blob: 95514928a27a20b41b55753cf6fa3bfcf909b4eb [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <unordered_map>
#include "loader_platform.h"
#include "xgl_dispatch_table_helper.h"
#include "xglLayer.h"
static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum);
/******************************** Layer multi1 functions **************************/
static std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *> tableMap1;
static bool layer1_first_activated = false;
static XGL_LAYER_DISPATCH_TABLE * getLayer1Table(const XGL_BASE_LAYER_OBJECT *gpuw)
{
XGL_LAYER_DISPATCH_TABLE *pTable;
assert(gpuw);
std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap1.find((void *) gpuw);
if (it == tableMap1.end())
{
pTable = new XGL_LAYER_DISPATCH_TABLE;
tableMap1[(void *) gpuw] = pTable;
initLayerTable(gpuw, pTable, 1);
return pTable;
} else
{
return it->second;
}
}
#ifdef __cplusplus
extern "C" {
#endif
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo,
XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
printf("At start of multi1 layer xglCreateDevice()\n");
XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
// create a mapping for the device object into the dispatch table
tableMap1.emplace(*pDevice, pTable);
printf("Completed multi1 layer xglCreateDevice()\n");
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1CreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
XGL_PIPELINE* pPipeline)
{
XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[device];
printf("At start of multi1 layer xglCreateGraphicsPipeline()\n");
XGL_RESULT result = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
// create a mapping for the pipeline object into the dispatch table
tableMap1.emplace(*pPipeline, pTable);
printf("Completed multi1 layer xglCreateGraphicsPipeline()\n");
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1StorePipeline(XGL_PIPELINE pipeline, size_t* pDataSize, void* pData)
{
XGL_LAYER_DISPATCH_TABLE* pTable = tableMap1[pipeline];
printf("At start of multi1 layer xglStorePipeline()\n");
XGL_RESULT result = pTable->StorePipeline(pipeline, pDataSize, pData);
printf("Completed multi1 layer xglStorePipeline()\n");
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi1EnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
size_t* pOutLayerCount, char* const* pOutLayers,
void* pReserved)
{
if (gpu == NULL)
return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
XGL_LAYER_DISPATCH_TABLE* pTable = getLayer1Table(gpuw);
printf("At start of multi1 layer xglEnumerateLayers()\n");
XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
printf("Completed multi1 layer xglEnumerateLayers()\n");
return result;
}
XGL_LAYER_EXPORT void * XGLAPI multi1GetProcAddr(XGL_PHYSICAL_GPU gpu, const char* pName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
getLayer1Table(gpuw);
if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice")))
return (void *) multi1CreateDevice;
else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers")))
return (void *) multi1EnumerateLayers;
else if (!strncmp("xglCreateGraphicsPipeline", pName, sizeof ("xglCreateGraphicsPipeline")))
return (void *) multi1CreateGraphicsPipeline;
else if (!strncmp("xglStorePipeline", pName, sizeof ("xglStorePipeline")))
return (void *) multi1StorePipeline;
else {
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName);
}
}
/******************************** Layer multi2 functions **************************/
static std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *> tableMap2;
static bool layer2_first_activated = false;
static XGL_LAYER_DISPATCH_TABLE * getLayer2Table(const XGL_BASE_LAYER_OBJECT *gpuw)
{
XGL_LAYER_DISPATCH_TABLE *pTable;
assert(gpuw);
std::unordered_map<void *, XGL_LAYER_DISPATCH_TABLE *>::const_iterator it = tableMap2.find((void *) gpuw);
if (it == tableMap2.end())
{
pTable = new XGL_LAYER_DISPATCH_TABLE;
tableMap2[(void *) gpuw] = pTable;
initLayerTable(gpuw, pTable, 2);
return pTable;
} else
{
return it->second;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo,
XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
printf("At start of multi2 xglCreateDevice()\n");
