blob: b66c00f2adcaec30035564631ed0c04db47fd136 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "shader.h"
#include "pipeline_priv.h"
#include "compiler/pipeline/pipeline_compiler_interface.h"
static struct intel_pipeline_rmap_slot *rmap_get_slot(struct intel_pipeline_rmap *rmap,
XGL_DESCRIPTOR_SET_SLOT_TYPE type,
XGL_UINT index)
{
// The ordering of below offsets is important. Textures need to come before
// buffers with the current compiler conventions.
const XGL_UINT texture_resource_offset = rmap->rt_count;
const XGL_UINT resource_offset = texture_resource_offset + rmap->texture_resource_count;
const XGL_UINT uav_offset = resource_offset + rmap->resource_count;
const XGL_UINT sampler_offset = uav_offset + rmap->uav_count;
struct intel_pipeline_rmap_slot *slot;
switch (type) {
case XGL_SLOT_UNUSED:
slot = NULL;
break;
case XGL_SLOT_SHADER_TEXTURE_RESOURCE:
slot = &rmap->slots[texture_resource_offset + index];
break;
case XGL_SLOT_SHADER_RESOURCE:
slot = &rmap->slots[resource_offset + index];
break;
case XGL_SLOT_SHADER_UAV:
slot = &rmap->slots[uav_offset + index];
break;
case XGL_SLOT_SHADER_SAMPLER:
slot = &rmap->slots[sampler_offset + index];
break;
default:
assert(!"unknown rmap slot type");
slot = NULL;
break;
}
return slot;
}
static bool rmap_init_slots_with_path(struct intel_pipeline_rmap *rmap,
const XGL_DESCRIPTOR_SET_MAPPING *mapping,
XGL_UINT *nest_path,
XGL_UINT nest_level)
{
XGL_UINT i;
for (i = 0; i < mapping->descriptorCount; i++) {
const XGL_DESCRIPTOR_SLOT_INFO *info = &mapping->pDescriptorInfo[i];
struct intel_pipeline_rmap_slot *slot;
if (info->slotObjectType == XGL_SLOT_NEXT_DESCRIPTOR_SET) {
nest_path[nest_level] = i;
if (!rmap_init_slots_with_path(rmap, info->pNextLevelSet,
nest_path, nest_level + 1))
return false;
continue;
}
slot = rmap_get_slot(rmap, info->slotObjectType,
info->shaderEntityIndex);
if (!slot)
continue;
assert(!slot->path_len);
slot->path_len = nest_level + 1;
if (nest_level) {
slot->u.path = icd_alloc(sizeof(slot->u.path[0]) *
slot->path_len, 0, XGL_SYSTEM_ALLOC_INTERNAL);
if (!slot->u.path) {
slot->path_len = 0;
return false;
}
memcpy(slot->u.path, nest_path,
sizeof(slot->u.path[0]) * nest_level);
slot->u.path[nest_level] = i;
} else {
slot->u.index = i;
}
}
return true;
}
static bool rmap_init_slots(struct intel_pipeline_rmap *rmap,
const XGL_DESCRIPTOR_SET_MAPPING *mapping,
XGL_UINT depth)
{
XGL_UINT *nest_path;
bool ok;
if (depth) {
nest_path = icd_alloc(sizeof(nest_path[0]) * depth,
0, XGL_SYSTEM_ALLOC_INTERNAL_TEMP);
if (!nest_path)
return false;
} else {
nest_path = NULL;
}
ok = rmap_init_slots_with_path(rmap, mapping, nest_path, 0);
if (nest_path)
icd_free(nest_path);
return ok;
}
static void rmap_update_count(struct intel_pipeline_rmap *rmap,
XGL_DESCRIPTOR_SET_SLOT_TYPE type,
XGL_UINT index)
{
switch (type) {
case XGL_SLOT_UNUSED:
break;
case XGL_SLOT_SHADER_TEXTURE_RESOURCE:
if (rmap->texture_resource_count < index + 1)
rmap->texture_resource_count = index + 1;
break;
case XGL_SLOT_SHADER_RESOURCE:
if (rmap->resource_count < index + 1)
rmap->resource_count = index + 1;
break;
case XGL_SLOT_SHADER_UAV:
if (rmap->uav_count < index + 1)
rmap->uav_count = index + 1;
break;
case XGL_SLOT_SHADER_SAMPLER:
if (rmap->sampler_count < index + 1)
rmap->sampler_count = index + 1;
break;
default:
assert(!"unknown rmap slot type");
break;
}
}
static XGL_UINT rmap_init_counts(struct intel_pipeline_rmap *rmap,
const XGL_DESCRIPTOR_SET_MAPPING *mapping)
{
XGL_UINT depth = 0;
XGL_UINT i;
for (i = 0; i < mapping->descriptorCount; i++) {
const XGL_DESCRIPTOR_SLOT_INFO *info = &mapping->pDescriptorInfo[i];
if (info->slotObjectType == XGL_SLOT_NEXT_DESCRIPTOR_SET) {
const XGL_UINT d = rmap_init_counts(rmap,
