blob: 1d7db24636b8f2b9990244aae9df1c92cb598602 [file] [log] [blame]
#include <vulkan.h>
#include "vk_debug_report_lunarg.h"
#include "gtest-1.7.0/include/gtest/gtest.h"
#include "vkrenderframework.h"
#include "vk_layer_config.h"
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include <glm/gtc/matrix_transform.hpp>
#define MEM_TRACKER_TESTS 1
#define OBJ_TRACKER_TESTS 1
#define DRAW_STATE_TESTS 1
#define THREADING_TESTS 1
#define SHADER_CHECKER_TESTS 1
//--------------------------------------------------------------------------------------
// Mesh and VertexFormat Data
//--------------------------------------------------------------------------------------
struct Vertex
{
float posX, posY, posZ, posW; // Position data
float r, g, b, a; // Color
};
#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
typedef enum _BsoFailSelect {
BsoFailNone = 0x00000000,
BsoFailRaster = 0x00000001,
BsoFailViewport = 0x00000002,
BsoFailColorBlend = 0x00000004,
BsoFailDepthStencil = 0x00000008,
} BsoFailSelect;
struct vktriangle_vs_uniform {
// Must start with MVP
float mvp[4][4];
float position[3][4];
float color[3][4];
};
static const char bindStateVertShaderText[] =
"#version 130\n"
"vec2 vertices[3];\n"
"void main() {\n"
" vertices[0] = vec2(-1.0, -1.0);\n"
" vertices[1] = vec2( 1.0, -1.0);\n"
" vertices[2] = vec2( 0.0, 1.0);\n"
" gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
"}\n";
static const char bindStateFragShaderText[] =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
static void myDbgFunc(
VkFlags msgFlags,
VkDbgObjectType objType,
uint64_t srcObject,
size_t location,
int32_t msgCode,
const char* pLayerPrefix,
const char* pMsg,
void* pUserData);
class ErrorMonitor {
public:
ErrorMonitor()
{
test_platform_thread_create_mutex(&m_mutex);
test_platform_thread_lock_mutex(&m_mutex);
m_msgFlags = VK_DBG_REPORT_INFO_BIT;
m_bailout = NULL;
test_platform_thread_unlock_mutex(&m_mutex);
}
void ClearState()
{
test_platform_thread_lock_mutex(&m_mutex);
m_msgFlags = VK_DBG_REPORT_INFO_BIT;
m_msgString.clear();
test_platform_thread_unlock_mutex(&m_mutex);
}
VkFlags GetState(std::string *msgString)
{
test_platform_thread_lock_mutex(&m_mutex);
*msgString = m_msgString;
test_platform_thread_unlock_mutex(&m_mutex);
return m_msgFlags;
}
void SetState(VkFlags msgFlags, const char *msgString)
{
test_platform_thread_lock_mutex(&m_mutex);
if (m_bailout != NULL) {
*m_bailout = true;
}
m_msgFlags = msgFlags;
m_msgString.reserve(strlen(msgString));
m_msgString = msgString;
test_platform_thread_unlock_mutex(&m_mutex);
}
void SetBailout(bool *bailout)
{
m_bailout = bailout;
}
private:
VkFlags m_msgFlags;
std::string m_msgString;
test_platform_thread_mutex m_mutex;
bool* m_bailout;
};
static void myDbgFunc(
VkFlags msgFlags,
VkDbgObjectType objType,
uint64_t srcObject,
size_t location,
int32_t msgCode,
const char* pLayerPrefix,
const char* pMsg,
void* pUserData)
{
if (msgFlags & (VK_DBG_REPORT_WARN_BIT | VK_DBG_REPORT_ERROR_BIT)) {
ErrorMonitor *errMonitor = (ErrorMonitor *)pUserData;
errMonitor->SetState(msgFlags, pMsg);
}
}
class VkLayerTest : public VkRenderFramework
{
public:
VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer);
VkResult EndCommandBuffer(VkCommandBufferObj &cmdBuffer);
void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, BsoFailSelect failMask);
void GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask);
void GenericDrawPreparation(VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask)
{ GenericDrawPreparation(m_cmdBuffer, pipelineobj, descriptorSet, failMask); }
/* Convenience functions that use built-in command buffer */
VkResult BeginCommandBuffer() { return BeginCommandBuffer(*m_cmdBuffer); }
VkResult EndCommandBuffer() { return EndCommandBuffer(*m_cmdBuffer); }
void Draw(uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)
{ m_cmdBuffer->Draw(firstVertex, vertexCount, firstInstance, instanceCount); }
void DrawIndexed(uint32_t firstVertex, uint32_t vertexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount)
{ m_cmdBuffer->DrawIndexed(firstVertex, vertexCount, vertexOffset,firstInstance, instanceCount); }
void QueueCommandBuffer() { m_cmdBuffer->QueueCommandBuffer(); }
void QueueCommandBuffer(const VkFence& fence) { m_cmdBuffer->QueueCommandBuffer(fence); }
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding)
{ m_cmdBuffer->BindVertexBuffer(vertexBuffer, offset, binding); }
void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset)
{ m_cmdBuffer->BindIndexBuffer(indexBuffer, offset); }
protected:
ErrorMonitor *m_errorMonitor;
virtual void SetUp() {
std::vector<const char *> instance_layer_names;
std::vector<const char *> device_layer_names;
std::vector<const char *> instance_extension_names;
std::vector<const char *> device_extension_names;
instance_extension_names.push_back(VK_DEBUG_REPORT_EXTENSION_NAME);
/*
* Since CreateDbgMsgCallback is an instance level extension call
* any extension / layer that utilizes that feature also needs
* to be enabled at create instance time.
