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//
// File: vulkan.h
//
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __VULKAN_H__
#define __VULKAN_H__
#define VK_MAKE_VERSION(major, minor, patch) \
((major << 22) | (minor << 12) | patch)
#include "vk_platform.h"
// Vulkan API version supported by this file
#define VK_API_VERSION VK_MAKE_VERSION(0, 121, 0)
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Core Vulkan API
***************************************************************************************************
*/
#if defined (__cplusplus) && (VK_UINTPTRLEAST64_MAX == UINTPTR_MAX)
#define VK_TYPE_SAFE_COMPATIBLE_HANDLES 1
#endif
#if defined(VK_TYPE_SAFE_COMPATIBLE_HANDLES) && !defined(VK_DISABLE_TYPE_SAFE_HANDLES)
#define VK_DEFINE_PTR_HANDLE(_obj) struct _obj##_T { char _dummy; }; typedef _obj##_T* _obj;
#define VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
#define VK_DEFINE_BASE_HANDLE(_obj) VK_DEFINE_PTR_HANDLE(_obj)
#define VK_DEFINE_DISP_SUBCLASS_HANDLE(_obj, _base) VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base)
#define VK_DEFINE_NONDISP_SUBCLASS_HANDLE(_obj, _base) VK_DEFINE_PTR_SUBCLASS_HANDLE(_obj, _base)
#else
#define VK_DEFINE_BASE_HANDLE(_obj) typedef VkUintPtrLeast64 _obj;
#define VK_DEFINE_DISP_SUBCLASS_HANDLE(_obj, _base) typedef uintptr_t _obj;
#define VK_DEFINE_NONDISP_SUBCLASS_HANDLE(_obj, _base) typedef VkUintPtrLeast64 _obj;
#endif
VK_DEFINE_BASE_HANDLE(VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkInstance, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkPhysicalDevice, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkDevice, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkQueue, VkObject)
VK_DEFINE_DISP_SUBCLASS_HANDLE(VkCmdBuffer, VkObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkNonDispatchable, VkObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDeviceMemory, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkBuffer, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkBufferView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkImage, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkImageView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkColorAttachmentView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDepthStencilView, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkShaderModule, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkShader, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipeline, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkPipelineLayout, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkSampler, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorSet, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorSetLayout, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDescriptorPool, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicStateObject, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicVpState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicRsState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicCbState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkDynamicDsState, VkDynamicStateObject)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkFence, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkSemaphore, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkEvent, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkQueryPool, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkFramebuffer, VkNonDispatchable)
VK_DEFINE_NONDISP_SUBCLASS_HANDLE(VkRenderPass, VkNonDispatchable)
#define VK_MAX_PHYSICAL_DEVICE_NAME 256
#define VK_MAX_EXTENSION_NAME 256
#define VK_MAX_DESCRIPTION 256
#define VK_MAX_MEMORY_TYPES 32
#define VK_MAX_MEMORY_HEAPS 16
#define VK_LOD_CLAMP_NONE MAX_FLOAT
#define VK_LAST_MIP_LEVEL UINT32_MAX
#define VK_LAST_ARRAY_SLICE UINT32_MAX
#define VK_WHOLE_SIZE UINT64_MAX
#define VK_TRUE 1
#define VK_FALSE 0
#define VK_NULL_HANDLE 0
// This macro defines INT_MAX in enumerations to force compilers to use 32 bits
// to represent them. This may or may not be necessary on some compilers. The
// option to compile it out may allow compilers that warn about missing enumerants
// in switch statements to be silenced.
// Using this macro is not needed for flag bit enums because those aren't used
// as storage type anywhere.
#define VK_MAX_ENUM(Prefix) VK_##Prefix##_MAX_ENUM = 0x7FFFFFFF
// This macro defines the BEGIN_RANGE, END_RANGE, NUM, and MAX_ENUM constants for
// the enumerations.
#define VK_ENUM_RANGE(Prefix, First, Last) \
VK_##Prefix##_BEGIN_RANGE = VK_##Prefix##_##First, \
VK_##Prefix##_END_RANGE = VK_##Prefix##_##Last, \
VK_NUM_##Prefix = (VK_##Prefix##_END_RANGE - VK_##Prefix##_BEGIN_RANGE + 1), \
VK_MAX_ENUM(Prefix)
// This is a helper macro to define the value of flag bit enum values.
#define VK_BIT(bit) (1 << (bit))
// ------------------------------------------------------------------------------------------------
// Enumerations
typedef enum VkImageLayout_
{
VK_IMAGE_LAYOUT_UNDEFINED = 0x00000000, // Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation)
VK_IMAGE_LAYOUT_GENERAL = 0x00000001, // General layout when image can be used for any kind of access
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 0x00000002, // Optimal layout when image is only used for color attachment read/write
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 0x00000003, // Optimal layout when image is only used for depth/stencil attachment read/write
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 0x00000004, // Optimal layout when image is used for read only depth/stencil attachment and shader access
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, // Optimal layout when image is used for read only shader access
VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL = 0x00000006, // Optimal layout when image is used only as source of transfer operations
VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL = 0x00000007, // Optimal layout when image is used only as destination of transfer operations
VK_ENUM_RANGE(IMAGE_LAYOUT, UNDEFINED, TRANSFER_DESTINATION_OPTIMAL)
} VkImageLayout;
typedef enum VkAttachmentLoadOp_
{
VK_ATTACHMENT_LOAD_OP_LOAD = 0x00000000,
VK_ATTACHMENT_LOAD_OP_CLEAR = 0x00000001,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 0x00000002,
VK_ENUM_RANGE(ATTACHMENT_LOAD_OP, LOAD, DONT_CARE)
} VkAttachmentLoadOp;
typedef enum VkAttachmentStoreOp_
{
VK_ATTACHMENT_STORE_OP_STORE = 0x00000000,
VK_ATTACHMENT_STORE_OP_RESOLVE_MSAA = 0x00000001,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 0x00000002,
VK_ENUM_RANGE(ATTACHMENT_STORE_OP, STORE, DONT_CARE)
} VkAttachmentStoreOp;
typedef enum VkImageType_
{
VK_IMAGE_TYPE_1D = 0x00000000,
VK_IMAGE_TYPE_2D = 0x00000001,
VK_IMAGE_TYPE_3D = 0x00000002,
VK_ENUM_RANGE(IMAGE_TYPE, 1D, 3D)
} VkImageType;
typedef enum VkImageTiling_
{
VK_IMAGE_TILING_LINEAR = 0x00000000,
VK_IMAGE_TILING_OPTIMAL = 0x00000001,
VK_ENUM_RANGE(IMAGE_TILING, LINEAR, OPTIMAL)
} VkImageTiling;
typedef enum VkImageViewType_
{
VK_IMAGE_VIEW_TYPE_1D = 0x00000000,
VK_IMAGE_VIEW_TYPE_2D = 0x00000001,
VK_IMAGE_VIEW_TYPE_3D = 0x00000002,
VK_IMAGE_VIEW_TYPE_CUBE = 0x00000003,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 0x00000004,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 0x00000005,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 0x00000006,
VK_ENUM_RANGE(IMAGE_VIEW_TYPE, 1D, CUBE_ARRAY)
} VkImageViewType;
typedef enum VkImageAspect_
{
VK_IMAGE_ASPECT_COLOR = 0x00000000,
VK_IMAGE_ASPECT_DEPTH = 0x00000001,
VK_IMAGE_ASPECT_STENCIL = 0x00000002,
VK_ENUM_RANGE(IMAGE_ASPECT, COLOR, STENCIL)
} VkImageAspect;
typedef enum VkBufferViewType_
{
VK_BUFFER_VIEW_TYPE_RAW = 0x00000000, // Raw buffer without special structure (UBO, SSBO)
VK_BUFFER_VIEW_TYPE_FORMATTED = 0x00000001, // Buffer with format (TBO, IBO)
VK_ENUM_RANGE(BUFFER_VIEW_TYPE, RAW, FORMATTED)
} VkBufferViewType;
typedef enum VkChannelSwizzle_
{
VK_CHANNEL_SWIZZLE_ZERO = 0x00000000,
VK_CHANNEL_SWIZZLE_ONE = 0x00000001,
VK_CHANNEL_SWIZZLE_R = 0x00000002,
VK_CHANNEL_SWIZZLE_G = 0x00000003,
VK_CHANNEL_SWIZZLE_B = 0x00000004,
VK_CHANNEL_SWIZZLE_A = 0x00000005,
VK_ENUM_RANGE(CHANNEL_SWIZZLE, ZERO, A)
} VkChannelSwizzle;
typedef enum VkDescriptorType_
{
VK_DESCRIPTOR_TYPE_SAMPLER = 0x00000000,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 0x00000001,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 0x00000002,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 0x00000003,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 0x00000004,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 0x00000005,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 0x00000006,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 0x00000007,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 0x00000008,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 0x00000009,
VK_ENUM_RANGE(DESCRIPTOR_TYPE, SAMPLER, STORAGE_BUFFER_DYNAMIC)
} VkDescriptorType;
typedef enum VkDescriptorPoolUsage_
{
VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT = 0x00000000,
VK_DESCRIPTOR_POOL_USAGE_DYNAMIC = 0x00000001,
VK_ENUM_RANGE(DESCRIPTOR_POOL_USAGE, ONE_SHOT, DYNAMIC)
} VkDescriptorPoolUsage;
typedef enum VkDescriptorSetUsage_
{
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT = 0x00000000,
VK_DESCRIPTOR_SET_USAGE_STATIC = 0x00000001,
VK_ENUM_RANGE(DESCRIPTOR_SET_USAGE, ONE_SHOT, STATIC)
} VkDescriptorSetUsage;
typedef enum VkQueryType_
{
VK_QUERY_TYPE_OCCLUSION = 0x00000000,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 0x00000001, // Optional
VK_ENUM_RANGE(QUERY_TYPE, OCCLUSION, PIPELINE_STATISTICS)
} VkQueryType;
typedef enum VkTimestampType_
{
VK_TIMESTAMP_TYPE_TOP = 0x00000000,
VK_TIMESTAMP_TYPE_BOTTOM = 0x00000001,
VK_ENUM_RANGE(TIMESTAMP_TYPE, TOP, BOTTOM)
} VkTimestampType;
typedef enum VkRenderPassContents_
{
VK_RENDER_PASS_CONTENTS_INLINE = 0x00000000,
VK_RENDER_PASS_CONTENTS_SECONDARY_CMD_BUFFERS = 0x00000001,
