| // XGL tests |
| // |
| // Copyright (C) 2014 LunarG, Inc. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the "Software"), |
| // to deal in the Software without restriction, including without limitation |
| // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| // and/or sell copies of the Software, and to permit persons to whom the |
| // Software is furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| // DEALINGS IN THE SOFTWARE. |
| |
| #ifndef XGLTESTBINDING_H |
| #define XGLTESTBINDING_H |
| |
| #include <vector> |
| |
| #include "xgl.h" |
| |
| namespace xgl_testing { |
| |
| typedef void (*ErrorCallback)(const char *expr, const char *file, unsigned int line, const char *function); |
| void set_error_callback(ErrorCallback callback); |
| |
| class PhysicalGpu; |
| class BaseObject; |
| class Object; |
| class DynamicStateObject; |
| class Device; |
| class Queue; |
| class GpuMemory; |
| class Fence; |
| class QueueSemaphore; |
| class Event; |
| class QueryPool; |
| class Image; |
| class ImageView; |
| class ColorAttachmentView; |
| class DepthStencilView; |
| class Shader; |
| class Pipeline; |
| class PipelineDelta; |
| class Sampler; |
| class DescriptorSet; |
| class DynamicVpStateObject; |
| class DynamicRsStateObject; |
| class DynamicMsaaStateObject; |
| class DynamicCbStateObject; |
| class DynamicDsStateObject; |
| class CmdBuffer; |
| |
| class PhysicalGpu { |
| public: |
| explicit PhysicalGpu(XGL_PHYSICAL_GPU gpu) : gpu_(gpu) {} |
| |
| const XGL_PHYSICAL_GPU &obj() const { return gpu_; } |
| |
| // xglGetGpuInfo() |
| XGL_PHYSICAL_GPU_PROPERTIES properties() const; |
| XGL_PHYSICAL_GPU_PERFORMANCE performance() const; |
| XGL_PHYSICAL_GPU_MEMORY_PROPERTIES memory_properties() const; |
| std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> queue_properties() const; |
| |
| // xglGetProcAddr() |
| void *get_proc(const char *name) const { return xglGetProcAddr(gpu_, name); } |
| |
| // xglGetExtensionSupport() |
| bool has_extension(const char *ext) const { return (xglGetExtensionSupport(gpu_, ext) == XGL_SUCCESS); } |
| std::vector<const char *> extensions() const; |
| |
| // xglEnumerateLayers() |
| std::vector<const char *> layers(std::vector<char> &buf) const; |
| |
| // xglGetMultiGpuCompatibility() |
| XGL_GPU_COMPATIBILITY_INFO compatibility(const PhysicalGpu &other) const; |
| |
| private: |
| XGL_PHYSICAL_GPU gpu_; |
| }; |
| |
| class BaseObject { |
| public: |
| const XGL_BASE_OBJECT &obj() const { return obj_; } |
| bool initialized() const { return (obj_ != XGL_NULL_HANDLE); } |
| |
| // xglGetObjectInfo() |
| uint32_t memory_allocation_count() const; |
| std::vector<XGL_MEMORY_REQUIREMENTS> memory_requirements() const; |
| |
| protected: |
| explicit BaseObject() : obj_(XGL_NULL_HANDLE), own_obj_(false) {} |
| explicit BaseObject(XGL_BASE_OBJECT obj) : obj_(XGL_NULL_HANDLE), own_obj_(false) { init(obj); } |
| |
| void init(XGL_BASE_OBJECT obj, bool own); |
| void init(XGL_BASE_OBJECT obj) { init(obj, true); } |
| |
| void reinit(XGL_BASE_OBJECT obj, bool own); |
| void reinit(XGL_BASE_OBJECT obj) { reinit(obj, true); } |
| |
