| /* |
| * Copyright (c) 2015-2016 The Khronos Group Inc. |
| * Copyright (c) 2015-2016 Valve Corporation |
| * Copyright (c) 2015-2016 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and/or associated documentation files (the "Materials"), to |
| * deal in the Materials without restriction, including without limitation the |
| * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| * sell copies of the Materials, and to permit persons to whom the Materials are |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice(s) and this permission notice shall be included in |
| * all copies or substantial portions of the Materials. |
| * |
| * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * |
| * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE |
| * USE OR OTHER DEALINGS IN THE MATERIALS. |
| * |
| * Author: Courtney Goeltzenleuchter <courtney@LunarG.com> |
| */ |
| |
| #ifndef VKRENDERFRAMEWORK_H |
| #define VKRENDERFRAMEWORK_H |
| |
| #ifdef ANDROID |
| #include "vktestframeworkandroid.h" |
| class VkImageObj; |
| #else |
| #include "vktestframework.h" |
| #endif |
| |
| #include <vector> |
| |
| using namespace std; |
| |
| class VkDeviceObj : public vk_testing::Device { |
| public: |
| VkDeviceObj(uint32_t id, VkPhysicalDevice obj); |
| VkDeviceObj(uint32_t id, VkPhysicalDevice obj, |
| std::vector<const char *> &layers, |
| std::vector<const char *> &extension_names); |
| |
| VkDevice device() { return handle(); } |
| void get_device_queue(); |
| |
| uint32_t id; |
| VkPhysicalDeviceProperties props; |
| const VkQueueFamilyProperties *queue_props; |
| |
| VkQueue m_queue; |
| }; |
| |
| class VkDepthStencilObj : public vk_testing::Image { |
| public: |
| VkDepthStencilObj(); |
| void Init(VkDeviceObj *device, int32_t width, int32_t height, |
| VkFormat format); |
| bool Initialized(); |
| VkImageView *BindInfo(); |
| |
| protected: |
| VkDeviceObj *m_device; |
| bool m_initialized; |
| vk_testing::ImageView m_imageView; |
| VkFormat m_depth_stencil_fmt; |
| VkImageView m_attachmentBindInfo; |
| }; |
| |
| class VkCommandBufferObj; |
| |
| class VkRenderFramework : public VkTestFramework { |
| public: |
| VkRenderFramework(); |
| ~VkRenderFramework(); |
| |
| VkDevice device() { return m_device->device(); } |
| VkPhysicalDevice gpu() { return objs[0]; } |
| VkRenderPass renderPass() { return m_renderPass; } |
| VkFramebuffer framebuffer() { return m_framebuffer; } |
| void InitViewport(float width, float height); |
| void InitViewport(); |
| void InitRenderTarget(); |
| void InitRenderTarget(uint32_t targets); |
| void InitRenderTarget(VkImageView *dsBinding); |
| void InitRenderTarget(uint32_t targets, VkImageView *dsBinding); |
| void InitFramework(); |
| void InitFramework(std::vector<const char *> instance_layer_names, |
| std::vector<const char *> device_layer_names, |
| std::vector<const char *> instance_extension_names, |
| std::vector<const char *> device_extension_names, |
| PFN_vkDebugReportCallbackEXT = NULL, |
| void *userData = NULL); |
| |
| void ShutdownFramework(); |
| void InitState(); |
| |
| const VkRenderPassBeginInfo &renderPassBeginInfo() const { |
| return m_renderPassBeginInfo; |
| } |
| |
| protected: |
| VkApplicationInfo app_info; |
| VkInstance inst; |
| VkPhysicalDevice objs[16]; |
| uint32_t gpu_count; |
| VkDeviceObj *m_device; |
| VkCommandPool m_commandPool; |
| VkCommandBufferObj *m_commandBuffer; |
| VkRenderPass m_renderPass; |
| VkFramebuffer m_framebuffer; |
| std::vector<VkViewport> m_viewports; |
| std::vector<VkRect2D> m_scissors; |
| float m_lineWidth; |
| float m_depthBiasConstantFactor; |
| float m_depthBiasClamp; |
| float m_depthBiasSlopeFactor; |
| float m_blendConstants[4]; |
| float m_minDepthBounds; |
| float m_maxDepthBounds; |
| uint32_t m_compareMask; |
| uint32_t m_writeMask; |
| uint32_t m_reference; |
| std::vector<VkClearValue> m_renderPassClearValues; |
| VkRenderPassBeginInfo m_renderPassBeginInfo; |
| vector<VkImageObj *> m_renderTargets; |