VK_ENUM_RANGE(RENDER_PASS_CONTENTS, INLINE, SECONDARY_CMD_BUFFERS)
} VkRenderPassContents;
typedef enum VkBorderColor_
{
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0x00000000,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 0x00000001,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 0x00000002,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 0x00000003,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 0x00000004,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 0x00000005,
VK_ENUM_RANGE(BORDER_COLOR, FLOAT_TRANSPARENT_BLACK, INT_OPAQUE_WHITE)
} VkBorderColor;
typedef enum VkPipelineBindPoint_
{
VK_PIPELINE_BIND_POINT_COMPUTE = 0x00000000,
VK_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001,
VK_ENUM_RANGE(PIPELINE_BIND_POINT, COMPUTE, GRAPHICS)
} VkPipelineBindPoint;
typedef enum VkStateBindPoint_
{
VK_STATE_BIND_POINT_VIEWPORT = 0x00000000,
VK_STATE_BIND_POINT_RASTER = 0x00000001,
VK_STATE_BIND_POINT_COLOR_BLEND = 0x00000002,
VK_STATE_BIND_POINT_DEPTH_STENCIL = 0x00000003,
VK_ENUM_RANGE(STATE_BIND_POINT, VIEWPORT, DEPTH_STENCIL)
} VkStateBindPoint;
typedef enum VkPrimitiveTopology_
{
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0x00000000,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 0x00000001,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 0x00000002,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 0x00000003,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 0x00000004,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 0x00000005,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ = 0x00000006,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ = 0x00000007,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x00000008,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x00000009,
VK_PRIMITIVE_TOPOLOGY_PATCH = 0x0000000a,
VK_ENUM_RANGE(PRIMITIVE_TOPOLOGY, POINT_LIST, PATCH)
} VkPrimitiveTopology;
typedef enum VkCmdBufferLevel_
{
VK_CMD_BUFFER_LEVEL_PRIMARY = 0x00000000,
VK_CMD_BUFFER_LEVEL_SECONDARY = 0x00000001,
VK_ENUM_RANGE(CMD_BUFFER_LEVEL, PRIMARY, SECONDARY)
} VkCmdBufferLevel;
typedef enum VkIndexType_
{
VK_INDEX_TYPE_UINT16 = 0x00000000,
VK_INDEX_TYPE_UINT32 = 0x00000001,
VK_ENUM_RANGE(INDEX_TYPE, UINT16, UINT32)
} VkIndexType;
typedef enum VkTexFilter_
{
VK_TEX_FILTER_NEAREST = 0x00000000,
VK_TEX_FILTER_LINEAR = 0x00000001,
VK_ENUM_RANGE(TEX_FILTER, NEAREST, LINEAR)
} VkTexFilter;
typedef enum VkTexMipmapMode_
{
VK_TEX_MIPMAP_MODE_BASE = 0x00000000, // Always choose base level
VK_TEX_MIPMAP_MODE_NEAREST = 0x00000001, // Choose nearest mip level
VK_TEX_MIPMAP_MODE_LINEAR = 0x00000002, // Linear filter between mip levels
VK_ENUM_RANGE(TEX_MIPMAP_MODE, BASE, LINEAR)
} VkTexMipmapMode;
typedef enum VkTexAddress_
{
VK_TEX_ADDRESS_WRAP = 0x00000000,
VK_TEX_ADDRESS_MIRROR = 0x00000001,
VK_TEX_ADDRESS_CLAMP = 0x00000002,
VK_TEX_ADDRESS_MIRROR_ONCE = 0x00000003,
VK_TEX_ADDRESS_CLAMP_BORDER = 0x00000004,
VK_ENUM_RANGE(TEX_ADDRESS, WRAP, CLAMP_BORDER)
} VkTexAddress;
typedef enum VkCompareOp_
{
VK_COMPARE_OP_NEVER = 0x00000000,
VK_COMPARE_OP_LESS = 0x00000001,
VK_COMPARE_OP_EQUAL = 0x00000002,
VK_COMPARE_OP_LESS_EQUAL = 0x00000003,
VK_COMPARE_OP_GREATER = 0x00000004,
VK_COMPARE_OP_NOT_EQUAL = 0x00000005,
VK_COMPARE_OP_GREATER_EQUAL = 0x00000006,
VK_COMPARE_OP_ALWAYS = 0x00000007,
VK_ENUM_RANGE(COMPARE_OP, NEVER, ALWAYS)
} VkCompareOp;
typedef enum VkFillMode_
{
VK_FILL_MODE_POINTS = 0x00000000,
VK_FILL_MODE_WIREFRAME = 0x00000001,
VK_FILL_MODE_SOLID = 0x00000002,
VK_ENUM_RANGE(FILL_MODE, POINTS, SOLID)
} VkFillMode;
typedef enum VkCullMode_
{
VK_CULL_MODE_NONE = 0x00000000,
VK_CULL_MODE_FRONT = 0x00000001,
VK_CULL_MODE_BACK = 0x00000002,
VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
VK_ENUM_RANGE(CULL_MODE, NONE, FRONT_AND_BACK)
} VkCullMode;
typedef enum VkFrontFace_
{
VK_FRONT_FACE_CCW = 0x00000000,
VK_FRONT_FACE_CW = 0x00000001,
VK_ENUM_RANGE(FRONT_FACE, CCW, CW)
} VkFrontFace;
typedef enum VkProvokingVertex_
{
VK_PROVOKING_VERTEX_FIRST = 0x00000000,
VK_PROVOKING_VERTEX_LAST = 0x00000001,
VK_ENUM_RANGE(PROVOKING_VERTEX, FIRST, LAST)
} VkProvokingVertex;
typedef enum VkCoordinateOrigin_
{
VK_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000,
VK_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
VK_ENUM_RANGE(COORDINATE_ORIGIN, UPPER_LEFT, LOWER_LEFT)
} VkCoordinateOrigin;
typedef enum VkDepthMode_
{
VK_DEPTH_MODE_ZERO_TO_ONE = 0x00000000,
VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE = 0x00000001,
VK_ENUM_RANGE(DEPTH_MODE, ZERO_TO_ONE, NEGATIVE_ONE_TO_ONE)
} VkDepthMode;
typedef enum VkBlend_
{
VK_BLEND_ZERO = 0x00000000,
VK_BLEND_ONE = 0x00000001,
VK_BLEND_SRC_COLOR = 0x00000002,
VK_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003,
VK_BLEND_DEST_COLOR = 0x00000004,
VK_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005,
VK_BLEND_SRC_ALPHA = 0x00000006,
VK_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007,
VK_BLEND_DEST_ALPHA = 0x00000008,
VK_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009,
VK_BLEND_CONSTANT_COLOR = 0x0000000a,
VK_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b,
VK_BLEND_CONSTANT_ALPHA = 0x0000000c,
VK_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d,
VK_BLEND_SRC_ALPHA_SATURATE = 0x0000000e,
VK_BLEND_SRC1_COLOR = 0x0000000f,
VK_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010,
VK_BLEND_SRC1_ALPHA = 0x00000011,
VK_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012,
VK_ENUM_RANGE(BLEND, ZERO, ONE_MINUS_SRC1_ALPHA)
} VkBlend;
typedef enum VkBlendOp_
{
VK_BLEND_OP_ADD = 0x00000000,
VK_BLEND_OP_SUBTRACT = 0x00000001,
VK_BLEND_OP_REVERSE_SUBTRACT = 0x00000002,
VK_BLEND_OP_MIN = 0x00000003,
VK_BLEND_OP_MAX = 0x00000004,
VK_ENUM_RANGE(BLEND_OP, ADD, MAX)
} VkBlendOp;
typedef enum VkStencilOp_
{
VK_STENCIL_OP_KEEP = 0x00000000,
VK_STENCIL_OP_ZERO = 0x00000001,
VK_STENCIL_OP_REPLACE = 0x00000002,
VK_STENCIL_OP_INC_CLAMP = 0x00000003,
VK_STENCIL_OP_DEC_CLAMP = 0x00000004,
VK_STENCIL_OP_INVERT = 0x00000005,
VK_STENCIL_OP_INC_WRAP = 0x00000006,
VK_STENCIL_OP_DEC_WRAP = 0x00000007,
VK_ENUM_RANGE(STENCIL_OP, KEEP, DEC_WRAP)
} VkStencilOp;
typedef enum VkLogicOp_
{
VK_LOGIC_OP_CLEAR = 0x00000000,
VK_LOGIC_OP_AND = 0x00000001,
VK_LOGIC_OP_AND_REVERSE = 0x00000002,
VK_LOGIC_OP_COPY = 0x00000003,
VK_LOGIC_OP_AND_INVERTED = 0x00000004,
VK_LOGIC_OP_NOOP = 0x00000005,
VK_LOGIC_OP_XOR = 0x00000006,
VK_LOGIC_OP_OR = 0x00000007,
VK_LOGIC_OP_NOR = 0x00000008,
VK_LOGIC_OP_EQUIV = 0x00000009,
VK_LOGIC_OP_INVERT = 0x0000000a,
VK_LOGIC_OP_OR_REVERSE = 0x0000000b,
VK_LOGIC_OP_COPY_INVERTED = 0x0000000c,
VK_LOGIC_OP_OR_INVERTED = 0x0000000d,
VK_LOGIC_OP_NAND = 0x0000000e,
VK_LOGIC_OP_SET = 0x0000000f,
VK_ENUM_RANGE(LOGIC_OP, CLEAR, SET)
} VkLogicOp;
typedef enum VkSystemAllocType_
{
VK_SYSTEM_ALLOC_TYPE_API_OBJECT = 0x00000000,
VK_SYSTEM_ALLOC_TYPE_INTERNAL = 0x00000001,
VK_SYSTEM_ALLOC_TYPE_INTERNAL_TEMP = 0x00000002,
VK_SYSTEM_ALLOC_TYPE_INTERNAL_SHADER = 0x00000003,
VK_SYSTEM_ALLOC_TYPE_DEBUG = 0x00000004,
VK_ENUM_RANGE(SYSTEM_ALLOC_TYPE, API_OBJECT, DEBUG)
} VkSystemAllocType;
typedef enum VkPhysicalDeviceType_
{
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0x00000000,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 0x00000001,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 0x00000002,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 0x00000003,
VK_PHYSICAL_DEVICE_TYPE_CPU = 0x00000004,
VK_ENUM_RANGE(PHYSICAL_DEVICE_TYPE, OTHER, CPU)
} VkPhysicalDeviceType;
typedef enum VkVertexInputStepRate_
{
VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0,
VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1,
VK_VERTEX_INPUT_STEP_RATE_DRAW = 0x2, //Optional
VK_ENUM_RANGE(VERTEX_INPUT_STEP_RATE, VERTEX, DRAW)
} VkVertexInputStepRate;
// Vulkan format definitions
typedef enum VkFormat_
{
VK_FORMAT_UNDEFINED = 0x00000000,
VK_FORMAT_R4G4_UNORM = 0x00000001,
VK_FORMAT_R4G4_USCALED = 0x00000002,
VK_FORMAT_R4G4B4A4_UNORM = 0x00000003,
VK_FORMAT_R4G4B4A4_USCALED = 0x00000004,
VK_FORMAT_R5G6B5_UNORM = 0x00000005,
VK_FORMAT_R5G6B5_USCALED = 0x00000006,
VK_FORMAT_R5G5B5A1_UNORM = 0x00000007,
VK_FORMAT_R5G5B5A1_USCALED = 0x00000008,
VK_FORMAT_R8_UNORM = 0x00000009,
VK_FORMAT_R8_SNORM = 0x0000000A,
VK_FORMAT_R8_USCALED = 0x0000000B,
VK_FORMAT_R8_SSCALED = 0x0000000C,
VK_FORMAT_R8_UINT = 0x0000000D,
VK_FORMAT_R8_SINT = 0x0000000E,
VK_FORMAT_R8_SRGB = 0x0000000F,
VK_FORMAT_R8G8_UNORM = 0x00000010,
VK_FORMAT_R8G8_SNORM = 0x00000011,
VK_FORMAT_R8G8_USCALED = 0x00000012,
VK_FORMAT_R8G8_SSCALED = 0x00000013,
VK_FORMAT_R8G8_UINT = 0x00000014,
VK_FORMAT_R8G8_SINT = 0x00000015,
VK_FORMAT_R8G8_SRGB = 0x00000016,
VK_FORMAT_R8G8B8_UNORM = 0x00000017,
VK_FORMAT_R8G8B8_SNORM = 0x00000018,
VK_FORMAT_R8G8B8_USCALED = 0x00000019,
VK_FORMAT_R8G8B8_SSCALED = 0x0000001A,
VK_FORMAT_R8G8B8_UINT = 0x0000001B,
VK_FORMAT_R8G8B8_SINT = 0x0000001C,
VK_FORMAT_R8G8B8_SRGB = 0x0000001D,
VK_FORMAT_R8G8B8A8_UNORM = 0x0000001E,
VK_FORMAT_R8G8B8A8_SNORM = 0x0000001F,
VK_FORMAT_R8G8B8A8_USCALED = 0x00000020,
VK_FORMAT_R8G8B8A8_SSCALED = 0x00000021,
VK_FORMAT_R8G8B8A8_UINT = 0x00000022,
VK_FORMAT_R8G8B8A8_SINT = 0x00000023,
VK_FORMAT_R8G8B8A8_SRGB = 0x00000024,
VK_FORMAT_R10G10B10A2_UNORM = 0x00000025,
VK_FORMAT_R10G10B10A2_SNORM = 0x00000026,
VK_FORMAT_R10G10B10A2_USCALED = 0x00000027,
VK_FORMAT_R10G10B10A2_SSCALED = 0x00000028,
VK_FORMAT_R10G10B10A2_UINT = 0x00000029,
VK_FORMAT_R10G10B10A2_SINT = 0x0000002A,
VK_FORMAT_R16_UNORM = 0x0000002B,
VK_FORMAT_R16_SNORM = 0x0000002C,
VK_FORMAT_R16_USCALED = 0x0000002D,
VK_FORMAT_R16_SSCALED = 0x0000002E,
VK_FORMAT_R16_UINT = 0x0000002F,
VK_FORMAT_R16_SINT = 0x00000030,
VK_FORMAT_R16_SFLOAT = 0x00000031,
VK_FORMAT_R16G16_UNORM = 0x00000032,
VK_FORMAT_R16G16_SNORM = 0x00000033,
VK_FORMAT_R16G16_USCALED = 0x00000034,
VK_FORMAT_R16G16_SSCALED = 0x00000035,
VK_FORMAT_R16G16_UINT = 0x00000036,
VK_FORMAT_R16G16_SINT = 0x00000037,
VK_FORMAT_R16G16_SFLOAT = 0x00000038,
VK_FORMAT_R16G16B16_UNORM = 0x00000039,
VK_FORMAT_R16G16B16_SNORM = 0x0000003A,