| bool own() const { return own_obj_; }; |
| |
| private: |
| // base objects are non-copyable |
| BaseObject(const BaseObject &); |
| BaseObject &operator=(const BaseObject &); |
| |
| XGL_BASE_OBJECT obj_; |
| bool own_obj_; |
| }; |
| |
| class Object : public BaseObject { |
| public: |
| const XGL_OBJECT &obj() const { return reinterpret_cast<const XGL_OBJECT &>(BaseObject::obj()); } |
| |
| // xglBindObjectMemory() |
| void bind_memory(uint32_t alloc_idx, const GpuMemory &mem, XGL_GPU_SIZE mem_offset); |
| void unbind_memory(uint32_t alloc_idx); |
| void unbind_memory(); |
| |
| // Unless an object is initialized with init_no_mem(), memories are |
| // automatically allocated and bound. These methods can be used to get |
| // the memories (for XGL_MEMORY_REFs), or to map/unmap the primary memory. |
| std::vector<XGL_GPU_MEMORY> memories() const; |
| |
| const void *map(XGL_FLAGS flags) const; |
| void *map(XGL_FLAGS flags); |
| const void *map() const { return map(0); } |
| void *map() { return map(0); } |
| |
| void unmap() const; |
| |
| protected: |
| explicit Object() : mem_alloc_count_(0), internal_mems_(NULL), primary_mem_(NULL) {} |
| explicit Object(XGL_OBJECT obj) : mem_alloc_count_(0), internal_mems_(NULL), primary_mem_(NULL) { init(obj); } |
| ~Object() { cleanup(); } |
| |
| void init(XGL_OBJECT obj, bool own); |
| void init(XGL_OBJECT obj) { init(obj, true); } |
| |
| void reinit(XGL_OBJECT obj, bool own); |
| void reinit(XGL_OBJECT obj) { init(obj, true); } |
| |
| // allocate and bind internal memories |
| void alloc_memory(const Device &dev, bool for_linear_img); |
| void alloc_memory(const Device &dev) { alloc_memory(dev, false); } |
| void alloc_memory(const std::vector<XGL_GPU_MEMORY> &mems); |
| |
| private: |
| void cleanup(); |
| |
| uint32_t mem_alloc_count_; |
| GpuMemory *internal_mems_; |
| GpuMemory *primary_mem_; |
| }; |
| |
| class DynamicStateObject : public Object { |
| public: |
| const XGL_STATE_OBJECT &obj() const { return reinterpret_cast<const XGL_STATE_OBJECT &>(Object::obj()); } |
| |
| protected: |
| explicit DynamicStateObject() {} |
| explicit DynamicStateObject(XGL_STATE_OBJECT obj) : Object(obj) {} |
| }; |
| |
| template<typename T, class C> |
| class DerivedObject : public C { |
| public: |
| const T &obj() const { return reinterpret_cast<const T &>(C::obj()); } |
| |
| protected: |
| typedef T obj_type; |
| typedef C base_type; |
| |
| explicit DerivedObject() {} |
| explicit DerivedObject(T obj) : C(obj) {} |
| }; |
| |
| class Device : public DerivedObject<XGL_DEVICE, BaseObject> { |
| public: |
| explicit Device(XGL_PHYSICAL_GPU gpu) : gpu_(gpu) {} |
| ~Device(); |
| |
| // xglCreateDevice() |
| void init(const XGL_DEVICE_CREATE_INFO &info); |
| void init(bool enable_layers); // all queues, all extensions, etc |
| void init() { init(false); }; |
| |
| const PhysicalGpu &gpu() const { return gpu_; } |
| |
| // xglGetDeviceQueue() |
| const std::vector<Queue *> &graphics_queues() { return queues_[GRAPHICS]; } |
| const std::vector<Queue *> &compute_queues() { return queues_[COMPUTE]; } |
| const std::vector<Queue *> &dma_queues() { return queues_[DMA]; } |
