blob: 40cd497a0c4b279f033f59238ce71f33895044a5 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <pthread.h>
#include "xglLayer.h"
#include "xgl_struct_string_helper.h"
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
static void initLayerTable()
{
GetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
nextTable.GetGpuInfo = fpGetGpuInfo;
CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
nextTable.CreateDevice = fpCreateDevice;
DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
nextTable.DestroyDevice = fpDestroyDevice;
GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
nextTable.GetExtensionSupport = fpGetExtensionSupport;
EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
nextTable.EnumerateLayers = fpEnumerateLayers;
GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
nextTable.GetDeviceQueue = fpGetDeviceQueue;
QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
nextTable.QueueSubmit = fpQueueSubmit;
QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
nextTable.QueueWaitIdle = fpQueueWaitIdle;
DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
nextTable.AllocMemory = fpAllocMemory;
FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
nextTable.FreeMemory = fpFreeMemory;
SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
nextTable.SetMemoryPriority = fpSetMemoryPriority;
MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
nextTable.MapMemory = fpMapMemory;
UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
nextTable.UnmapMemory = fpUnmapMemory;
PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
nextTable.PinSystemMemory = fpPinSystemMemory;
RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
nextTable.OpenSharedMemory = fpOpenSharedMemory;
OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
nextTable.OpenPeerMemory = fpOpenPeerMemory;
OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
nextTable.OpenPeerImage = fpOpenPeerImage;
DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
nextTable.DestroyObject = fpDestroyObject;
GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
nextTable.GetObjectInfo = fpGetObjectInfo;
BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
nextTable.BindObjectMemory = fpBindObjectMemory;
CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
nextTable.CreateFence = fpCreateFence;
GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
nextTable.GetFenceStatus = fpGetFenceStatus;
WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
nextTable.WaitForFences = fpWaitForFences;
CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
nextTable.CreateEvent = fpCreateEvent;
GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
nextTable.GetEventStatus = fpGetEventStatus;
SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
nextTable.SetEvent = fpSetEvent;
ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
nextTable.ResetEvent = fpResetEvent;
CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
nextTable.CreateQueryPool = fpCreateQueryPool;
GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
nextTable.GetFormatInfo = fpGetFormatInfo;
CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
nextTable.CreateImage = fpCreateImage;
GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
nextTable.CreateImageView = fpCreateImageView;
CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
nextTable.CreateShader = fpCreateShader;
CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
nextTable.CreateComputePipeline = fpCreateComputePipeline;
StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
nextTable.StorePipeline = fpStorePipeline;
LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
nextTable.LoadPipeline = fpLoadPipeline;
CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
nextTable.CreateSampler = fpCreateSampler;
CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
nextTable.CreateViewportState = fpCreateViewportState;
CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
nextTable.CreateRasterState = fpCreateRasterState;
CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
nextTable.CreateMsaaState = fpCreateMsaaState;
CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
nextTable.CreateColorBlendState = fpCreateColorBlendState;
CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
nextTable.EndCommandBuffer = fpEndCommandBuffer;
ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
nextTable.ResetCommandBuffer = fpResetCommandBuffer;
CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
nextTable.CmdBindPipeline = fpCmdBindPipeline;
CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
nextTable.CmdBindStateObject = fpCmdBindStateObject;
CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
CmdBindVertexDataType fpCmdBindVertexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindVertexData");
nextTable.CmdBindVertexData = fpCmdBindVertexData;
CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
nextTable.CmdBindIndexData = fpCmdBindIndexData;
CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
nextTable.CmdBindAttachments = fpCmdBindAttachments;
CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
nextTable.CmdPrepareImages = fpCmdPrepareImages;
CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
nextTable.CmdDraw = fpCmdDraw;
CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
nextTable.CmdDispatch = fpCmdDispatch;
CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
nextTable.CmdCopyMemory = fpCmdCopyMemory;
CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
nextTable.CmdCopyImage = fpCmdCopyImage;
CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
nextTable.CmdCloneImageData = fpCmdCloneImageData;
CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
nextTable.CmdFillMemory = fpCmdFillMemory;
CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