VK_FORMAT_R16G16B16_USCALED = 0x0000003B,
VK_FORMAT_R16G16B16_SSCALED = 0x0000003C,
VK_FORMAT_R16G16B16_UINT = 0x0000003D,
VK_FORMAT_R16G16B16_SINT = 0x0000003E,
VK_FORMAT_R16G16B16_SFLOAT = 0x0000003F,
VK_FORMAT_R16G16B16A16_UNORM = 0x00000040,
VK_FORMAT_R16G16B16A16_SNORM = 0x00000041,
VK_FORMAT_R16G16B16A16_USCALED = 0x00000042,
VK_FORMAT_R16G16B16A16_SSCALED = 0x00000043,
VK_FORMAT_R16G16B16A16_UINT = 0x00000044,
VK_FORMAT_R16G16B16A16_SINT = 0x00000045,
VK_FORMAT_R16G16B16A16_SFLOAT = 0x00000046,
VK_FORMAT_R32_UINT = 0x00000047,
VK_FORMAT_R32_SINT = 0x00000048,
VK_FORMAT_R32_SFLOAT = 0x00000049,
VK_FORMAT_R32G32_UINT = 0x0000004A,
VK_FORMAT_R32G32_SINT = 0x0000004B,
VK_FORMAT_R32G32_SFLOAT = 0x0000004C,
VK_FORMAT_R32G32B32_UINT = 0x0000004D,
VK_FORMAT_R32G32B32_SINT = 0x0000004E,
VK_FORMAT_R32G32B32_SFLOAT = 0x0000004F,
VK_FORMAT_R32G32B32A32_UINT = 0x00000050,
VK_FORMAT_R32G32B32A32_SINT = 0x00000051,
VK_FORMAT_R32G32B32A32_SFLOAT = 0x00000052,
VK_FORMAT_R64_SFLOAT = 0x00000053,
VK_FORMAT_R64G64_SFLOAT = 0x00000054,
VK_FORMAT_R64G64B64_SFLOAT = 0x00000055,
VK_FORMAT_R64G64B64A64_SFLOAT = 0x00000056,
VK_FORMAT_R11G11B10_UFLOAT = 0x00000057,
VK_FORMAT_R9G9B9E5_UFLOAT = 0x00000058,
VK_FORMAT_D16_UNORM = 0x00000059,
VK_FORMAT_D24_UNORM = 0x0000005A,
VK_FORMAT_D32_SFLOAT = 0x0000005B,
VK_FORMAT_S8_UINT = 0x0000005C,
VK_FORMAT_D16_UNORM_S8_UINT = 0x0000005D,
VK_FORMAT_D24_UNORM_S8_UINT = 0x0000005E,
VK_FORMAT_D32_SFLOAT_S8_UINT = 0x0000005F,
VK_FORMAT_BC1_RGB_UNORM = 0x00000060,
VK_FORMAT_BC1_RGB_SRGB = 0x00000061,
VK_FORMAT_BC1_RGBA_UNORM = 0x00000062,
VK_FORMAT_BC1_RGBA_SRGB = 0x00000063,
VK_FORMAT_BC2_UNORM = 0x00000064,
VK_FORMAT_BC2_SRGB = 0x00000065,
VK_FORMAT_BC3_UNORM = 0x00000066,
VK_FORMAT_BC3_SRGB = 0x00000067,
VK_FORMAT_BC4_UNORM = 0x00000068,
VK_FORMAT_BC4_SNORM = 0x00000069,
VK_FORMAT_BC5_UNORM = 0x0000006A,
VK_FORMAT_BC5_SNORM = 0x0000006B,
VK_FORMAT_BC6H_UFLOAT = 0x0000006C,
VK_FORMAT_BC6H_SFLOAT = 0x0000006D,
VK_FORMAT_BC7_UNORM = 0x0000006E,
VK_FORMAT_BC7_SRGB = 0x0000006F,
VK_FORMAT_ETC2_R8G8B8_UNORM = 0x00000070,
VK_FORMAT_ETC2_R8G8B8_SRGB = 0x00000071,
VK_FORMAT_ETC2_R8G8B8A1_UNORM = 0x00000072,
VK_FORMAT_ETC2_R8G8B8A1_SRGB = 0x00000073,
VK_FORMAT_ETC2_R8G8B8A8_UNORM = 0x00000074,
VK_FORMAT_ETC2_R8G8B8A8_SRGB = 0x00000075,
VK_FORMAT_EAC_R11_UNORM = 0x00000076,
VK_FORMAT_EAC_R11_SNORM = 0x00000077,
VK_FORMAT_EAC_R11G11_UNORM = 0x00000078,
VK_FORMAT_EAC_R11G11_SNORM = 0x00000079,
VK_FORMAT_ASTC_4x4_UNORM = 0x0000007A,
VK_FORMAT_ASTC_4x4_SRGB = 0x0000007B,
VK_FORMAT_ASTC_5x4_UNORM = 0x0000007C,
VK_FORMAT_ASTC_5x4_SRGB = 0x0000007D,
VK_FORMAT_ASTC_5x5_UNORM = 0x0000007E,
VK_FORMAT_ASTC_5x5_SRGB = 0x0000007F,
VK_FORMAT_ASTC_6x5_UNORM = 0x00000080,
VK_FORMAT_ASTC_6x5_SRGB = 0x00000081,
VK_FORMAT_ASTC_6x6_UNORM = 0x00000082,
VK_FORMAT_ASTC_6x6_SRGB = 0x00000083,
VK_FORMAT_ASTC_8x5_UNORM = 0x00000084,
VK_FORMAT_ASTC_8x5_SRGB = 0x00000085,
VK_FORMAT_ASTC_8x6_UNORM = 0x00000086,
VK_FORMAT_ASTC_8x6_SRGB = 0x00000087,
VK_FORMAT_ASTC_8x8_UNORM = 0x00000088,
VK_FORMAT_ASTC_8x8_SRGB = 0x00000089,
VK_FORMAT_ASTC_10x5_UNORM = 0x0000008A,
VK_FORMAT_ASTC_10x5_SRGB = 0x0000008B,
VK_FORMAT_ASTC_10x6_UNORM = 0x0000008C,
VK_FORMAT_ASTC_10x6_SRGB = 0x0000008D,
VK_FORMAT_ASTC_10x8_UNORM = 0x0000008E,
VK_FORMAT_ASTC_10x8_SRGB = 0x0000008F,
VK_FORMAT_ASTC_10x10_UNORM = 0x00000090,
VK_FORMAT_ASTC_10x10_SRGB = 0x00000091,
VK_FORMAT_ASTC_12x10_UNORM = 0x00000092,
VK_FORMAT_ASTC_12x10_SRGB = 0x00000093,
VK_FORMAT_ASTC_12x12_UNORM = 0x00000094,
VK_FORMAT_ASTC_12x12_SRGB = 0x00000095,
VK_FORMAT_B4G4R4A4_UNORM = 0x00000096,
VK_FORMAT_B5G5R5A1_UNORM = 0x00000097,
VK_FORMAT_B5G6R5_UNORM = 0x00000098,
VK_FORMAT_B5G6R5_USCALED = 0x00000099,
VK_FORMAT_B8G8R8_UNORM = 0x0000009A,
VK_FORMAT_B8G8R8_SNORM = 0x0000009B,
VK_FORMAT_B8G8R8_USCALED = 0x0000009C,
VK_FORMAT_B8G8R8_SSCALED = 0x0000009D,
VK_FORMAT_B8G8R8_UINT = 0x0000009E,
VK_FORMAT_B8G8R8_SINT = 0x0000009F,
VK_FORMAT_B8G8R8_SRGB = 0x000000A0,
VK_FORMAT_B8G8R8A8_UNORM = 0x000000A1,
VK_FORMAT_B8G8R8A8_SNORM = 0x000000A2,
VK_FORMAT_B8G8R8A8_USCALED = 0x000000A3,
VK_FORMAT_B8G8R8A8_SSCALED = 0x000000A4,
VK_FORMAT_B8G8R8A8_UINT = 0x000000A5,
VK_FORMAT_B8G8R8A8_SINT = 0x000000A6,
VK_FORMAT_B8G8R8A8_SRGB = 0x000000A7,
VK_FORMAT_B10G10R10A2_UNORM = 0x000000A8,
VK_FORMAT_B10G10R10A2_SNORM = 0x000000A9,
VK_FORMAT_B10G10R10A2_USCALED = 0x000000AA,
VK_FORMAT_B10G10R10A2_SSCALED = 0x000000AB,
VK_FORMAT_B10G10R10A2_UINT = 0x000000AC,
VK_FORMAT_B10G10R10A2_SINT = 0x000000AD,
VK_ENUM_RANGE(FORMAT, UNDEFINED, B10G10R10A2_SINT)
} VkFormat;
// Shader stage enumerant
typedef enum VkShaderStage_
{
VK_SHADER_STAGE_VERTEX = 0,
VK_SHADER_STAGE_TESS_CONTROL = 1,
VK_SHADER_STAGE_TESS_EVALUATION = 2,
VK_SHADER_STAGE_GEOMETRY = 3,
VK_SHADER_STAGE_FRAGMENT = 4,
VK_SHADER_STAGE_COMPUTE = 5,
VK_ENUM_RANGE(SHADER_STAGE, VERTEX, COMPUTE)
} VkShaderStage;
// Structure type enumerant
typedef enum VkStructureType_
{
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 4,
VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 5,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 6,
VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 7,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO = 34,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 36,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 37,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 38,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 39,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 40,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 41,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 42,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 43,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 44,
VK_STRUCTURE_TYPE_EXTENSION_PROPERTIES = 45,
VK_ENUM_RANGE(STRUCTURE_TYPE, APPLICATION_INFO, EXTENSION_PROPERTIES)
} VkStructureType;
// Object type enumerant
typedef enum VkObjectType_
{
VK_OBJECT_TYPE_INSTANCE = 0,
VK_OBJECT_TYPE_PHYSICAL_DEVICE = 1,
VK_OBJECT_TYPE_DEVICE = 2,
VK_OBJECT_TYPE_QUEUE = 3,
VK_OBJECT_TYPE_COMMAND_BUFFER = 4,
VK_OBJECT_TYPE_DEVICE_MEMORY = 5,
VK_OBJECT_TYPE_BUFFER = 6,
VK_OBJECT_TYPE_BUFFER_VIEW = 7,
VK_OBJECT_TYPE_IMAGE = 8,
VK_OBJECT_TYPE_IMAGE_VIEW = 9,
VK_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW = 10,
VK_OBJECT_TYPE_DEPTH_STENCIL_VIEW = 11,
VK_OBJECT_TYPE_SHADER_MODULE = 12,
VK_OBJECT_TYPE_SHADER = 13,
VK_OBJECT_TYPE_PIPELINE = 14,
VK_OBJECT_TYPE_PIPELINE_LAYOUT = 15,
VK_OBJECT_TYPE_SAMPLER = 16,
VK_OBJECT_TYPE_DESCRIPTOR_SET = 17,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 18,
VK_OBJECT_TYPE_DESCRIPTOR_POOL = 19,
VK_OBJECT_TYPE_DYNAMIC_VP_STATE = 20,
VK_OBJECT_TYPE_DYNAMIC_RS_STATE = 21,
VK_OBJECT_TYPE_DYNAMIC_CB_STATE = 22,
VK_OBJECT_TYPE_DYNAMIC_DS_STATE = 23,
VK_OBJECT_TYPE_FENCE = 24,
VK_OBJECT_TYPE_SEMAPHORE = 25,
VK_OBJECT_TYPE_EVENT = 26,
VK_OBJECT_TYPE_QUERY_POOL = 27,
VK_OBJECT_TYPE_FRAMEBUFFER = 28,
VK_OBJECT_TYPE_RENDER_PASS = 29,
// Valid ranges for core Vulkan:
VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_INSTANCE,
VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_RENDER_PASS,
VK_NUM_OBJECT_TYPE = (VK_OBJECT_TYPE_END_RANGE - VK_OBJECT_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkObjectType)
} VkObjectType;
// ------------------------------------------------------------------------------------------------
// Error and return codes
typedef enum VkResult_
{
// Return codes for successful operation execution (> = 0)
VK_SUCCESS = 0x0000000,
VK_UNSUPPORTED = 0x0000001,
VK_NOT_READY = 0x0000002,
VK_TIMEOUT = 0x0000003,
VK_EVENT_SET = 0x0000004,
VK_EVENT_RESET = 0x0000005,
VK_INCOMPLETE = 0x0000006,
// Error codes (negative values)
VK_ERROR_UNKNOWN = -(0x00000001),
VK_ERROR_UNAVAILABLE = -(0x00000002),
VK_ERROR_INITIALIZATION_FAILED = -(0x00000003),
VK_ERROR_OUT_OF_HOST_MEMORY = -(0x00000004),
VK_ERROR_OUT_OF_DEVICE_MEMORY = -(0x00000005),
VK_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006),
VK_ERROR_DEVICE_LOST = -(0x00000007),
VK_ERROR_INVALID_POINTER = -(0x00000008),
VK_ERROR_INVALID_VALUE = -(0x00000009),
VK_ERROR_INVALID_HANDLE = -(0x0000000A),
VK_ERROR_INVALID_ORDINAL = -(0x0000000B),
VK_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C),
VK_ERROR_INVALID_EXTENSION = -(0x0000000D),
VK_ERROR_INVALID_LAYER = -(0x0000000E),
VK_ERROR_INVALID_FLAGS = -(0x0000000F),
VK_ERROR_INVALID_ALIGNMENT = -(0x00000010),
VK_ERROR_INVALID_FORMAT = -(0x00000011),
VK_ERROR_INVALID_IMAGE = -(0x00000012),
VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000013),
VK_ERROR_INVALID_QUEUE_TYPE = -(0x00000014),
VK_ERROR_INVALID_OBJECT_TYPE = -(0x00000015),
VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000016),
VK_ERROR_BAD_SHADER_CODE = -(0x00000017),
VK_ERROR_BAD_PIPELINE_DATA = -(0x00000018),
VK_ERROR_NOT_MAPPABLE = -(0x00000019),
VK_ERROR_MEMORY_MAP_FAILED = -(0x0000001A),
VK_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B),
VK_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C),
VK_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D),
VK_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E),
VK_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F),
VK_ERROR_MEMORY_NOT_BOUND = -(0x00000020),
VK_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021),
VK_MAX_ENUM(RESULT)
} VkResult;
// ------------------------------------------------------------------------------------------------
// Flags
// Device creation flags
typedef VkFlags VkDeviceCreateFlags;
// Queue capabilities
typedef VkFlags VkQueueFlags;
typedef enum VkQueueFlagBits_
{
VK_QUEUE_GRAPHICS_BIT = VK_BIT(0), // Queue supports graphics operations
VK_QUEUE_COMPUTE_BIT = VK_BIT(1), // Queue supports compute operations
VK_QUEUE_DMA_BIT = VK_BIT(2), // Queue supports DMA operations
VK_QUEUE_SPARSE_MEMMGR_BIT = VK_BIT(3), // Queue supports sparse resource memory management operations
VK_QUEUE_EXTENDED_BIT = VK_BIT(30), // Extended queue
} VkQueueFlagBits;
// Memory properties passed into vkAllocMemory().