| |
| const std::vector<XGL_MEMORY_HEAP_PROPERTIES> &heap_properties() const { return heap_props_; } |
| |
| struct Format { |
| XGL_FORMAT format; |
| XGL_IMAGE_TILING tiling; |
| XGL_FLAGS features; |
| }; |
| // xglGetFormatInfo() |
| XGL_FORMAT_PROPERTIES format_properties(XGL_FORMAT format); |
| const std::vector<Format> &formats() const { return formats_; } |
| |
| // xglDeviceWaitIdle() |
| void wait(); |
| |
| // xglWaitForFences() |
| XGL_RESULT wait(const std::vector<const Fence *> &fences, bool wait_all, uint64_t timeout); |
| XGL_RESULT wait(const Fence &fence) { return wait(std::vector<const Fence *>(1, &fence), true, (uint64_t) -1); } |
| |
| private: |
| enum QueueIndex { |
| GRAPHICS, |
| COMPUTE, |
| DMA, |
| QUEUE_COUNT, |
| }; |
| |
| void init_queues(); |
| void init_heap_props(); |
| void init_formats(); |
| |
| PhysicalGpu gpu_; |
| |
| std::vector<Queue *> queues_[QUEUE_COUNT]; |
| std::vector<XGL_MEMORY_HEAP_PROPERTIES> heap_props_; |
| std::vector<Format> formats_; |
| }; |
| |
| class Queue : public DerivedObject<XGL_QUEUE, BaseObject> { |
| public: |
| explicit Queue(XGL_QUEUE queue) : DerivedObject(queue) {} |
| |
| // xglQueueSubmit() |
| void submit(const std::vector<const CmdBuffer *> &cmds, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence); |
| void submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence); |
| void submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs); |
| |
| // xglQueueSetGlobalMemReferences() |
| void set_global_mem_references(const std::vector<XGL_MEMORY_REF> &mem_refs); |
| |
| // xglQueueWaitIdle() |
| void wait(); |
| |
| // xglSignalQueueSemaphore() |
| // xglWaitQueueSemaphore() |
| void signal_semaphore(QueueSemaphore &sem); |
| void wait_semaphore(QueueSemaphore &sem); |
| }; |
| |
| class GpuMemory : public DerivedObject<XGL_GPU_MEMORY, BaseObject> { |
| public: |
| explicit GpuMemory() {} |
| explicit GpuMemory(const Device &dev, XGL_GPU_SIZE size) { init(dev, size); } |
| ~GpuMemory(); |
| |
| // xglAllocMemory() |
| void init(const Device &dev, const XGL_MEMORY_ALLOC_INFO &info); |
| void init(const Device &dev, XGL_GPU_SIZE size); |
| // xglPinSystemMemory() |
| void init(const Device &dev, size_t size, const void *data); |
| // xglOpenSharedMemory() |
| void init(const Device &dev, const XGL_MEMORY_OPEN_INFO &info); |
| // xglOpenPeerMemory() |
| void init(const Device &dev, const XGL_PEER_MEMORY_OPEN_INFO &info); |
| |
| void init(XGL_GPU_MEMORY mem) { BaseObject::init(mem, false); } |
| |
| // xglSetMemoryPriority() |
| void set_priority(XGL_MEMORY_PRIORITY priority); |
| |
| // xglMapMemory() |
| const void *map(XGL_FLAGS flags) const; |
| void *map(XGL_FLAGS flags); |
| const void *map() const { return map(0); } |
| void *map() { return map(0); } |
| |
| // xglUnmapMemory() |
| void unmap() const; |
| |
| XGL_MEMORY_STATE_TRANSITION state_transition(XGL_MEMORY_STATE old_state, XGL_MEMORY_STATE new_state, |
| XGL_GPU_SIZE offset, XGL_GPU_SIZE size) const |
| { |
| XGL_MEMORY_STATE_TRANSITION transition = {}; |
| transition.sType = XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION; |
