            XGL_GPU_MEMORY*                             pMem);
+        XGL_MEMORY_ALLOC_INFO mem_info;
+        XGL_GPU_MEMORY event_mem;
+
+        if (mem_req.size == 0) {
+            ERR_MSG_EXIT("xglGetObjectInfo (Event): Failed - expect events to require memory");
+        }
+        memset(&mem_info, 0, sizeof(mem_info));
+        mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
+        mem_info.allocationSize = mem_req.size;
+        mem_info.alignment = mem_req.alignment;
+        mem_info.heapCount = mem_req.heapCount;
+        memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
+        mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
+        mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
+        err = xglAllocMemory(gpu->dev.obj, &mem_info, &event_mem);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglAllocMemory (Event): Passed\n");
+
+        err = xglBindObjectMemory(event, event_mem, 0);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglBindObjectMemory (Event): Passed\n");
+
+        err = xglResetEvent(event);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglResetEvent: Passed\n");
+
+        err = xglGetEventStatus(event);
+        if (err != XGL_EVENT_RESET)
+            ERR_EXIT(err);
+
+        printf("xglGetEventStatus (reset): Passed\n");
+
+        err = xglSetEvent(event);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglSetEvent: Passed\n");
+
+        err = xglGetEventStatus(event);
+        if (err != XGL_EVENT_SET)
+            ERR_EXIT(err);
+
+        printf("xglGetEventStatus (set): Passed\n");
+
+        // TODO: Test actual synchronization with command buffer event.
+
+        // All done with event memory, clean up
+        err = xglBindObjectMemory(event, XGL_NULL_HANDLE, 0);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglBindObjectMemory (Unbind memory): Passed\n");
+
+        err = xglDestroyObject(event);
+        if (err)
+            ERR_EXIT(err);
+
+        printf("xglDestroyObject (Event): Passed\n");
+    }
+
+    for (i = 0; i < gpu_count; i++)
+        app_gpu_destroy(&gpus[i]);
+
+    return 0;
+}