compiler: Ensure highest texture desc slot consumed
The compiler backend will start reading uniform buffers right
after that highest active texture slot. This assert will fire
if more texture slots were populated than the highest consumed
by the compiler.
This is temporary until we move resource map creation into the
compiler and only populate it with active slots.
diff --git a/icd/intel/pipeline.h b/icd/intel/pipeline.h
index fbc0390..1e04625 100644
--- a/icd/intel/pipeline.h
+++ b/icd/intel/pipeline.h
@@ -115,6 +115,7 @@
XGL_UINT sampler_count;
XGL_UINT surface_count;
+ XGL_UINT ubo_start;
XGL_UINT urb_grf_start;
XGL_FLAGS barycentric_interps;