| transition.mem = obj(); |
| transition.oldState = old_state; |
| transition.newState = new_state; |
| transition.offset = offset; |
| transition.regionSize = size; |
| return transition; |
| } |
| |
| static XGL_MEMORY_ALLOC_INFO alloc_info(const XGL_MEMORY_REQUIREMENTS &reqs); |
| }; |
| |
| class Fence : public DerivedObject<XGL_FENCE, Object> { |
| public: |
| // xglCreateFence() |
| void init(const Device &dev, const XGL_FENCE_CREATE_INFO &info); |
| |
| // xglGetFenceStatus() |
| XGL_RESULT status() const { return xglGetFenceStatus(obj()); } |
| |
| static XGL_FENCE_CREATE_INFO create_info(XGL_FLAGS flags); |
| }; |
| |
| class QueueSemaphore : public DerivedObject<XGL_QUEUE_SEMAPHORE, Object> { |
| public: |
| // xglCreateQueueSemaphore() |
| void init(const Device &dev, const XGL_QUEUE_SEMAPHORE_CREATE_INFO &info); |
| // xglOpenSharedQueueSemaphore() |
| void init(const Device &dev, const XGL_QUEUE_SEMAPHORE_OPEN_INFO &info); |
| |
| static XGL_QUEUE_SEMAPHORE_CREATE_INFO create_info(uint32_t init_count, XGL_FLAGS flags); |
| }; |
| |
| class Event : public DerivedObject<XGL_EVENT, Object> { |
| public: |
| // xglCreateEvent() |
| void init(const Device &dev, const XGL_EVENT_CREATE_INFO &info); |
| |
| // xglGetEventStatus() |
| // xglSetEvent() |
| // xglResetEvent() |
| XGL_RESULT status() const { return xglGetEventStatus(obj()); } |
| void set(); |
| void reset(); |
| |
| static XGL_EVENT_CREATE_INFO create_info(XGL_FLAGS flags); |
| }; |
| |
| class QueryPool : public DerivedObject<XGL_QUERY_POOL, Object> { |
| public: |
| // xglCreateQueryPool() |
| void init(const Device &dev, const XGL_QUERY_POOL_CREATE_INFO &info); |
| |
| // xglGetQueryPoolResults() |
| XGL_RESULT results(uint32_t start, uint32_t count, size_t size, void *data); |
| |
| static XGL_QUERY_POOL_CREATE_INFO create_info(XGL_QUERY_TYPE type, uint32_t slot_count); |
| }; |
| |
| class Image : public DerivedObject<XGL_IMAGE, Object> { |
| public: |
| explicit Image() : format_features_(0) {} |
| explicit Image(const Device &dev, const XGL_IMAGE_CREATE_INFO &info) : format_features_(0) { init(dev, info); } |
| |
| // xglCreateImage() |
| void init(const Device &dev, const XGL_IMAGE_CREATE_INFO &info); |
| void init_no_mem(const Device &dev, const XGL_IMAGE_CREATE_INFO &info); |
| // xglOpenPeerImage() |
| void init(const Device &dev, const XGL_PEER_IMAGE_OPEN_INFO &info, const XGL_IMAGE_CREATE_INFO &original_info); |
| |
| // xglGetImageSubresourceInfo() |
| XGL_SUBRESOURCE_LAYOUT subresource_layout(const XGL_IMAGE_SUBRESOURCE &subres) const; |
| |
| bool transparent() const; |
| bool copyable() const { return (format_features_ & XGL_FORMAT_IMAGE_COPY_BIT); } |
| |
| XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(XGL_IMAGE_ASPECT aspect) const { return subresource_range(create_info_, aspect); } |
| XGL_EXTENT3D extent() const { return create_info_.extent; } |
| XGL_EXTENT3D extent(uint32_t mip_level) const { return extent(create_info_.extent, mip_level); } |
| |
| XGL_IMAGE_STATE_TRANSITION state_transition(XGL_IMAGE_STATE old_state, XGL_IMAGE_STATE new_state, |
| const XGL_IMAGE_SUBRESOURCE_RANGE &range) const |