nextTable.CmdClearColorImage = fpCmdClearColorImage;
CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
nextTable.CmdResolveImage = fpCmdResolveImage;
CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
nextTable.CmdSetEvent = fpCmdSetEvent;
CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
nextTable.CmdResetEvent = fpCmdResetEvent;
CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
nextTable.CmdBeginQuery = fpCmdBeginQuery;
CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
nextTable.CmdEndQuery = fpCmdEndQuery;
CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
printf("xglGetGpuInfo(gpu = %p, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)gpu, string_XGL_PHYSICAL_GPU_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
printf("xglCreateDevice(gpu = %p, pCreateInfo = %p, pDevice = %p) = %s\n", (void*)gpu, (void*)pCreateInfo, (void*)*pDevice, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_device_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DestroyDevice(device);
printf("xglDestroyDevice(device = %p) = %s\n", (void*)device, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
printf("xglGetExtensionSupport(gpu = %p, pExtName = %p) = %s\n", (void*)gpu, (void*)pExtName, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
printf("xglEnumerateLayers(gpu = %p, maxLayerCount = %i, maxStringSize = %i, pOutLayers = %p, pOutLayerCount = %i) = %s\n", (void*)gpu, maxLayerCount, maxStringSize, (void*)pOutLayers, *pOutLayerCount, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
{
XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
printf("xglGetDeviceQueue(device = %p, queueType = %s, queueIndex = %i, pQueue = %p) = %s\n", (void*)device, string_XGL_QUEUE_TYPE(queueType), queueIndex, (void*)pQueue, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
printf("xglQueueSubmit(queue = %p, cmdBufferCount = %i, pCmdBuffers = %p, memRefCount = %i, pMemRefs = %p, fence = %p) = %s\n", (void*)queue, cmdBufferCount, (void*)pCmdBuffers, memRefCount, (void*)pMemRefs, (void*)fence, string_XGL_RESULT(result));
char *pTmpStr;
if (pMemRefs) {
pTmpStr = xgl_print_xgl_memory_ref(pMemRefs, " ");
printf(" pMemRefs (%p)\n%s\n", (void*)pMemRefs, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
printf("xglQueueSetGlobalMemReferences(queue = %p, memRefCount = %i, pMemRefs = %p) = %s\n", (void*)queue, memRefCount, (void*)pMemRefs, string_XGL_RESULT(result));
char *pTmpStr;
if (pMemRefs) {
pTmpStr = xgl_print_xgl_memory_ref(pMemRefs, " ");
printf(" pMemRefs (%p)\n%s\n", (void*)pMemRefs, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{
XGL_RESULT result = nextTable.QueueWaitIdle(queue);
printf("xglQueueWaitIdle(queue = %p) = %s\n", (void*)queue, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DeviceWaitIdle(device);
printf("xglDeviceWaitIdle(device = %p) = %s\n", (void*)device, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
{
XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
printf("xglGetMemoryHeapCount(device = %p, pCount = %i) = %s\n", (void*)device, *pCount, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
printf("xglGetMemoryHeapInfo(device = %p, heapId = %i, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)device, heapId, string_XGL_MEMORY_HEAP_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
printf("xglAllocMemory(device = %p, pAllocInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pAllocInfo, (void*)pMem, string_XGL_RESULT(result));
char *pTmpStr;
if (pAllocInfo) {
pTmpStr = xgl_print_xgl_memory_alloc_info(pAllocInfo, " ");
printf(" pAllocInfo (%p)\n%s\n", (void*)pAllocInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
{
XGL_RESULT result = nextTable.FreeMemory(mem);
printf("xglFreeMemory(mem = %p) = %s\n", (void*)mem, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
printf("xglSetMemoryPriority(mem = %p, priority = %p) = %s\n", (void*)mem, (void*)priority, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
{
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
printf("xglMapMemory(mem = %p, flags = %i, ppData = %p) = %s\n", (void*)mem, flags, (void*)ppData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
XGL_RESULT result = nextTable.UnmapMemory(mem);
printf("xglUnmapMemory(mem = %p) = %s\n", (void*)mem, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
printf("xglPinSystemMemory(device = %p, pSysMem = %p, memSize = %i, pMem = %p) = %s\n", (void*)device, (void*)pSysMem, memSize, (void*)pMem, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
{
XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
printf("xglRemapVirtualMemoryPages(device = %p, rangeCount = %i, pRanges = %p, preWaitSemaphoreCount = %i, pPreWaitSemaphores = %p, postSignalSemaphoreCount = %i, pPostSignalSemaphores = %p) = %s\n", (void*)device, rangeCount, (void*)pRanges, preWaitSemaphoreCount, (void*)pPreWaitSemaphores, postSignalSemaphoreCount, (void*)pPostSignalSemaphores, string_XGL_RESULT(result));
char *pTmpStr;
if (pRanges) {
pTmpStr = xgl_print_xgl_virtual_memory_remap_range(pRanges, " ");
printf(" pRanges (%p)\n%s\n", (void*)pRanges, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
printf("xglGetMultiGpuCompatibility(gpu0 = %p, gpu1 = %p, pInfo = %p) = %s\n", (void*)gpu0, (void*)gpu1, (void*)pInfo, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
printf("xglOpenSharedMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, string_XGL_RESULT(result));
char *pTmpStr;
if (pOpenInfo) {
pTmpStr = xgl_print_xgl_memory_open_info(pOpenInfo, " ");
printf(" pOpenInfo (%p)\n%s\n", (void*)pOpenInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
printf("xglOpenSharedQueueSemaphore(device = %p, pOpenInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pSemaphore, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
