blob: ed79469b69aa8ccfbae7f97530a82312dd191a85 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "kmd/winsys.h"
#include "dispatch_tables.h"
#include "gpu.h"
#include "dev.h"
static struct intel_queue *queue_create(struct intel_dev *dev,
XGL_QUEUE_TYPE type)
{
struct intel_queue *queue;
queue = icd_alloc(sizeof(*queue), 0, XGL_SYSTEM_ALLOC_API_OBJECT);
if (!queue)
return NULL;
memset(queue, 0, sizeof(*queue));
queue->dev = dev;
queue->base.dispatch = dev->base.dispatch;
if (dev->base.dbg) {
queue->base.dbg =
intel_base_dbg_create(XGL_DBG_OBJECT_QUEUE, NULL, 0);
if (!queue->base.dbg) {
icd_free(queue);
return NULL;
}
}
return queue;
}
static void queue_destroy(struct intel_queue *queue)
{
if (queue->base.dbg)
intel_base_dbg_destroy(queue->base.dbg);
icd_free(queue);
}
static XGL_RESULT queue_wait(struct intel_queue *queue, int64_t timeout)
{
struct intel_bo *bo = queue->last_submitted_bo;
return (!bo || intel_bo_wait(bo, timeout) == 0) ?
XGL_SUCCESS : XGL_ERROR_UNKNOWN;
}
static struct intel_dev_dbg *dev_dbg_create(const XGL_DEVICE_CREATE_INFO *info)
{
struct intel_dev_dbg *dbg;
dbg = icd_alloc(sizeof(*dbg), 0, XGL_SYSTEM_ALLOC_DEBUG);
if (!dbg)
return NULL;
memset(dbg, 0, sizeof(*dbg));
if (!intel_base_dbg_init(&dbg->base, XGL_DBG_OBJECT_DEVICE,
info, sizeof(*info))) {
icd_free(dbg);
return NULL;
}
return dbg;
}
static void dev_dbg_destroy(struct intel_dev_dbg *dbg)
{
struct intel_dev_dbg_msg_filter *filter;
filter = dbg->filters;
while (filter) {
struct intel_dev_dbg_msg_filter *next = filter->next;
icd_free(filter);
filter = next;
}
intel_base_dbg_cleanup(&dbg->base);
icd_free(dbg);
}
static XGL_RESULT dev_create_queues(struct intel_dev *dev,
const XGL_DEVICE_QUEUE_CREATE_INFO *queues,
XGL_UINT count)
{
XGL_UINT i;
if (!count)
return XGL_ERROR_INVALID_POINTER;
for (i = 0; i < count; i++) {
const XGL_DEVICE_QUEUE_CREATE_INFO *q = &queues[i];
XGL_RESULT ret = XGL_SUCCESS;
if (q->queueNodeIndex >= INTEL_GPU_ENGINE_COUNT ||
q->queueCount > 1 ||
dev->queues[q->queueNodeIndex]) {
ret = XGL_ERROR_INVALID_POINTER;
}
else {
dev->queues[q->queueNodeIndex] =
queue_create(dev, q->queueNodeIndex);
if (!dev->queues[q->queueNodeIndex])
ret = XGL_ERROR_OUT_OF_MEMORY;
}
if (ret != XGL_SUCCESS) {
XGL_UINT j;
for (j = 0; j < i; j++)
queue_destroy(dev->queues[j]);
return ret;
}
}
return XGL_SUCCESS;
}
XGL_RESULT intel_dev_create(struct intel_gpu *gpu,
const XGL_DEVICE_CREATE_INFO *info,
struct intel_dev **dev_ret)
{
const struct icd_dispatch_table *dispatch;
struct intel_dev_dbg *dbg;
struct intel_dev *dev;
XGL_RESULT ret;
if (info->extensionCount)
return XGL_ERROR_INVALID_EXTENSION;
if (gpu->fd >= 0)
return XGL_ERROR_DEVICE_ALREADY_CREATED;
dev = icd_alloc(sizeof(*dev), 0, XGL_SYSTEM_ALLOC_API_OBJECT);
if (!dev)
return XGL_ERROR_OUT_OF_MEMORY;
memset(dev, 0, sizeof(*dev));
dev->gpu = gpu;
ret = intel_gpu_open(gpu);
if (ret != XGL_SUCCESS) {
intel_dev_destroy(dev);
return ret;
}
dev->winsys = intel_winsys_create_for_fd(gpu->fd);
if (!dev->winsys) {
icd_log(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, XGL_NULL_HANDLE,
0, 0, "failed to create device winsys for %s", gpu->path);
intel_dev_destroy(dev);
return XGL_ERROR_UNKNOWN;
}
ret = dev_create_queues(dev, info->pRequestedQueues,
info->queueRecordCount);
if (ret != XGL_SUCCESS) {
intel_dev_destroy(dev);
return ret;
}
if (info->flags & XGL_DEVICE_CREATE_VALIDATION_BIT) {
dispatch = &intel_debug_dispatch_table;
dbg = dev_dbg_create(info);
if (!dbg) {
icd_log(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0,
XGL_NULL_HANDLE, 0, 0,
"failed to create device debug layer for %s", gpu->path);
return XGL_ERROR_OUT_OF_MEMORY;
}
} else {
dispatch = &intel_normal_dispatch_table;
dbg = NULL;
}
dev->base.dispatch = dispatch;
dev->base.dbg = &dbg->base;
*dev_ret = dev;
return XGL_SUCCESS;
}
void intel_dev_destroy(struct intel_dev *dev)
{
XGL_UINT i;
if (dev->base.dbg)
