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Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
Chia-I Wu44e42362014-09-02 08:32:09 +080023 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 * Chia-I Wu <olv@lunarg.com>
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -060027 */
28
29#ifndef PIPELINE_H
30#define PIPELINE_H
31
32#include "intel.h"
33#include "obj.h"
34#include "dev.h"
35
Chia-I Wua4d1b392014-10-10 13:57:29 +080036enum intel_pipeline_shader_use {
37 INTEL_SHADER_USE_VID = (1 << 0),
38 INTEL_SHADER_USE_IID = (1 << 1),
39
40 INTEL_SHADER_USE_KILL = (1 << 2),
41 INTEL_SHADER_USE_COMPUTED_DEPTH = (1 << 3),
42 INTEL_SHADER_USE_DEPTH = (1 << 4),
43 INTEL_SHADER_USE_W = (1 << 5),
44};
45
Chia-I Wu20983762014-09-02 12:07:28 +080046#define INTEL_PIPELINE_RMAP_SLOT_RT ((XGL_UINT) -1)
47#define INTEL_PIPELINE_RMAP_SLOT_DYN ((XGL_UINT) -2)
48struct intel_pipeline_rmap_slot {
Chia-I Wu1f7540b2014-08-22 13:56:18 +080049 /*
50 *
51 * When path_len is 0, the slot is unused.
52 * When path_len is 1, the slot uses descriptor "index".
53 * When path_len is INTEL_RMAP_SLOT_RT, the slot uses RT "index".
54 * When path_len is INTEL_RMAP_SLOT_DYN, the slot uses the dynamic view.
55 * Otherwise, the slot uses "path" to find the descriptor.
56 */
57 XGL_UINT path_len;
58
59 union {
60 XGL_UINT index;
61 XGL_UINT *path;
62 } u;
63};
64
65/**
66 * Shader resource mapping.
67 */
Chia-I Wu20983762014-09-02 12:07:28 +080068struct intel_pipeline_rmap {
Chia-I Wu1f7540b2014-08-22 13:56:18 +080069 /* this is not an intel_obj */
70
71 XGL_UINT rt_count;
Cody Northrop40316a32014-12-09 19:08:33 -070072 XGL_UINT texture_resource_count;
Chia-I Wu1f7540b2014-08-22 13:56:18 +080073 XGL_UINT resource_count;
74 XGL_UINT uav_count;
75 XGL_UINT sampler_count;
76
77 /*
78 * rt_count slots +
79 * resource_count slots +
80 * uav_count slots +
Chia-I Wu3b04af52014-11-08 10:48:20 +080081 * sampler_count slots
Chia-I Wu1f7540b2014-08-22 13:56:18 +080082 */
Chia-I Wu20983762014-09-02 12:07:28 +080083 struct intel_pipeline_rmap_slot *slots;
Chia-I Wu1f7540b2014-08-22 13:56:18 +080084 XGL_UINT slot_count;
85};
86
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -060087#define SHADER_VERTEX_FLAG (1 << XGL_SHADER_STAGE_VERTEX)
88#define SHADER_TESS_CONTROL_FLAG (1 << XGL_SHADER_STAGE_TESS_CONTROL)
89#define SHADER_TESS_EVAL_FLAG (1 << XGL_SHADER_STAGE_TESS_EVALUATION)
90#define SHADER_GEOMETRY_FLAG (1 << XGL_SHADER_STAGE_GEOMETRY)
91#define SHADER_FRAGMENT_FLAG (1 << XGL_SHADER_STAGE_FRAGMENT)
92#define SHADER_COMPUTE_FLAG (1 << XGL_SHADER_STAGE_COMPUTE)
93
Chia-I Wuf2b6d722014-09-02 08:52:27 +080094struct intel_pipeline_shader {
95 /* this is not an intel_obj */
96
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -060097 void *pCode;
98 uint32_t codeSize;
Courtney Goeltzenleuchterc4ef6142014-08-29 16:25:30 -060099
100 /*
101 * must grab everything we need from shader object as that
102 * can go away after the pipeline is created
103 */
104 XGL_FLAGS uses;
GregF8cd81832014-11-18 18:01:01 -0700105 uint64_t inputs_read;
106 uint64_t outputs_written;
107 XGL_UINT outputs_offset;
Courtney Goeltzenleuchterc4ef6142014-08-29 16:25:30 -0600108
GregFfd4c1f92014-11-07 15:32:52 -0700109 XGL_BOOL enable_user_clip;
GregF8cd81832014-11-18 18:01:01 -0700110 XGL_BOOL reads_user_clip;
GregFfd4c1f92014-11-07 15:32:52 -0700111
Courtney Goeltzenleuchterc4ef6142014-08-29 16:25:30 -0600112 XGL_UINT in_count;
113 XGL_UINT out_count;
114
115 XGL_UINT sampler_count;
116 XGL_UINT surface_count;
117
Courtney Goeltzenleuchterc4ef6142014-08-29 16:25:30 -0600118 XGL_UINT urb_grf_start;
Courtney Goeltzenleuchterc4ef6142014-08-29 16:25:30 -0600119
120 XGL_FLAGS barycentric_interps;
Chia-I Wu39026c92014-09-02 10:03:19 +0800121
Chia-I Wu20983762014-09-02 12:07:28 +0800122 struct intel_pipeline_rmap *rmap;
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600123};
124
Chia-I Wu1638c1c2014-08-29 14:01:16 +0800125/*
126 * On GEN6, there are
127 *
128 * - 3DSTATE_URB (3)
Chia-I Wu24693712014-11-08 11:54:47 +0800129 * - 3DSTATE_VERTEX_ELEMENTS (1+2*INTEL_MAX_VERTEX_ELEMENT_COUNT)
Chia-I Wu1638c1c2014-08-29 14:01:16 +0800130 *
131 * On GEN7, there are
132 *
133 * - 3DSTATE_URB_x (2*4)
134 * - 3DSTATE_PUSH_CONSTANT_ALLOC_x (2*5)
Chia-I Wu24693712014-11-08 11:54:47 +0800135 * - 3DSTATE_VERTEX_ELEMENTS (1+2*INTEL_MAX_VERTEX_ELEMENT_COUNT)
Chia-I Wu1638c1c2014-08-29 14:01:16 +0800136 * - 3DSTATE_HS (7)
137 * - 3DSTATE_TE (4)
138 * - 3DSTATE_DS (6)
139 */
Chia-I Wu1d125092014-10-08 08:49:38 +0800140#define INTEL_PSO_CMD_ENTRIES 128
Courtney Goeltzenleuchter814cd292014-08-28 13:16:27 -0600141
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600142/**
143 * 3D pipeline.