| { |
| XGL_IMAGE_STATE_TRANSITION transition = {}; |
| transition.image = obj(); |
| transition.oldState = old_state; |
| transition.newState = new_state; |
| transition.subresourceRange = range; |
| return transition; |
| } |
| |
| static XGL_IMAGE_CREATE_INFO create_info(); |
| static XGL_IMAGE_SUBRESOURCE subresource(XGL_IMAGE_ASPECT aspect, uint32_t mip_level, uint32_t array_slice); |
| static XGL_IMAGE_SUBRESOURCE subresource(const XGL_IMAGE_SUBRESOURCE_RANGE &range, uint32_t mip_level, uint32_t array_slice); |
| static XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(XGL_IMAGE_ASPECT aspect, uint32_t base_mip_level, uint32_t mip_levels, |
| uint32_t base_array_slice, uint32_t array_size); |
| static XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(const XGL_IMAGE_CREATE_INFO &info, XGL_IMAGE_ASPECT aspect); |
| static XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(const XGL_IMAGE_SUBRESOURCE &subres); |
| |
| static XGL_EXTENT2D extent(int32_t width, int32_t height); |
| static XGL_EXTENT2D extent(const XGL_EXTENT2D &extent, uint32_t mip_level); |
| static XGL_EXTENT2D extent(const XGL_EXTENT3D &extent); |
| |
| static XGL_EXTENT3D extent(int32_t width, int32_t height, int32_t depth); |
| static XGL_EXTENT3D extent(const XGL_EXTENT3D &extent, uint32_t mip_level); |
| |
| private: |
| void init_info(const Device &dev, const XGL_IMAGE_CREATE_INFO &info); |
| |
| XGL_IMAGE_CREATE_INFO create_info_; |
| XGL_FLAGS format_features_; |
| }; |
| |
| class ImageView : public DerivedObject<XGL_IMAGE_VIEW, Object> { |
| public: |
| // xglCreateImageView() |
| void init(const Device &dev, const XGL_IMAGE_VIEW_CREATE_INFO &info); |
| }; |
| |
| class ColorAttachmentView : public DerivedObject<XGL_COLOR_ATTACHMENT_VIEW, Object> { |
| public: |
| // xglCreateColorAttachmentView() |
| void init(const Device &dev, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO &info); |
| }; |
| |
| class DepthStencilView : public DerivedObject<XGL_DEPTH_STENCIL_VIEW, Object> { |
| public: |
| // xglCreateDepthStencilView() |
| void init(const Device &dev, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO &info); |
| }; |
| |
| class Shader : public DerivedObject<XGL_SHADER, Object> { |
| public: |
| // xglCreateShader() |
| void init(const Device &dev, const XGL_SHADER_CREATE_INFO &info); |
| XGL_RESULT init_try(const Device &dev, const XGL_SHADER_CREATE_INFO &info); |
| |
| static XGL_SHADER_CREATE_INFO create_info(size_t code_size, const void *code, XGL_FLAGS flags); |
| }; |
| |
| class Pipeline : public DerivedObject<XGL_PIPELINE, Object> { |
| public: |
| // xglCreateGraphicsPipeline() |
| void init(const Device &dev, const XGL_GRAPHICS_PIPELINE_CREATE_INFO &info); |
| // xglCreateComputePipeline() |
| void init(const Device &dev, const XGL_COMPUTE_PIPELINE_CREATE_INFO &info); |
| // xglLoadPipeline() |
| void init(const Device&dev, size_t size, const void *data); |
| |
| // xglStorePipeline() |
| size_t store(size_t size, void *data); |
| }; |
| |
| class PipelineDelta : public DerivedObject<XGL_PIPELINE_DELTA, Object> { |
| public: |
| // xglCreatePipelineDelta() |