info->pNextLevelSet);
if (depth < d + 1)
depth = d + 1;
continue;
}
rmap_update_count(rmap, info->slotObjectType,
info->shaderEntityIndex);
}
return depth;
}
static void rmap_destroy(struct intel_pipeline_rmap *rmap)
{
XGL_UINT i;
for (i = 0; i < rmap->slot_count; i++) {
struct intel_pipeline_rmap_slot *slot = &rmap->slots[i];
switch (slot->path_len) {
case 0:
case 1:
case INTEL_PIPELINE_RMAP_SLOT_RT:
case INTEL_PIPELINE_RMAP_SLOT_DYN:
break;
default:
icd_free(slot->u.path);
break;
}
}
icd_free(rmap->slots);
icd_free(rmap);
}
static struct intel_pipeline_rmap *rmap_create(struct intel_dev *dev,
const XGL_DESCRIPTOR_SET_MAPPING *mapping,
const XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO *dyn,
XGL_UINT rt_count)
{
struct intel_pipeline_rmap *rmap;
struct intel_pipeline_rmap_slot *slot;
XGL_UINT depth, rt;
rmap = icd_alloc(sizeof(*rmap), 0, XGL_SYSTEM_ALLOC_INTERNAL);
if (!rmap)
return NULL;
memset(rmap, 0, sizeof(*rmap));
depth = rmap_init_counts(rmap, mapping);
/* add RTs and the dynamic memory view */
rmap_update_count(rmap, dyn->slotObjectType, dyn->shaderEntityIndex);
rmap->rt_count = rt_count;
rmap->slot_count = rmap->rt_count + rmap->texture_resource_count + rmap->resource_count +
rmap->uav_count + rmap->sampler_count;
rmap->slots = icd_alloc(sizeof(rmap->slots[0]) * rmap->slot_count,
0, XGL_SYSTEM_ALLOC_INTERNAL);
if (!rmap->slots) {
icd_free(rmap);
return NULL;
}
memset(rmap->slots, 0, sizeof(rmap->slots[0]) * rmap->slot_count);
if (!rmap_init_slots(rmap, mapping, depth)) {
rmap_destroy(rmap);
return NULL;
}
/* add RTs and the dynamic memory view */
slot = rmap_get_slot(rmap, dyn->slotObjectType, dyn->shaderEntityIndex);
if (slot) {
slot->path_len = INTEL_PIPELINE_RMAP_SLOT_DYN;
slot->u.index = 0;
}
for (rt = 0; rt < rmap->rt_count; rt++) {
slot = &rmap->slots[rt];
slot->path_len = INTEL_PIPELINE_RMAP_SLOT_RT;
slot->u.index = rt;
}
return rmap;
}
static XGL_RESULT pipeline_build_vs(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
struct intel_pipeline_shader *vs = &pipeline->vs;
XGL_RESULT ret;
assert(!info->vs.linkConstBufferCount);
// Right here, lower the IR to ISA using NOS
// This must be after assignment of pipeline constant buffer
ret = intel_pipeline_shader_compile(vs, pipeline->dev->gpu,
intel_shader(info->vs.shader)->ir);
if (ret != XGL_SUCCESS)
return ret;
vs->rmap = rmap_create(pipeline->dev,
&info->vs.descriptorSetMapping[0],
&info->vs.dynamicMemoryViewMapping, 0);
if (!vs->rmap) {
icd_free(vs->pCode);
return XGL_ERROR_OUT_OF_MEMORY;
}
pipeline->active_shaders |= SHADER_VERTEX_FLAG;
return XGL_SUCCESS;
}
static XGL_RESULT pipeline_build_tcs(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
struct intel_pipeline_shader *tcs = &pipeline->tcs;
XGL_RESULT ret;
ret = intel_pipeline_shader_compile(tcs, pipeline->dev->gpu,
intel_shader(info->tcs.shader)->ir);
if (ret != XGL_SUCCESS)
return ret;
assert(!info->tcs.linkConstBufferCount);
pipeline->active_shaders |= SHADER_TESS_CONTROL_FLAG;
return XGL_SUCCESS;
}
static XGL_RESULT pipeline_build_tes(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
struct intel_pipeline_shader *tes = &pipeline->tes;
XGL_RESULT ret;
ret = intel_pipeline_shader_compile(tes, pipeline->dev->gpu,
intel_shader(info->tes.shader)->ir);
if (ret != XGL_SUCCESS)
return ret;
assert(!info->tes.linkConstBufferCount);
pipeline->active_shaders |= SHADER_TESS_EVAL_FLAG;
return XGL_SUCCESS;
}
static XGL_RESULT pipeline_build_gs(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
struct intel_pipeline_shader *gs = &pipeline->gs;
XGL_RESULT ret;
ret = intel_pipeline_shader_compile(gs, pipeline->dev->gpu,
intel_shader(info->gs.shader)->ir);
if (ret != XGL_SUCCESS)
return ret;
