blob: 13515ad23abd26f0f12421bb8141cbfdc74dab4d [file] [log] [blame]
/*
* Vulkan
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#define _GNU_SOURCE
#include <stdlib.h>
#include <string.h>
#include "vk_loader_platform.h"
#include "loader.h"
#include "debug_report.h"
#include "wsi_swapchain.h"
/* Trampoline entrypoints */
LOADER_EXPORT VkResult VKAPI vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance)
{
struct loader_instance *ptr_instance = NULL;
VkResult res = VK_ERROR_INITIALIZATION_FAILED;
loader_platform_thread_once(&once_init, loader_initialize);
if (pAllocator) {
ptr_instance = (struct loader_instance *) pAllocator->pfnAllocation(
pAllocator->pUserData,
sizeof(struct loader_instance),
sizeof(VkInstance),
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
} else {
ptr_instance = (struct loader_instance *) malloc(sizeof(struct loader_instance));
}
if (ptr_instance == NULL) {
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
tls_instance = ptr_instance;
loader_platform_thread_lock_mutex(&loader_lock);
memset(ptr_instance, 0, sizeof(struct loader_instance));
if (pAllocator) {
ptr_instance->alloc_callbacks = *pAllocator;
}
/* Due to implicit layers need to get layer list even if
* enabledLayerNameCount == 0 and VK_INSTANCE_LAYERS is unset. For now always
* get layer list (both instance and device) via loader_layer_scan(). */
memset(&ptr_instance->instance_layer_list, 0, sizeof(ptr_instance->instance_layer_list));
memset(&ptr_instance->device_layer_list, 0, sizeof(ptr_instance->device_layer_list));
loader_layer_scan(ptr_instance,
&ptr_instance->instance_layer_list,
&ptr_instance->device_layer_list);
/* validate the app requested layers to be enabled */
if (pCreateInfo->enabledLayerNameCount > 0) {
res = loader_validate_layers(pCreateInfo->enabledLayerNameCount,
pCreateInfo->ppEnabledLayerNames,
&ptr_instance->instance_layer_list);
if (res != VK_SUCCESS) {
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
}
/* Scan/discover all ICD libraries */
memset(&ptr_instance->icd_libs, 0, sizeof(ptr_instance->icd_libs));
loader_icd_scan(ptr_instance, &ptr_instance->icd_libs);
/* get extensions from all ICD's, merge so no duplicates, then validate */
loader_get_icd_loader_instance_extensions(ptr_instance,
&ptr_instance->icd_libs,
&ptr_instance->ext_list);
res = loader_validate_instance_extensions(&ptr_instance->ext_list,
&ptr_instance->instance_layer_list,
pCreateInfo);
if (res != VK_SUCCESS) {
loader_delete_layer_properties(ptr_instance,
&ptr_instance->device_layer_list);
loader_delete_layer_properties(ptr_instance,
&ptr_instance->instance_layer_list);
loader_scanned_icd_clear(ptr_instance, &ptr_instance->icd_libs);
loader_destroy_ext_list(ptr_instance, &ptr_instance->ext_list);
loader_platform_thread_unlock_mutex(&loader_lock);
loader_heap_free(ptr_instance, ptr_instance);
return res;
}
ptr_instance->disp = loader_heap_alloc(
ptr_instance,
sizeof(VkLayerInstanceDispatchTable),
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (ptr_instance->disp == NULL) {
loader_delete_layer_properties(ptr_instance,
&ptr_instance->device_layer_list);
loader_delete_layer_properties(ptr_instance,
&ptr_instance->instance_layer_list);
loader_scanned_icd_clear(ptr_instance,
&ptr_instance->icd_libs);
loader_destroy_ext_list(ptr_instance,
&ptr_instance->ext_list);
loader_platform_thread_unlock_mutex(&loader_lock);
loader_heap_free(ptr_instance, ptr_instance);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
memcpy(ptr_instance->disp, &instance_disp, sizeof(instance_disp));
ptr_instance->next = loader.instances;
loader.instances = ptr_instance;
/* activate any layers on instance chain */
res = loader_enable_instance_layers(ptr_instance,
pCreateInfo,
&ptr_instance->instance_layer_list);
if (res != VK_SUCCESS) {
loader_delete_layer_properties(ptr_instance,
&ptr_instance->device_layer_list);
loader_delete_layer_properties(ptr_instance,
&ptr_instance->instance_layer_list);
loader_scanned_icd_clear(ptr_instance,
&ptr_instance->icd_libs);
loader_destroy_ext_list(ptr_instance,
&ptr_instance->ext_list);
loader.instances = ptr_instance->next;
loader_platform_thread_unlock_mutex(&loader_lock);
loader_heap_free(ptr_instance, ptr_instance->disp);
loader_heap_free(ptr_instance, ptr_instance);
return res;
}
loader_activate_instance_layers(ptr_instance);
wsi_swapchain_create_instance(ptr_instance, pCreateInfo);
debug_report_create_instance(ptr_instance, pCreateInfo);
*pInstance = (VkInstance) ptr_instance;
res = ptr_instance->disp->CreateInstance(pCreateInfo, pAllocator, pInstance);
/*
* Finally have the layers in place and everyone has seen
* the CreateInstance command go by. This allows the layer's
* GetInstanceProcAddr functions to return valid extension functions
* if enabled.
