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/*
* Vulkan
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "vk_layer.h"
#include <vector>
#include <memory>
#include "vk_debug_report_lunarg.h"
using namespace std;
// Draw State ERROR codes
typedef enum _DRAW_STATE_ERROR
{
DRAWSTATE_NONE, // Used for INFO & other non-error messages
DRAWSTATE_INTERNAL_ERROR, // Error with DrawState internal data structures
DRAWSTATE_NO_PIPELINE_BOUND, // Unable to identify a bound pipeline
DRAWSTATE_INVALID_POOL, // Invalid DS pool
DRAWSTATE_INVALID_SET, // Invalid DS
DRAWSTATE_INVALID_LAYOUT, // Invalid DS layout
DRAWSTATE_INVALID_PIPELINE, // Invalid Pipeline handle referenced
DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, // Attempt to create a pipeline with invalid state
DRAWSTATE_INVALID_COMMAND_BUFFER, // Invalid CommandBuffer referenced
DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, // binding in vkCmdBindVertexData() too large for PSO's pVertexBindingDescriptions array
DRAWSTATE_VTX_INDEX_ALIGNMENT_ERROR, // binding offset in vkCmdBindIndexBuffer() out of alignment based on indexType
//DRAWSTATE_MISSING_DOT_PROGRAM, // No "dot" program in order to generate png image
DRAWSTATE_OUT_OF_MEMORY, // malloc failed
DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, // Type in layout vs. update are not the same
DRAWSTATE_DESCRIPTOR_STAGEFLAGS_MISMATCH, // StageFlags in layout are not the same throughout a single VkWriteDescriptorSet update
DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, // Descriptors set for update out of bounds for corresponding layout section
DRAWSTATE_DESCRIPTOR_POOL_EMPTY, // Attempt to allocate descriptor from a pool with no more descriptors of that type available
DRAWSTATE_CANT_FREE_FROM_NON_FREE_POOL, // Invalid to call vkFreeDescriptorSets on Sets allocated from a NON_FREE Pool
DRAWSTATE_INVALID_UPDATE_INDEX, // Index of requested update is invalid for specified descriptors set
DRAWSTATE_INVALID_UPDATE_STRUCT, // Struct in DS Update tree is of invalid type
DRAWSTATE_NUM_SAMPLES_MISMATCH, // Number of samples in bound PSO does not match number in FB of current RenderPass
DRAWSTATE_NO_END_COMMAND_BUFFER, // Must call vkEndCommandBuffer() before QueueSubmit on that commandBuffer
DRAWSTATE_NO_BEGIN_COMMAND_BUFFER, // Binding cmds or calling End on CB that never had vkBeginCommandBuffer() called on it
DRAWSTATE_COMMAND_BUFFER_SINGLE_SUBMIT_VIOLATION, // Cmd Buffer created with VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag is submitted multiple times
DRAWSTATE_INVALID_SECONDARY_COMMAND_BUFFER, // vkCmdExecuteCommands() called with a primary commandBuffer in pCommandBuffers array
DRAWSTATE_VIEWPORT_NOT_BOUND, // Draw submitted with no viewport state bound
DRAWSTATE_SCISSOR_NOT_BOUND, // Draw submitted with no scissor state bound
DRAWSTATE_LINE_WIDTH_NOT_BOUND, // Draw submitted with no line width state bound
DRAWSTATE_DEPTH_BIAS_NOT_BOUND, // Draw submitted with no depth bias state bound
DRAWSTATE_BLEND_NOT_BOUND, // Draw submitted with no blend state bound when color write enabled
DRAWSTATE_DEPTH_BOUNDS_NOT_BOUND, // Draw submitted with no depth bounds state bound when depth enabled
DRAWSTATE_STENCIL_NOT_BOUND, // Draw submitted with no stencil state bound when stencil enabled
DRAWSTATE_INDEX_BUFFER_NOT_BOUND, // Draw submitted with no depth-stencil state bound when depth write enabled
DRAWSTATE_PIPELINE_LAYOUT_MISMATCH, // Draw submitted PSO Pipeline layout that doesn't match layout from BindDescriptorSets
DRAWSTATE_INVALID_RENDERPASS, // Use of a NULL or otherwise invalid RenderPass object
DRAWSTATE_INVALID_RENDERPASS_CMD, // Invalid cmd submitted while a RenderPass is active
DRAWSTATE_NO_ACTIVE_RENDERPASS, // Rendering cmd submitted without an active RenderPass
DRAWSTATE_DESCRIPTOR_SET_NOT_UPDATED, // DescriptorSet bound but it was never updated. This is a warning code.