printf("xglOpenPeerMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, string_XGL_RESULT(result));
char *pTmpStr;
if (pOpenInfo) {
pTmpStr = xgl_print_xgl_peer_memory_open_info(pOpenInfo, " ");
printf(" pOpenInfo (%p)\n%s\n", (void*)pOpenInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
printf("xglOpenPeerImage(device = %p, pOpenInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pImage, (void*)pMem, string_XGL_RESULT(result));
char *pTmpStr;
if (pOpenInfo) {
pTmpStr = xgl_print_xgl_peer_image_open_info(pOpenInfo, " ");
printf(" pOpenInfo (%p)\n%s\n", (void*)pOpenInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
XGL_RESULT result = nextTable.DestroyObject(object);
printf("xglDestroyObject(object = %p) = %s\n", (void*)object, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
printf("xglGetObjectInfo(object = %p, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)object, string_XGL_OBJECT_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
printf("xglBindObjectMemory(object = %p, mem = %p, offset = %i) = %s\n", (void*)object, (void*)mem, offset, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
{
XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
printf("xglCreateFence(device = %p, pCreateInfo = %p, pFence = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pFence, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_fence_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
{
XGL_RESULT result = nextTable.GetFenceStatus(fence);
printf("xglGetFenceStatus(fence = %p) = %s\n", (void*)fence, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
{
XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
printf("xglWaitForFences(device = %p, fenceCount = %i, pFences = %p, waitAll = %u, timeout = %lu) = %s\n", (void*)device, fenceCount, (void*)pFences, waitAll, timeout, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
printf("xglCreateQueueSemaphore(device = %p, pCreateInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSemaphore, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_queue_semaphore_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
printf("xglSignalQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
printf("xglWaitQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
printf("xglCreateEvent(device = %p, pCreateInfo = %p, pEvent = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pEvent, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_event_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
{
XGL_RESULT result = nextTable.GetEventStatus(event);
printf("xglGetEventStatus(event = %p) = %s\n", (void*)event, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.SetEvent(event);
printf("xglSetEvent(event = %p) = %s\n", (void*)event, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.ResetEvent(event);
printf("xglResetEvent(event = %p) = %s\n", (void*)event, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
printf("xglCreateQueryPool(device = %p, pCreateInfo = %p, pQueryPool = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pQueryPool, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_query_pool_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
printf("xglGetQueryPoolResults(queryPool = %p, startQuery = %i, queryCount = %i, pDataSize = %i, pData = %p) = %s\n", (void*)queryPool, startQuery, queryCount, *pDataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
printf("xglGetFormatInfo(device = %p, format.channelFormat = %s, format.numericFormat = %s, infoType = %i, pDataSize = %i, pData = %p) = %s\n", (void*)device, string_XGL_CHANNEL_FORMAT(format.channelFormat), string_XGL_NUM_FORMAT(format.numericFormat), infoType, *pDataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
printf("xglCreateImage(device = %p, pCreateInfo = %p, pImage = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pImage, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_image_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
printf("xglGetImageSubresourceInfo(image = %p, pSubresource = %p, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)image, (void*)pSubresource, string_XGL_SUBRESOURCE_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result));
char *pTmpStr;
if (pSubresource) {
pTmpStr = xgl_print_xgl_image_subresource(pSubresource, " ");
printf(" pSubresource (%p)\n%s\n", (void*)pSubresource, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
printf("xglCreateImageView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_image_view_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
printf("xglCreateColorAttachmentView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_color_attachment_view_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
printf("xglCreateDepthStencilView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_depth_stencil_view_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
printf("xglCreateShader(device = %p, pCreateInfo = %p, pShader = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pShader, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_shader_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
printf("xglCreateGraphicsPipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_graphics_pipeline_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
printf("xglCreateComputePipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_compute_pipeline_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
printf("xglStorePipeline(pipeline = %p, pDataSize = %i, pData = %p) = %s\n", (void*)pipeline, *pDataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
printf("xglLoadPipeline(device = %p, dataSize = %i, pData = %p, pPipeline = %p) = %s\n", (void*)device, dataSize, (void*)pData, (void*)pPipeline, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
{
XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
printf("xglCreatePipelineDelta(device = %p, p1 = %p, p2 = %p, delta = %p) = %s\n", (void*)device, (void*)p1, (void*)p2, (void*)*delta, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
printf("xglCreateSampler(device = %p, pCreateInfo = %p, pSampler = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSampler, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_sampler_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
{
XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
printf("xglCreateDescriptorSet(device = %p, pCreateInfo = %p, pDescriptorSet = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pDescriptorSet, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_descriptor_set_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
nextTable.BeginDescriptorSetUpdate(descriptorSet);
printf("xglBeginDescriptorSetUpdate(descriptorSet = %p)\n", (void*)descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
nextTable.EndDescriptorSetUpdate(descriptorSet);
printf("xglEndDescriptorSetUpdate(descriptorSet = %p)\n", (void*)descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
{
nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
printf("xglAttachSamplerDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pSamplers = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pSamplers);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
{
nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
printf("xglAttachImageViewDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pImageViews = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pImageViews);
char *pTmpStr;
if (pImageViews) {
pTmpStr = xgl_print_xgl_image_view_attach_info(pImageViews, " ");
printf(" pImageViews (%p)\n%s\n", (void*)pImageViews, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
{
nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
printf("xglAttachMemoryViewDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pMemViews = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pMemViews);
char *pTmpStr;
if (pMemViews) {
pTmpStr = xgl_print_xgl_memory_view_attach_info(pMemViews, " ");
printf(" pMemViews (%p)\n%s\n", (void*)pMemViews, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
{
nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
printf("xglAttachNestedDescriptors(descriptorSet = %p, startSlot = %i, slotCount = %i, pNestedDescriptorSets = %p)\n", (void*)descriptorSet, startSlot, slotCount, (void*)pNestedDescriptorSets);
char *pTmpStr;
if (pNestedDescriptorSets) {
pTmpStr = xgl_print_xgl_descriptor_set_attach_info(pNestedDescriptorSets, " ");
printf(" pNestedDescriptorSets (%p)\n%s\n", (void*)pNestedDescriptorSets, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
{
nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
printf("xglClearDescriptorSetSlots(descriptorSet = %p, startSlot = %i, slotCount = %i)\n", (void*)descriptorSet, startSlot, slotCount);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
printf("xglCreateViewportState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_viewport_state_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
printf("xglCreateRasterState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_raster_state_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
printf("xglCreateMsaaState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_msaa_state_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
printf("xglCreateColorBlendState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_color_blend_state_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
printf("xglCreateDepthStencilState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_depth_stencil_state_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
printf("xglCreateCommandBuffer(device = %p, pCreateInfo = %p, pCmdBuffer = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pCmdBuffer, string_XGL_RESULT(result));
char *pTmpStr;
if (pCreateInfo) {
pTmpStr = xgl_print_xgl_cmd_buffer_create_info(pCreateInfo, " ");
printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, pTmpStr);
free(pTmpStr);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
{
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
printf("xglBeginCommandBuffer(cmdBuffer = %p, flags = %i) = %s\n", (void*)cmdBuffer, flags, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
printf("xglEndCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
printf("xglResetCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
printf("xglCmdBindPipeline(cmdBuffer = %p, pipelineBindPoint = %i, pipeline = %p)\n", (void*)cmdBuffer, pipelineBindPoint, (void*)pipeline);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
{
nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
printf("xglCmdBindPipelineDelta(cmdBuffer = %p, pipelineBindPoint = %i, delta = %p)\n", (void*)cmdBuffer, pipelineBindPoint, (void*)delta);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
{
nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
printf("xglCmdBindStateObject(cmdBuffer = %p, stateBindPoint = %i, state = %p)\n", (void*)cmdBuffer, stateBindPoint, (void*)state);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
{
nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
printf("xglCmdBindDescriptorSet(cmdBuffer = %p, pipelineBindPoint = %i, index = %i, descriptorSet = %p, slotOffset = %i)\n", (void*)cmdBuffer, pipelineBindPoint, index, (void*)descriptorSet, slotOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
{
nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
printf("xglCmdBindDynamicMemoryView(cmdBuffer = %p, pipelineBindPoint = %i, pMemView = %p)\n", (void*)cmdBuffer, pipelineBindPoint, (void*)pMemView);
char *pTmpStr;
if (pMemView) {
pTmpStr = xgl_print_xgl_memory_view_attach_info(pMemView, " ");