*/
loader_activate_instance_layer_extensions(ptr_instance);
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT void VKAPI vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator)
{
const VkLayerInstanceDispatchTable *disp;
struct loader_instance *ptr_instance = NULL;
disp = loader_get_instance_dispatch(instance);
loader_platform_thread_lock_mutex(&loader_lock);
ptr_instance = loader_get_instance(instance);
disp->DestroyInstance(instance, pAllocator);
loader_deactivate_instance_layers(ptr_instance);
loader_heap_free(ptr_instance, ptr_instance->disp);
loader_heap_free(ptr_instance, ptr_instance);
loader_platform_thread_unlock_mutex(&loader_lock);
}
LOADER_EXPORT VkResult VKAPI vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices)
{
const VkLayerInstanceDispatchTable *disp;
VkResult res;
disp = loader_get_instance_dispatch(instance);
loader_platform_thread_lock_mutex(&loader_lock);
res = disp->EnumeratePhysicalDevices(instance, pPhysicalDeviceCount,
pPhysicalDevices);
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceFeatures(
VkPhysicalDevice gpu,
VkPhysicalDeviceFeatures *pFeatures)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(gpu);
disp->GetPhysicalDeviceFeatures(gpu, pFeatures);
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice gpu,
VkFormat format,
VkFormatProperties *pFormatInfo)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(gpu);
disp->GetPhysicalDeviceFormatProperties(gpu, format, pFormatInfo);
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceImageFormatProperties(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceImageFormatProperties(physicalDevice, format, type, tiling, usage, flags, pImageFormatProperties);
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceProperties(
VkPhysicalDevice gpu,
VkPhysicalDeviceProperties* pProperties)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(gpu);
disp->GetPhysicalDeviceProperties(gpu, pProperties);
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice gpu,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueProperties)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(gpu);
disp->GetPhysicalDeviceQueueFamilyProperties(gpu, pQueueFamilyPropertyCount, pQueueProperties);
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice gpu,
VkPhysicalDeviceMemoryProperties* pMemoryProperties)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(gpu);
disp->GetPhysicalDeviceMemoryProperties(gpu, pMemoryProperties);
}
LOADER_EXPORT VkResult VKAPI vkCreateDevice(
VkPhysicalDevice gpu,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice)
{
VkResult res;
loader_platform_thread_lock_mutex(&loader_lock);
res = loader_CreateDevice(gpu, pCreateInfo, pAllocator, pDevice);
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT void VKAPI vkDestroyDevice(VkDevice device, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
struct loader_device *dev;
struct loader_icd *icd = loader_get_icd_and_device(device, &dev);
const struct loader_instance *inst = icd->this_instance;
disp = loader_get_dispatch(device);
loader_platform_thread_lock_mutex(&loader_lock);
disp->DestroyDevice(device, pAllocator);
loader_remove_logical_device(inst, device);
loader_platform_thread_unlock_mutex(&loader_lock);
}
LOADER_EXPORT VkResult VKAPI vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties)
{
VkResult res;
loader_platform_thread_lock_mutex(&loader_lock);
//TODO convert over to using instance chain dispatch
res = loader_EnumerateDeviceExtensionProperties(physicalDevice, pLayerName, pPropertyCount, pProperties);
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT VkResult VKAPI vkEnumerateDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties)
{
VkResult res;
loader_platform_thread_lock_mutex(&loader_lock);
//TODO convert over to using instance chain dispatch
res = loader_EnumerateDeviceLayerProperties(physicalDevice, pPropertyCount, pProperties);
loader_platform_thread_unlock_mutex(&loader_lock);
return res;
}
LOADER_EXPORT void VKAPI vkGetDeviceQueue(VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue* pQueue)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue);
loader_set_dispatch(*pQueue, disp);
}
LOADER_EXPORT VkResult VKAPI vkQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(queue);
return disp->QueueSubmit(queue, submitCount, pSubmits, fence);
}
LOADER_EXPORT VkResult VKAPI vkQueueWaitIdle(VkQueue queue)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(queue);
return disp->QueueWaitIdle(queue);
}
LOADER_EXPORT VkResult VKAPI vkDeviceWaitIdle(VkDevice device)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->DeviceWaitIdle(device);
}
LOADER_EXPORT VkResult VKAPI vkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->AllocateMemory(device, pAllocateInfo, pAllocator, pMemory);
}