dev_dbg_destroy((struct intel_dev_dbg *) dev->base.dbg);
for (i = 0; i < ARRAY_SIZE(dev->queues); i++) {
if (dev->queues[i])
queue_destroy(dev->queues[i]);
}
if (dev->winsys)
intel_winsys_destroy(dev->winsys);
if (dev->gpu->fd >= 0)
intel_gpu_close(dev->gpu);
icd_free(dev);
}
void intel_dev_get_heap_props(const struct intel_dev *dev,
XGL_MEMORY_HEAP_PROPERTIES *props)
{
props->structSize = sizeof(XGL_MEMORY_HEAP_PROPERTIES);
props->heapMemoryType = XGL_HEAP_MEMORY_LOCAL;
props->heapSize = 0xffffffff; /* TODO system memory size */
props->pageSize = 4096;
props->flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT |
XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT |
XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT |
XGL_MEMORY_HEAP_HOLDS_PINNED_BIT |
XGL_MEMORY_HEAP_SHAREABLE_BIT;
props->gpuReadPerfRating = 100.0f;
props->gpuWritePerfRating = 100.0f;
props->cpuReadPerfRating = 10.0f;
props->cpuWritePerfRating = 80.0f;
}
XGL_RESULT intel_dev_add_msg_filter(struct intel_dev *dev,
XGL_INT msg_code,
XGL_DBG_MSG_FILTER filter)
{
struct intel_dev_dbg *dbg = intel_dev_dbg(dev);
struct intel_dev_dbg_msg_filter *f = dbg->filters;
assert(filter != XGL_DBG_MSG_FILTER_NONE);
while (f) {
if (f->msg_code == msg_code)
break;
f = f->next;
}
if (f) {
if (f->filter != filter) {
f->filter = filter;
f->triggered = false;
}
} else {
f = icd_alloc(sizeof(*f), 0, XGL_SYSTEM_ALLOC_DEBUG);
if (!f)
return XGL_ERROR_OUT_OF_MEMORY;
f->msg_code = msg_code;
f->filter = filter;
f->triggered = false;
f->next = dbg->filters;
dbg->filters = f;
}
return XGL_SUCCESS;
}
void intel_dev_remove_msg_filter(struct intel_dev *dev,
XGL_INT msg_code)
{
struct intel_dev_dbg *dbg = intel_dev_dbg(dev);
struct intel_dev_dbg_msg_filter *f = dbg->filters, *prev = NULL;
while (f) {
if (f->msg_code == msg_code) {
if (prev)
prev->next = f->next;
else
dbg->filters = f->next;
icd_free(f);
break;
}
prev = f;
f = f->next;
}
}
XGL_RESULT XGLAPI intelCreateDevice(
XGL_PHYSICAL_GPU gpu_,
const XGL_DEVICE_CREATE_INFO* pCreateInfo,
XGL_DEVICE* pDevice)
{
struct intel_gpu *gpu = intel_gpu(gpu_);
return intel_dev_create(gpu, pCreateInfo, (struct intel_dev **) pDevice);
}
XGL_RESULT XGLAPI intelDestroyDevice(
XGL_DEVICE device)
{
struct intel_dev *dev = intel_dev(device);
intel_dev_destroy(dev);
return XGL_SUCCESS;
}
XGL_RESULT XGLAPI intelGetMemoryHeapCount(
XGL_DEVICE device,
XGL_UINT* pCount)
{
*pCount = 1;
return XGL_SUCCESS;
}
XGL_RESULT XGLAPI intelGetMemoryHeapInfo(
XGL_DEVICE device,
XGL_UINT heapId,
XGL_MEMORY_HEAP_INFO_TYPE infoType,
XGL_SIZE* pDataSize,
XGL_VOID* pData)
{
struct intel_dev *dev = intel_dev(device);
intel_dev_get_heap_props(dev, pData);
*pDataSize = sizeof(XGL_MEMORY_HEAP_PROPERTIES);
return XGL_SUCCESS;
}
XGL_RESULT XGLAPI intelGetDeviceQueue(
XGL_DEVICE device,
XGL_QUEUE_TYPE queueType,
XGL_UINT queueIndex,
XGL_QUEUE* pQueue)
{
struct intel_dev *dev = intel_dev(device);
switch (queueType) {
case XGL_QUEUE_TYPE_GRAPHICS:
case XGL_QUEUE_TYPE_COMPUTE:
if (queueIndex > 0)
return XGL_ERROR_UNAVAILABLE;
*pQueue = dev->queues[INTEL_GPU_ENGINE_3D];
return XGL_SUCCESS;
case XGL_QUEUE_TYPE_DMA:
default:
return XGL_ERROR_UNAVAILABLE;
}
}
XGL_RESULT XGLAPI intelQueueSetGlobalMemReferences(
XGL_QUEUE queue,
XGL_UINT memRefCount,
const XGL_MEMORY_REF* pMemRefs)
{
/*
* The winwys maintains the list of memory references. These are ignored
* until we move away from the winsys.
*/
return XGL_SUCCESS;
}
XGL_RESULT XGLAPI intelQueueWaitIdle(
XGL_QUEUE queue_)
{
struct intel_queue *queue = intel_queue(queue_);
return queue_wait(queue, -1);
}
XGL_RESULT XGLAPI intelDeviceWaitIdle(
XGL_DEVICE device)
{
struct intel_dev *dev = intel_dev(device);
XGL_RESULT ret = XGL_SUCCESS;
XGL_UINT i;
for (i = 0; i < ARRAY_SIZE(dev->queues); i++) {
if (dev->queues[i]) {
const XGL_RESULT r = queue_wait(dev->queues[i], -1);
if (r != XGL_SUCCESS)
ret = r;
}
}
return ret;
}