144 */
145struct intel_pipeline {
146 struct intel_obj obj;
147
148 struct intel_dev *dev;
149
Chia-I Wu24693712014-11-08 11:54:47 +0800150 XGL_VERTEX_INPUT_BINDING_DESCRIPTION vb[INTEL_MAX_VERTEX_BINDING_COUNT];
Chia-I Wu1d125092014-10-08 08:49:38 +0800151 XGL_UINT vb_count;
152
Chia-I Wube0a3d92014-09-02 13:20:59 +0800153 /* XGL_PIPELINE_IA_STATE_CREATE_INFO */
154 XGL_PRIMITIVE_TOPOLOGY topology;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600155 int prim_type;
Chia-I Wube0a3d92014-09-02 13:20:59 +0800156 bool disable_vs_cache;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600157 bool primitive_restart;
158 uint32_t primitive_restart_index;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600159 /* Index of provoking vertex for each prim type */
160 int provoking_vertex_tri;
161 int provoking_vertex_trifan;
162 int provoking_vertex_line;
163
164 // TODO: This should probably be Intel HW state, not XGL state.
165 /* Depth Buffer format */
166 XGL_FORMAT db_format;
167
168 XGL_PIPELINE_CB_STATE cb_state;
169
170 // XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state;
171 bool depthClipEnable;
172 bool rasterizerDiscardEnable;
173 float pointSize;
174
175 XGL_PIPELINE_TESS_STATE_CREATE_INFO tess_state;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600176
177 uint32_t active_shaders;
Chia-I Wuf2b6d722014-09-02 08:52:27 +0800178 struct intel_pipeline_shader vs;
Chia-I Wu95959fb2014-09-02 11:01:03 +0800179 struct intel_pipeline_shader tcs;
180 struct intel_pipeline_shader tes;
Chia-I Wuf2b6d722014-09-02 08:52:27 +0800181 struct intel_pipeline_shader gs;
182 struct intel_pipeline_shader fs;
Chia-I Wu95959fb2014-09-02 11:01:03 +0800183 struct intel_pipeline_shader cs;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600184
Chia-I Wu8370b402014-08-29 12:28:37 +0800185 uint32_t wa_flags;
186
Courtney Goeltzenleuchter814cd292014-08-28 13:16:27 -0600187 uint32_t cmds[INTEL_PSO_CMD_ENTRIES];
188 XGL_UINT cmd_len;
GregF8cd81832014-11-18 18:01:01 -0700189 XGL_UINT cmd_sbe_body_offset;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600190};
191
192static inline struct intel_pipeline *intel_pipeline(XGL_PIPELINE pipeline)
193{
194 return (struct intel_pipeline *) pipeline;
195}
196
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600197static inline struct intel_pipeline *intel_pipeline_from_base(struct intel_base *base)
198{
199 return (struct intel_pipeline *) base;
200}
201
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600202static inline struct intel_pipeline *intel_pipeline_from_obj(struct intel_obj *obj)
203{
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600204 return intel_pipeline_from_base(&obj->base);
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600205}
206
Chia-I Wu9fe3ec42014-10-17 09:49:16 +0800207struct intel_pipeline_shader *intel_pipeline_shader_create_meta(struct intel_dev *dev,
208 enum intel_dev_meta_shader id);
209void intel_pipeline_shader_destroy(struct intel_pipeline_shader *sh);
210
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600211XGL_RESULT XGLAPI intelCreateGraphicsPipeline(
212 XGL_DEVICE device,
213 const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
214 XGL_PIPELINE* pPipeline);
215
216XGL_RESULT XGLAPI intelCreateComputePipeline(
217 XGL_DEVICE device,
218 const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
219 XGL_PIPELINE* pPipeline);
220
221XGL_RESULT XGLAPI intelStorePipeline(
222 XGL_PIPELINE pipeline,
223 XGL_SIZE* pDataSize,
224 XGL_VOID* pData);
225
226XGL_RESULT XGLAPI intelLoadPipeline(
227 XGL_DEVICE device,
228 XGL_SIZE dataSize,
229 const XGL_VOID* pData,
230 XGL_PIPELINE* pPipeline);
231
232XGL_RESULT XGLAPI intelCreatePipelineDelta(
233 XGL_DEVICE device,
234 XGL_PIPELINE p1,
235 XGL_PIPELINE p2,
236 XGL_PIPELINE_DELTA* delta);
Chia-I Wuf2b6d722014-09-02 08:52:27 +0800237
238#endif /* PIPELINE_H */