LOADER_EXPORT void VKAPI vkFreeMemory(VkDevice device, VkDeviceMemory mem, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->FreeMemory(device, mem, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkMapMemory(VkDevice device, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size, VkFlags flags, void** ppData)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->MapMemory(device, mem, offset, size, flags, ppData);
}
LOADER_EXPORT void VKAPI vkUnmapMemory(VkDevice device, VkDeviceMemory mem)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->UnmapMemory(device, mem);
}
LOADER_EXPORT VkResult VKAPI vkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->FlushMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
}
LOADER_EXPORT VkResult VKAPI vkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->InvalidateMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges);
}
LOADER_EXPORT void VKAPI vkGetDeviceMemoryCommitment(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetDeviceMemoryCommitment(device, memory, pCommittedMemoryInBytes);
}
LOADER_EXPORT VkResult VKAPI vkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize offset)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->BindBufferMemory(device, buffer, mem, offset);
}
LOADER_EXPORT VkResult VKAPI vkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory mem, VkDeviceSize offset)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->BindImageMemory(device, image, mem, offset);
}
LOADER_EXPORT void VKAPI vkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetBufferMemoryRequirements(device, buffer, pMemoryRequirements);
}
LOADER_EXPORT void VKAPI vkGetImageMemoryRequirements(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetImageMemoryRequirements(device, image, pMemoryRequirements);
}
LOADER_EXPORT void VKAPI vkGetImageSparseMemoryRequirements(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetImageSparseMemoryRequirements(device, image, pSparseMemoryRequirementCount, pSparseMemoryRequirements);
}
LOADER_EXPORT void VKAPI vkGetPhysicalDeviceSparseImageFormatProperties(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, uint32_t samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties)
{
const VkLayerInstanceDispatchTable *disp;
disp = loader_get_instance_dispatch(physicalDevice);
disp->GetPhysicalDeviceSparseImageFormatProperties(physicalDevice, format, type, samples, usage, tiling, pPropertyCount, pProperties);
}
LOADER_EXPORT VkResult VKAPI vkQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(queue);
return disp->QueueBindSparse(queue, bindInfoCount, pBindInfo, fence);
}
LOADER_EXPORT VkResult VKAPI vkCreateFence(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateFence(device, pCreateInfo, pAllocator, pFence);
}
LOADER_EXPORT void VKAPI vkDestroyFence(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyFence(device, fence, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkResetFences(VkDevice device, uint32_t fenceCount, const VkFence* pFences)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetFences(device, fenceCount, pFences);
}
LOADER_EXPORT VkResult VKAPI vkGetFenceStatus(VkDevice device, VkFence fence)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetFenceStatus(device, fence);
}
LOADER_EXPORT VkResult VKAPI vkWaitForFences(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->WaitForFences(device, fenceCount, pFences, waitAll, timeout);
}
LOADER_EXPORT VkResult VKAPI vkCreateSemaphore(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateSemaphore(device, pCreateInfo, pAllocator, pSemaphore);
}
LOADER_EXPORT void VKAPI vkDestroySemaphore(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroySemaphore(device, semaphore, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateEvent(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateEvent(device, pCreateInfo, pAllocator, pEvent);
}
LOADER_EXPORT void VKAPI vkDestroyEvent(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyEvent(device, event, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkGetEventStatus(VkDevice device, VkEvent event)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetEventStatus(device, event);
}
LOADER_EXPORT VkResult VKAPI vkSetEvent(VkDevice device, VkEvent event)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->SetEvent(device, event);
}
LOADER_EXPORT VkResult VKAPI vkResetEvent(VkDevice device, VkEvent event)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetEvent(device, event);
}
LOADER_EXPORT VkResult VKAPI vkCreateQueryPool(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateQueryPool(device, pCreateInfo, pAllocator, pQueryPool);
}
LOADER_EXPORT void VKAPI vkDestroyQueryPool(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyQueryPool(device, queryPool, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkGetQueryPoolResults(VkDevice device, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetQueryPoolResults(device, queryPool, startQuery, queryCount, dataSize, pData, stride, flags);
}