printf(" pMemView (%p)\n%s\n", (void*)pMemView, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindVertexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT binding)
{
nextTable.CmdBindVertexData(cmdBuffer, mem, offset, binding);
printf("xglCmdBindVertexData(cmdBuffer = %p, mem = %p, offset = %i, binding = %d)\n", (void*)cmdBuffer, (void*)mem, offset, binding);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
printf("xglCmdBindIndexData(cmdBuffer = %p, mem = %p, offset = %i, indexType = %s)\n", (void*)cmdBuffer, (void*)mem, offset, string_XGL_INDEX_TYPE(indexType));
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
{
nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
printf("xglCmdBindAttachments(cmdBuffer = %p, colorAttachmentCount = %i, pColorAttachments = %p, pDepthStencilAttachment = %p)\n", (void*)cmdBuffer, colorAttachmentCount, (void*)pColorAttachments, (void*)pDepthStencilAttachment);
char *pTmpStr;
if (pColorAttachments) {
pTmpStr = xgl_print_xgl_color_attachment_bind_info(pColorAttachments, " ");
printf(" pColorAttachments (%p)\n%s\n", (void*)pColorAttachments, pTmpStr);
free(pTmpStr);
}
if (pDepthStencilAttachment) {
pTmpStr = xgl_print_xgl_depth_stencil_bind_info(pDepthStencilAttachment, " ");
printf(" pDepthStencilAttachment (%p)\n%s\n", (void*)pDepthStencilAttachment, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
{
nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
printf("xglCmdPrepareMemoryRegions(cmdBuffer = %p, transitionCount = %i, pStateTransitions = %p)\n", (void*)cmdBuffer, transitionCount, (void*)pStateTransitions);
char *pTmpStr;
if (pStateTransitions) {
pTmpStr = xgl_print_xgl_memory_state_transition(pStateTransitions, " ");
printf(" pStateTransitions (%p)\n%s\n", (void*)pStateTransitions, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
{
nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
printf("xglCmdPrepareImages(cmdBuffer = %p, transitionCount = %i, pStateTransitions = %p)\n", (void*)cmdBuffer, transitionCount, (void*)pStateTransitions);
char *pTmpStr;
if (pStateTransitions) {
pTmpStr = xgl_print_xgl_image_state_transition(pStateTransitions, " ");
printf(" pStateTransitions (%p)\n%s\n", (void*)pStateTransitions, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
printf("xglCmdDraw(cmdBuffer = %p, firstVertex = %i, vertexCount = %i, firstInstance = %i, instanceCount = %i)\n", (void*)cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
printf("xglCmdDrawIndexed(cmdBuffer = %p, firstIndex = %i, indexCount = %i, vertexOffset = %i, firstInstance = %i, instanceCount = %i)\n", (void*)cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
printf("xglCmdDrawIndirect(cmdBuffer = %p, mem = %p, offset = %i, count = %i, stride = %i)\n", (void*)cmdBuffer, (void*)mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
printf("xglCmdDrawIndexedIndirect(cmdBuffer = %p, mem = %p, offset = %i, count = %i, stride = %i)\n", (void*)cmdBuffer, (void*)mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
{
nextTable.CmdDispatch(cmdBuffer, x, y, z);
printf("xglCmdDispatch(cmdBuffer = %p, x = %i, y = %i, z = %i)\n", (void*)cmdBuffer, x, y, z);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
printf("xglCmdDispatchIndirect(cmdBuffer = %p, mem = %p, offset = %i)\n", (void*)cmdBuffer, (void*)mem, offset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
{
nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
printf("xglCmdCopyMemory(cmdBuffer = %p, srcMem = %p, destMem = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcMem, (void*)destMem, regionCount, (void*)pRegions);
char *pTmpStr;
if (pRegions) {
pTmpStr = xgl_print_xgl_memory_copy(pRegions, " ");
printf(" pRegions (%p)\n%s\n", (void*)pRegions, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
{
nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
printf("xglCmdCopyImage(cmdBuffer = %p, srcImage = %p, destImage = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)destImage, regionCount, (void*)pRegions);
char *pTmpStr;
if (pRegions) {
pTmpStr = xgl_print_xgl_image_copy(pRegions, " ");
printf(" pRegions (%p)\n%s\n", (void*)pRegions, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
printf("xglCmdCopyMemoryToImage(cmdBuffer = %p, srcMem = %p, destImage = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcMem, (void*)destImage, regionCount, (void*)pRegions);
char *pTmpStr;
if (pRegions) {
pTmpStr = xgl_print_xgl_memory_image_copy(pRegions, " ");
printf(" pRegions (%p)\n%s\n", (void*)pRegions, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
printf("xglCmdCopyImageToMemory(cmdBuffer = %p, srcImage = %p, destMem = %p, regionCount = %i, pRegions = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)destMem, regionCount, (void*)pRegions);
char *pTmpStr;
if (pRegions) {
pTmpStr = xgl_print_xgl_memory_image_copy(pRegions, " ");
printf(" pRegions (%p)\n%s\n", (void*)pRegions, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
{
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
printf("xglCmdCloneImageData(cmdBuffer = %p, srcImage = %p, srcImageState = %p, destImage = %p, destImageState = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)srcImageState, (void*)destImage, (void*)destImageState);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
{
nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
printf("xglCmdUpdateMemory(cmdBuffer = %p, destMem = %p, destOffset = %i, dataSize = %i, pData = %i)\n", (void*)cmdBuffer, (void*)destMem, destOffset, dataSize, *pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
{
nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
printf("xglCmdFillMemory(cmdBuffer = %p, destMem = %p, destOffset = %i, fillSize = %i, data = %i)\n", (void*)cmdBuffer, (void*)destMem, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