*/
// Use Threading layer first to protect others from ThreadCmdBufferCollision test
instance_layer_names.push_back("Threading");
instance_layer_names.push_back("ObjectTracker");
instance_layer_names.push_back("MemTracker");
instance_layer_names.push_back("DrawState");
instance_layer_names.push_back("ShaderChecker");
device_layer_names.push_back("Threading");
device_layer_names.push_back("ObjectTracker");
device_layer_names.push_back("MemTracker");
device_layer_names.push_back("DrawState");
device_layer_names.push_back("ShaderChecker");
this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pAppName = "layer_tests";
this->app_info.appVersion = 1;
this->app_info.pEngineName = "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = VK_API_VERSION;
m_errorMonitor = new ErrorMonitor;
InitFramework(instance_layer_names, device_layer_names,
instance_extension_names, device_extension_names,
myDbgFunc, m_errorMonitor);
}
virtual void TearDown() {
// Clean up resources before we reset
ShutdownFramework();
delete m_errorMonitor;
}
};
VkResult VkLayerTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer)
{
VkResult result;
result = cmdBuffer.BeginCommandBuffer();
/*
* For render test all drawing happens in a single render pass
* on a single command buffer.
*/
if (VK_SUCCESS == result && renderPass()) {
cmdBuffer.BeginRenderPass(renderPassBeginInfo());
}
return result;
}
VkResult VkLayerTest::EndCommandBuffer(VkCommandBufferObj &cmdBuffer)
{
VkResult result;
if (renderPass()) {
cmdBuffer.EndRenderPass();
}
result = cmdBuffer.EndCommandBuffer();
return result;
}
void VkLayerTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, BsoFailSelect failMask)
{
// Create identity matrix
int i;
struct vktriangle_vs_uniform data;
glm::mat4 Projection = glm::mat4(1.0f);
glm::mat4 View = glm::mat4(1.0f);
glm::mat4 Model = glm::mat4(1.0f);
glm::mat4 MVP = Projection * View * Model;
const int matrixSize = sizeof(MVP);
const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float);
memcpy(&data.mvp, &MVP[0][0], matrixSize);
static const Vertex tri_data[] =
{
{ XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) },
{ XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) },
{ XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) },
};
for (i=0; i<3; i++) {
data.position[i][0] = tri_data[i].posX;
data.position[i][1] = tri_data[i].posY;
data.position[i][2] = tri_data[i].posZ;
data.position[i][3] = tri_data[i].posW;
data.color[i][0] = tri_data[i].r;
data.color[i][1] = tri_data[i].g;
data.color[i][2] = tri_data[i].b;
data.color[i][3] = tri_data[i].a;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data);
VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this);
VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipelineobj(m_device);
pipelineobj.AddColorAttachment();
pipelineobj.AddShader(&vs);
pipelineobj.AddShader(&ps);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer);
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_VK_SUCCESS(BeginCommandBuffer());
GenericDrawPreparation(pipelineobj, descriptorSet, failMask);
// render triangle
Draw(0, 3, 0, 1);
// finalize recording of the command buffer
EndCommandBuffer();
QueueCommandBuffer();
}
void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask)
{
if (m_depthStencil->Initialized()) {
cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil);
} else {
cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
}
cmdBuffer->PrepareAttachments();
if ((failMask & BsoFailRaster) != BsoFailRaster) {
cmdBuffer->BindDynamicRasterState(m_stateRaster);
}
if ((failMask & BsoFailViewport) != BsoFailViewport) {
cmdBuffer->BindDynamicViewportState(m_stateViewport);
}
if ((failMask & BsoFailColorBlend) != BsoFailColorBlend) {
cmdBuffer->BindDynamicColorBlendState(m_colorBlend);
}
if ((failMask & BsoFailDepthStencil) != BsoFailDepthStencil) {
cmdBuffer->BindDynamicDepthStencilState(m_stateDepthStencil);
}
// Make sure depthWriteEnable is set so that DepthStencil fail test will work correctly
VkStencilOpState stencil = {};
stencil.stencilFailOp = VK_STENCIL_OP_KEEP;
stencil.stencilPassOp = VK_STENCIL_OP_KEEP;
stencil.stencilDepthFailOp = VK_STENCIL_OP_KEEP;
stencil.stencilCompareOp = VK_COMPARE_OP_NEVER;
VkPipelineDepthStencilStateCreateInfo ds_ci = {};
ds_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds_ci.pNext = NULL;
ds_ci.depthTestEnable = VK_FALSE;
ds_ci.depthWriteEnable = VK_TRUE;
ds_ci.depthCompareOp = VK_COMPARE_OP_NEVER;
ds_ci.depthBoundsEnable = VK_FALSE;
ds_ci.stencilTestEnable = VK_FALSE;
ds_ci.front = stencil;
ds_ci.back = stencil;
pipelineobj.SetDepthStencil(&ds_ci);
descriptorSet.CreateVKDescriptorSet(cmdBuffer);
pipelineobj.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
cmdBuffer->BindPipeline(pipelineobj);
cmdBuffer->BindDescriptorSet(descriptorSet);
}
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
#if MEM_TRACKER_TESTS
TEST_F(VkLayerTest, CallResetCmdBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFlags msgFlags;
std::string msgString;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
m_cmdBuffer->FillBuffer(buffer.handle(), 0, 4, 0x11111111);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
err = vkQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer->handle(), testFence.handle());
ASSERT_VK_SUCCESS( err );
m_errorMonitor->ClearState();
// Introduce failure by calling begin again before checking fence
vkResetCommandBuffer(m_cmdBuffer->handle(), 0);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an err after calling ResetCommandBuffer on an active Command Buffer";
if (!strstr(msgString.c_str(),"Resetting CB")) {
FAIL() << "Error received was not 'Resetting CB (0xaddress) before it has completed. You must check CB flag before'";
}
}
TEST_F(VkLayerTest, CallBeginCmdBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFlags msgFlags;