| float m_width, m_height; |
| VkFormat m_render_target_fmt; |
| VkFormat m_depth_stencil_fmt; |
| VkClearColorValue m_clear_color; |
| bool m_clear_via_load_op; |
| float m_depth_clear_color; |
| uint32_t m_stencil_clear_color; |
| VkDepthStencilObj *m_depthStencil; |
| PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback; |
| PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback; |
| PFN_vkDebugReportMessageEXT m_DebugReportMessage; |
| VkDebugReportCallbackEXT m_globalMsgCallback; |
| VkDebugReportCallbackEXT m_devMsgCallback; |
| |
| /* |
| * SetUp and TearDown are called by the Google Test framework |
| * to initialize a test framework based on this class. |
| */ |
| virtual void SetUp() { |
| this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; |
| this->app_info.pNext = NULL; |
| this->app_info.pApplicationName = "base"; |
| this->app_info.applicationVersion = 1; |
| this->app_info.pEngineName = "unittest"; |
| this->app_info.engineVersion = 1; |
| this->app_info.apiVersion = VK_API_VERSION_1_0; |
| |
| InitFramework(); |
| } |
| |
| virtual void TearDown() { ShutdownFramework(); } |
| }; |
| |
| class VkDescriptorSetObj; |
| class VkIndexBufferObj; |
| class VkConstantBufferObj; |
| class VkPipelineObj; |
| class VkDescriptorSetObj; |
| |
| class VkCommandBufferObj : public vk_testing::CommandBuffer { |
| public: |
| VkCommandBufferObj(VkDeviceObj *device, VkCommandPool pool); |
| VkCommandBuffer GetBufferHandle(); |
| VkResult BeginCommandBuffer(); |
| VkResult BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo); |
| VkResult EndCommandBuffer(); |
| void PipelineBarrier(VkPipelineStageFlags src_stages, |
| VkPipelineStageFlags dest_stages, |
| VkDependencyFlags dependencyFlags, |
| uint32_t memoryBarrierCount, |
| const VkMemoryBarrier *pMemoryBarriers, |
| uint32_t bufferMemoryBarrierCount, |
| const VkBufferMemoryBarrier *pBufferMemoryBarriers, |
| uint32_t imageMemoryBarrierCount, |
| const VkImageMemoryBarrier *pImageMemoryBarriers); |
| void AddRenderTarget(VkImageObj *renderTarget); |
| void AddDepthStencil(); |
| void ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color, |
| uint32_t stencil_clear_color, |
| VkDepthStencilObj *depthStencilObj); |
| void PrepareAttachments(); |
| void BindPipeline(VkPipelineObj &pipeline); |
| void BindDescriptorSet(VkDescriptorSetObj &descriptorSet); |
| void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, |
| VkDeviceSize offset, uint32_t binding); |
| void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset); |
| void BeginRenderPass(const VkRenderPassBeginInfo &info); |
| void EndRenderPass(); |
| void FillBuffer(VkBuffer buffer, VkDeviceSize offset, |
| VkDeviceSize fill_size, uint32_t data); |
| void Draw(uint32_t vertexCount, uint32_t instanceCount, |
| uint32_t firstVertex, uint32_t firstInstance); |
| void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, |
| uint32_t firstIndex, int32_t vertexOffset, |
| uint32_t firstInstance); |
| void QueueCommandBuffer(); |
| void QueueCommandBuffer(VkFence fence); |
| void SetViewport(uint32_t firstViewport, uint32_t viewportCount, |
| const VkViewport *pViewports); |
| void SetScissor(uint32_t firstScissor, uint32_t scissorCount, |
| const VkRect2D *pScissors); |
| void SetLineWidth(float lineWidth); |
| void SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, |
| float depthBiasSlopeFactor); |
| void SetBlendConstants(const float blendConstants[4]); |
| void SetDepthBounds(float minDepthBounds, float maxDepthBounds); |
| void SetStencilReadMask(VkStencilFaceFlags faceMask, uint32_t compareMask); |
| void SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask); |
| void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference); |
| void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, |
| VkDeviceSize dataSize, const uint32_t *pData); |
| void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, |