typedef VkFlags VkMemoryPropertyFlags;
typedef enum VkMemoryPropertyFlagBits_
{
VK_MEMORY_PROPERTY_DEVICE_ONLY = 0, // If otherwise stated, then allocate memory on device
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = VK_BIT(0), // Memory should be mappable by host
VK_MEMORY_PROPERTY_HOST_NON_COHERENT_BIT = VK_BIT(1), // Memory may not have i/o coherency so vkFlushMappedMemoryRanges and
// vkInvalidateMappedMemoryRanges must be used flush/invalidate host cache
VK_MEMORY_PROPERTY_HOST_UNCACHED_BIT = VK_BIT(2), // Memory should not be cached by the host
VK_MEMORY_PROPERTY_HOST_WRITE_COMBINED_BIT = VK_BIT(3), // Memory should support host write combining
} VkMemoryPropertyFlagBits;
// Memory output flags passed to resource transition commands
typedef VkFlags VkMemoryOutputFlags;
typedef enum VkMemoryOutputFlagBits_
{
VK_MEMORY_OUTPUT_HOST_WRITE_BIT = VK_BIT(0), // Controls output coherency of host writes
VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = VK_BIT(1), // Controls output coherency of generic shader writes
VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = VK_BIT(2), // Controls output coherency of color attachment writes
VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = VK_BIT(3), // Controls output coherency of depth/stencil attachment writes
VK_MEMORY_OUTPUT_TRANSFER_BIT = VK_BIT(4), // Controls output coherency of transfer operations
} VkMemoryOutputFlagBits;
// Memory input flags passed to resource transition commands
typedef VkFlags VkMemoryInputFlags;
typedef enum VkMemoryInputFlagBits_
{
VK_MEMORY_INPUT_HOST_READ_BIT = VK_BIT(0), // Controls input coherency of host reads
VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = VK_BIT(1), // Controls input coherency of indirect command reads
VK_MEMORY_INPUT_INDEX_FETCH_BIT = VK_BIT(2), // Controls input coherency of index fetches
VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = VK_BIT(3), // Controls input coherency of vertex attribute fetches
VK_MEMORY_INPUT_UNIFORM_READ_BIT = VK_BIT(4), // Controls input coherency of uniform buffer reads
VK_MEMORY_INPUT_SHADER_READ_BIT = VK_BIT(5), // Controls input coherency of generic shader reads
VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = VK_BIT(6), // Controls input coherency of color attachment reads
VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = VK_BIT(7), // Controls input coherency of depth/stencil attachment reads
VK_MEMORY_INPUT_TRANSFER_BIT = VK_BIT(8), // Controls input coherency of transfer operations
} VkMemoryInputFlagBits;
// Buffer usage flags
typedef VkFlags VkBufferUsageFlags;
typedef enum VkBufferUsageFlagBits_
{
VK_BUFFER_USAGE_GENERAL = 0, // No special usage
VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = VK_BIT(0), // Can be used as a source of transfer operations
VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = VK_BIT(1), // Can be used as a destination of transfer operations
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = VK_BIT(2), // Can be used as TBO
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = VK_BIT(3), // Can be used as IBO
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = VK_BIT(4), // Can be used as UBO
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = VK_BIT(5), // Can be used as SSBO
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = VK_BIT(6), // Can be used as source of fixed function index fetch (index buffer)
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = VK_BIT(7), // Can be used as source of fixed function vertex fetch (VBO)
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = VK_BIT(8), // Can be the source of indirect parameters (e.g. indirect buffer, parameter buffer)
} VkBufferUsageFlagBits;
// Buffer creation flags
typedef VkFlags VkBufferCreateFlags;
typedef enum VkBufferCreateFlagBits_
{
VK_BUFFER_CREATE_SPARSE_BIT = VK_BIT(0), // Buffer should support sparse backing
} VkBufferCreateFlagBits;
// Shader stage flags
typedef VkFlags VkShaderStageFlags;
typedef enum VkShaderStageFlagBits_
{
VK_SHADER_STAGE_VERTEX_BIT = VK_BIT(0),
VK_SHADER_STAGE_TESS_CONTROL_BIT = VK_BIT(1),
VK_SHADER_STAGE_TESS_EVALUATION_BIT = VK_BIT(2),
VK_SHADER_STAGE_GEOMETRY_BIT = VK_BIT(3),
VK_SHADER_STAGE_FRAGMENT_BIT = VK_BIT(4),
VK_SHADER_STAGE_COMPUTE_BIT = VK_BIT(5),
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
} VkShaderStageFlagBits;
// Image usage flags
typedef VkFlags VkImageUsageFlags;
typedef enum VkImageUsageFlagBits_
{
VK_IMAGE_USAGE_GENERAL = 0, // No special usage
VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = VK_BIT(0), // Can be used as a source of transfer operations
VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = VK_BIT(1), // Can be used as a destination of transfer operations
VK_IMAGE_USAGE_SAMPLED_BIT = VK_BIT(2), // Can be sampled from (SAMPLED_IMAGE and COMBINED_IMAGE_SAMPLER descriptor types)
VK_IMAGE_USAGE_STORAGE_BIT = VK_BIT(3), // Can be used as storage image (STORAGE_IMAGE descriptor type)
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = VK_BIT(4), // Can be used as framebuffer color attachment
VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = VK_BIT(5), // Can be used as framebuffer depth/stencil attachment
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = VK_BIT(6), // Image data not needed outside of rendering
} VkImageUsageFlagBits;
// Image creation flags
typedef VkFlags VkImageCreateFlags;
typedef enum VkImageCreateFlagBits_
{
VK_IMAGE_CREATE_INVARIANT_DATA_BIT = VK_BIT(0),
VK_IMAGE_CREATE_SPARSE_BIT = VK_BIT(1), // Image should support sparse backing
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = VK_BIT(2), // Allows image views to have different format than the base image
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = VK_BIT(3), // Allows creating image views with cube type from the created image
} VkImageCreateFlagBits;
// Depth-stencil view creation flags
typedef VkFlags VkDepthStencilViewCreateFlags;
typedef enum VkDepthStencilViewCreateFlagBits_
{
VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = VK_BIT(0),
VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = VK_BIT(1),
} VkDepthStencilViewCreateFlagBits;
// Pipeline creation flags
typedef VkFlags VkPipelineCreateFlags;
typedef enum VkPipelineCreateFlagBits_
{
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = VK_BIT(0),
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = VK_BIT(1),
} VkPipelineCreateFlagBits;
// Channel flags
typedef VkFlags VkChannelFlags;
typedef enum VkChannelFlagBits_
{
VK_CHANNEL_R_BIT = VK_BIT(0),
VK_CHANNEL_G_BIT = VK_BIT(1),
VK_CHANNEL_B_BIT = VK_BIT(2),
VK_CHANNEL_A_BIT = VK_BIT(3),
} VkChannelFlagBits;
// Fence creation flags
typedef VkFlags VkFenceCreateFlags;
typedef enum VkFenceCreateFlagBits_
{
VK_FENCE_CREATE_SIGNALED_BIT = VK_BIT(0),
} VkFenceCreateFlagBits;
// Semaphore creation flags
typedef VkFlags VkSemaphoreCreateFlags;
// Format capability flags
typedef VkFlags VkFormatFeatureFlags;
typedef enum VkFormatFeatureFlagBits_
{
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = VK_BIT(0), // Format can be used for sampled images (SAMPLED_IMAGE and COMBINED_IMAGE_SAMPLER descriptor types)
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = VK_BIT(1), // Format can be used for storage images (STORAGE_IMAGE descriptor type)
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = VK_BIT(2), // Format supports atomic operations in case it's used for storage images
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = VK_BIT(3), // Format can be used for uniform texel buffers (TBOs)
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = VK_BIT(4), // Format can be used for storage texel buffers (IBOs)
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = VK_BIT(5), // Format supports atomic operations in case it's used for storage texel buffers
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = VK_BIT(6), // Format can be used for vertex buffers (VBOs)
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = VK_BIT(7), // Format can be used for color attachment images
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = VK_BIT(8), // Format supports blending in case it's used for color attachment images
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = VK_BIT(9), // Format can be used for depth/stencil attachment images
VK_FORMAT_FEATURE_CONVERSION_BIT = VK_BIT(10), // Format can be used as the source or destination of format converting blits
} VkFormatFeatureFlagBits;
// Pipeline stage flags
typedef enum {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = VK_BIT(0),
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = VK_BIT(1),
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = VK_BIT(2),
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = VK_BIT(3),
VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT = VK_BIT(4),
VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT = VK_BIT(5),
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = VK_BIT(6),
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = VK_BIT(7),
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = VK_BIT(8),
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = VK_BIT(9),
VK_PIPELINE_STAGE_ATTACHMENT_OUTPUT_BIT = VK_BIT(10),
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = VK_BIT(11),
VK_PIPELINE_STAGE_TRANSFER_BIT = VK_BIT(12),
VK_PIPELINE_STAGE_HOST_BIT = VK_BIT(13),
VK_PIPELINE_STAGE_ALL_GRAPHICS = 0x000007FF,
VK_PIPELINE_STAGE_ALL_GPU_COMMANDS = 0x00001FFF,
} VkPipelineStageFlagBits;
typedef VkFlags VkPipelineStageFlags;
// Image aspect flags
typedef VkFlags VkImageAspectFlags;
typedef enum VkImageAspectFlagBits_
{
VK_IMAGE_ASPECT_COLOR_BIT = VK_BIT(0),
VK_IMAGE_ASPECT_DEPTH_BIT = VK_BIT(1),
VK_IMAGE_ASPECT_STENCIL_BIT = VK_BIT(2),
} VkImageAspectFlagBits;
// Query control flags
typedef VkFlags VkQueryControlFlags;
typedef enum VkQueryControlFlagBits_
{
VK_QUERY_CONTROL_CONSERVATIVE_BIT = VK_BIT(0), // Allow conservative results to be collected by the query
} VkQueryControlFlagBits;
// Query result flags
typedef VkFlags VkQueryResultFlags;
typedef enum VkQueryResultFlagBits_
{
VK_QUERY_RESULT_DEFAULT = 0, // Results of the queries are immediately written to the destination buffer as 32-bit values
VK_QUERY_RESULT_64_BIT = VK_BIT(0), // Results of the queries are written to the destination buffer as 64-bit values
VK_QUERY_RESULT_WAIT_BIT = VK_BIT(1), // Results of the queries are waited on before proceeding with the result copy
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = VK_BIT(2), // Besides the results of the query, the availability of the results is also written
VK_QUERY_RESULT_PARTIAL_BIT = VK_BIT(3), // Copy the partial results of the query even if the final results aren't available
} VkQueryResultFlagBits;
// Shader module creation flags
typedef VkFlags VkShaderModuleCreateFlags;
// Shader creation flags
typedef VkFlags VkShaderCreateFlags;
// Event creation flags
typedef VkFlags VkEventCreateFlags;
// Command buffer creation flags
typedef VkFlags VkCmdBufferCreateFlags;
// Command buffer optimization flags
typedef VkFlags VkCmdBufferOptimizeFlags;
typedef enum VkCmdBufferOptimizeFlagBits_
{
VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT = VK_BIT(0),
VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = VK_BIT(1),
VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = VK_BIT(2),
VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = VK_BIT(3),
VK_CMD_BUFFER_OPTIMIZE_NO_SIMULTANEOUS_USE_BIT = 0x00000010,
} VkCmdBufferOptimizeFlagBits;
// Pipeline statistics flags
typedef VkFlags VkQueryPipelineStatisticFlags;
typedef enum VkQueryPipelineStatisticFlagBits_ {
VK_QUERY_PIPELINE_STATISTIC_IA_VERTICES_BIT = VK_BIT(0), // Optional
VK_QUERY_PIPELINE_STATISTIC_IA_PRIMITIVES_BIT = VK_BIT(1), // Optional
VK_QUERY_PIPELINE_STATISTIC_VS_INVOCATIONS_BIT = VK_BIT(2), // Optional
VK_QUERY_PIPELINE_STATISTIC_GS_INVOCATIONS_BIT = VK_BIT(3), // Optional
VK_QUERY_PIPELINE_STATISTIC_GS_PRIMITIVES_BIT = VK_BIT(4), // Optional
VK_QUERY_PIPELINE_STATISTIC_C_INVOCATIONS_BIT = VK_BIT(5), // Optional
VK_QUERY_PIPELINE_STATISTIC_C_PRIMITIVES_BIT = VK_BIT(6), // Optional
VK_QUERY_PIPELINE_STATISTIC_FS_INVOCATIONS_BIT = VK_BIT(7), // Optional
VK_QUERY_PIPELINE_STATISTIC_TCS_PATCHES_BIT = VK_BIT(8), // Optional
VK_QUERY_PIPELINE_STATISTIC_TES_INVOCATIONS_BIT = VK_BIT(9), // Optional
VK_QUERY_PIPELINE_STATISTIC_CS_INVOCATIONS_BIT = VK_BIT(10), // Optional
} VkQueryPipelineStatisticFlagBits;
// Memory mapping flags
typedef VkFlags VkMemoryMapFlags;
// Memory heap flags
typedef VkFlags VkMemoryHeapFlags;
typedef enum VkMemoryHeapFlagBits_ {
VK_MEMORY_HEAP_HOST_LOCAL = VK_BIT(0), // If set, heap represents host memory