std::string msgString;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
err = vkQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer->handle(), testFence.handle());
ASSERT_VK_SUCCESS( err );
m_errorMonitor->ClearState();
// Introduce failure by calling begin again before checking fence
BeginCommandBuffer();
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an err after calling BeginCommandBuffer on an active Command Buffer";
if (!strstr(msgString.c_str(),"Calling vkBeginCommandBuffer() on active CB")) {
FAIL() << "Error received was not 'Calling vkBeginCommandBuffer() on an active CB (0xaddress) before it has completed'";
}
}
TEST_F(VkLayerTest, MapMemWithoutHostVisibleBit)
{
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arraySize = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
// Introduce failure, do NOT set memProps to VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, &image);
ASSERT_VK_SUCCESS(err);
err = vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
ASSERT_VK_SUCCESS(err);
mem_alloc.allocationSize = mem_reqs.size;
err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if(err != VK_SUCCESS) // If we can't find any unmappable memory this test doesn't make sense
return;
// allocate memory
err = vkAllocMemory(m_device->device(), &mem_alloc, &mem);
ASSERT_VK_SUCCESS(err);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
ASSERT_VK_SUCCESS(err);
// Map memory as if to initialize the image
void *mappedAddress = NULL;
err = vkMapMemory(m_device->device(), mem, 0, 0, 0, &mappedAddress);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error while tring to map memory not visible to CPU";
if (!strstr(msgString.c_str(),"Mapping Memory without VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT")) {
FAIL() << "Error received did not match expected error message from vkMapMemory in MemTracker";
}
}
TEST_F(VkLayerTest, BindInvalidMemory)
{
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arraySize = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, &image);
ASSERT_VK_SUCCESS(err);
err = vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
ASSERT_VK_SUCCESS(err);
mem_alloc.allocationSize = mem_reqs.size;
err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_VK_SUCCESS(err);
// allocate memory
err = vkAllocMemory(m_device->device(), &mem_alloc, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, free memory before binding
vkFreeMemory(m_device->device(), mem);
ASSERT_VK_SUCCESS(err);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
ASSERT_VK_SUCCESS(err);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error while tring to bind a freed memory object";
if (!strstr(msgString.c_str(),"couldn't find info for mem obj")) {
FAIL() << "Error received did not match expected error message from BindObjectMemory in MemTracker";
}
}
// TODO : Is this test still valid. Not sure it is with updates to memory binding model
// Verify and delete the test of fix the check
//TEST_F(VkLayerTest, FreeBoundMemory)
//{
// VkFlags msgFlags;
// std::string msgString;
// VkResult err;
//
// ASSERT_NO_FATAL_FAILURE(InitState());
// m_errorMonitor->ClearState();
//
// // Create an image, allocate memory, free it, and then try to bind it
// VkImage image;
// VkDeviceMemory mem;
// VkMemoryRequirements mem_reqs;
//
// const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
// const int32_t tex_width = 32;
// const int32_t tex_height = 32;
//
// const VkImageCreateInfo image_create_info = {
// .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
// .pNext = NULL,
// .imageType = VK_IMAGE_TYPE_2D,
// .format = tex_format,
// .extent = { tex_width, tex_height, 1 },
// .mipLevels = 1,
// .arraySize = 1,
// .samples = 1,
// .tiling = VK_IMAGE_TILING_LINEAR,
// .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
// .flags = 0,
// };
// VkMemoryAllocInfo mem_alloc = {
// .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
// .pNext = NULL,
// .allocationSize = 0,
// .memoryTypeIndex = 0,
// };
//
// err = vkCreateImage(m_device->device(), &image_create_info, &image);
// ASSERT_VK_SUCCESS(err);
//
// err = vkGetImageMemoryRequirements(m_device->device(),
// image,
// &mem_reqs);
// ASSERT_VK_SUCCESS(err);
//
// mem_alloc.allocationSize = mem_reqs.size;
//
// err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
// ASSERT_VK_SUCCESS(err);
//
// // allocate memory
// err = vkAllocMemory(m_device->device(), &mem_alloc, &mem);
// ASSERT_VK_SUCCESS(err);
//
// // Bind memory to Image object
// err = vkBindImageMemory(m_device->device(), image, mem, 0);
// ASSERT_VK_SUCCESS(err);
//
// // Introduce validation failure, free memory while still bound to object
// vkFreeMemory(m_device->device(), mem);
// ASSERT_VK_SUCCESS(err);
//
// msgFlags = m_errorMonitor->GetState(&msgString);
// ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an warning while tring to free bound memory";
// if (!strstr(msgString.c_str(),"Freeing memory object while it still has references")) {
// FAIL() << "Warning received did not match expected message from freeMemObjInfo in MemTracker";
// }
//}
TEST_F(VkLayerTest, RebindMemory)
{
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem1;
VkDeviceMemory mem2;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arraySize = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
// Introduce failure, do NOT set memProps to VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, &image);
ASSERT_VK_SUCCESS(err);
err = vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
ASSERT_VK_SUCCESS(err);
mem_alloc.allocationSize = mem_reqs.size;
err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_VK_SUCCESS(err);
// allocate 2 memory objects
err = vkAllocMemory(m_device->device(), &mem_alloc, &mem1);
ASSERT_VK_SUCCESS(err);
err = vkAllocMemory(m_device->device(), &mem_alloc, &mem2);
ASSERT_VK_SUCCESS(err);
// Bind first memory object to Image object