| VkImage dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageCopy *pRegions); |
| void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, |
| VkImage dstImage, VkImageLayout dstImageLayout, |
| uint32_t regionCount, const VkImageResolve *pRegions); |
| |
| protected: |
| VkDeviceObj *m_device; |
| vector<VkImageObj *> m_renderTargets; |
| }; |
| |
| class VkConstantBufferObj : public vk_testing::Buffer { |
| public: |
| VkConstantBufferObj(VkDeviceObj *device); |
| VkConstantBufferObj(VkDeviceObj *device, int constantCount, |
| int constantSize, const void *data); |
| ~VkConstantBufferObj(); |
| void BufferMemoryBarrier( |
| VkFlags srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | |
| VK_ACCESS_SHADER_WRITE_BIT | |
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VkFlags dstAccessMask = VK_ACCESS_HOST_READ_BIT | |
| VK_ACCESS_INDIRECT_COMMAND_READ_BIT | |
| VK_ACCESS_INDEX_READ_BIT | |
| VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | |
| VK_ACCESS_UNIFORM_READ_BIT | |
| VK_ACCESS_SHADER_READ_BIT | |
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| VK_ACCESS_MEMORY_READ_BIT); |
| |
| void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset, |
| uint32_t binding); |
| |
| VkDescriptorBufferInfo m_descriptorBufferInfo; |
| |
| protected: |
| VkDeviceObj *m_device; |
| vk_testing::BufferView m_bufferView; |
| int m_numVertices; |
| int m_stride; |
| vk_testing::CommandPool *m_commandPool; |
| VkCommandBufferObj *m_commandBuffer; |
| vk_testing::Fence m_fence; |
| }; |
| |
| class VkIndexBufferObj : public VkConstantBufferObj { |
| public: |
| VkIndexBufferObj(VkDeviceObj *device); |
| void CreateAndInitBuffer(int numIndexes, VkIndexType dataFormat, |
| const void *data); |
| void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset); |
| VkIndexType GetIndexType(); |
| |
| protected: |
| VkIndexType m_indexType; |
| }; |
| |
| class VkImageObj : public vk_testing::Image { |
| public: |
| VkImageObj(VkDeviceObj *dev); |
| bool IsCompatible(VkFlags usage, VkFlags features); |
| |
| public: |
| void init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, |
| VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, |
| VkMemoryPropertyFlags reqs = 0); |
| |
| // void clear( CommandBuffer*, uint32_t[4] ); |
| |
| void layout(VkImageLayout layout) { |
| m_descriptorImageInfo.imageLayout = layout; |
| } |
| |
| VkDeviceMemory memory() const { return Image::memory().handle(); } |
| |
| void *MapMemory() { return Image::memory().map(); } |
| |
| void UnmapMemory() { Image::memory().unmap(); } |
| |
| void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, |
| VkFlags output_mask, VkFlags input_mask, |
| VkImageLayout image_layout); |
| |
| VkResult CopyImage(VkImageObj &src_image); |
| |
| VkImage image() const { return handle(); } |
| |
| VkImageView targetView(VkFormat format) { |
| if (!m_targetView.initialized()) { |
| VkImageViewCreateInfo createView = {}; |
| createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| createView.image = handle(); |
| createView.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| createView.format = format; |
| createView.components.r = VK_COMPONENT_SWIZZLE_R; |
| createView.components.g = VK_COMPONENT_SWIZZLE_G; |
| createView.components.b = VK_COMPONENT_SWIZZLE_B; |
| createView.components.a = VK_COMPONENT_SWIZZLE_A; |
| createView.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, |
| 1}; |
| createView.flags = 0; |
| m_targetView.init(*m_device, createView); |
| } |
| return m_targetView.handle(); |
| } |
| |
| void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlagBits aspect, |
| VkImageLayout image_layout); |
| void SetLayout(VkImageAspectFlagBits aspect, VkImageLayout image_layout); |
| |
| VkImageLayout layout() const { return m_descriptorImageInfo.imageLayout; } |
| uint32_t width() const { return extent().width; } |
| uint32_t height() const { return extent().height; } |
| VkDeviceObj *device() const { return m_device; } |
| |
| protected: |