assert(!info->tes.linkConstBufferCount);
pipeline->active_shaders |= SHADER_GEOMETRY_FLAG;
return XGL_SUCCESS;
}
static int pipeline_get_last_color_attachment(const struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
int idx;
for (idx = ARRAY_SIZE(info->cb.attachment) - 1; idx >= 0; idx--) {
const XGL_PIPELINE_CB_ATTACHMENT_STATE *att =
&info->cb.attachment[idx];
if (!icd_format_is_undef(att->format))
break;
}
return idx;
}
static XGL_RESULT pipeline_build_fs(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
struct intel_pipeline_shader *fs = &pipeline->fs;
int rt_count;
XGL_RESULT ret;
rt_count = pipeline_get_last_color_attachment(pipeline, info) + 1;
/* at least one NULL RT */
if (rt_count <= 0)
rt_count = 1;
assert(!info->fs.linkConstBufferCount);
// Right here, lower the IR to ISA using NOS
// This must be after assignment of pipeline constant buffer
ret = intel_pipeline_shader_compile(fs, pipeline->dev->gpu,
intel_shader(info->fs.shader)->ir);
if (ret != XGL_SUCCESS)
return ret;
fs->rmap = rmap_create(pipeline->dev,
&info->fs.descriptorSetMapping[0],
&info->fs.dynamicMemoryViewMapping, rt_count);
if (!fs->rmap) {
icd_free(fs->pCode);
return XGL_ERROR_OUT_OF_MEMORY;
}
pipeline->active_shaders |= SHADER_FRAGMENT_FLAG;
return XGL_SUCCESS;
}
static XGL_RESULT pipeline_build_cs(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
struct intel_pipeline_shader *cs = &pipeline->cs;
XGL_RESULT ret;
ret = intel_pipeline_shader_compile(cs, pipeline->dev->gpu,
intel_shader(info->compute.cs.shader)->ir);
if (ret != XGL_SUCCESS)
return ret;
assert(!info->compute.cs.linkConstBufferCount);
pipeline->active_shaders |= SHADER_COMPUTE_FLAG;
return XGL_SUCCESS;
}
XGL_RESULT pipeline_build_shaders(struct intel_pipeline *pipeline,
const struct intel_pipeline_create_info *info)
{
XGL_RESULT ret = XGL_SUCCESS;
if (ret == XGL_SUCCESS && info->vs.shader)
ret = pipeline_build_vs(pipeline, info);
if (ret == XGL_SUCCESS && info->tcs.shader)
ret = pipeline_build_tcs(pipeline, info);
if (ret == XGL_SUCCESS && info->tes.shader)
ret = pipeline_build_tes(pipeline, info);
if (ret == XGL_SUCCESS && info->gs.shader)
ret = pipeline_build_gs(pipeline, info);
if (ret == XGL_SUCCESS && info->fs.shader)
ret = pipeline_build_fs(pipeline, info);
if (ret == XGL_SUCCESS && info->compute.cs.shader)
ret = pipeline_build_cs(pipeline, info);
return ret;
}
static void pipeline_tear_shader(struct intel_pipeline_shader *sh)
{
icd_free(sh->pCode);
if (sh->rmap)
rmap_destroy(sh->rmap);
}
void pipeline_tear_shaders(struct intel_pipeline *pipeline)
{
if (pipeline->active_shaders & SHADER_VERTEX_FLAG) {
pipeline_tear_shader(&pipeline->vs);
}
if (pipeline->active_shaders & SHADER_TESS_CONTROL_FLAG) {
pipeline_tear_shader(&pipeline->tcs);
}
if (pipeline->active_shaders & SHADER_TESS_EVAL_FLAG) {
pipeline_tear_shader(&pipeline->tes);
}
if (pipeline->active_shaders & SHADER_GEOMETRY_FLAG) {
pipeline_tear_shader(&pipeline->gs);
}
if (pipeline->active_shaders & SHADER_FRAGMENT_FLAG) {
pipeline_tear_shader(&pipeline->fs);
}
if (pipeline->active_shaders & SHADER_COMPUTE_FLAG) {
pipeline_tear_shader(&pipeline->cs);
}
}
struct intel_pipeline_shader *intel_pipeline_shader_create_meta(struct intel_dev *dev,
enum intel_dev_meta_shader id)
{
struct intel_pipeline_shader *sh;
XGL_RESULT ret;
sh = icd_alloc(sizeof(*sh), 0, XGL_SYSTEM_ALLOC_INTERNAL);
if (!sh)
return NULL;
memset(sh, 0, sizeof(*sh));
ret = intel_pipeline_shader_compile_meta(sh, dev->gpu, id);
if (ret != XGL_SUCCESS) {
icd_free(sh);
return NULL;
}
return sh;
}
void intel_pipeline_shader_destroy(struct intel_pipeline_shader *sh)
{
if (sh->rmap)
rmap_destroy(sh->rmap);
if (sh->pCode)
icd_free(sh->pCode);
icd_free(sh);
}