err = vkBindImageMemory(m_device->device(), image, mem1, 0);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, try to bind a different memory object to the same image object
err = vkBindImageMemory(m_device->device(), image, mem2, 0);
ASSERT_VK_SUCCESS(err);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error while tring to rebind an object";
if (!strstr(msgString.c_str(),"which has already been bound to mem object")) {
FAIL() << "Error received did not match expected message when rebinding memory to an object";
}
}
TEST_F(VkLayerTest, BindMemoryToDestroyedObject)
{
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
// Create an image object, allocate memory, destroy the object and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arraySize = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, &image);
ASSERT_VK_SUCCESS(err);
err = vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
ASSERT_VK_SUCCESS(err);
mem_alloc.allocationSize = mem_reqs.size;
err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_VK_SUCCESS(err);
// Allocate memory
err = vkAllocMemory(m_device->device(), &mem_alloc, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, destroy Image object before binding
vkDestroyImage(m_device->device(), image);
ASSERT_VK_SUCCESS(err);
// Now Try to bind memory to this destroyed object
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void) err;
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error while binding memory to a destroyed object";
if (!strstr(msgString.c_str(),"that's not in global list")) {
FAIL() << "Error received did not match expected error message from updateObjectBinding in MemTracker";
}
}
TEST_F(VkLayerTest, SubmitSignaledFence)
{
vk_testing::Fence testFence;
VkFlags msgFlags;
std::string msgString;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
m_errorMonitor->ClearState();
QueueCommandBuffer(testFence.handle());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an err from using a fence in SIGNALED state in call to vkQueueSubmit";
if (!strstr(msgString.c_str(),"submitted in SIGNALED state. Fences must be reset before being submitted")) {
FAIL() << "Error received was not 'VkQueueSubmit with fence in SIGNALED_STATE'";
}
}
TEST_F(VkLayerTest, ResetUnsignaledFence)
{
vk_testing::Fence testFence;
VkFlags msgFlags;
std::string msgString;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
ASSERT_NO_FATAL_FAILURE(InitState());
testFence.init(*m_device, fenceInfo);
m_errorMonitor->ClearState();
VkFence fences[1] = {testFence.handle()};
vkResetFences(m_device->device(), 1, fences);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error from submitting fence with UNSIGNALED state to vkResetFences";
if (!strstr(msgString.c_str(),"submitted to VkResetFences in UNSIGNALED STATE")) {
FAIL() << "Error received was not 'VkResetFences with fence in UNSIGNALED_STATE'";
}
}
/* TODO: Update for changes due to bug-14075 tiling across render passes */
#if 0
TEST_F(VkLayerTest, InvalidUsageBits)
{
// Initiate Draw w/o a PSO bound
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
VkCommandBufferObj cmdBuffer(m_device);
BeginCommandBuffer();
const VkExtent3D e3d = {
.width = 128,
.height = 128,
.depth = 1,
};
const VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_D32_SFLOAT_S8_UINT,
.extent = e3d,
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = 0, // Not setting VK_IMAGE_USAGE_DEPTH_STENCIL_BIT
.flags = 0,
};
VkImage dsi;
vkCreateImage(m_device->device(), &ici, &dsi);
VkDepthStencilView dsv;
const VkDepthStencilViewCreateInfo dsvci = {
.sType = VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
.pNext = NULL,
.image = dsi,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
.flags = 0,
};
vkCreateDepthStencilView(m_device->device(), &dsvci, &dsv);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after attempting to create DSView w/ image lacking USAGE_DS_BIT flag";
if (!strstr(msgString.c_str(),"Invalid usage flag for image ")) {
FAIL() << "Error received was not 'Invalid usage flag for image...'";
}
}
#endif
#endif
#if OBJ_TRACKER_TESTS
TEST_F(VkLayerTest, RasterStateNotBound)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
TEST_DESCRIPTION("Simple Draw Call that validates failure when a raster state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailRaster);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error from Not Binding a Raster State Object";
if (!strstr(msgString.c_str(),"Raster object not bound to this command buffer")) {
FAIL() << "Error received was not 'Raster object not bound to this command buffer'";
}
}
TEST_F(VkLayerTest, ViewportStateNotBound)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error from Not Binding a Viewport State Object";
if (!strstr(msgString.c_str(),"Viewport object not bound to this command buffer")) {
FAIL() << "Error received was not 'Viewport object not bound to this command buffer'";
}
}
TEST_F(VkLayerTest, ColorBlendStateNotBound)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
TEST_DESCRIPTION("Simple Draw Call that validates failure when a color-blend state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailColorBlend);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error from Not Binding a ColorBlend State Object";
if (!strstr(msgString.c_str(),"Color-blend object not bound to this command buffer")) {
FAIL() << "Error received was not 'Color-blend object not bound to this command buffer'";
}
}
TEST_F(VkLayerTest, DepthStencilStateNotBound)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth-stencil state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthStencil);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error from Not Binding a DepthStencil State Object";
if (!strstr(msgString.c_str(),"Depth-stencil object not bound to this command buffer")) {
FAIL() << "Error received was not 'Depth-stencil object not bound to this command buffer'";