DRAWSTATE_CLEAR_CMD_BEFORE_DRAW, // Clear cmd issued before any Draw in CommandBuffer, should use RenderPass Ops instead
DRAWSTATE_BEGIN_CB_INVALID_STATE, // Primary/Secondary CB created with mismatched FB/RP information
DRAWSTATE_VIEWPORT_SCISSOR_MISMATCH, // Count for viewports and scissors mismatch and/or state doesn't match count
DRAWSTATE_INVALID_IMAGE_ASPECT, // Image aspect is invalid for the current operation
DRAWSTATE_MISSING_ATTACHMENT_REFERENCE, // Attachment reference must be present in active subpass
DRAWSTATE_INVALID_EXTENSION,
DRAWSTATE_SAMPLER_DESCRIPTOR_ERROR, // A Descriptor of *_SAMPLER type is being updated with an invalid or bad Sampler
DRAWSTATE_INCONSISTENT_IMMUTABLE_SAMPLER_UPDATE, // Descriptors of *COMBINED_IMAGE_SAMPLER type are being updated where some, but not all, of the updates use immutable samplers
DRAWSTATE_IMAGEVIEW_DESCRIPTOR_ERROR, // A Descriptor of *_IMAGE or *_ATTACHMENT type is being updated with an invalid or bad ImageView
DRAWSTATE_BUFFERVIEW_DESCRIPTOR_ERROR, // A Descriptor of *_TEXEL_BUFFER type is being updated with an invalid or bad BufferView
DRAWSTATE_BUFFERINFO_DESCRIPTOR_ERROR, // A Descriptor of *_[UNIFORM|STORAGE]_BUFFER_[DYNAMIC] type is being updated with an invalid or bad BufferView
} DRAW_STATE_ERROR;
typedef enum _DRAW_TYPE
{
DRAW = 0,
DRAW_INDEXED = 1,
DRAW_INDIRECT = 2,
DRAW_INDEXED_INDIRECT = 3,
DRAW_BEGIN_RANGE = DRAW,
DRAW_END_RANGE = DRAW_INDEXED_INDIRECT,
NUM_DRAW_TYPES = (DRAW_END_RANGE - DRAW_BEGIN_RANGE + 1),
} DRAW_TYPE;
typedef struct _SHADER_DS_MAPPING {
uint32_t slotCount;
VkDescriptorSetLayoutCreateInfo* pShaderMappingSlot;
} SHADER_DS_MAPPING;
typedef struct _GENERIC_HEADER {
VkStructureType sType;
const void* pNext;
} GENERIC_HEADER;
typedef struct _PIPELINE_NODE {
VkPipeline pipeline;
VkGraphicsPipelineCreateInfo graphicsPipelineCI;
VkPipelineVertexInputStateCreateInfo vertexInputCI;
VkPipelineInputAssemblyStateCreateInfo iaStateCI;
VkPipelineTessellationStateCreateInfo tessStateCI;
VkPipelineViewportStateCreateInfo vpStateCI;
VkPipelineRasterizationStateCreateInfo rsStateCI;
VkPipelineMultisampleStateCreateInfo msStateCI;
VkPipelineColorBlendStateCreateInfo cbStateCI;
VkPipelineDepthStencilStateCreateInfo dsStateCI;
VkPipelineDynamicStateCreateInfo dynStateCI;
VkPipelineShaderStageCreateInfo vsCI;
VkPipelineShaderStageCreateInfo tcsCI;
VkPipelineShaderStageCreateInfo tesCI;
VkPipelineShaderStageCreateInfo gsCI;
VkPipelineShaderStageCreateInfo fsCI;
// Compute shader is include in VkComputePipelineCreateInfo
VkComputePipelineCreateInfo computePipelineCI;
// Flag of which shader stages are active for this pipeline
uint32_t active_shaders;
// Vtx input info (if any)
uint32_t vtxBindingCount; // number of bindings
VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t vtxAttributeCount; // number of attributes
VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
uint32_t attachmentCount; // number of CB attachments
VkPipelineColorBlendAttachmentState* pAttachments;
} PIPELINE_NODE;
typedef struct _SAMPLER_NODE {
VkSampler sampler;
VkSamplerCreateInfo createInfo;
_SAMPLER_NODE(const VkSampler* ps, const VkSamplerCreateInfo* pci) : sampler(*ps), createInfo(*pci) {};
} SAMPLER_NODE;
// Descriptor Data structures
// Layout Node has the core layout data
typedef struct _LAYOUT_NODE {
VkDescriptorSetLayout layout;
VkDescriptorSetLayoutCreateInfo createInfo;
uint32_t startIndex; // 1st index of this layout