| void init(const Device &dev, const Pipeline &p1, const Pipeline &p2); |
| }; |
| |
| class Sampler : public DerivedObject<XGL_SAMPLER, Object> { |
| public: |
| // xglCreateSampler() |
| void init(const Device &dev, const XGL_SAMPLER_CREATE_INFO &info); |
| }; |
| |
| class DescriptorSet : public DerivedObject<XGL_DESCRIPTOR_SET, Object> { |
| public: |
| // xglCreateDescriptorSet() |
| void init(const Device &dev, const XGL_DESCRIPTOR_SET_CREATE_INFO &info); |
| |
| // xglBeginDescriptorSetUpdate() |
| // xglEndDescriptorSetUpdate() |
| void begin() { xglBeginDescriptorSetUpdate(obj()); } |
| void end() { xglEndDescriptorSetUpdate(obj()); } |
| |
| // xglAttachSamplerDescriptors() |
| void attach(uint32_t start_slot, const std::vector<const Sampler *> &samplers); |
| void attach(uint32_t start_slot, const Sampler &sampler) |
| { |
| attach(start_slot, std::vector<const Sampler *>(1, &sampler)); |
| } |
| |
| // xglAttachImageViewDescriptors() |
| void attach(uint32_t start_slot, const std::vector<XGL_IMAGE_VIEW_ATTACH_INFO> &img_views); |
| void attach(uint32_t start_slot, const XGL_IMAGE_VIEW_ATTACH_INFO &view) |
| { |
| attach(start_slot, std::vector<XGL_IMAGE_VIEW_ATTACH_INFO>(1, view)); |
| } |
| |
| // xglAttachMemoryViewDescriptors() |
| void attach(uint32_t start_slot, const std::vector<XGL_MEMORY_VIEW_ATTACH_INFO> &mem_views); |
| void attach(uint32_t start_slot, const XGL_MEMORY_VIEW_ATTACH_INFO &view) |
| { |
| attach(start_slot, std::vector<XGL_MEMORY_VIEW_ATTACH_INFO>(1, view)); |
| } |
| |
| // xglAttachNestedDescriptors() |
| void attach(uint32_t start_slot, const std::vector<XGL_DESCRIPTOR_SET_ATTACH_INFO> &sets); |
| void attach(uint32_t start_slot, const XGL_DESCRIPTOR_SET_ATTACH_INFO &set) |
| { |
| attach(start_slot, std::vector<XGL_DESCRIPTOR_SET_ATTACH_INFO>(1, set)); |
| } |
| |
| // xglClearDescriptorSetSlots() |
| void clear(uint32_t start_slot, uint32_t count) { xglClearDescriptorSetSlots(obj(), start_slot, count); } |
| void clear() { clear(0, info_.slots); } |
| |
| static XGL_DESCRIPTOR_SET_CREATE_INFO create_info(uint32_t slot_count) |
| { |
| XGL_DESCRIPTOR_SET_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| info.slots = slot_count; |
| return info; |
| } |
| |
| private: |
| XGL_DESCRIPTOR_SET_CREATE_INFO info_; |
| }; |
| |
| class DynamicVpStateObject : public DerivedObject<XGL_VIEWPORT_STATE_OBJECT, DynamicStateObject> { |
| public: |
| // xglCreateViewportState() |
| void init(const Device &dev, const XGL_VIEWPORT_STATE_CREATE_INFO &info); |
| }; |
| |
| class DynamicRsStateObject : public DerivedObject<XGL_RASTER_STATE_OBJECT, DynamicStateObject> { |
| public: |
| // xglCreateRasterState() |
| void init(const Device &dev, const XGL_RASTER_STATE_CREATE_INFO &info); |
| }; |
| |
| class DynamicMsaaStateObject : public DerivedObject<XGL_MSAA_STATE_OBJECT, DynamicStateObject> { |
| public: |
| // xglCreateMsaaState() |
| void init(const Device &dev, const XGL_MSAA_STATE_CREATE_INFO &info); |
| }; |
| |
| class DynamicCbStateObject : public DerivedObject<XGL_COLOR_BLEND_STATE_OBJECT, DynamicStateObject> { |
| public: |
| // xglCreateColorBlendState() |