LOADER_EXPORT VkResult VKAPI vkCreateBuffer(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateBuffer(device, pCreateInfo, pAllocator, pBuffer);
}
LOADER_EXPORT void VKAPI vkDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyBuffer(device, buffer, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateBufferView(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateBufferView(device, pCreateInfo, pAllocator, pView);
}
LOADER_EXPORT void VKAPI vkDestroyBufferView(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyBufferView(device, bufferView, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateImage(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateImage(device, pCreateInfo, pAllocator, pImage);
}
LOADER_EXPORT void VKAPI vkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyImage(device, image, pAllocator);
}
LOADER_EXPORT void VKAPI vkGetImageSubresourceLayout(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetImageSubresourceLayout(device, image, pSubresource, pLayout);
}
LOADER_EXPORT VkResult VKAPI vkCreateImageView(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateImageView(device, pCreateInfo, pAllocator, pView);
}
LOADER_EXPORT void VKAPI vkDestroyImageView(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyImageView(device, imageView, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShader)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateShaderModule(device, pCreateInfo, pAllocator, pShader);
}
LOADER_EXPORT void VKAPI vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyShaderModule(device, shaderModule, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateShader(VkDevice device, const VkShaderCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShader* pShader)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateShader(device, pCreateInfo, pAllocator, pShader);
}
LOADER_EXPORT void VKAPI vkDestroyShader(VkDevice device, VkShader shader, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyShader(device, shader, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreatePipelineCache(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreatePipelineCache(device, pCreateInfo, pAllocator, pPipelineCache);
}
LOADER_EXPORT void VKAPI vkDestroyPipelineCache(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyPipelineCache(device, pipelineCache, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkGetPipelineCacheData(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->GetPipelineCacheData(device, pipelineCache, pDataSize, pData);
}
LOADER_EXPORT VkResult VKAPI vkMergePipelineCaches(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->MergePipelineCaches(device, dstCache, srcCacheCount, pSrcCaches);
}
LOADER_EXPORT VkResult VKAPI vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateGraphicsPipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
}
LOADER_EXPORT VkResult VKAPI vkCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateComputePipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
}
LOADER_EXPORT void VKAPI vkDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyPipeline(device, pipeline, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreatePipelineLayout(device, pCreateInfo, pAllocator, pPipelineLayout);
}
LOADER_EXPORT void VKAPI vkDestroyPipelineLayout(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyPipelineLayout(device, pipelineLayout, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateSampler(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateSampler(device, pCreateInfo, pAllocator, pSampler);
}
LOADER_EXPORT void VKAPI vkDestroySampler(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroySampler(device, sampler, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateDescriptorSetLayout(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateDescriptorSetLayout(device, pCreateInfo, pAllocator, pSetLayout);
}
LOADER_EXPORT void VKAPI vkDestroyDescriptorSetLayout(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyDescriptorSetLayout(device, descriptorSetLayout, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateDescriptorPool(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateDescriptorPool(device, pCreateInfo, pAllocator, pDescriptorPool);
}
LOADER_EXPORT void VKAPI vkDestroyDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyDescriptorPool(device, descriptorPool, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkResetDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetDescriptorPool(device, descriptorPool, flags);
}
LOADER_EXPORT VkResult VKAPI vkAllocateDescriptorSets(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->AllocateDescriptorSets(device, pAllocateInfo, pDescriptorSets);
}
LOADER_EXPORT VkResult VKAPI vkFreeDescriptorSets(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->FreeDescriptorSets(device, descriptorPool, descriptorSetCount, pDescriptorSets);
}