uint32_t endIndex; // last index of this layout
vector<VkDescriptorType> descriptorTypes; // Type per descriptor in this layout to verify correct updates
vector<VkShaderStageFlags> stageFlags; // stageFlags per descriptor in this layout to verify correct updates
} LAYOUT_NODE;
// Store layouts and pushconstants for PipelineLayout
struct PIPELINE_LAYOUT_NODE {
vector<VkDescriptorSetLayout> descriptorSetLayouts;
vector<VkPushConstantRange> pushConstantRanges;
};
typedef struct _SET_NODE {
VkDescriptorSet set;
VkDescriptorPool pool;
// Head of LL of all Update structs for this set
GENERIC_HEADER* pUpdateStructs;
// Total num of descriptors in this set (count of its layout plus all prior layouts)
uint32_t descriptorCount;
GENERIC_HEADER** ppDescriptors; // Array where each index points to update node for its slot
LAYOUT_NODE* pLayout; // Layout for this set
struct _SET_NODE* pNext;
} SET_NODE;
typedef struct _POOL_NODE {
VkDescriptorPool pool;
uint32_t maxSets;
VkDescriptorPoolCreateInfo createInfo;
SET_NODE* pSets; // Head of LL of sets for this Pool
vector<uint32_t> maxDescriptorTypeCount; // max # of descriptors of each type in this pool
vector<uint32_t> availableDescriptorTypeCount; // available # of descriptors of each type in this pool
_POOL_NODE(const VkDescriptorPool pool, const VkDescriptorPoolCreateInfo* pCreateInfo) :
pool(pool), createInfo(*pCreateInfo), maxSets(pCreateInfo->maxSets), pSets(NULL),
maxDescriptorTypeCount(VK_DESCRIPTOR_TYPE_END_RANGE), availableDescriptorTypeCount(VK_DESCRIPTOR_TYPE_END_RANGE)
{
if (createInfo.poolSizeCount) { // Shadow type struct from ptr into local struct
size_t poolSizeCountSize = createInfo.poolSizeCount * sizeof(VkDescriptorPoolSize);
createInfo.pPoolSizes = new VkDescriptorPoolSize[poolSizeCountSize];
memcpy((void*)createInfo.pPoolSizes, pCreateInfo->pPoolSizes, poolSizeCountSize);
// Now set max counts for each descriptor type based on count of that type times maxSets
int32_t i=0;
for (i=0; i<createInfo.poolSizeCount; ++i) {
uint32_t typeIndex = static_cast<uint32_t>(createInfo.pPoolSizes[i].type);
uint32_t poolSizeCount = createInfo.pPoolSizes[i].descriptorCount;
maxDescriptorTypeCount[typeIndex] += poolSizeCount;
}
for (i=0; i<maxDescriptorTypeCount.size(); ++i) {
maxDescriptorTypeCount[i] *= createInfo.maxSets;
// Initially the available counts are equal to the max counts
availableDescriptorTypeCount[i] = maxDescriptorTypeCount[i];
}
} else {
createInfo.pPoolSizes = NULL; // Make sure this is NULL so we don't try to clean it up
}
}
~_POOL_NODE() {
if (createInfo.pPoolSizes) {
delete[] createInfo.pPoolSizes;
}
// TODO : pSets are currently freed in deletePools function which uses freeShadowUpdateTree function
// need to migrate that struct to smart ptrs for auto-cleanup
}
} POOL_NODE;
// Cmd Buffer Tracking
typedef enum _CMD_TYPE
{
CMD_BINDPIPELINE,
CMD_BINDPIPELINEDELTA,
CMD_SETVIEWPORTSTATE,
CMD_SETSCISSORSTATE,
CMD_SETLINEWIDTHSTATE,
CMD_SETDEPTHBIASSTATE,
CMD_SETBLENDSTATE,
CMD_SETDEPTHBOUNDSSTATE,
CMD_SETSTENCILREADMASKSTATE,
CMD_SETSTENCILWRITEMASKSTATE,
CMD_SETSTENCILREFERENCESTATE,
CMD_BINDDESCRIPTORSETS,
CMD_BINDINDEXBUFFER,
CMD_BINDVERTEXBUFFER,
CMD_DRAW,
CMD_DRAWINDEXED,
CMD_DRAWINDIRECT,
CMD_DRAWINDEXEDINDIRECT,
CMD_DISPATCH,
CMD_DISPATCHINDIRECT,
CMD_COPYBUFFER,
CMD_COPYIMAGE,
CMD_BLITIMAGE,
CMD_COPYBUFFERTOIMAGE,
CMD_COPYIMAGETOBUFFER,
CMD_CLONEIMAGEDATA,
CMD_UPDATEBUFFER,