}
}
#endif
#if DRAW_STATE_TESTS
TEST_F(VkLayerTest, BindPipelineNoRenderPass)
{
// Initiate Draw w/o a PSO bound
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
BeginCommandBuffer();
VkPipeline badPipeline = (VkPipeline)0xbaadb1be;
vkCmdBindPipeline(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding pipeline to CmdBuffer w/o active RenderPass";
if (!strstr(msgString.c_str(),"Incorrectly binding graphics pipeline ")) {
FAIL() << "Error received was not 'Incorrectly binding graphics pipeline (0xbaadb1be) without an active RenderPass'";
}
}
TEST_F(VkLayerTest, InvalidDescriptorPool)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
// Attempt to clear DS Pool with bad object
/* VkFlags msgFlags;
std::string msgString;
VkDescriptorPool badPool = (VkDescriptorPool)0xbaad6001;
vkResetDescriptorPool(device(), badPool);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an error from Resetting an invalid DescriptorPool Object";
if (!strstr(msgString.c_str(),"Unable to find pool node for pool 0xbaad6001 specified in vkResetDescriptorPool() call")) {
FAIL() << "Error received was note 'Unable to find pool node for pool 0xbaad6001 specified in vkResetDescriptorPool() call'";
}*/
}
TEST_F(VkLayerTest, InvalidDescriptorSet)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
// Create a valid cmd buffer
// call vkCmdBindDescriptorSets w/ false DS
}
TEST_F(VkLayerTest, InvalidDescriptorSetLayout)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
}
TEST_F(VkLayerTest, InvalidPipeline)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
// Create a valid cmd buffer
// call vkCmdBindPipeline w/ false Pipeline
// VkFlags msgFlags;
// std::string msgString;
//
// ASSERT_NO_FATAL_FAILURE(InitState());
// m_errorMonitor->ClearState();
// VkCommandBufferObj cmdBuffer(m_device);
// BeginCommandBuffer();
// VkPipeline badPipeline = (VkPipeline)0xbaadb1be;
// vkCmdBindPipeline(cmdBuffer.GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
// msgFlags = m_errorMonitor->GetState(&msgString);
// ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding invalid pipeline to CmdBuffer";
// if (!strstr(msgString.c_str(),"Attempt to bind Pipeline ")) {
// FAIL() << "Error received was not 'Attempt to bind Pipeline 0xbaadb1be that doesn't exist!'";
// }
}
TEST_F(VkLayerTest, DescriptorSetNotUpdated)
{
// Create and update CmdBuffer then call QueueSubmit w/o calling End on CmdBuffer
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptorSet, 0, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_NE(0, msgFlags & VK_DBG_REPORT_WARN_BIT) << "Did not warn after binding a DescriptorSet that was never updated.";
if (!strstr(msgString.c_str()," bound but it was never updated. ")) {
FAIL() << "Error received was not 'DS <blah> bound but it was never updated. You may want to either update it or not bind it.'";
}
}
TEST_F(VkLayerTest, NoBeginCmdBuffer)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
VkCommandBufferObj cmdBuffer(m_device, m_cmdPool);
// Call EndCommandBuffer() w/o calling BeginCommandBuffer()
vkEndCommandBuffer(cmdBuffer.GetBufferHandle());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after ending a CmdBuffer w/o calling BeginCommandBuffer()";
if (!strstr(msgString.c_str(),"You must call vkBeginCommandBuffer() before this call to ")) {
FAIL() << "Error received was not 'You must call vkBeginCommandBuffer() before this call to vkEndCommandBuffer()'";
}
}
TEST_F(VkLayerTest, PrimaryCmdBufferFramebufferAndRenderpass)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
// Calls CreateCommandBuffer
VkCommandBufferObj cmdBuffer(m_device, m_cmdPool);
// Force the failure by setting the Renderpass and Framebuffer fields with (fake) data
VkCmdBufferBeginInfo cmd_buf_info = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT |
VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT;
cmd_buf_info.renderPass = (VkRenderPass)0xcadecade;
cmd_buf_info.framebuffer = (VkFramebuffer)0xcadecade;
// The error should be caught by validation of the BeginCommandBuffer call
vkBeginCommandBuffer(cmdBuffer.GetBufferHandle(), &cmd_buf_info);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error passing a non-NULL Framebuffer and Renderpass to BeginCommandBuffer()";
if (!strstr(msgString.c_str(),"may not specify framebuffer or renderpass parameters")) {
FAIL() << "Error received was not 'vkCreateCommandBuffer(): Primary Command Buffer may not specify framebuffer or renderpass parameters'";
}
}
TEST_F(VkLayerTest, SecondaryCmdBufferFramebufferAndRenderpass)
{
VkFlags msgFlags;
std::string msgString;
VkResult err;
VkCmdBuffer draw_cmd;
VkCmdPool cmd_pool;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
VkCmdBufferCreateInfo cmd = {};
cmd.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
cmd.pNext = NULL;
cmd.cmdPool = m_cmdPool;
cmd.level = VK_CMD_BUFFER_LEVEL_SECONDARY;
cmd.flags = 0;
err = vkCreateCommandBuffer(m_device->device(), &cmd, &draw_cmd);
assert(!err);
// Force the failure by not setting the Renderpass and Framebuffer fields
VkCmdBufferBeginInfo cmd_buf_info = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT |
VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT;
// The error should be caught by validation of the BeginCommandBuffer call
vkBeginCommandBuffer(draw_cmd, &cmd_buf_info);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error passing NULL Framebuffer/Renderpass to BeginCommandBuffer()";
if (!strstr(msgString.c_str(),"must specify framebuffer and renderpass parameters")) {
FAIL() << "Error received was not 'vkCreateCommandBuffer(): Secondary Command Buffer must specify framebuffer and renderpass parameters'";
}
}
TEST_F(VkLayerTest, InvalidPipelineCreateState)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pNext = NULL;
gp_ci.stageCount = 0;
gp_ci.pStages = NULL;
gp_ci.pVertexInputState = NULL;