LOADER_EXPORT void VKAPI vkUpdateDescriptorSets(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->UpdateDescriptorSets(device, descriptorWriteCount, pDescriptorWrites, descriptorCopyCount, pDescriptorCopies);
}
LOADER_EXPORT VkResult VKAPI vkCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateFramebuffer(device, pCreateInfo, pAllocator, pFramebuffer);
}
LOADER_EXPORT void VKAPI vkDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyFramebuffer(device, framebuffer, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass);
}
LOADER_EXPORT void VKAPI vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyRenderPass(device, renderPass, pAllocator);
}
LOADER_EXPORT void VKAPI vkGetRenderAreaGranularity(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->GetRenderAreaGranularity(device, renderPass, pGranularity);
}
LOADER_EXPORT VkResult VKAPI vkCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->CreateCommandPool(device, pCreateInfo, pAllocator, pCommandPool);
}
LOADER_EXPORT void VKAPI vkDestroyCommandPool(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->DestroyCommandPool(device, commandPool, pAllocator);
}
LOADER_EXPORT VkResult VKAPI vkResetCommandPool(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
return disp->ResetCommandPool(device, commandPool, flags);
}
LOADER_EXPORT VkResult VKAPI vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers)
{
const VkLayerDispatchTable *disp;
VkResult res;
disp = loader_get_dispatch(device);
res = disp->AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers);
if (res == VK_SUCCESS) {
for (uint32_t i =0; i < pAllocateInfo->bufferCount; i++) {
if (pCommandBuffers[i]) {
loader_init_dispatch(pCommandBuffers[i], disp);
}
}
}
return res;
}
LOADER_EXPORT void VKAPI vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(device);
disp->FreeCommandBuffers(device, commandPool, commandBufferCount, pCommandBuffers);
}
LOADER_EXPORT VkResult VKAPI vkBeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
return disp->BeginCommandBuffer(commandBuffer, pBeginInfo);
}
LOADER_EXPORT VkResult VKAPI vkEndCommandBuffer(VkCommandBuffer commandBuffer)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
return disp->EndCommandBuffer(commandBuffer);
}
LOADER_EXPORT VkResult VKAPI vkResetCommandBuffer(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
return disp->ResetCommandBuffer(commandBuffer, flags);
}
LOADER_EXPORT void VKAPI vkCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindPipeline(commandBuffer, pipelineBindPoint, pipeline);
}
LOADER_EXPORT void VKAPI vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetViewport(commandBuffer, viewportCount, pViewports);
}
LOADER_EXPORT void VKAPI vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetScissor(commandBuffer, scissorCount, pScissors);
}
LOADER_EXPORT void VKAPI vkCmdSetLineWidth(VkCommandBuffer commandBuffer, float lineWidth)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetLineWidth(commandBuffer, lineWidth);
}
LOADER_EXPORT void VKAPI vkCmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetDepthBias(commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
}
LOADER_EXPORT void VKAPI vkCmdSetBlendConstants(VkCommandBuffer commandBuffer, const float blendConstants[4])
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetBlendConstants(commandBuffer, blendConstants);
}
LOADER_EXPORT void VKAPI vkCmdSetDepthBounds(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetDepthBounds(commandBuffer, minDepthBounds, maxDepthBounds);
}
LOADER_EXPORT void VKAPI vkCmdSetStencilCompareMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetStencilCompareMask(commandBuffer, faceMask, compareMask);
}
LOADER_EXPORT void VKAPI vkCmdSetStencilWriteMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetStencilWriteMask(commandBuffer, faceMask, writeMask);
}
LOADER_EXPORT void VKAPI vkCmdSetStencilReference(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetStencilReference(commandBuffer, faceMask, reference);
}
LOADER_EXPORT void VKAPI vkCmdBindDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindDescriptorSets(commandBuffer, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets);
}
LOADER_EXPORT void VKAPI vkCmdBindIndexBuffer(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindIndexBuffer(commandBuffer, buffer, offset, indexType);
}
LOADER_EXPORT void VKAPI vkCmdBindVertexBuffers(VkCommandBuffer commandBuffer, uint32_t startBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBindVertexBuffers(commandBuffer, startBinding, bindingCount, pBuffers, pOffsets);
}
LOADER_EXPORT void VKAPI vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDraw(commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance);
}
LOADER_EXPORT void VKAPI vkCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDrawIndexed(commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