} VkMemoryHeapFlagBits;
// ------------------------------------------------------------------------------------------------
// Vulkan structures
typedef struct VkOffset2D_
{
int32_t x;
int32_t y;
} VkOffset2D;
typedef struct VkOffset3D_
{
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
typedef struct VkExtent2D_
{
int32_t width;
int32_t height;
} VkExtent2D;
typedef struct VkExtent3D_
{
int32_t width;
int32_t height;
int32_t depth;
} VkExtent3D;
typedef struct VkViewport_
{
float originX;
float originY;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport;
typedef struct VkRect2D_
{
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
typedef struct VkRect3D_
{
VkOffset3D offset;
VkExtent3D extent;
} VkRect3D;
typedef struct VkChannelMapping_
{
VkChannelSwizzle r;
VkChannelSwizzle g;
VkChannelSwizzle b;
VkChannelSwizzle a;
} VkChannelMapping;
typedef struct VkPhysicalDeviceProperties_
{
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorId;
uint32_t deviceId;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME];
} VkPhysicalDeviceProperties;
typedef struct VkPhysicalDeviceFeatures_
{
bool32_t robustBufferAccess;
bool32_t fullDrawIndexUint32;
bool32_t imageCubeArray;
bool32_t independentBlend;
bool32_t geometryShader;
bool32_t tessellationShader;
bool32_t sampleRateShading;
bool32_t dualSourceBlend;
bool32_t logicOp;
bool32_t instancedDrawIndirect;
bool32_t depthClip;
bool32_t depthBiasClamp;
bool32_t fillModeNonSolid;
bool32_t depthBounds;
bool32_t wideLines;
bool32_t largePoints;
bool32_t textureCompressionETC2;
bool32_t textureCompressionASTC_LDR;
bool32_t textureCompressionBC;
bool32_t pipelineStatisticsQuery;
bool32_t vertexSideEffects;
bool32_t tessellationSideEffects;
bool32_t geometrySideEffects;
bool32_t fragmentSideEffects;
bool32_t shaderTessellationPointSize;
bool32_t shaderGeometryPointSize;
bool32_t shaderTextureGatherExtended;
bool32_t shaderStorageImageExtendedFormats;
bool32_t shaderStorageImageMultisample;
bool32_t shaderStorageBufferArrayConstantIndexing;
bool32_t shaderStorageImageArrayConstantIndexing;
bool32_t shaderUniformBufferArrayDynamicIndexing;
bool32_t shaderSampledImageArrayDynamicIndexing;
bool32_t shaderStorageBufferArrayDynamicIndexing;
bool32_t shaderStorageImageArrayDynamicIndexing;
bool32_t shaderClipDistance;
bool32_t shaderCullDistance;
bool32_t shaderFloat64;
bool32_t shaderInt64;
bool32_t shaderFloat16;
bool32_t shaderInt16;
} VkPhysicalDeviceFeatures;
typedef struct VkPhysicalDeviceLimits_
{
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferSize;
uint32_t maxUniformBufferSize;
uint32_t maxStorageBufferSize;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
VkDeviceSize maxInlineMemoryUpdateSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessGenLevel;
uint32_t maxTessPatchSize;
uint32_t maxTessControlPerVertexInputComponents;
uint32_t maxTessControlPerVertexOutputComponents;
uint32_t maxTessControlPerPatchOutputComponents;
uint32_t maxTessControlTotalOutputComponents;
uint32_t maxTessEvaluationInputComponents;
uint32_t maxTessEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputBuffers;
uint32_t maxFragmentDualSourceBuffers;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectInstanceCount;
bool32_t primitiveRestartForPatches;
float maxSamplerLodBias;
uint32_t maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxDynamicViewportStates;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
uint32_t minMemoryMapAlignment;
uint32_t minTexelBufferOffsetAlignment;
uint32_t minUniformBufferOffsetAlignment;
uint32_t minStorageBufferOffsetAlignment;
uint32_t minTexelOffset;
uint32_t maxTexelOffset;
uint32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
uint32_t minInterpolationOffset;
uint32_t maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
uint32_t maxFramebufferColorSamples;
uint32_t maxFramebufferDepthSamples;
uint32_t maxFramebufferStencilSamples;
uint32_t maxColorAttachments;
uint32_t maxSampledImageColorSamples;
uint32_t maxSampledImageDepthSamples;
uint32_t maxSampledImageIntegerSamples;
uint32_t maxStorageImageSamples;
uint32_t maxSampleMaskWords;
uint64_t timestampFrequency;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
} VkPhysicalDeviceLimits;
typedef struct VkPhysicalDevicePerformance_
{
float maxDeviceClock;
float aluPerClock;
float texPerClock;
float primsPerClock;
float pixelsPerClock;
} VkPhysicalDevicePerformance;
typedef struct VkExtensionProperties_
{
char extName[VK_MAX_EXTENSION_NAME]; // extension name
uint32_t version; // version of the extension specification
uint32_t specVersion; // version number constructed via VK_API_VERSION
} VkExtensionProperties;
typedef struct VkLayerProperties_
{
char layerName[VK_MAX_EXTENSION_NAME]; // extension name
uint32_t specVersion; // version of spec this layer is compatible with
uint32_t implVersion; // version of the layer
char description[VK_MAX_DESCRIPTION]; // additional description
} VkLayerProperties;
typedef struct VkApplicationInfo_
{
VkStructureType sType; // Type of structure. Should be VK_STRUCTURE_TYPE_APPLICATION_INFO
const void* pNext; // Next structure in chain
const char* pAppName;
uint32_t appVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
typedef void* (VKAPI *PFN_vkAllocFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocType allocType);
typedef void (VKAPI *PFN_vkFreeFunction)(
void* pUserData,
void* pMem);
typedef struct VkAllocCallbacks_
{
void* pUserData;
PFN_vkAllocFunction pfnAlloc;
PFN_vkFreeFunction pfnFree;
} VkAllocCallbacks;
typedef struct VkDeviceQueueCreateInfo_
{
uint32_t queueNodeIndex;
uint32_t queueCount;
} VkDeviceQueueCreateInfo;
typedef struct VkDeviceCreateInfo_
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t queueRecordCount;
const VkDeviceQueueCreateInfo* pRequestedQueues;
uint32_t layerCount;
const char*const* ppEnabledLayerNames; // Indicate extensions to enable by index value
uint32_t extensionCount;
const char*const* ppEnabledExtensionNames; // Indicate extensions to enable by index value
const VkPhysicalDeviceFeatures* pEnabledFeatures;
VkDeviceCreateFlags flags; // Device creation flags
} VkDeviceCreateInfo;
typedef struct VkInstanceCreateInfo_
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
const void* pNext; // Pointer to next structure
const VkApplicationInfo* pAppInfo;
const VkAllocCallbacks* pAllocCb;
uint32_t layerCount;
const char*const* ppEnabledLayerNames; // Indicate extensions to enable by index value
uint32_t extensionCount;
const char*const* ppEnabledExtensionNames; // Indicate extensions to enable by index value
} VkInstanceCreateInfo;
typedef struct VkPhysicalDeviceQueueProperties_
{
VkQueueFlags queueFlags; // Queue flags
uint32_t queueCount;
bool32_t supportsTimestamps;
} VkPhysicalDeviceQueueProperties;
typedef struct VkMemoryType_
{
VkMemoryPropertyFlags propertyFlags; // Memory properties of this memory type
uint32_t heapIndex; // Index of the memory heap allocations of this memory type are taken from
} VkMemoryType;
typedef struct VkMemoryHeap_
{
VkDeviceSize size; // Available memory in the heap
VkMemoryHeapFlags flags; // Flags for the heap
} VkMemoryHeap;
typedef struct VkPhysicalDeviceMemoryProperties_
{
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
typedef struct VkMemoryAllocInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
const void* pNext; // Pointer to next structure
VkDeviceSize allocationSize; // Size of memory allocation
uint32_t memoryTypeIndex; // Index of the memory type to allocate from
} VkMemoryAllocInfo;
typedef struct VkMappedMemoryRange_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
const void* pNext; // Pointer to next structure
VkDeviceMemory mem; // Mapped memory object
VkDeviceSize offset; // Offset within the mapped memory the range starts from
VkDeviceSize size; // Size of the range within the mapped memory
} VkMappedMemoryRange;
typedef struct VkMemoryRequirements_
{
VkDeviceSize size; // Specified in bytes
VkDeviceSize alignment; // Specified in bytes
VkDeviceSize granularity; // Granularity at which memory can be bound to resource sub-ranges specified in bytes (usually the page size)
uint32_t memoryTypeBits; // Bitfield of the allowed memory type indices into memoryTypes[] for this object
} VkMemoryRequirements;
typedef struct VkFormatProperties_
{
VkFormatFeatureFlags linearTilingFeatures; // Format features in case of linear tiling
VkFormatFeatureFlags optimalTilingFeatures; // Format features in case of optimal tiling
} VkFormatProperties;
typedef struct VkDescriptorInfo_
{
VkBufferView bufferView; // Buffer view to write to the descriptor (in case it's a buffer descriptor, otherwise should be VK_NULL_HANDLE)
VkSampler sampler; // Sampler to write to the descriptor (in case it's a SAMPLER or COMBINED_IMAGE_SAMPLER descriptor, otherwise should be VK_NULL_HANDLE)
VkImageView imageView; // Image view to write to the descriptor (in case it's a SAMPLED_IMAGE, STORAGE_IMAGE, or COMBINED_IMAGE_SAMPLER descriptor, otherwise should be VK_NULL_HANDLE)
VkImageLayout imageLayout; // Layout the image is expected to be in when accessed using this descriptor (only used if <imageView> is not VK_NULL_HANDLE)
} VkDescriptorInfo;
typedef struct VkWriteDescriptorSet_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
const void* pNext; // Pointer to next structure
VkDescriptorSet destSet; // Destination descriptor set
uint32_t destBinding; // Binding within the destination descriptor set to write
uint32_t destArrayElement; // Array element within the destination binding to write
uint32_t count; // Number of descriptors to write (determines the size of the array pointed by <pDescriptors>)
VkDescriptorType descriptorType; // Descriptor type to write (determines which fields of the array pointed by <pDescriptors> are going to be used)
const VkDescriptorInfo* pDescriptors; // Array of info structures describing the descriptors to write
} VkWriteDescriptorSet;
typedef struct VkCopyDescriptorSet_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET
const void* pNext; // Pointer to next structure
VkDescriptorSet srcSet; // Source descriptor set
uint32_t srcBinding; // Binding within the source descriptor set to copy from
uint32_t srcArrayElement; // Array element within the source binding to copy from
VkDescriptorSet destSet; // Destination descriptor set
uint32_t destBinding; // Binding within the destination descriptor set to copy to
uint32_t destArrayElement; // Array element within the destination binding to copy to
uint32_t count; // Number of descriptors to copy
} VkCopyDescriptorSet;
typedef struct VkBufferCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure.
VkDeviceSize size; // Specified in bytes
VkBufferUsageFlags usage; // Buffer usage flags
VkBufferCreateFlags flags; // Buffer creation flags
} VkBufferCreateInfo;
typedef struct VkBufferViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure.
VkBuffer buffer;
VkBufferViewType viewType;
VkFormat format; // Optionally specifies format of elements
VkDeviceSize offset; // Specified in bytes
VkDeviceSize range; // View size specified in bytes
} VkBufferViewCreateInfo;
typedef struct VkImageSubresource_
{
VkImageAspect aspect;
uint32_t mipLevel;
uint32_t arraySlice;
} VkImageSubresource;
typedef struct VkImageSubresourceRange_
{
VkImageAspect aspect;
uint32_t baseMipLevel;
uint32_t mipLevels;
uint32_t baseArraySlice;
uint32_t arraySize;
} VkImageSubresourceRange;
typedef struct VkMemoryBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VkMemoryOutputFlags outputMask; // Outputs the barrier should sync
VkMemoryInputFlags inputMask; // Inputs the barrier should sync to
} VkMemoryBarrier;
typedef struct VkBufferMemoryBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VkMemoryOutputFlags outputMask; // Outputs the barrier should sync
VkMemoryInputFlags inputMask; // Inputs the barrier should sync to
VkBuffer buffer; // Buffer to sync
VkDeviceSize offset; // Offset within the buffer to sync
VkDeviceSize size; // Amount of bytes to sync
} VkBufferMemoryBarrier;
typedef struct VkImageMemoryBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VkMemoryOutputFlags outputMask; // Outputs the barrier should sync
VkMemoryInputFlags inputMask; // Inputs the barrier should sync to
VkImageLayout oldLayout; // Current layout of the image
VkImageLayout newLayout; // New layout to transition the image to
VkImage image; // Image to sync
VkImageSubresourceRange subresourceRange; // Subresource range to sync
} VkImageMemoryBarrier;
typedef struct VkImageCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
const void* pNext; // Pointer to next structure.
