| /* |
| * XGL |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "common.h" |
| #include "debug.h" |
| |
| int main(int argc, char **argv) |
| { |
| static const XGL_APPLICATION_INFO app_info = { |
| .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO, |
| .pNext = NULL, |
| .pAppName = (const XGL_CHAR *) "xglCreateDevice", |
| .appVersion = 1, |
| .pEngineName = (const XGL_CHAR *) "xglCreateDevice", |
| .engineVersion = 1, |
| .apiVersion = XGL_MAKE_VERSION(0, 22, 0), |
| }; |
| struct app_gpu gpus[MAX_GPUS]; |
| XGL_PHYSICAL_GPU objs[MAX_GPUS]; |
| XGL_UINT gpu_count, i, gpu_idx; |
| XGL_RESULT err; |
| XGL_MEMORY_ALLOC_INFO alloc_info; |
| XGL_GPU_MEMORY gpu_mem; |
| XGL_UINT8 *pData; |
| |
| err = xglInitAndEnumerateGpus(&app_info, NULL, |
| MAX_GPUS, &gpu_count, objs); |
| if (err) |
| ERR_EXIT(err); |
| |
| if (gpu_count <= 0) { |
| ERR_MSG_EXIT("No GPU avialable"); |
| } |
| |
| for (i = 0; i < gpu_count; i++) { |
| app_gpu_init(&gpus[i], i, objs[i]); |
| } |
| |
| for (gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) { |
| if (gpus[gpu_idx].dev.heap_count > 0) { |
| memset(&alloc_info, 0, sizeof(alloc_info)); |
| |
| // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO |
| alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| |
| // XGL_VOID* pNext; // Pointer to next structure |
| // XGL_GPU_SIZE allocationSize; // Size of memory allocation |
| // XGL_GPU_SIZE alignment; |
| // XGL_FLAGS flags; // XGL_MEMORY_ALLOC_FLAGS |
| // XGL_UINT heapCount; |
| // XGL_UINT heaps[XGL_MAX_MEMORY_HEAPS]; |
| |
| alloc_info.allocationSize = 1024 * 1024; // 1MB |
| alloc_info.alignment = 0; |
| alloc_info.heapCount = 1; |
| alloc_info.heaps[0] = 0; // TODO: Reference other heaps |
| |
| // XGL_MEMORY_ALLOC_FLAGS |
| // XGL_MEMORY_HEAP_CPU_VISIBLE_BIT = 0x00000001, |
| // XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT = 0x00000002, |
| // XGL_MEMORY_HEAP_CPU_UNCACHED_BIT = 0x00000004, |
| // XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT = 0x00000008, |
| // XGL_MEMORY_HEAP_HOLDS_PINNED_BIT = 0x00000010, |
| // XGL_MEMORY_HEAP_SHAREABLE_BIT = 0x00000020, |
| // TODO: Pick heap properties indicated by heap info |
| alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT; |
| |
| // XGL_MEMORY_PRIORITY |
| // XGL_MEMORY_PRIORITY_UNUSED = 0x0, |
| // XGL_MEMORY_PRIORITY_VERY_LOW = 0x1, |
| // XGL_MEMORY_PRIORITY_LOW = 0x2, |
| // XGL_MEMORY_PRIORITY_NORMAL = 0x3, |
| // XGL_MEMORY_PRIORITY_HIGH = 0x4, |
| // XGL_MEMORY_PRIORITY_VERY_HIGH = 0x5, |
| |
| // XGL_MEMORY_PRIORITY_BEGIN_RANGE = XGL_MEMORY_PRIORITY_UNUSED, |
| // XGL_MEMORY_PRIORITY_END_RANGE = XGL_MEMORY_PRIORITY_VERY_HIGH, |
| // XGL_NUM_MEMORY_PRIORITY = (XGL_MEMORY_PRIORITY_END_RANGE - XGL_MEMORY_PRIORITY_BEGIN_RANGE + 1), |
| // TODO: Try variety of memory priorities |
| alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| |
| err = xglAllocMemory(gpus[gpu_idx].dev.obj, &alloc_info, &gpu_mem); |
| if (err) |
| ERR_EXIT(err); |
| |
| printf("xglAllocMemory: Passed\n"); |
| |
| // XGL_RESULT XGLAPI xglMapMemory( |
| // XGL_GPU_MEMORY mem, |
| // XGL_FLAGS flags, // Reserved |
| // XGL_VOID** ppData); |
| err = xglMapMemory(gpu_mem, 0, (XGL_VOID *) &pData); |
| if (err) |
| ERR_EXIT(err); |
| |
| printf("xglMapMemory: Passed\n"); |
| |
| memset(pData, 0x55, alloc_info.allocationSize); |
| if (pData[0] == 0x55) { |
| printf("xglMapMemory: Successfully wrote data\n"); |
| } |
| |
| err = xglUnmapMemory(gpu_mem); |
| if (err) |
| ERR_EXIT(err); |
| |
| printf("xglUnmapMemory: Passed\n"); |
| |
| |
| err = xglFreeMemory(gpu_mem); |
| if (err) |
| ERR_EXIT(err); |
| |
| printf("xglFreeMemory: Passed\n"); |
| |
| } else { |
| debug_printf("No heaps available for GPU #%d: %s", gpu_idx, gpus[gpu_idx].props.gpuName); |
| } |
| } |
| |
| for (i = 0; i < gpu_count; i++) |
| app_gpu_destroy(&gpus[i]); |
| |
| return 0; |
| } |