printf("xglCmdClearColorImage(cmdBuffer = %p, image = %p, color = [%f, %f, %f, %f], rangeCount = %i, pRanges = %p)\n", (void*)cmdBuffer, (void*)image, color[0], color[1], color[2], color[3], rangeCount, (void*)pRanges);
char *pTmpStr;
if (pRanges) {
pTmpStr = xgl_print_xgl_image_subresource_range(pRanges, " ");
printf(" pRanges (%p)\n%s\n", (void*)pRanges, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
printf("xglCmdClearColorImageRaw(cmdBuffer = %p, image = %p, color = [%i, %i, %i, %i], rangeCount = %i, pRanges = %p)\n", (void*)cmdBuffer, (void*)image, color[0], color[1], color[2], color[3], rangeCount, (void*)pRanges);
char *pTmpStr;
if (pRanges) {
pTmpStr = xgl_print_xgl_image_subresource_range(pRanges, " ");
printf(" pRanges (%p)\n%s\n", (void*)pRanges, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
printf("xglCmdClearDepthStencil(cmdBuffer = %p, image = %p, depth = %f, stencil = %i, rangeCount = %i, pRanges = %p)\n", (void*)cmdBuffer, (void*)image, depth, stencil, rangeCount, (void*)pRanges);
char *pTmpStr;
if (pRanges) {
pTmpStr = xgl_print_xgl_image_subresource_range(pRanges, " ");
printf(" pRanges (%p)\n%s\n", (void*)pRanges, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
printf("xglCmdResolveImage(cmdBuffer = %p, srcImage = %p, destImage = %p, rectCount = %i, pRects = %p)\n", (void*)cmdBuffer, (void*)srcImage, (void*)destImage, rectCount, (void*)pRects);
char *pTmpStr;
if (pRects) {
pTmpStr = xgl_print_xgl_image_resolve(pRects, " ");
printf(" pRects (%p)\n%s\n", (void*)pRects, pTmpStr);
free(pTmpStr);
}
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
nextTable.CmdSetEvent(cmdBuffer, event);
printf("xglCmdSetEvent(cmdBuffer = %p, event = %p)\n", (void*)cmdBuffer, (void*)event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
nextTable.CmdResetEvent(cmdBuffer, event);
printf("xglCmdResetEvent(cmdBuffer = %p, event = %p)\n", (void*)cmdBuffer, (void*)event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
{
nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
printf("xglCmdMemoryAtomic(cmdBuffer = %p, destMem = %p, destOffset = %i, srcData = %lu, atomicOp = %p)\n", (void*)cmdBuffer, (void*)destMem, destOffset, srcData, (void*)atomicOp);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
{
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
printf("xglCmdBeginQuery(cmdBuffer = %p, queryPool = %p, slot = %i, flags = %i)\n", (void*)cmdBuffer, (void*)queryPool, slot, flags);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
{
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
printf("xglCmdEndQuery(cmdBuffer = %p, queryPool = %p, slot = %i)\n", (void*)cmdBuffer, (void*)queryPool, slot);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
{
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
printf("xglCmdResetQueryPool(cmdBuffer = %p, queryPool = %p, startQuery = %i, queryCount = %i)\n", (void*)cmdBuffer, (void*)queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
printf("xglCmdWriteTimestamp(cmdBuffer = %p, timestampType = %s, destMem = %p, destOffset = %i)\n", (void*)cmdBuffer, string_XGL_TIMESTAMP_TYPE(timestampType), (void*)destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
{
nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
printf("xglCmdInitAtomicCounters(cmdBuffer = %p, pipelineBindPoint = %i, startCounter = %i, counterCount = %i, pData = %i)\n", (void*)cmdBuffer, pipelineBindPoint, startCounter, counterCount, *pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
{
nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
printf("xglCmdLoadAtomicCounters(cmdBuffer = %p, pipelineBindPoint = %i, startCounter = %i, counterCount = %i, srcMem = %p, srcOffset = %i)\n", (void*)cmdBuffer, pipelineBindPoint, startCounter, counterCount, (void*)srcMem, srcOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
printf("xglCmdSaveAtomicCounters(cmdBuffer = %p, pipelineBindPoint = %i, startCounter = %i, counterCount = %i, destMem = %p, destOffset = %i)\n", (void*)cmdBuffer, pipelineBindPoint, startCounter, counterCount, (void*)destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
{
XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
printf("xglDbgSetValidationLevel(device = %p, validationLevel = %p) = %s\n", (void*)device, (void*)validationLevel, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
{
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
printf("xglDbgRegisterMsgCallback(pfnMsgCallback = %p, pUserData = %p) = %s\n", (void*)pfnMsgCallback, (void*)pUserData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
printf("xglDbgUnregisterMsgCallback(pfnMsgCallback = %p) = %s\n", (void*)pfnMsgCallback, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
{
XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
printf("xglDbgSetMessageFilter(device = %p, msgCode = %i, filter = %p) = %s\n", (void*)device, msgCode, (void*)filter, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
{
XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
printf("xglDbgSetObjectTag(object = %p, tagSize = %i, pTag = %p) = %s\n", (void*)object, tagSize, (void*)pTag, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
printf("xglDbgSetGlobalOption(dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)dbgOption, dataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
printf("xglDbgSetDeviceOption(device = %p, dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)device, (void*)dbgOption, dataSize, (void*)pData, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
{
nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
printf("xglCmdDbgMarkerBegin(cmdBuffer = %p, pMarker = %p)\n", (void*)cmdBuffer, (void*)pMarker);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
{
nextTable.CmdDbgMarkerEnd(cmdBuffer);
