| /* |
| * XGL |
| * |
| * Copyright (C) 2015 LunarG, Inc. |
| * Copyright 2014 Valve Software |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Ian Elliott <ian@lunarg.com> |
| */ |
| |
| #ifndef LOADER_PLATFORM_H |
| #define LOADER_PLATFORM_H |
| |
| #if defined(__linux__) |
| /* Linux-specific common code: */ |
| |
| // Headers: |
| //#define _GNU_SOURCE 1 |
| // TBD: Are the contents of the following file used? |
| #include <unistd.h> |
| // Note: The following file is for dynamic loading: |
| #include <dlfcn.h> |
| #include <pthread.h> |
| #include <assert.h> |
| |
| // C99: |
| #define STATIC_INLINE static inline |
| |
| // Dynamic Loading: |
| typedef void * loader_platform_dl_handle; |
| static inline loader_platform_dl_handle loader_platform_open_library(const char* libPath) |
| { |
| // NOTE: The prior (Linux only) loader code always used RTLD_LAZY. In one |
| // place, it used RTLD_DEEPBIND. It probably doesn't hurt to always use |
| // RTLD_DEEPBIND, and so that is what is being done. |
| return dlopen(libPath, RTLD_LAZY | RTLD_DEEPBIND | RTLD_LOCAL); |
| } |
| static inline char * loader_platform_open_library_error(const char* libPath) |
| { |
| return dlerror(); |
| } |
| static inline void loader_platform_close_library(loader_platform_dl_handle library) |
| { |
| dlclose(library); |
| } |
| static inline void * loader_platform_get_proc_address(loader_platform_dl_handle library, |
| const char *name) |
| { |
| assert(library); |
| assert(name); |
| return dlsym(library, name); |
| } |
| static inline char * loader_platform_get_proc_address_error(const char *name) |
| { |
| return dlerror(); |
| } |
| |
| // Threads: |
| typedef pthread_t loader_platform_thread; |
| #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \ |
| pthread_once_t var = PTHREAD_ONCE_INIT; |
| static inline void loader_platform_thread_once(void *ctl, void (* func) (void)) |
| { |
| assert(func != NULL); |
| assert(ctl != NULL); |
| pthread_once((pthread_once_t *) ctl, func); |
| } |
| |
| // Thread IDs: |
| typedef pthread_t loader_platform_thread_id; |
| static inline loader_platform_thread_id loader_platform_get_thread_id() |
| { |
| return pthread_self(); |
| } |
| |
| // Thread mutex: |
| typedef pthread_mutex_t loader_platform_thread_mutex; |
| static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| pthread_mutex_init(pMutex, NULL); |
| } |
| static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| pthread_mutex_lock(pMutex); |
| } |
| static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| pthread_mutex_unlock(pMutex); |
| } |
| static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| pthread_mutex_destroy(pMutex); |
| } |
| |
| |
| #elif defined(_WIN32) // defined(__linux__) |
| /* Windows-specific common code: */ |
| |
| // Headers: |
| #include <windows.h> |
| #include <assert.h> |
| #ifdef __cplusplus |
| #include <iostream> |
| #include <string> |
| using namespace std; |
| #endif // __cplusplus |
| |
| // C99: |
| // Microsoft didn't implement C99 in Visual Studio; but started adding it with |
| // VS2013. However, VS2013 still didn't have snprintf(). The following is a |
| // work-around. |
| #define snprintf _snprintf |
| #define STATIC_INLINE static |
| // Microsoft also doesn't have basename(). Paths are different on Windows, and |
| // so this is just a temporary solution in order to get us compiling, so that we |
| // can test some scenarios, and develop the correct solution for Windows. |
| // TODO: Develop a better, permanent solution for Windows, to replace this |
| // temporary code: |
| static char *basename(char *pathname) |
| { |
| char *current, *next; |
| |
| #define DIRECTORY_SYMBOL '\\' |
| |
| // TODO/TBD: Do we need to deal with the Windows's ":" character? |
| |
| for (current = pathname; *current != '\0'; current = next) { |
| next = strchr(current, DIRECTORY_SYMBOL); |
| if (next == NULL) { |
| // No more DIRECTORY_SYMBOL's so return p: |
| return current; |
| } else { |
| // Point one character past the DIRECTORY_SYMBOL: |
| next++; |
| } |
| } |
| } |
| |
| // Dynamic Loading: |
| typedef HMODULE loader_platform_dl_handle; |
| static loader_platform_dl_handle loader_platform_open_library(const char* libPath) |
| { |
| return LoadLibrary(libPath); |
| } |
| static char * loader_platform_open_library_error(const char* libPath) |
| { |
| static char errorMsg[120]; |
| snprintf(errorMsg, 119, "Failed to open dynamic library \"%s\"", libPath); |
| return errorMsg; |
| } |
| static void loader_platform_close_library(loader_platform_dl_handle library) |
| { |
| FreeLibrary(library); |
| } |
| static void * loader_platform_get_proc_address(loader_platform_dl_handle library, |
| const char *name) |
| { |
| assert(library); |
| assert(name); |
| return GetProcAddress(library, name); |
| } |
| static char * loader_platform_get_proc_address_error(const char *name) |
| { |
| static char errorMsg[120]; |
| snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name); |
| return errorMsg; |
| } |
| |
| // Threads: |
| typedef HANDLE loader_platform_thread; |
| #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \ |
| INIT_ONCE var = INIT_ONCE_STATIC_INIT; |
| static void loader_platform_thread_once(void *ctl, void (* func) (void)) |
| { |
| assert(func != NULL); |
| assert(ctl != NULL); |
| InitOnceExecuteOnce((PINIT_ONCE) ctl, (PINIT_ONCE_FN) func, NULL, NULL); |
| } |
| |
| // Thread IDs: |
| typedef DWORD loader_platform_thread_id; |
| static loader_platform_thread_id loader_platform_get_thread_id() |
| { |
| return GetCurrentThreadId(); |
| } |
| |
| // Thread mutex: |
| typedef CRITICAL_SECTION loader_platform_thread_mutex; |
| static void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| InitializeCriticalSection(pMutex); |
| } |
| static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| EnterCriticalSection(pMutex); |
| } |
| static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| LeaveCriticalSection(pMutex); |
| } |
| static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex) |
| { |
| DeleteCriticalSection(pMutex); |
| } |
| |
| #else // defined(_WIN32) |
| |
| #error The "loader_platform.h" file must be modified for this OS. |
| |
| // NOTE: In order to support another OS, an #elif needs to be added (above the |
| // "#else // defined(_WIN32)") for that OS, and OS-specific versions of the |
| // contents of this file must be created. |
| |
| // NOTE: Other OS-specific changes are also needed for this OS. Search for |
| // files with "WIN32" in it, as a quick way to find files that must be changed. |
| |
| #endif // defined(_WIN32) |
| |
| #endif /* LOADER_PLATFORM_H */ |