XGL_RESULT result = pTable->CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
// create a mapping for the device object into the dispatch table for layer2
tableMap2.emplace(*pDevice, pTable);
printf("Completed multi2 layer xglCreateDevice()\n");
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2CreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo,
XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[device];
printf("At start of multi2 layer xglCreateCommandBuffer()\n");
XGL_RESULT result = pTable->CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
// create a mapping for CmdBuffer object into the dispatch table for layer 2
tableMap2.emplace(*pCmdBuffer, pTable);
printf("Completed multi2 layer xglCreateCommandBuffer()\n");
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2BeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
{
XGL_LAYER_DISPATCH_TABLE* pTable = tableMap2[cmdBuffer];
printf("At start of multi2 layer xglBeginCommandBuffer()\n");
XGL_RESULT result = pTable->BeginCommandBuffer(cmdBuffer, pBeginInfo);
printf("Completed multi2 layer xglBeginCommandBuffer()\n");
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI multi2EnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
size_t* pOutLayerCount, char* const* pOutLayers,
void* pReserved)
{
if (gpu == NULL)
return xglEnumerateLayers(gpu, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
XGL_LAYER_DISPATCH_TABLE* pTable = getLayer2Table(gpuw);
printf("At start of multi2 layer xglEnumerateLayers()\n");
XGL_RESULT result = pTable->EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
printf("Completed multi2 layer xglEnumerateLayers()\n");
return result;
}
XGL_LAYER_EXPORT void * XGLAPI multi2GetProcAddr(XGL_PHYSICAL_GPU gpu, const char* pName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
getLayer2Table(gpuw);
if (!strncmp("xglCreateDevice", pName, sizeof ("xglCreateDevice")))
return (void *) multi2CreateDevice;
else if (!strncmp("xglEnumerateLayers", pName, sizeof ("xglEnumerateLayers")))
return (void *) multi2EnumerateLayers;
else if (!strncmp("xglCreateCommandBuffer", pName, sizeof ("xglCreateCommandBuffer")))
return (void *) multi2CreateCommandBuffer;
else if (!strncmp("xglBeginCommandBuffer", pName, sizeof ("xglBeginCommandBuffer")))
return (void *) multi2BeginCommandBuffer;
else {
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA((XGL_PHYSICAL_GPU) gpuw->nextObject, pName);
}
}
/********************************* Common functions ********************************/
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize,
size_t* pOutLayerCount, char* const* pOutLayers,
void* pReserved)
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL)
return XGL_ERROR_INVALID_POINTER;
if (maxLayerCount < 2)
return XGL_ERROR_INITIALIZATION_FAILED;
*pOutLayerCount = 2;
strncpy((char *) pOutLayers[0], "multi1", maxStringSize);
strncpy((char *) pOutLayers[1], "multi2", maxStringSize);
return XGL_SUCCESS;
}
XGL_LAYER_EXPORT void * XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* pName)
{
// to find each layers GPA routine Loader will search via "<layerName>GetProcAddr"
if (!strncmp("multi1GetProcAddr", pName, sizeof("multi1GetProcAddr")))
return (void *) multi1GetProcAddr;
else if (!strncmp("multi2GetProcAddr", pName, sizeof("multi2GetProcAddr")))
return (void *) multi2GetProcAddr;
else if (!strncmp("xglGetProcAddr", pName, sizeof("xglGetProcAddr")))
return (void *) xglGetProcAddr;
// use first layer activated as GPA dispatch table activation happens in order
else if (layer1_first_activated)
return multi1GetProcAddr(gpu, pName);
else if (layer2_first_activated)
return multi2GetProcAddr(gpu, pName);
else
return NULL;
}
#ifdef __cplusplus
} //extern "C"
#endif
static void initLayerTable(const XGL_BASE_LAYER_OBJECT *gpuw, XGL_LAYER_DISPATCH_TABLE *pTable, const unsigned int layerNum)
{
if (layerNum == 2 && layer1_first_activated == false)
layer2_first_activated = true;
if (layerNum == 1 && layer2_first_activated == false)
layer1_first_activated = true;
layer_initialize_dispatch_table(pTable, gpuw->pGPA, (XGL_PHYSICAL_GPU) gpuw->nextObject);
}