gp_ci.pInputAssemblyState = NULL;
gp_ci.pTessellationState = NULL;
gp_ci.pViewportState = NULL;
gp_ci.pRasterState = NULL;
gp_ci.pMultisampleState = NULL;
gp_ci.pDepthStencilState = NULL;
gp_ci.pColorBlendState = NULL;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.pNext = NULL;
pc_ci.initialSize = 0;
pc_ci.initialData = 0;
pc_ci.maxSize = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, &pipeline);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after creating Gfx Pipeline w/o VS.";
if (!strstr(msgString.c_str(),"Invalid Pipeline CreateInfo State: Vtx Shader required")) {
FAIL() << "Error received was not 'Invalid Pipeline CreateInfo State: Vtx Shader required'";
}
}
TEST_F(VkLayerTest, NullRenderPass)
{
// Bind a NULL RenderPass
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
BeginCommandBuffer();
// Don't care about RenderPass handle b/c error should be flagged before that
vkCmdBeginRenderPass(m_cmdBuffer->GetBufferHandle(), NULL, VK_RENDER_PASS_CONTENTS_INLINE);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding NULL RenderPass.";
if (!strstr(msgString.c_str(),"You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()")) {
FAIL() << "Error received was not 'You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()'";
}
}
TEST_F(VkLayerTest, RenderPassWithinRenderPass)
{
// Bind a BeginRenderPass within an active RenderPass
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
BeginCommandBuffer();
// Just create a dummy Renderpass that's non-NULL so we can get to the proper error
VkRenderPassBeginInfo rp_begin = {};
rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rp_begin.pNext = NULL;
rp_begin.renderPass = (VkRenderPass)0xc001d00d;
rp_begin.framebuffer = 0;
vkCmdBeginRenderPass(m_cmdBuffer->GetBufferHandle(), &rp_begin, VK_RENDER_PASS_CONTENTS_INLINE);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding RenderPass w/i an active RenderPass.";
if (!strstr(msgString.c_str(),"Cannot call vkCmdBeginRenderPass() during an active RenderPass ")) {
FAIL() << "Error received was not 'Cannot call vkCmdBeginRenderPass() during an active RenderPass...'";
}
}
TEST_F(VkLayerTest, InvalidDynamicStateObject)
{
// Create a valid cmd buffer
// call vkCmdBindDynamicStateObject w/ false DS Obj
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
}
TEST_F(VkLayerTest, VtxBufferNoRenderPass)
{
// Bind VBO out-of-bounds for given PSO
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
vkCmdBindPipeline(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Should error before calling to driver so don't care about actual data
vkCmdBindVertexBuffers(m_cmdBuffer->GetBufferHandle(), 0, 1, NULL, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after vkCmdBindVertexBuffers() w/o active RenderPass.";
if (!strstr(msgString.c_str(),"Incorrect call to vkCmdBindVertexBuffers() without an active RenderPass.")) {
FAIL() << "Error received was not 'Incorrect call to vkCmdBindVertexBuffers() without an active RenderPass.'";
}
}
TEST_F(VkLayerTest, DSTypeMismatch)
{
// Create DS w/ layout of one type and attempt Update w/ mis-matched type
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.minFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.mipMode = VK_TEX_MIPMAP_MODE_BASE;
sampler_ci.addressU = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressV = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressW = VK_TEX_ADDRESS_CLAMP;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(descriptor_info));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.destSet = descriptorSet;
descriptor_write.count = 1;
// This is a mismatched type for the layout which expects BUFFER
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pDescriptors = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after updating BUFFER Descriptor w/ incorrect type of SAMPLER.";
if (!strstr(msgString.c_str(),"Descriptor update type of VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET does not match ")) {
FAIL() << "Error received was not 'Descriptor update type of VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET does not match overlapping binding type!'";
}
}
TEST_F(VkLayerTest, DSUpdateOutOfBounds)
{
// For overlapping Update, have arrayIndex exceed that of layout
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.minFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.mipMode = VK_TEX_MIPMAP_MODE_BASE;
sampler_ci.addressU = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressV = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressW = VK_TEX_ADDRESS_CLAMP;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(descriptor_info));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.destSet = descriptorSet;
descriptor_write.destArrayElement = 1; /* This index out of bounds for the update */
descriptor_write.count = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pDescriptors = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after updating Descriptor w/ index out of bounds.";
if (!strstr(msgString.c_str(),"Descriptor update type of VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET is out of bounds for matching binding")) {
FAIL() << "Error received was not 'Descriptor update type of VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET is out of bounds for matching binding...'";
}
}
TEST_F(VkLayerTest, InvalidDSUpdateIndex)
{
// Create layout w/ count of 1 and attempt update to that layout w/ binding index 2
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.minFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.mipMode = VK_TEX_MIPMAP_MODE_BASE;
sampler_ci.addressU = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressV = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressW = VK_TEX_ADDRESS_CLAMP;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(descriptor_info));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.destSet = descriptorSet;