printf("xglCmdDbgMarkerEnd(cmdBuffer = %p)\n", (void*)cmdBuffer);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
printf("xglWsiX11AssociateConnection(gpu = %p, pConnectionInfo = %p) = %s\n", (void*)gpu, (void*)pConnectionInfo, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
{
XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
printf("xglWsiX11GetMSC(device = %p, window = %i, crtc = %i, pMsc = %lu) = %s\n", (void*)device, window, crtc, *pMsc, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
printf("xglWsiX11CreatePresentableImage(device = %p, pCreateInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)pImage, (void*)pMem, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
{
XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
printf("xglWsiX11QueuePresent(queue = %p, pPresentInfo = %p, fence = %p) = %s\n", (void*)queue, (void*)pPresentInfo, (void*)fence, string_XGL_RESULT(result));
return result;
}
XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
return xglGetProcAddr;
else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
return nextTable.InitAndEnumerateGpus;
else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
return xglGetGpuInfo;
else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
return xglCreateDevice;
else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
return xglDestroyDevice;
else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
return xglGetExtensionSupport;
else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
return xglEnumerateLayers;
else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
return xglGetDeviceQueue;
else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
return xglQueueSubmit;
else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
return xglQueueSetGlobalMemReferences;
else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
return xglQueueWaitIdle;
else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
return xglDeviceWaitIdle;
else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
return xglGetMemoryHeapCount;
else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
return xglGetMemoryHeapInfo;
else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
return xglAllocMemory;
else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
return xglFreeMemory;
else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
return xglSetMemoryPriority;
else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
return xglMapMemory;
else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
return xglUnmapMemory;
else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
return xglPinSystemMemory;
else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
return xglRemapVirtualMemoryPages;
else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
return xglGetMultiGpuCompatibility;
else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
return xglOpenSharedMemory;
else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
return xglOpenSharedQueueSemaphore;
else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
return xglOpenPeerMemory;
else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
return xglOpenPeerImage;
else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
return xglDestroyObject;
else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
return xglGetObjectInfo;
else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
return xglBindObjectMemory;
else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
return xglCreateFence;
else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
return xglGetFenceStatus;
else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
return xglWaitForFences;
else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
return xglCreateQueueSemaphore;
else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
return xglSignalQueueSemaphore;
else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
return xglWaitQueueSemaphore;
else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
return xglCreateEvent;
else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
return xglGetEventStatus;
else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
return xglSetEvent;
else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
return xglResetEvent;
else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
return xglCreateQueryPool;
else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
return xglGetQueryPoolResults;
else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
return xglGetFormatInfo;
else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
return xglCreateImage;
else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
return xglGetImageSubresourceInfo;
else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
return xglCreateImageView;
else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
return xglCreateColorAttachmentView;
else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
return xglCreateDepthStencilView;
else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
return xglCreateShader;
else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
return xglCreateGraphicsPipeline;
else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
return xglCreateComputePipeline;
else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
return xglStorePipeline;
else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
return xglLoadPipeline;
else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
return xglCreatePipelineDelta;
else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
return xglCreateSampler;
else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
return xglCreateDescriptorSet;
else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
return xglBeginDescriptorSetUpdate;
else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
return xglEndDescriptorSetUpdate;