LOADER_EXPORT void VKAPI vkCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDrawIndirect(commandBuffer, buffer, offset, drawCount, stride);
}
LOADER_EXPORT void VKAPI vkCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDrawIndexedIndirect(commandBuffer, buffer, offset, drawCount, stride);
}
LOADER_EXPORT void VKAPI vkCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDispatch(commandBuffer, x, y, z);
}
LOADER_EXPORT void VKAPI vkCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdDispatchIndirect(commandBuffer, buffer, offset);
}
LOADER_EXPORT void VKAPI vkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions);
}
LOADER_EXPORT void VKAPI vkCmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
}
LOADER_EXPORT void VKAPI vkCmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBlitImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter);
}
LOADER_EXPORT void VKAPI vkCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyBufferToImage(commandBuffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions);
}
LOADER_EXPORT void VKAPI vkCmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyImageToBuffer(commandBuffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions);
}
LOADER_EXPORT void VKAPI vkCmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t* pData)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdUpdateBuffer(commandBuffer, dstBuffer, dstOffset, dataSize, pData);
}
LOADER_EXPORT void VKAPI vkCmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdFillBuffer(commandBuffer, dstBuffer, dstOffset, size, data);
}
LOADER_EXPORT void VKAPI vkCmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdClearColorImage(commandBuffer, image, imageLayout, pColor, rangeCount, pRanges);
}
LOADER_EXPORT void VKAPI vkCmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdClearDepthStencilImage(commandBuffer, image, imageLayout, pDepthStencil, rangeCount, pRanges);
}
LOADER_EXPORT void VKAPI vkCmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdClearAttachments(commandBuffer, attachmentCount, pAttachments, rectCount, pRects);
}
LOADER_EXPORT void VKAPI vkCmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdResolveImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
}
LOADER_EXPORT void VKAPI vkCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdSetEvent(commandBuffer, event, stageMask);
}
LOADER_EXPORT void VKAPI vkCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdResetEvent(commandBuffer, event, stageMask);
}
LOADER_EXPORT void VKAPI vkCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const void* const* ppMemoryBarriers)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdWaitEvents(commandBuffer, eventCount, pEvents, sourceStageMask, dstStageMask, memoryBarrierCount, ppMemoryBarriers);
}
LOADER_EXPORT void VKAPI vkCmdPipelineBarrier(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const void* const* ppMemoryBarriers)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, ppMemoryBarriers);
}
LOADER_EXPORT void VKAPI vkCmdBeginQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBeginQuery(commandBuffer, queryPool, slot, flags);
}
LOADER_EXPORT void VKAPI vkCmdEndQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdEndQuery(commandBuffer, queryPool, slot);
}
LOADER_EXPORT void VKAPI vkCmdResetQueryPool(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdResetQueryPool(commandBuffer, queryPool, startQuery, queryCount);
}
LOADER_EXPORT void VKAPI vkCmdWriteTimestamp(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t slot)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdWriteTimestamp(commandBuffer, pipelineStage, queryPool, slot);
}
LOADER_EXPORT void VKAPI vkCmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkFlags flags)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdCopyQueryPoolResults(commandBuffer, queryPool, startQuery, queryCount, dstBuffer, dstOffset, stride, flags);
}
LOADER_EXPORT void VKAPI vkCmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* values)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdPushConstants(commandBuffer, layout, stageFlags, offset, size, values);
}
LOADER_EXPORT void VKAPI vkCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdBeginRenderPass(commandBuffer, pRenderPassBegin, contents);
}
LOADER_EXPORT void VKAPI vkCmdNextSubpass(VkCommandBuffer commandBuffer, VkSubpassContents contents)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdNextSubpass(commandBuffer, contents);
}
LOADER_EXPORT void VKAPI vkCmdEndRenderPass(VkCommandBuffer commandBuffer)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdEndRenderPass(commandBuffer);
}
LOADER_EXPORT void VKAPI vkCmdExecuteCommands(VkCommandBuffer commandBuffer, uint32_t commandBuffersCount, const VkCommandBuffer* pCommandBuffers)
{
const VkLayerDispatchTable *disp;
disp = loader_get_dispatch(commandBuffer);
disp->CmdExecuteCommands(commandBuffer, commandBuffersCount, pCommandBuffers);
}