descriptor_write.destBinding = 2;
descriptor_write.count = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pDescriptors = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after updating Descriptor w/ count too large for layout.";
if (!strstr(msgString.c_str()," does not have binding to match update binding ")) {
FAIL() << "Error received was not 'Descriptor Set <blah> does not have binding to match update binding '";
}
}
TEST_F(VkLayerTest, InvalidDSUpdateStruct)
{
// Call UpdateDS w/ struct type other than valid VK_STRUCTUR_TYPE_UPDATE_* types
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ClearState();
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.minFilter = VK_TEX_FILTER_NEAREST;
sampler_ci.mipMode = VK_TEX_MIPMAP_MODE_BASE;
sampler_ci.addressU = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressV = VK_TEX_ADDRESS_CLAMP;
sampler_ci.addressW = VK_TEX_ADDRESS_CLAMP;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(descriptor_info));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = (VkStructureType)0x99999999; /* Intentionally broken struct type */
descriptor_write.destSet = descriptorSet;
descriptor_write.count = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pDescriptors = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after updating Descriptor w/ invalid struct type.";
if (!strstr(msgString.c_str(),"Unexpected UPDATE struct of type ")) {
FAIL() << "Error received was not 'Unexpected UPDATE struct of type '";
}
}
TEST_F(VkLayerTest, NumSamplesMismatch)
{
// Create CmdBuffer where MSAA samples doesn't match RenderPass sampleCount
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterSamples = 4;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding RenderPass w/ mismatched MSAA from PSO.";
if (!strstr(msgString.c_str(),"Num samples mismatch! ")) {
FAIL() << "Error received was not 'Num samples mismatch!...'";
}
}
TEST_F(VkLayerTest, PipelineNotBound)
{
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipeline badPipeline = (VkPipeline)0xbaadb1be;
BeginCommandBuffer();
vkCmdBindPipeline(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding invalid pipeline to CmdBuffer";
if (!strstr(msgString.c_str(),"Attempt to bind Pipeline ")) {
FAIL() << "Error received was not 'Attempt to bind Pipeline 0xbaadb1be that doesn't exist!'";
}
}
TEST_F(VkLayerTest, ClearCmdNoDraw)
{
// Create CmdBuffer where we add ClearCmd for FB Color attachment prior to issuing a Draw
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterSamples = 4;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
m_errorMonitor->ClearState();
// Main thing we care about for this test is that the VkImage obj we're clearing matches Color Attachment of FB
// Also pass down other dummy params to keep driver and paramchecker happy
VkClearColorValue cCV;
cCV.f32[0] = 1.0;
cCV.f32[1] = 1.0;
cCV.f32[2] = 1.0;
cCV.f32[3] = 1.0;
vkCmdClearColorAttachment(m_cmdBuffer->GetBufferHandle(), 0, (VkImageLayout)NULL, &cCV, 0, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_NE(0, msgFlags & VK_DBG_REPORT_WARN_BIT) << "Did not receive error after issuing Clear Cmd on FB color attachment prior to Draw Cmd.";
if (!strstr(msgString.c_str(),"vkCmdClearColorAttachment() issued on CB object ")) {
FAIL() << "Error received was not 'vkCmdClearColorAttachment() issued on CB object...'";
}
}
TEST_F(VkLayerTest, VtxBufferBadIndex)
{
// Create CmdBuffer where MSAA samples doesn't match RenderPass sampleCount
VkFlags msgFlags;
std::string msgString;
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
VkDescriptorTypeCount ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.count = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.count = 1;
ds_pool_ci.pTypeCount = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &ds_pool_ci, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.count = 1;
ds_layout_ci.pBinding = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_ONE_SHOT, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterSamples = 1;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.descriptorSetCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_cmdBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Should error before calling to driver so don't care about actual data
vkCmdBindVertexBuffers(m_cmdBuffer->GetBufferHandle(), 0, 1, NULL, NULL);
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive error after binding Vtx Buffer w/o VBO attached to PSO.";
if (!strstr(msgString.c_str(),"Vtx Buffer Index 0 was bound, but no vtx buffers are attached to PSO.")) {
FAIL() << "Error received was not 'Vtx Buffer Index 0 was bound, but no vtx buffers are attached to PSO.'";
}
}
#endif
#if THREADING_TESTS
#if GTEST_IS_THREADSAFE
struct thread_data_struct {
VkCmdBuffer cmdBuffer;
VkEvent event;
bool bailout;
};
extern "C" void *AddToCommandBuffer(void *arg)
{
struct thread_data_struct *data = (struct thread_data_struct *) arg;
std::string msgString;
for (int i = 0; i<10000; i++) {
vkCmdSetEvent(data->cmdBuffer, data->event, VK_PIPELINE_STAGE_ALL_GPU_COMMANDS);
if (data->bailout) {
break;
}
}
return NULL;
}
TEST_F(VkLayerTest, ThreadCmdBufferCollision)
{
VkFlags msgFlags;
std::string msgString;
test_platform_thread thread;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->ClearState();
BeginCommandBuffer();
VkEventCreateInfo event_info;
VkEvent event;
VkResult err;
memset(&event_info, 0, sizeof(event_info));
event_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
err = vkCreateEvent(device(), &event_info, &event);
ASSERT_VK_SUCCESS(err);
err = vkResetEvent(device(), event);
ASSERT_VK_SUCCESS(err);
struct thread_data_struct data;
data.cmdBuffer = m_cmdBuffer->handle();
data.event = event;
data.bailout = false;
m_errorMonitor->SetBailout(&data.bailout);
// Add many entries to command buffer from another thread.