| void init(const Device &dev, const XGL_COLOR_BLEND_STATE_CREATE_INFO &info); |
| }; |
| |
| class DynamicDsStateObject : public DerivedObject<XGL_DEPTH_STENCIL_STATE_OBJECT, DynamicStateObject> { |
| public: |
| // xglCreateDepthStencilState() |
| void init(const Device &dev, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO &info); |
| }; |
| |
| class CmdBuffer : public DerivedObject<XGL_CMD_BUFFER, Object> { |
| public: |
| explicit CmdBuffer() {} |
| explicit CmdBuffer(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info) { init(dev, info); } |
| |
| // xglCreateCommandBuffer() |
| void init(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info); |
| |
| // xglBeginCommandBuffer() |
| void begin(XGL_FLAGS flags); |
| void begin(); |
| |
| // xglEndCommandBuffer() |
| // xglResetCommandBuffer() |
| void end(); |
| void reset(); |
| |
| static XGL_CMD_BUFFER_CREATE_INFO create_info(XGL_QUEUE_TYPE type); |
| }; |
| |
| inline const void *Object::map(XGL_FLAGS flags) const |
| { |
| return (primary_mem_) ? primary_mem_->map(flags) : NULL; |
| } |
| |
| inline void *Object::map(XGL_FLAGS flags) |
| { |
| return (primary_mem_) ? primary_mem_->map(flags) : NULL; |
| } |
| |
| inline void Object::unmap() const |
| { |
| if (primary_mem_) |
| primary_mem_->unmap(); |
| } |
| |
| inline XGL_MEMORY_ALLOC_INFO GpuMemory::alloc_info(const XGL_MEMORY_REQUIREMENTS &reqs) |
| { |
| XGL_MEMORY_ALLOC_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| info.allocationSize = reqs.size; |
| info.alignment = reqs.alignment; |
| info.heapCount = reqs.heapCount; |
| for (int i = 0; i < reqs.heapCount; i++) |
| info.heaps[i] = reqs.heaps[i]; |
| info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| return info; |
| } |
| |
| inline XGL_FENCE_CREATE_INFO Fence::create_info(XGL_FLAGS flags) |
| { |
| XGL_FENCE_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| info.flags = flags; |
| return info; |
| } |
| |
| inline XGL_QUEUE_SEMAPHORE_CREATE_INFO QueueSemaphore::create_info(uint32_t init_count, XGL_FLAGS flags) |
| { |
| XGL_QUEUE_SEMAPHORE_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; |
| info.initialCount = init_count; |
| info.flags = flags; |
| return info; |
| } |
| |
| inline XGL_EVENT_CREATE_INFO Event::create_info(XGL_FLAGS flags) |
| { |
| XGL_EVENT_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO; |
| info.flags = flags; |
| return info; |
| } |
| |
| inline XGL_QUERY_POOL_CREATE_INFO QueryPool::create_info(XGL_QUERY_TYPE type, uint32_t slot_count) |
| { |
| XGL_QUERY_POOL_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; |
| info.queryType = type; |
| info.slots = slot_count; |
| return info; |
| } |
| |
| inline XGL_IMAGE_CREATE_INFO Image::create_info() |
| { |
| XGL_IMAGE_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| info.extent.width = 1; |
| info.extent.height = 1; |
| info.extent.depth = 1; |
| info.mipLevels = 1; |
| info.arraySize = 1; |
| info.samples = 1; |
| return info; |
| } |
| |
| inline XGL_IMAGE_SUBRESOURCE Image::subresource(XGL_IMAGE_ASPECT aspect, uint32_t mip_level, uint32_t array_slice) |
| { |
| XGL_IMAGE_SUBRESOURCE subres = {}; |