else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
return xglAttachSamplerDescriptors;
else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
return xglAttachImageViewDescriptors;
else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
return xglAttachMemoryViewDescriptors;
else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
return xglAttachNestedDescriptors;
else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
return xglClearDescriptorSetSlots;
else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
return xglCreateViewportState;
else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
return xglCreateRasterState;
else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
return xglCreateMsaaState;
else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
return xglCreateColorBlendState;
else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
return xglCreateDepthStencilState;
else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
return xglCreateCommandBuffer;
else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
return xglBeginCommandBuffer;
else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
return xglEndCommandBuffer;
else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
return xglResetCommandBuffer;
else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
return xglCmdBindPipeline;
else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
return xglCmdBindPipelineDelta;
else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
return xglCmdBindStateObject;
else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
return xglCmdBindDescriptorSet;
else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
return xglCmdBindDynamicMemoryView;
else if (!strncmp("xglCmdBindVertexData", (const char *) funcName, sizeof("xglCmdBindVertexData")))
return xglCmdBindVertexData;
else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
return xglCmdBindIndexData;
else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
return xglCmdBindAttachments;
else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
return xglCmdPrepareMemoryRegions;
else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
return xglCmdPrepareImages;
else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
return xglCmdDraw;
else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
return xglCmdDrawIndexed;
else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
return xglCmdDrawIndirect;
else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
return xglCmdDrawIndexedIndirect;
else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
return xglCmdDispatch;
else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
return xglCmdDispatchIndirect;
else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
return xglCmdCopyMemory;
else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
return xglCmdCopyImage;
else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
return xglCmdCopyMemoryToImage;
else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
return xglCmdCopyImageToMemory;
else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
return xglCmdCloneImageData;
else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
return xglCmdUpdateMemory;
else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
return xglCmdFillMemory;
else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
return xglCmdClearColorImage;
else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
return xglCmdClearColorImageRaw;
else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
return xglCmdClearDepthStencil;
else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
return xglCmdResolveImage;
else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
return xglCmdSetEvent;
else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
return xglCmdResetEvent;
else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
return xglCmdMemoryAtomic;
else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
return xglCmdBeginQuery;
else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
return xglCmdEndQuery;
else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
return xglCmdResetQueryPool;
else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
return xglCmdWriteTimestamp;
else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
return xglCmdInitAtomicCounters;
else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
return xglCmdLoadAtomicCounters;
else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
return xglCmdSaveAtomicCounters;
else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
return xglDbgSetValidationLevel;
else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
return xglDbgRegisterMsgCallback;
else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
return xglDbgUnregisterMsgCallback;
else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
return xglDbgSetMessageFilter;
else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
return xglDbgSetObjectTag;
else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
return xglDbgSetGlobalOption;
else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
return xglDbgSetDeviceOption;
else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
return xglCmdDbgMarkerBegin;
else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
return xglCmdDbgMarkerEnd;
else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
return xglWsiX11AssociateConnection;
else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
return xglWsiX11GetMSC;
else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
return xglWsiX11CreatePresentableImage;
else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
return xglWsiX11QueuePresent;
else {
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA(gpuw->nextObject, funcName);
}
}