test_platform_thread_create(&thread, AddToCommandBuffer, (void *)&data);
// Add many entries to command buffer from this thread at the same time.
AddToCommandBuffer(&data);
test_platform_thread_join(thread, NULL);
EndCommandBuffer();
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an err from using one VkCommandBufferObj in two threads";
if (!strstr(msgString.c_str(),"THREADING ERROR")) {
FAIL() << "Error received was not 'THREADING ERROR'";
}
}
#endif
#endif
#if SHADER_CHECKER_TESTS
TEST_F(VkLayerTest, CreatePipelineVertexOutputNotConsumed)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out float x;\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
" x = 0;\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_NE(0, msgFlags & VK_DBG_REPORT_WARN_BIT);
if (!strstr(msgString.c_str(),"not consumed by fragment shader")) {
FAIL() << "Incorrect warning: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvided)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in float x;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"not written by vertex shader")) {
FAIL() << "Incorrect error: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatch)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out int x;\n"
"void main(){\n"
" x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in float x;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"Type mismatch on location 0")) {
FAIL() << "Incorrect error: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineAttribNotConsumed)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_NE(0, msgFlags & VK_DBG_REPORT_WARN_BIT);
if (!strstr(msgString.c_str(),"location 0 not consumed by VS")) {
FAIL() << "Incorrect warning: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineAttribNotProvided)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in vec4 x;\n" /* not provided */
"void main(){\n"
" gl_Position = x;\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"VS consumes input at location 0 but not provided")) {
FAIL() << "Incorrect warning: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineAttribTypeMismatch)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in int x;\n" /* attrib provided float */
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"location 0 does not match VS input type")) {
FAIL() << "Incorrect error: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineAttribBindingConflict)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
/* Two binding descriptions for binding 0 */
VkVertexInputBindingDescription input_bindings[2];
memset(input_bindings, 0, sizeof(input_bindings));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in float x;\n" /* attrib provided float */
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(input_bindings, 2);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"Duplicate vertex input binding descriptions for binding 0")) {
FAIL() << "Incorrect error: " << msgString;
}
}
/* TODO: would be nice to test the mixed broadcast & custom case, but the GLSL->SPV compiler
* rejects it. */
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"Attachment 0 not written by FS")) {
FAIL() << "Incorrect error: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotConsumed)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(location=1) out vec4 y;\n" /* no matching attachment for this */
"void main(){\n"
" x = vec4(1);\n"
" y = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* FS writes CB 1, but we don't configure it */
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_NE(0, msgFlags & VK_DBG_REPORT_WARN_BIT);
if (!strstr(msgString.c_str(),"FS writes to output location 1 with no matching attachment")) {
FAIL() << "Incorrect warning: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputTypeMismatch)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
ScopedUseGlsl useGlsl(false);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out ivec4 x;\n" /* not UNORM */
"void main(){\n"
" x = ivec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
m_errorMonitor->ClearState();
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT));
if (!strstr(msgString.c_str(),"does not match FS output type")) {
FAIL() << "Incorrect error: " << msgString;
}
}
TEST_F(VkLayerTest, CreatePipelineNonSpirvShader)
{
VkFlags msgFlags;
std::string msgString;
ASSERT_NO_FATAL_FAILURE(InitState());
/* Intentionally provided GLSL rather than compiling to SPIRV first */
ScopedUseGlsl useGlsl(true);
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = vec4(1);\n"
"}\n";
m_errorMonitor->ClearState();
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_cmdBuffer);
VkResult res = pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
/* pipeline creation should have succeeded */
ASSERT_EQ(VK_SUCCESS, res);
/* should have emitted a warning: the shader is not SPIRV, so we're
* not going to be able to analyze it */
msgFlags = m_errorMonitor->GetState(&msgString);
ASSERT_NE(0, msgFlags & VK_DBG_REPORT_WARN_BIT);
if (!strstr(msgString.c_str(),"is not SPIR-V")) {
FAIL() << "Incorrect warning: " << msgString;
}
}
#endif
int main(int argc, char **argv) {
int result;
::testing::InitGoogleTest(&argc, argv);
VkTestFramework::InitArgs(&argc, argv);
::testing::AddGlobalTestEnvironment(new TestEnvironment);
result = RUN_ALL_TESTS();
VkTestFramework::Finish();
return result;
}