| subres.aspect = aspect; |
| subres.mipLevel = mip_level; |
| subres.arraySlice = array_slice; |
| return subres; |
| } |
| |
| inline XGL_IMAGE_SUBRESOURCE Image::subresource(const XGL_IMAGE_SUBRESOURCE_RANGE &range, uint32_t mip_level, uint32_t array_slice) |
| { |
| return subresource(range.aspect, range.baseMipLevel + mip_level, range.baseArraySlice + array_slice); |
| } |
| |
| inline XGL_IMAGE_SUBRESOURCE_RANGE Image::subresource_range(XGL_IMAGE_ASPECT aspect, uint32_t base_mip_level, uint32_t mip_levels, |
| uint32_t base_array_slice, uint32_t array_size) |
| { |
| XGL_IMAGE_SUBRESOURCE_RANGE range = {}; |
| range.aspect = aspect; |
| range.baseMipLevel = base_mip_level; |
| range.mipLevels = mip_levels; |
| range.baseArraySlice = base_array_slice; |
| range.arraySize = array_size; |
| return range; |
| } |
| |
| inline XGL_IMAGE_SUBRESOURCE_RANGE Image::subresource_range(const XGL_IMAGE_CREATE_INFO &info, XGL_IMAGE_ASPECT aspect) |
| { |
| return subresource_range(aspect, 0, info.mipLevels, 0, info.arraySize); |
| } |
| |
| inline XGL_IMAGE_SUBRESOURCE_RANGE Image::subresource_range(const XGL_IMAGE_SUBRESOURCE &subres) |
| { |
| return subresource_range(subres.aspect, subres.mipLevel, 1, subres.arraySlice, 1); |
| } |
| |
| inline XGL_EXTENT2D Image::extent(int32_t width, int32_t height) |
| { |
| XGL_EXTENT2D extent = {}; |
| extent.width = width; |
| extent.height = height; |
| return extent; |
| } |
| |
| inline XGL_EXTENT2D Image::extent(const XGL_EXTENT2D &extent, uint32_t mip_level) |
| { |
| const int32_t width = (extent.width >> mip_level) ? extent.width >> mip_level : 1; |
| const int32_t height = (extent.height >> mip_level) ? extent.height >> mip_level : 1; |
| return Image::extent(width, height); |
| } |
| |
| inline XGL_EXTENT2D Image::extent(const XGL_EXTENT3D &extent) |
| { |
| return Image::extent(extent.width, extent.height); |
| } |
| |
| inline XGL_EXTENT3D Image::extent(int32_t width, int32_t height, int32_t depth) |
| { |
| XGL_EXTENT3D extent = {}; |
| extent.width = width; |
| extent.height = height; |
| extent.depth = depth; |
| return extent; |
| } |
| |
| inline XGL_EXTENT3D Image::extent(const XGL_EXTENT3D &extent, uint32_t mip_level) |
| { |
| const int32_t width = (extent.width >> mip_level) ? extent.width >> mip_level : 1; |
| const int32_t height = (extent.height >> mip_level) ? extent.height >> mip_level : 1; |
| const int32_t depth = (extent.depth >> mip_level) ? extent.depth >> mip_level : 1; |
| return Image::extent(width, height, depth); |
| } |
| |
| inline XGL_SHADER_CREATE_INFO Shader::create_info(size_t code_size, const void *code, XGL_FLAGS flags) |
| { |
| XGL_SHADER_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| info.codeSize = code_size; |
| info.pCode = code; |
| info.flags = flags; |
| return info; |
| } |
| |
| inline XGL_CMD_BUFFER_CREATE_INFO CmdBuffer::create_info(XGL_QUEUE_TYPE type) |
| { |
| XGL_CMD_BUFFER_CREATE_INFO info = {}; |
| info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO; |
| info.queueType = type; |
| return info; |
| } |
| |
| }; // namespace xgl_testing |
| |
| #endif // XGLTESTBINDING_H |