| VkDeviceObj *m_device; |
| |
| vk_testing::ImageView m_targetView; |
| VkDescriptorImageInfo m_descriptorImageInfo; |
| }; |
| |
| class VkTextureObj : public VkImageObj { |
| public: |
| VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL); |
| |
| VkDescriptorImageInfo m_imageInfo; |
| |
| protected: |
| VkDeviceObj *m_device; |
| vk_testing::ImageView m_textureView; |
| VkDeviceSize m_rowPitch; |
| }; |
| |
| class VkSamplerObj : public vk_testing::Sampler { |
| public: |
| VkSamplerObj(VkDeviceObj *device); |
| |
| protected: |
| VkDeviceObj *m_device; |
| }; |
| |
| class VkDescriptorSetObj : public vk_testing::DescriptorPool { |
| public: |
| VkDescriptorSetObj(VkDeviceObj *device); |
| ~VkDescriptorSetObj(); |
| |
| int AppendDummy(); |
| int AppendBuffer(VkDescriptorType type, |
| VkConstantBufferObj &constantBuffer); |
| int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture); |
| void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer); |
| |
| VkDescriptorSet GetDescriptorSetHandle() const; |
| VkPipelineLayout GetPipelineLayout() const; |
| int GetTypeCounts() {return m_type_counts.size();} |
| |
| protected: |
| VkDeviceObj *m_device; |
| vector<VkDescriptorPoolSize> m_type_counts; |
| int m_nextSlot; |
| |
| vector<VkDescriptorImageInfo> m_imageSamplerDescriptors; |
| vector<VkWriteDescriptorSet> m_writes; |
| |
| vk_testing::DescriptorSetLayout m_layout; |
| vk_testing::PipelineLayout m_pipeline_layout; |
| vk_testing::DescriptorSet *m_set = NULL; |
| }; |
| |
| class VkShaderObj : public vk_testing::ShaderModule { |
| public: |
| VkShaderObj(VkDeviceObj *device, const char *shaderText, |
| VkShaderStageFlagBits stage, VkRenderFramework *framework, |
| char const *name = "main"); |
| VkPipelineShaderStageCreateInfo GetStageCreateInfo() const; |
| |
| protected: |
| VkPipelineShaderStageCreateInfo stage_info; |
| VkShaderStageFlagBits m_stage; |
| char const *m_name; |
| VkDeviceObj *m_device; |
| }; |
| |
| class VkPipelineObj : public vk_testing::Pipeline { |
| public: |
| VkPipelineObj(VkDeviceObj *device); |
| void AddShader(VkShaderObj *shaderObj); |
| void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, |
| int count); |
| void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, |
| int count); |
| void AddColorAttachment(uint32_t binding, |
| const VkPipelineColorBlendAttachmentState *att); |
| void MakeDynamic(VkDynamicState state); |
| |
| void AddColorAttachment() { |
| VkPipelineColorBlendAttachmentState att = {}; |
| att.blendEnable = VK_FALSE; |
| att.colorWriteMask = 0xf; |
| AddColorAttachment(0, &att); |
| } |
| |
| void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *); |
| void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state); |
| void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state); |
| void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state); |
| void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state); |
| void SetViewport(const vector<VkViewport> viewports); |
| void SetScissor(const vector<VkRect2D> scissors); |
| VkResult CreateVKPipeline(VkPipelineLayout layout, |
| VkRenderPass render_pass); |
| |
| protected: |
| VkPipelineVertexInputStateCreateInfo m_vi_state; |
| VkPipelineInputAssemblyStateCreateInfo m_ia_state; |
| VkPipelineRasterizationStateCreateInfo m_rs_state; |
| VkPipelineColorBlendStateCreateInfo m_cb_state; |
| VkPipelineDepthStencilStateCreateInfo m_ds_state; |
| VkPipelineViewportStateCreateInfo m_vp_state; |
| VkPipelineMultisampleStateCreateInfo m_ms_state; |
| VkPipelineTessellationStateCreateInfo m_te_state; |
| vector<VkDynamicState> m_dynamic_state_enables; |
| vector<VkViewport> m_viewports; |
| vector<VkRect2D> m_scissors; |
| VkDeviceObj *m_device; |
| vector<VkShaderObj *> m_shaderObjs; |
| vector<int> m_vertexBufferBindings; |
| vector<VkPipelineColorBlendAttachmentState> m_colorAttachments; |
| int m_vertexBufferCount; |
| }; |
| |
| #endif // VKRENDERFRAMEWORK_H |