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arraySize;
uint32_t samples;
VkImageTiling tiling;
VkImageUsageFlags usage; // Image usage flags
VkImageCreateFlags flags; // Image creation flags
} VkImageCreateInfo;
typedef struct VkSubresourceLayout_
{
VkDeviceSize offset; // Specified in bytes
VkDeviceSize size; // Specified in bytes
VkDeviceSize rowPitch; // Specified in bytes
VkDeviceSize depthPitch; // Specified in bytes
} VkSubresourceLayout;
typedef struct VkImageViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkChannelMapping channels;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
typedef struct VkColorAttachmentViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VkImage image;
VkFormat format;
uint32_t mipLevel;
uint32_t baseArraySlice;
uint32_t arraySize;
VkImage msaaResolveImage;
VkImageSubresourceRange msaaResolveSubResource;
} VkColorAttachmentViewCreateInfo;
typedef struct VkDepthStencilViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VkImage image;
uint32_t mipLevel;
uint32_t baseArraySlice;
uint32_t arraySize;
VkDepthStencilViewCreateFlags flags; // Depth stencil attachment view flags
} VkDepthStencilViewCreateInfo;
typedef struct VkColorAttachmentBindInfo_
{
VkColorAttachmentView view;
VkImageLayout layout;
} VkColorAttachmentBindInfo;
typedef struct VkDepthStencilBindInfo_
{
VkDepthStencilView view;
VkImageLayout layout;
} VkDepthStencilBindInfo;
typedef struct VkBufferCopy_
{
VkDeviceSize srcOffset; // Specified in bytes
VkDeviceSize destOffset; // Specified in bytes
VkDeviceSize copySize; // Specified in bytes
} VkBufferCopy;
typedef struct VkImageMemoryBindInfo_
{
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
} VkImageMemoryBindInfo;
typedef struct VkImageCopy_
{
VkImageSubresource srcSubresource;
VkOffset3D srcOffset; // Specified in pixels for both compressed and uncompressed images
VkImageSubresource destSubresource;
VkOffset3D destOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D extent; // Specified in pixels for both compressed and uncompressed images
} VkImageCopy;
typedef struct VkImageBlit_
{
VkImageSubresource srcSubresource;
VkOffset3D srcOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D srcExtent; // Specified in pixels for both compressed and uncompressed images
VkImageSubresource destSubresource;
VkOffset3D destOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D destExtent; // Specified in pixels for both compressed and uncompressed images
} VkImageBlit;
typedef struct VkBufferImageCopy_
{
VkDeviceSize bufferOffset; // Specified in bytes
VkImageSubresource imageSubresource;
VkOffset3D imageOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D imageExtent; // Specified in pixels for both compressed and uncompressed images
} VkBufferImageCopy;
typedef struct VkImageResolve_
{
VkImageSubresource srcSubresource;
VkOffset3D srcOffset;
VkImageSubresource destSubresource;
VkOffset3D destOffset;
VkExtent3D extent;
} VkImageResolve;
typedef struct VkShaderModuleCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
const void* pNext; // Pointer to next structure
size_t codeSize; // Specified in bytes
const void* pCode; // Binary code of size codeSize
VkShaderModuleCreateFlags flags; // Reserved
} VkShaderModuleCreateInfo;
typedef struct VkShaderCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
const void* pNext; // Pointer to next structure
VkShaderModule module; // Module containing entry point
const char* pName; // Null-terminate entry point name
VkShaderCreateFlags flags; // Reserved
} VkShaderCreateInfo;
typedef struct VkDescriptorSetLayoutBinding_
{
VkDescriptorType descriptorType; // Type of the descriptors in this binding
uint32_t arraySize; // Number of descriptors in this binding
VkShaderStageFlags stageFlags; // Shader stages this binding is visible to
const VkSampler* pImmutableSamplers; // Immutable samplers (used if descriptor type is SAMPLER or COMBINED_IMAGE_SAMPLER, is either NULL or contains <count> number of elements)
} VkDescriptorSetLayoutBinding;
typedef struct VkDescriptorSetLayoutCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t count; // Number of bindings in the descriptor set layout
const VkDescriptorSetLayoutBinding* pBinding; // Array of descriptor set layout bindings
} VkDescriptorSetLayoutCreateInfo;
typedef struct VkDescriptorTypeCount_
{
VkDescriptorType type;
uint32_t count;
} VkDescriptorTypeCount;
typedef struct VkDescriptorPoolCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t count;
const VkDescriptorTypeCount* pTypeCount;
} VkDescriptorPoolCreateInfo;
typedef struct VkLinkConstBuffer_
{
uint32_t bufferId;
size_t bufferSize;
const void* pBufferData;
} VkLinkConstBuffer;
typedef struct VkSpecializationMapEntry_
{
uint32_t constantId; // The SpecConstant ID specified in the BIL
uint32_t offset; // Offset of the value in the data block
} VkSpecializationMapEntry;
typedef struct VkSpecializationInfo_
{
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMap; // mapEntryCount entries
const void* pData;
} VkSpecializationInfo;
typedef struct VkPipelineShaderStageCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkShaderStage stage;
VkShader shader;
uint32_t linkConstBufferCount;
const VkLinkConstBuffer* pLinkConstBufferInfo;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
typedef struct VkComputePipelineCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkPipelineShaderStageCreateInfo cs;
VkPipelineCreateFlags flags; // Pipeline creation flags
VkPipelineLayout layout; // Interface layout of the pipeline
} VkComputePipelineCreateInfo;
typedef struct VkVertexInputBindingDescription_
{
uint32_t binding; // Vertex buffer binding id
uint32_t strideInBytes; // Distance between vertices in bytes (0 = no advancement)
VkVertexInputStepRate stepRate; // Rate at which binding is incremented
} VkVertexInputBindingDescription;
typedef struct VkVertexInputAttributeDescription_
{
uint32_t location; // location of the shader vertex attrib
uint32_t binding; // Vertex buffer binding id
VkFormat format; // format of source data
uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex
} VkVertexInputAttributeDescription;
typedef struct VkPipelineVertexInputStateCreateInfo_
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t bindingCount; // number of bindings
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t attributeCount; // number of attributes
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;
typedef struct VkPipelineIaStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkPrimitiveTopology topology;
bool32_t disableVertexReuse; // optional
bool32_t primitiveRestartEnable;
uint32_t primitiveRestartIndex; // optional (GL45)
} VkPipelineIaStateCreateInfo;
typedef struct VkPipelineTessStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t patchControlPoints;
} VkPipelineTessStateCreateInfo;
typedef struct VkPipelineVpStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t viewportCount;
VkCoordinateOrigin clipOrigin; // optional (GL45)
VkDepthMode depthMode; // optional (GL45)
} VkPipelineVpStateCreateInfo;
typedef struct VkPipelineRsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
bool32_t depthClipEnable;
bool32_t rasterizerDiscardEnable;
VkCoordinateOrigin pointOrigin; // optional (GL45)
VkProvokingVertex provokingVertex; // optional (GL45)
VkFillMode fillMode; // optional (GL45)
VkCullMode cullMode;
VkFrontFace frontFace;
} VkPipelineRsStateCreateInfo;
typedef struct VkPipelineMsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t rasterSamples;
bool32_t multisampleEnable; // optional (GL45)
bool32_t sampleShadingEnable; // optional (GL45)
float minSampleShading; // optional (GL45)
VkSampleMask sampleMask;
} VkPipelineMsStateCreateInfo;
typedef struct VkPipelineCbAttachmentState_
{
bool32_t blendEnable;
VkFormat format;
VkBlend srcBlendColor;
VkBlend destBlendColor;
VkBlendOp blendOpColor;
VkBlend srcBlendAlpha;
VkBlend destBlendAlpha;
VkBlendOp blendOpAlpha;
VkChannelFlags channelWriteMask;
} VkPipelineCbAttachmentState;
typedef struct VkPipelineCbStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
bool32_t alphaToCoverageEnable;
bool32_t logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount; // # of pAttachments
const VkPipelineCbAttachmentState* pAttachments;
} VkPipelineCbStateCreateInfo;
typedef struct VkStencilOpState_
{
VkStencilOp stencilFailOp;
VkStencilOp stencilPassOp;
VkStencilOp stencilDepthFailOp;
VkCompareOp stencilCompareOp;
} VkStencilOpState;
typedef struct VkPipelineDsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkFormat format;
bool32_t depthTestEnable;
bool32_t depthWriteEnable;
VkCompareOp depthCompareOp;
bool32_t depthBoundsEnable; // optional (depth_bounds_test)
bool32_t stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
} VkPipelineDsStateCreateInfo;
typedef struct VkGraphicsPipelineCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages; // One entry for each active shader stage
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineIaStateCreateInfo* pIaState;
const VkPipelineTessStateCreateInfo* pTessState;
const VkPipelineVpStateCreateInfo* pVpState;
const VkPipelineRsStateCreateInfo* pRsState;
const VkPipelineMsStateCreateInfo* pMsState;
const VkPipelineDsStateCreateInfo* pDsState;
const VkPipelineCbStateCreateInfo* pCbState;
VkPipelineCreateFlags flags; // Pipeline creation flags
VkPipelineLayout layout; // Interface layout of the pipeline
} VkGraphicsPipelineCreateInfo;
typedef struct VkPipelineLayoutCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t descriptorSetCount; // Number of descriptor sets interfaced by the pipeline
const VkDescriptorSetLayout* pSetLayouts; // Array of <setCount> number of descriptor set layout objects defining the layout of the
} VkPipelineLayoutCreateInfo;
typedef struct VkSamplerCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
const void* pNext; // Pointer to next structure
VkTexFilter magFilter; // Filter mode for magnification
VkTexFilter minFilter; // Filter mode for minifiation
VkTexMipmapMode mipMode; // Mipmap selection mode
VkTexAddress addressU;
VkTexAddress addressV;
VkTexAddress addressW;
float mipLodBias;
uint32_t maxAnisotropy;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
} VkSamplerCreateInfo;
typedef struct VkDynamicVpStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t viewportAndScissorCount; // number of entries in pViewports and pScissors
const VkViewport* pViewports;
const VkRect2D* pScissors;
} VkDynamicVpStateCreateInfo;
typedef struct VkDynamicRsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
float lineWidth; // optional (GL45) - Width of lines
} VkDynamicRsStateCreateInfo;
typedef struct VkDynamicCbStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float blendConst[4];
} VkDynamicCbStateCreateInfo;
typedef struct VkDynamicDsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float minDepthBounds; // optional (depth_bounds_test)
float maxDepthBounds; // optional (depth_bounds_test)
uint32_t stencilReadMask;
uint32_t stencilWriteMask;
uint32_t stencilFrontRef;
uint32_t stencilBackRef;
} VkDynamicDsStateCreateInfo;
typedef struct VkCmdBufferCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t queueNodeIndex;
VkCmdBufferLevel level;
VkCmdBufferCreateFlags flags; // Command buffer creation flags
} VkCmdBufferCreateInfo;
typedef struct VkCmdBufferBeginInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO
const void* pNext; // Pointer to next structure
VkCmdBufferOptimizeFlags flags; // Command buffer optimization flags
VkRenderPass renderPass;
VkFramebuffer framebuffer;
} VkCmdBufferBeginInfo;
typedef struct VkRenderPassBegin_
{
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRenderPassContents contents;
} VkRenderPassBegin;
// Union allowing specification of floating point, integer, or unsigned integer color data. Actual value selected is based on format.