CMD_FILLBUFFER,
CMD_CLEARCOLORIMAGE,
CMD_CLEARATTACHMENTS,
CMD_CLEARDEPTHSTENCILIMAGE,
CMD_RESOLVEIMAGE,
CMD_SETEVENT,
CMD_RESETEVENT,
CMD_WAITEVENTS,
CMD_PIPELINEBARRIER,
CMD_BEGINQUERY,
CMD_ENDQUERY,
CMD_RESETQUERYPOOL,
CMD_COPYQUERYPOOLRESULTS,
CMD_WRITETIMESTAMP,
CMD_INITATOMICCOUNTERS,
CMD_LOADATOMICCOUNTERS,
CMD_SAVEATOMICCOUNTERS,
CMD_BEGINRENDERPASS,
CMD_NEXTSUBPASS,
CMD_ENDRENDERPASS,
CMD_EXECUTECOMMANDS,
CMD_DBGMARKERBEGIN,
CMD_DBGMARKEREND,
} CMD_TYPE;
// Data structure for holding sequence of cmds in cmd buffer
typedef struct _CMD_NODE {
CMD_TYPE type;
uint64_t cmdNumber;
} CMD_NODE;
typedef enum _CB_STATE
{
CB_NEW, // Newly created CB w/o any cmds
CB_UPDATE_ACTIVE, // BeginCB has been called on this CB
CB_UPDATE_COMPLETE // EndCB has been called on this CB
} CB_STATE;
// CB Status -- used to track status of various bindings on cmd buffer objects
typedef VkFlags CBStatusFlags;
typedef enum _CBStatusFlagBits
{
CBSTATUS_NONE = 0x00000000, // No status is set
CBSTATUS_VIEWPORT_SET = 0x00000001, // Viewport has been set
CBSTATUS_LINE_WIDTH_SET = 0x00000002, // Line width has been set
CBSTATUS_DEPTH_BIAS_SET = 0x00000004, // Depth bias has been set
CBSTATUS_COLOR_BLEND_WRITE_ENABLE = 0x00000008, // PSO w/ CB Enable set has been set
CBSTATUS_BLEND_SET = 0x00000010, // Blend state object has been set
CBSTATUS_DEPTH_WRITE_ENABLE = 0x00000020, // PSO w/ Depth Enable set has been set
CBSTATUS_STENCIL_TEST_ENABLE = 0x00000040, // PSO w/ Stencil Enable set has been set
CBSTATUS_DEPTH_BOUNDS_SET = 0x00000080, // Depth bounds state object has been set
CBSTATUS_STENCIL_READ_MASK_SET = 0x00000100, // Stencil read mask has been set
CBSTATUS_STENCIL_WRITE_MASK_SET = 0x00000200, // Stencil write mask has been set
CBSTATUS_STENCIL_REFERENCE_SET = 0x00000400, // Stencil reference has been set
CBSTATUS_INDEX_BUFFER_BOUND = 0x00000800, // Index buffer has been set
CBSTATUS_SCISSOR_SET = 0x00001000, // Scissor has been set
CBSTATUS_ALL = 0x00001FFF, // All dynamic state set
} CBStatusFlagBits;
typedef struct stencil_data {
uint32_t compareMask;
uint32_t writeMask;
uint32_t reference;
} CBStencilData;
// Cmd Buffer Wrapper Struct
typedef struct _GLOBAL_CB_NODE {
VkCommandBuffer commandBuffer;
VkCommandBufferAllocateInfo createInfo;
VkCommandBufferBeginInfo beginInfo;
VkFence fence; // fence tracking this cmd buffer
uint64_t numCmds; // number of cmds in this CB
uint64_t drawCount[NUM_DRAW_TYPES]; // Count of each type of draw in this CB
CB_STATE state; // Track cmd buffer update state
uint64_t submitCount; // Number of times CB has been submitted
CBStatusFlags status; // Track status of various bindings on cmd buffer
vector<CMD_NODE*> pCmds;
// Currently storing "lastBound" objects on per-CB basis
// long-term may want to create caches of "lastBound" states and could have
// each individual CMD_NODE referencing its own "lastBound" state
VkPipeline lastBoundPipeline;
uint32_t lastVtxBinding;
vector<VkViewport> viewports;
vector<VkRect2D> scissors;
float lineWidth;
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float blendConstants[4];
float minDepthBounds;
float maxDepthBounds;
CBStencilData front;
CBStencilData back;
VkDescriptorSet lastBoundDescriptorSet;
VkPipelineLayout lastBoundPipelineLayout;
VkRenderPass activeRenderPass;
uint32_t activeSubpass;
VkFramebuffer framebuffer;
VkCommandBufferLevel level;
vector<VkDescriptorSet> boundDescriptorSets;
} GLOBAL_CB_NODE;