typedef union VkClearColorValue_
{
float f32[4];
int32_t s32[4];
uint32_t u32[4];
} VkClearColorValue;
typedef struct VkRenderPassCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
const void* pNext; // Pointer to next structure
VkRect2D renderArea;
uint32_t colorAttachmentCount;
VkExtent2D extent;
uint32_t sampleCount;
uint32_t layers;
const VkFormat* pColorFormats;
const VkImageLayout* pColorLayouts;
const VkAttachmentLoadOp* pColorLoadOps;
const VkAttachmentStoreOp* pColorStoreOps;
const VkClearColorValue* pColorLoadClearValues;
VkFormat depthStencilFormat;
VkImageLayout depthStencilLayout;
VkAttachmentLoadOp depthLoadOp;
float depthLoadClearValue;
VkAttachmentStoreOp depthStoreOp;
VkAttachmentLoadOp stencilLoadOp;
uint32_t stencilLoadClearValue;
VkAttachmentStoreOp stencilStoreOp;
} VkRenderPassCreateInfo;
typedef struct VkEventCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
const void* pNext; // Pointer to next structure
VkEventCreateFlags flags; // Event creation flags
} VkEventCreateInfo;
typedef struct VkFenceCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkFenceCreateFlags flags; // Fence creation flags
} VkFenceCreateInfo;
typedef struct VkSemaphoreCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkSemaphoreCreateFlags flags; // Semaphore creation flags
} VkSemaphoreCreateInfo;
typedef struct VkQueryPoolCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
const void* pNext; // Pointer to next structure
VkQueryType queryType;
uint32_t slots;
VkQueryPipelineStatisticFlags pipelineStatistics; // Optional
} VkQueryPoolCreateInfo;
typedef struct VkFramebufferCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t colorAttachmentCount;
const VkColorAttachmentBindInfo* pColorAttachments;
const VkDepthStencilBindInfo* pDepthStencilAttachment;
uint32_t sampleCount;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
typedef struct VkDrawIndirectCmd_
{
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCmd;
typedef struct VkDrawIndexedIndirectCmd_
{
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCmd;
typedef struct VkDispatchIndirectCmd_
{
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCmd;
// ------------------------------------------------------------------------------------------------
// API functions
typedef VkResult (VKAPI *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, VkInstance* pInstance);
typedef VkResult (VKAPI *PFN_vkDestroyInstance)(VkInstance instance);
typedef VkResult (VKAPI *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceFormatInfo)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties *pFormatInfo);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceLimits)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceLimits* pLimits);
typedef void * (VKAPI *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName);
typedef void * (VKAPI *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName);
typedef VkResult (VKAPI *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice);
typedef VkResult (VKAPI *PFN_vkDestroyDevice)(VkDevice device);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDevicePerformance)(VkPhysicalDevice physicalDevice, VkPhysicalDevicePerformance* pPerformance);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceQueueCount)(VkPhysicalDevice physicalDevice, uint32_t* pCount);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceQueueProperties)(VkPhysicalDevice physicalDevice, uint32_t count, VkPhysicalDeviceQueueProperties* pQueueProperties);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperies);
typedef VkResult (VKAPI *PFN_vkGetGlobalExtensionProperties)(const char * pLayerName, uint32_t* pCount, VkExtensionProperties* pProperties);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t *pCount, VkExtensionProperties* pProperties);
typedef VkResult (VKAPI *PFN_vkGetGlobalLayerProperties)(uint32_t* pCount, VkLayerProperties* pProperties);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t *pCount, VkLayerProperties* pProperties);
typedef VkResult (VKAPI *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue* pQueue);
typedef VkResult (VKAPI *PFN_vkQueueSubmit)(VkQueue queue, uint32_t cmdBufferCount, const VkCmdBuffer* pCmdBuffers, VkFence fence);
typedef VkResult (VKAPI *PFN_vkQueueWaitIdle)(VkQueue queue);
typedef VkResult (VKAPI *PFN_vkDeviceWaitIdle)(VkDevice device);
typedef VkResult (VKAPI *PFN_vkAllocMemory)(VkDevice device, const VkMemoryAllocInfo* pAllocInfo, VkDeviceMemory* pMem);
typedef VkResult (VKAPI *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory mem);
typedef VkResult (VKAPI *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
typedef VkResult (VKAPI *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory mem);
typedef VkResult (VKAPI *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges);
typedef VkResult (VKAPI *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memRangeCount, const VkMappedMemoryRange* pMemRanges);
typedef VkResult (VKAPI *PFN_vkDestroyObject)(VkDevice device, VkObjectType objType, VkObject object);
typedef VkResult (VKAPI *PFN_vkGetObjectMemoryRequirements)(VkDevice device, VkObjectType objType, VkObject object, VkMemoryRequirements* pMemoryRequirements);
typedef VkResult (VKAPI *PFN_vkBindObjectMemory)(VkDevice device, VkObjectType objType, VkObject object, VkDeviceMemory mem, VkDeviceSize offset);
typedef VkResult (VKAPI *PFN_vkQueueBindSparseBufferMemory)(VkQueue queue, VkBuffer buffer, VkDeviceSize rangeOffset, VkDeviceSize rangeSize, VkDeviceMemory mem, VkDeviceSize memOffset);
typedef VkResult (VKAPI *PFN_vkQueueBindSparseImageMemory)(VkQueue queue, VkImage image, const VkImageMemoryBindInfo* pBindInfo, VkDeviceMemory mem, VkDeviceSize memOffset);
typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence);
typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout);
typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore);
typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore);
typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore);
typedef VkResult (VKAPI *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, VkEvent* pEvent);
typedef VkResult (VKAPI *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
typedef VkResult (VKAPI *PFN_vkSetEvent)(VkDevice device, VkEvent event);
typedef VkResult (VKAPI *PFN_vkResetEvent)(VkDevice device, VkEvent event);
typedef VkResult (VKAPI *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, VkQueryPool* pQueryPool);
typedef VkResult (VKAPI *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData, VkQueryResultFlags flags);
typedef VkResult (VKAPI *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, VkBuffer* pBuffer);
typedef VkResult (VKAPI *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, VkBufferView* pView);
typedef VkResult (VKAPI *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, VkImage* pImage);
typedef VkResult (VKAPI *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
typedef VkResult (VKAPI *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, VkImageView* pView);
typedef VkResult (VKAPI *PFN_vkCreateColorAttachmentView)(VkDevice device, const VkColorAttachmentViewCreateInfo* pCreateInfo, VkColorAttachmentView* pView);
typedef VkResult (VKAPI *PFN_vkCreateDepthStencilView)(VkDevice device, const VkDepthStencilViewCreateInfo* pCreateInfo, VkDepthStencilView* pView);
typedef VkResult (VKAPI *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, VkShaderModule* pShaderModule);
typedef VkResult (VKAPI *PFN_vkCreateShader)(VkDevice device, const VkShaderCreateInfo* pCreateInfo, VkShader* pShader);
typedef VkResult (VKAPI *PFN_vkCreateGraphicsPipeline)(VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkCreateGraphicsPipelineDerivative)(VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline basePipeline, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkCreateComputePipeline)(VkDevice device, const VkComputePipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkStorePipeline)(VkDevice device, VkPipeline pipeline, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkLoadPipeline)(VkDevice device, size_t dataSize, const void* pData, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkLoadPipelineDerivative)(VkDevice device, size_t dataSize, const void* pData, VkPipeline basePipeline, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, VkPipelineLayout* pPipelineLayout);
typedef VkResult (VKAPI *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, VkSampler* pSampler);
typedef VkResult (VKAPI *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayout* pSetLayout);
typedef VkResult (VKAPI *PFN_vkCreateDescriptorPool)(VkDevice device, VkDescriptorPoolUsage poolUsage, uint32_t maxSets, const VkDescriptorPoolCreateInfo* pCreateInfo, VkDescriptorPool* pDescriptorPool);
typedef VkResult (VKAPI *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool);
typedef VkResult (VKAPI *PFN_vkAllocDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorSetUsage setUsage, uint32_t count, const VkDescriptorSetLayout* pSetLayouts, VkDescriptorSet* pDescriptorSets, uint32_t* pCount);
typedef VkResult (VKAPI *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t writeCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t copyCount, const VkCopyDescriptorSet* pDescriptorCopies);
typedef VkResult (VKAPI *PFN_vkCreateDynamicViewportState)(VkDevice device, const VkDynamicVpStateCreateInfo* pCreateInfo, VkDynamicVpState* pState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicRasterState)(VkDevice device, const VkDynamicRsStateCreateInfo* pCreateInfo, VkDynamicRsState* pState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicColorBlendState)(VkDevice device, const VkDynamicCbStateCreateInfo* pCreateInfo, VkDynamicCbState* pState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicDepthStencilState)(VkDevice device, const VkDynamicDsStateCreateInfo* pCreateInfo, VkDynamicDsState* pState);
typedef VkResult (VKAPI *PFN_vkCreateCommandBuffer)(VkDevice device, const VkCmdBufferCreateInfo* pCreateInfo, VkCmdBuffer* pCmdBuffer);
typedef VkResult (VKAPI *PFN_vkBeginCommandBuffer)(VkCmdBuffer cmdBuffer, const VkCmdBufferBeginInfo* pBeginInfo);
typedef VkResult (VKAPI *PFN_vkEndCommandBuffer)(VkCmdBuffer cmdBuffer);
typedef VkResult (VKAPI *PFN_vkResetCommandBuffer)(VkCmdBuffer cmdBuffer);
typedef void (VKAPI *PFN_vkCmdBindPipeline)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
typedef void (VKAPI *PFN_vkCmdBindDynamicStateObject)(VkCmdBuffer cmdBuffer, VkStateBindPoint stateBindPoint, VkDynamicStateObject state);
typedef void (VKAPI *PFN_vkCmdBindDescriptorSets)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t setCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
typedef void (VKAPI *PFN_vkCmdBindIndexBuffer)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
typedef void (VKAPI *PFN_vkCmdBindVertexBuffers)(VkCmdBuffer cmdBuffer, uint32_t startBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
typedef void (VKAPI *PFN_vkCmdDraw)(VkCmdBuffer cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
typedef void (VKAPI *PFN_vkCmdDrawIndexed)(VkCmdBuffer cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
typedef void (VKAPI *PFN_vkCmdDrawIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride);
typedef void (VKAPI *PFN_vkCmdDrawIndexedIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t count, uint32_t stride);
typedef void (VKAPI *PFN_vkCmdDispatch)(VkCmdBuffer cmdBuffer, uint32_t x, uint32_t y, uint32_t z);
typedef void (VKAPI *PFN_vkCmdDispatchIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkDeviceSize offset);
typedef void (VKAPI *PFN_vkCmdCopyBuffer)(VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkBuffer destBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdCopyImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdBlitImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkTexFilter filter);
typedef void (VKAPI *PFN_vkCmdCopyBufferToImage)(VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdCopyImageToBuffer)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer destBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdUpdateBuffer)(VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkDeviceSize destOffset, VkDeviceSize dataSize, const uint32_t* pData);
typedef void (VKAPI *PFN_vkCmdFillBuffer)(VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkDeviceSize destOffset, VkDeviceSize fillSize, uint32_t data);
typedef void (VKAPI *PFN_vkCmdClearColorImage)(VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
typedef void (VKAPI *PFN_vkCmdClearDepthStencilImage)(VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
typedef void (VKAPI *PFN_vkCmdClearColorAttachment)(VkCmdBuffer cmdBuffer, uint32_t colorAttachment, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rectCount, const VkRect3D* pRects);
typedef void (VKAPI *PFN_vkCmdClearDepthStencilAttachment)(VkCmdBuffer cmdBuffer, VkImageAspectFlags imageAspectMask, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rectCount, const VkRect3D* pRects);
typedef void (VKAPI *PFN_vkCmdResolveImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
typedef void (VKAPI *PFN_vkCmdSetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipelineStageFlags stageMask);
typedef void (VKAPI *PFN_vkCmdResetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipelineStageFlags stageMask);
typedef void (VKAPI *PFN_vkCmdWaitEvents)(VkCmdBuffer cmdBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags destStageMask, uint32_t memBarrierCount, const void** ppMemBarriers);
typedef void (VKAPI *PFN_vkCmdPipelineBarrier)(VkCmdBuffer cmdBuffer, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags destStageMask, bool32_t byRegion, uint32_t memBarrierCount, const void** ppMemBarriers);
typedef void (VKAPI *PFN_vkCmdBeginQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot, VkQueryControlFlags flags);
typedef void (VKAPI *PFN_vkCmdEndQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot);
typedef void (VKAPI *PFN_vkCmdResetQueryPool)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount);
typedef void (VKAPI *PFN_vkCmdWriteTimestamp)(VkCmdBuffer cmdBuffer, VkTimestampType timestampType, VkBuffer destBuffer, VkDeviceSize destOffset);
typedef void (VKAPI *PFN_vkCmdCopyQueryPoolResults)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, VkBuffer destBuffer, VkDeviceSize destOffset, VkDeviceSize destStride, VkQueryResultFlags flags);
typedef VkResult (VKAPI *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, VkFramebuffer* pFramebuffer);
typedef VkResult (VKAPI *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, VkRenderPass* pRenderPass);
typedef void (VKAPI *PFN_vkCmdBeginRenderPass)(VkCmdBuffer cmdBuffer, const VkRenderPassBegin* pRenderPassBegin);
typedef void (VKAPI *PFN_vkCmdEndRenderPass)(VkCmdBuffer cmdBuffer);
typedef void (VKAPI *PFN_vkCmdExecuteCommands)(VkCmdBuffer cmdBuffer, uint32_t cmdBuffersCount, const VkCmdBuffer* pCmdBuffers);
#ifdef VK_PROTOTYPES
// Device initialization
VkResult VKAPI vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
VkInstance* pInstance);
VkResult VKAPI vkDestroyInstance(
VkInstance instance);
VkResult VKAPI vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
VkResult VKAPI vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures);
VkResult VKAPI vkGetPhysicalDeviceFormatInfo(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties* pFormatInfo);
VkResult VKAPI vkGetPhysicalDeviceLimits(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceLimits* pLimits);
void * VKAPI vkGetInstanceProcAddr(
VkInstance instance,
const char* pName);
void * VKAPI vkGetDeviceProcAddr(
VkDevice device,
const char* pName);
// Device functions
VkResult VKAPI vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
VkDevice* pDevice);
VkResult VKAPI vkDestroyDevice(
VkDevice device);
VkResult VKAPI vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties);
VkResult VKAPI vkGetPhysicalDevicePerformance(
VkPhysicalDevice physicalDevice,
VkPhysicalDevicePerformance* pPerformance);
VkResult VKAPI vkGetPhysicalDeviceQueueCount(
VkPhysicalDevice physicalDevice,
uint32_t* pCount);
VkResult VKAPI vkGetPhysicalDeviceQueueProperties(
VkPhysicalDevice physicalDevice,
uint32_t count,
VkPhysicalDeviceQueueProperties* pQueueProperties);
VkResult VKAPI vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperies);
// Extension discovery functions
VkResult VKAPI vkGetGlobalExtensionProperties(
const char* pLayerName,
uint32_t* pCount,
VkExtensionProperties* pProperties);
VkResult VKAPI vkGetPhysicalDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pCount,
VkExtensionProperties* pProperties);
VkResult VKAPI vkGetGlobalLayerProperties(
uint32_t* pCount,
VkLayerProperties* pProperties);
VkResult VKAPI vkGetPhysicalDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pCount,
VkLayerProperties* pProperties);
// Queue functions
VkResult VKAPI vkGetDeviceQueue(
VkDevice device,
uint32_t queueNodeIndex,
uint32_t queueIndex,
VkQueue* pQueue);
VkResult VKAPI vkQueueSubmit(
VkQueue queue,
uint32_t cmdBufferCount,
const VkCmdBuffer* pCmdBuffers,
VkFence fence);
VkResult VKAPI vkQueueWaitIdle(
VkQueue queue);
VkResult VKAPI vkDeviceWaitIdle(
VkDevice device);
// Memory functions
VkResult VKAPI vkAllocMemory(
VkDevice device,
const VkMemoryAllocInfo* pAllocInfo,
VkDeviceMemory* pMem);
VkResult VKAPI vkFreeMemory(
VkDevice device,
VkDeviceMemory mem);
VkResult VKAPI vkMapMemory(
VkDevice device,
VkDeviceMemory mem,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData);
VkResult VKAPI vkUnmapMemory(
VkDevice device,
VkDeviceMemory mem);
VkResult VKAPI vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memRangeCount,
const VkMappedMemoryRange* pMemRanges);
VkResult VKAPI vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memRangeCount,
const VkMappedMemoryRange* pMemRanges);
// Generic API object functions
VkResult VKAPI vkDestroyObject(
VkDevice device,
VkObjectType objType,
VkObject object);
// Memory management API functions
VkResult VKAPI vkBindObjectMemory(
VkDevice device,
VkObjectType objType,
VkObject object,
VkDeviceMemory mem,
VkDeviceSize memOffset);
VkResult VKAPI vkGetObjectMemoryRequirements(
VkDevice device,
VkObjectType objType,
VkObject object,
VkMemoryRequirements* pMemoryRequirements);
VkResult VKAPI vkQueueBindSparseBufferMemory(
VkQueue queue,
VkBuffer buffer,
VkDeviceSize rangeOffset,
VkDeviceSize rangeSize,
VkDeviceMemory mem,
VkDeviceSize memOffset);
VkResult VKAPI vkQueueBindSparseImageMemory(
VkQueue queue,
VkImage image,
const VkImageMemoryBindInfo* pBindInfo,
VkDeviceMemory mem,
VkDeviceSize memOffset);
// Fence functions
VkResult VKAPI vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
VkFence* pFence);
VkResult VKAPI vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences);
VkResult VKAPI vkGetFenceStatus(
VkDevice device,
VkFence fence);
VkResult VKAPI vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
bool32_t waitAll,
uint64_t timeout); // timeout in nanoseconds
// Queue semaphore functions
VkResult VKAPI vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
VkSemaphore* pSemaphore);
VkResult VKAPI vkQueueSignalSemaphore(
VkQueue queue,
VkSemaphore semaphore);
VkResult VKAPI vkQueueWaitSemaphore(
VkQueue queue,
VkSemaphore semaphore);
// Event functions
VkResult VKAPI vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
VkEvent* pEvent);
VkResult VKAPI vkGetEventStatus(
VkDevice device,
VkEvent event);
VkResult VKAPI vkSetEvent(
VkDevice device,
VkEvent event);
VkResult VKAPI vkResetEvent(
VkDevice device,
VkEvent event);
// Query functions
VkResult VKAPI vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
VkQueryPool* pQueryPool);
VkResult VKAPI vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount,
size_t* pDataSize,
void* pData,
VkQueryResultFlags flags);
// Buffer functions
VkResult VKAPI vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
VkBuffer* pBuffer);
// Buffer view functions
VkResult VKAPI vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
VkBufferView* pView);
// Image functions
VkResult VKAPI vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
VkImage* pImage);
VkResult VKAPI vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
// Image view functions
VkResult VKAPI vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
VkImageView* pView);
VkResult VKAPI vkCreateColorAttachmentView(
VkDevice device,
const VkColorAttachmentViewCreateInfo* pCreateInfo,
VkColorAttachmentView* pView);
VkResult VKAPI vkCreateDepthStencilView(
VkDevice device,
const VkDepthStencilViewCreateInfo* pCreateInfo,
VkDepthStencilView* pView);
// Shader functions
VkResult VKAPI vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
VkShaderModule* pShaderModule);
VkResult VKAPI vkCreateShader(
VkDevice device,
const VkShaderCreateInfo* pCreateInfo,
VkShader* pShader);
// Pipeline functions
VkResult VKAPI vkCreateGraphicsPipeline(
VkDevice device,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
VkPipeline* pPipeline);
VkResult VKAPI vkCreateGraphicsPipelineDerivative(
VkDevice device,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
VkPipeline basePipeline,
VkPipeline* pPipeline);
VkResult VKAPI vkCreateComputePipeline(
VkDevice device,
const VkComputePipelineCreateInfo* pCreateInfo,
VkPipeline* pPipeline);
VkResult VKAPI vkStorePipeline(
VkDevice device,
VkPipeline pipeline,
size_t* pDataSize,
void* pData);
VkResult VKAPI vkLoadPipeline(
VkDevice device,
size_t dataSize,
const void* pData,
VkPipeline* pPipeline);
VkResult VKAPI vkLoadPipelineDerivative(
VkDevice device,
size_t dataSize,
const void* pData,
VkPipeline basePipeline,
VkPipeline* pPipeline);
// Pipeline layout functions
VkResult VKAPI vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
VkPipelineLayout* pPipelineLayout);
// Sampler functions
VkResult VKAPI vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
VkSampler* pSampler);
// Descriptor set functions
VkResult VKAPI vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
VkDescriptorSetLayout* pSetLayout);
VkResult VKAPI vkCreateDescriptorPool(
VkDevice device,
VkDescriptorPoolUsage poolUsage,
uint32_t maxSets,
const VkDescriptorPoolCreateInfo* pCreateInfo,
VkDescriptorPool* pDescriptorPool);
VkResult VKAPI vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool);
VkResult VKAPI vkAllocDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorSetUsage setUsage,
uint32_t count,
const VkDescriptorSetLayout* pSetLayouts,
VkDescriptorSet* pDescriptorSets,
uint32_t* pCount);
VkResult VKAPI vkUpdateDescriptorSets(
VkDevice device,
uint32_t writeCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t copyCount,
const VkCopyDescriptorSet* pDescriptorCopies);
// State object functions
VkResult VKAPI vkCreateDynamicViewportState(
VkDevice device,
const VkDynamicVpStateCreateInfo* pCreateInfo,
VkDynamicVpState* pState);
VkResult VKAPI vkCreateDynamicRasterState(
VkDevice device,
const VkDynamicRsStateCreateInfo* pCreateInfo,
VkDynamicRsState* pState);
VkResult VKAPI vkCreateDynamicColorBlendState(
VkDevice device,
const VkDynamicCbStateCreateInfo* pCreateInfo,
VkDynamicCbState* pState);
VkResult VKAPI vkCreateDynamicDepthStencilState(
VkDevice device,
const VkDynamicDsStateCreateInfo* pCreateInfo,
VkDynamicDsState* pState);
// Command buffer functions
VkResult VKAPI vkCreateCommandBuffer(
VkDevice device,
const VkCmdBufferCreateInfo* pCreateInfo,
VkCmdBuffer* pCmdBuffer);
VkResult VKAPI vkBeginCommandBuffer(
VkCmdBuffer cmdBuffer,
const VkCmdBufferBeginInfo* pBeginInfo);
VkResult VKAPI vkEndCommandBuffer(
VkCmdBuffer cmdBuffer);
VkResult VKAPI vkResetCommandBuffer(
VkCmdBuffer cmdBuffer);
// Command buffer building functions
void VKAPI vkCmdBindPipeline(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
void VKAPI vkCmdBindDynamicStateObject(
VkCmdBuffer cmdBuffer,
VkStateBindPoint stateBindPoint,
VkDynamicStateObject dynamicState);
void VKAPI vkCmdBindDescriptorSets(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t setCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets);
void VKAPI vkCmdBindIndexBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType);
void VKAPI vkCmdBindVertexBuffers(
VkCmdBuffer cmdBuffer,
uint32_t startBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets);
void VKAPI vkCmdDraw(
VkCmdBuffer cmdBuffer,
uint32_t firstVertex,
uint32_t vertexCount,
uint32_t firstInstance,
uint32_t instanceCount);
void VKAPI vkCmdDrawIndexed(
VkCmdBuffer cmdBuffer,
uint32_t firstIndex,
uint32_t indexCount,
int32_t vertexOffset,
uint32_t firstInstance,
uint32_t instanceCount);
void VKAPI vkCmdDrawIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t count,
uint32_t stride);
void VKAPI vkCmdDrawIndexedIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t count,
uint32_t stride);
void VKAPI vkCmdDispatch(
VkCmdBuffer cmdBuffer,
uint32_t x,
uint32_t y,
uint32_t z);
void VKAPI vkCmdDispatchIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkDeviceSize offset);
void VKAPI vkCmdCopyBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
void VKAPI vkCmdCopyImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions);
void VKAPI vkCmdBlitImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkTexFilter filter);
void VKAPI vkCmdCopyBufferToImage(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
void VKAPI vkCmdCopyImageToBuffer(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
void VKAPI vkCmdUpdateBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize dataSize,
const uint32_t* pData);
void VKAPI vkCmdFillBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize fillSize,
uint32_t data);
void VKAPI vkCmdClearColorImage(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
void VKAPI vkCmdClearDepthStencilImage(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
float depth,
uint32_t stencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
void VKAPI vkCmdClearColorAttachment(
VkCmdBuffer cmdBuffer,
uint32_t colorAttachment,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rectCount,
const VkRect3D* pRects);
void VKAPI vkCmdClearDepthStencilAttachment(
VkCmdBuffer cmdBuffer,
VkImageAspectFlags imageAspectMask,
VkImageLayout imageLayout,
float depth,
uint32_t stencil,
uint32_t rectCount,
const VkRect3D* pRects);
void VKAPI vkCmdResolveImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions);
void VKAPI vkCmdSetEvent(
VkCmdBuffer cmdBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
void VKAPI vkCmdResetEvent(
VkCmdBuffer cmdBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
void VKAPI vkCmdWaitEvents(
VkCmdBuffer cmdBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags sourceStageMask,
VkPipelineStageFlags destStageMask,
uint32_t memBarrierCount,
const void** ppMemBarriers);
void VKAPI vkCmdPipelineBarrier(
VkCmdBuffer cmdBuffer,
VkPipelineStageFlags sourceStageMask,
VkPipelineStageFlags destStageMask,
bool32_t byRegion,
uint32_t memBarrierCount,
const void** ppMemBarriers);
void VKAPI vkCmdBeginQuery(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t slot,
VkQueryControlFlags flags);
void VKAPI vkCmdEndQuery(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t slot);
void VKAPI vkCmdResetQueryPool(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount);
void VKAPI vkCmdWriteTimestamp(
VkCmdBuffer cmdBuffer,
VkTimestampType timestampType,
VkBuffer destBuffer,
VkDeviceSize destOffset);
void VKAPI vkCmdCopyQueryPoolResults(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize destStride,
VkQueryResultFlags flags);
VkResult VKAPI vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
VkFramebuffer* pFramebuffer);
VkResult VKAPI vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
VkRenderPass* pRenderPass);
void VKAPI vkCmdBeginRenderPass(
VkCmdBuffer cmdBuffer,
const VkRenderPassBegin* pRenderPassBegin);
void VKAPI vkCmdEndRenderPass(
VkCmdBuffer cmdBuffer);
void VKAPI vkCmdExecuteCommands(
VkCmdBuffer cmdBuffer,
uint32_t cmdBuffersCount,
const VkCmdBuffer* pCmdBuffers);
#endif // VK_PROTOTYPES
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // __VULKAN_H__